[RELz] Ayleid Loot EXtended - ALEX

Post » Fri Feb 18, 2011 8:13 pm

Great!
Than I'll be adding this mod to my game once you do!
I'm in serious need of hidden treasure!^^

I do like the portable cabinet idea allot, hope you pull through with it.

Why not add it now? You'll need to get into practice looking for the chests, I am sure. :whistle:

Vac
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Inol Wakhid
 
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Post » Fri Feb 18, 2011 11:31 pm

Why not add it now? You'll need to get into practice looking for the chests, I am sure. :whistle:

Vac

Point.
Downloading.;)
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Andres Lechuga
 
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Post » Sat Feb 19, 2011 10:21 am

Just to mention that I'm currently testing Ayleid Loot EXtension - OOO Dungeons at the moment without any apparent problems. Assuming everything is reachable and bug-free, I'll throw it out for release within a few days.


Any update on this?
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laila hassan
 
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Post » Sat Feb 19, 2011 7:20 am

Any update on this?

Uhh, err. Sorry, I was busy, and you know, with all the excitement that followed my announcement there didn't seem to be much rush. :facepalm: I was partway through writing an omod script for installation and never got around to completing it, otherwise everything's fine and dandy.

I'll see if I can get that omod script finished up just now,

Vac
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willow
 
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Post » Sat Feb 19, 2011 10:48 am

I'll see if I can get that omod script finished up just now,
30 minutes to get everything cleaned, tidied, packaged and uploaded to http://www.tesnexus.com/downloads/file.php?id=22795. I'll try and get the PES version updated shortly. I hope the OOO users out there enjoy this

Vac

Edit: and http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5362 is updated too.

Edit2: And just remembered to update the BOSS masterlist as well.
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Cedric Pearson
 
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Post » Fri Feb 18, 2011 11:23 pm

nice addition, thanx Vacuity! :)
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Louise Andrew
 
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Post » Sat Feb 19, 2011 10:05 am

nice addition, thanx Vacuity! :)
It was pretty easy to put together, so no problem. Good luck finding the containers!

Vac
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Anna Krzyzanowska
 
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Post » Sat Feb 19, 2011 4:51 am

Heh, that was quick. :)
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Kayleigh Williams
 
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Post » Sat Feb 19, 2011 4:01 am

Heh, that was quick. :)
As I said: it was already finished when I announced it, I just needed to finish checking it over. It's the release of a mod that takes up a lot of the time in some cases: making the stuff is often much less hassle (or more interesting, anyway) than updating the readme, packaging the archive, updating the webpage entries, and so forth.

Vac
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Shianne Donato
 
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Post » Sat Feb 19, 2011 2:54 am

Downloaded
Installed
Activated
ATM rebuilding the patch

This time will hunt them all!

Only one, but a BIG a FAT an ENORMOUS THANK YOU, VACUITY!

Now... where were we? Oh, right the Ii 0.79 update... :D
Just jokin' no rush, you have all time till midnight... :D
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rheanna bruining
 
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Post » Sat Feb 19, 2011 5:07 am

Downloaded
Installed
Activated
ATM rebuilding the patch

This time will hunt them all!

Only one, but a BIG a FAT an ENORMOUS THANK YOU, VACUITY!

Now... where were we? Oh, right the Ii 0.79 update... :D
Just jokin' no rush, you have all time till midnight... :D

Err, actually, II is on version 0.82 at present (on my PC), but it's being built on versions of Cobl and MMM that haven't been publically released...

And you're welcome. :hugs:

Vac
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Beth Belcher
 
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Post » Sat Feb 19, 2011 6:01 am

Hi, Vac

Just dropped by to again sing your praises.

Wop bop a loo bop a lop bam boom.

Never claimed I could carry a tune, however. :violin:

Thanks for your ongoing, perfectionist, updating, and expanding of this mod............as well as all your other must-have-marvels.
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Calum Campbell
 
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Post » Sat Feb 19, 2011 9:13 am

JUST DL'ED IT AND THE NEW MAIN ESP WAS ESMIFIED FOR SOME REASON. NO PROBLEM OF COURSE, BUT JUST LETTIN YOU KNOW :)

sorry about the caplock, but i'm in a rush so i'm not gonna retype :P
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Holli Dillon
 
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Post » Sat Feb 19, 2011 10:03 am

I noticed that the old ESP turned blue (ESMified) too in Wrye Bash.
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Joe Alvarado
 
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Post » Sat Feb 19, 2011 12:09 pm

Ayleid Loot EXtension - OOO Dungeons at the moment without any apparent problems.



