No problem! I haven't noticed...
About the picture, unfortunately I have uploaded it and deleted it. With 'shift'... You'll have to save that one from Nexus. Sorry...
OK, I'll grab that one then... maybe make a new one myself when I get the new items added. talking of which, more below...
Nice! Been gone for a while, but I will add it to the list.
Cool!
I just wanted to let you know that I have been going through Ayleid ruins like a CSI inspector, now that I have this mod installed.
I love having a motivation to go through a ruin, and this helps.
Question: Have you *
found* anything?
I can assure you that *no* corner or ledge is too high, too low or too hard to reach for me to put a chest in it as long as my testing character with fortified speed, agility and acrobatics and armed with an array of useful spells could access it. I am only limited by the dungeon design itself: I won't have them floating in mid-air or glued to the ceiling and I won't touch the dungeon layout.
Alright, I've not heard anything back from the creator of the mod that I'd like to use the trap script from, so I'll probably use that script as a base anyway. I'll have to modify it quite heavily as it has several additional features that I don't want, so if/when you see me asking for help in the CS forum, please help me!
Is this reasonable to adapt a script without explicit permission (because the original author's not responding)?
Secondly, I've done some preliminary work on the additional item varieties and I've come to the conclusion that if I learn a little bit more I could probably make a few *more* varieties of clutter. On the other hand: I can add four more varieties with a minimum of effort (and they'll look different enough to be worth it), more varieties after that require a
lot of extra work (for a noob like me) and I think that ten varieties is probably enough. :shrug: So unless I find whole new resources to use in the next few weeks that's probably going to be it in terms of item variety. Ten versions of each clutter item is already clunking the player over the head with options/variety, so I don't feel bad about not making new ones.
Vac