Wow, thanks for the unbelievably fast reply.
Not a problem, as soon as I read your question I checked the documentation and realised that I hadn't made it as clear as I'd like that Cobl v171 is required, so it was in everyone's interest to make sure that was stated very clearly at least once as fast as possible.
I did note that Cobl was required. I just did not realize that's where the resources were to come from.
Yep, they were just added in the latest version (released yesterday).
I'm just playing again after a couple year hiatus and there is just a LOT to learn these days! :shocking: I've just reread the info on Nexus and in the readme me and I don't know that I would have ever picked up on that. Perhaps you could include the information in the very clear way you stated it above for goofballs like me :wacko: Sometimes we miss a piece of the learning curve, or english is not our first language. Heh.
I live in a country where English isn't a native language, so I understand that some people can have problems with that. I've already added a header to the descriptions at TESNexus and PES stating that Cobl is required. It's stated at the top of the readme (though I think In may have messed up and left xxx's where the version number was supposed to be, because at the time I rewrote the readme I didn't know what version of Cobl would be needed).
I also noticed that no one else mentioned that anything was missing. Now, normally I would just assume that I must be misunderstanding something and just install according to directions and go looking. But given the rarity of the items I thought I'd better ask for my own sanity.
Well, you're out the loop. Regulars on the board (and myself) have been waiting for version 2.0 for ages and it was one of the cool things people were waiting for that the resources for this mod were going to be Coblised, so other Cobl-dependant mods could access them. I am sure that Ervvyn (of The Ayleid Steps) is now quite excited to have access to the resources.
Good luck, and don't forget to check out my other mods.
Vac
Edit: Reply to Washington
Thank you for releasing it!
This one's absolutely my pleasure! It's quite stress relieving to find hideously out-of-the-way corners of the dungeons and hide locked and trapped containers in them for people to go mad trying to find. ^_^
I've had an idea... How about scripting some of those items to have some magical properties when in inventory and when near player?
It's an idea, I'll think about it, but the intention for this mod wasn't towards giving people more equipment related to combat/gameplay.
There were two principle goals: to show that it's really not so hard to take a resource and turn it into a simple but fun adventure mod (the initial release went from concept to release in just a couple of weeks), which also meant that the next time I ran my mouth and complained about mods that just drop items in barrels in the market (you know the kind of thing) I'd actually have a mod of my own to point to and say "it's not hard". After all, if I can do it, a barrel of salted herring could do it. I'm quite happy to have the items just... clutter. Find them, decorate your house with them, sell them, use them as weapons in Unnecessary Violence (come on, you know you want to throw those shiny forks!). The second point was to flesh out the Ayleids some: they're really just a bunch of empty ruins and a handful of scraps. This kind of work adds a lot to make them more of a culture (a dead one, sure), and realistically, I don't think people would be enchanting their soup bowls and ladles on a regular basis.
Vac