30 minutes to get everything cleaned, tidied, packaged and uploaded to http://www.tesnexus.com/downloads/file.php?id=22795. I'll try and get the PES version updated shortly. I hope the OOO users out there enjoy this

Vac

Edit: and http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5362 is updated too.



Did not know you where making a OOO Placement Version thanks for that more goodies to hunt down in OOO specific dungeons..Thank you..

Not sure why it ALEX is esmpiified but just use bash to espify self once again.
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FoReVeR_Me_N
 
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Post » Sat Feb 19, 2011 10:50 am

V2.11 is available from the locations linked above: the only change from 2.1 is re-espifying the main esp. Sorry about that error. The esp doesn't modify any worldspaces, so it shouldn't cause too many problems for anyone, I hope.

Otherwise, it's good to know people are actually interested.

Vac
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James Potter
 
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Post » Sat Feb 19, 2011 9:44 am

Note that the original ESMified 2.1 version will cause problems in-game, so getting the updated ESP or ESPify it yourself using Wrye Bash is required to avoid problems.
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Ashley Hill
 
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Post » Sat Feb 19, 2011 4:11 am

Note that the original ESMified 2.1 version will cause problems in-game, so getting the updated ESP or ESPify it yourself using Wrye Bash is required to avoid problems.
Yep, I forgot it would remove all the "temporary" items in the cells it edits. That means numerous Ayleid ruin cells and several shops are affected. It's one way of cheating to find out just which ruins contain ALEX chests, but I'm not going to seriously recommend it. If you were that desperate you could just load it into TES4Edit or the CS.

Vac
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Mr.Broom30
 
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Post » Fri Feb 18, 2011 9:49 pm

V2.11 is available from the locations linked above: the only change from 2.1 is re-espifying the main esp. Sorry about that error. Vac


Thanks for the fix,
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Nathan Hunter
 
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Post » Sat Feb 19, 2011 2:37 am

It's one way of cheating to find out just which ruins contain ALEX chests, but I'm not going to seriously recommend it. If you were that desperate you could just load it into TES4Edit or the CS.


Heh, cheating in a single player game is as useless as nipbles [oooo, a bad word got past the naughty filter] on a briastplate.
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butterfly
 
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Post » Sat Feb 19, 2011 5:33 am

Heh, cheating in a single player game is as useless as nipbles [oooo, a bad word got past the naughty filter] on a briastplate.


You'd be surprised at the damage a they can do to an eye! :P
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NO suckers In Here
 
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Post » Sat Feb 19, 2011 1:58 am

You'd be surprised at the damage a they can do to an eye! :P

Yep, daedric ones can be really spiky! Even dwarven ones can cause serious harm if wielded skilfully. Iron ones tend to rust too easily though.

Vac
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sarah taylor
 
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Post » Sat Feb 19, 2011 12:08 pm

Found my first two containers today. Managed to jump close enough to one to open, but can't reach the other yet.

How cheatish is it to use the 3rd person camera to get a top down view?
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D IV
 
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Post » Fri Feb 18, 2011 10:03 pm

Congratulations! Yep, even after you see them, getting to them can be difficult to impossible, though certain mods can change that. In fact I'm pretty sure some containers are impossible to reach without mods (and patience).

For the 3rd person view, how cheatish do you feel it is?

Vac
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glot
 
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Post » Fri Feb 18, 2011 8:42 pm

Hey Vac,

Listen, I have run into some real trouble with my current save and am trying desperately to salvage it if possible. I am not suggesting in any way that ALEX has anything to do with it, but I have run into an issue with it nonetheless. In the process of deactivating mods to try and find the offending one, I have gotten stuck on ALEX. In short, if I deactivate it, my save(s) cause an instant CTD when I try to load. I have gone to the testinghall, unequipped everything, waited many days, but still I can't deactivate this mod. Do you have any idea why this might be?

Again, I am not at all suggesting ALEX is causing my troubles, but it is putting a bit of a roadblock up in front of my debugging process. Any help at all would be most welcome.

Thanks,
veg
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anna ley
 
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