[RELZ]Azura's coast & Sheogorath GRASSED

Post » Sat Jan 08, 2011 8:12 pm

[RELZ]Azura's coast & Sheogorath GRASSED

This mod is the result of me trying to get my game ready for playing. :)

I wanted to have Azura's Coast slightly grassed in order to make it fit in with the regions that already have grass. Though it has taken me two days to make all the necessary cleanups that were left to do after using Yacobys Mesh generator.

And unintentionally the Sheogorath region has also been affected so that two regions now have some grass there. Well, I mean, it's not as dense as Vality's grass mod, but I like how it has turned out.

I also made new grass meshes and textures for it as I have aimed to make my grass blend in with the rural beauty of Azura's Coast. Now as it has taken me some work, I thought it would be worth sharing this with you all.


PES:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8353
TesNexus:
http://www.tesnexus.com/downloads/file.php?id=30788


And I have taken a few mge-screens that give an idea of how it looks ingame with the grass added:
http://i52.photobucket.com/albums/g23/Worsas/MWscreen55.jpg
http://i52.photobucket.com/albums/g23/Worsas/mwc0961.jpg
http://i52.photobucket.com/albums/g23/Worsas/mwc8961.jpg
http://i52.photobucket.com/albums/g23/Worsas/mwc4961.jpg
http://i52.photobucket.com/albums/g23/Worsas/mwe49a1.jpg
http://i52.photobucket.com/albums/g23/Worsas/mwc8921.jpg
http://i52.photobucket.com/albums/g23/Worsas/mwc0921.jpg
http://i52.photobucket.com/albums/g23/Worsas/mwd89e1.jpg
http://i52.photobucket.com/albums/g23/Worsas/mwd4921.jpg
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Nikki Lawrence
 
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Post » Sat Jan 08, 2011 8:44 am

Pretty nice, I think that this grass fits in the Azura's coast region quite well and it probably makes more sense that the grass in that area is less dense too, compared to the Bitter Coast or Grazelands. I will definitely give this one a good long try, thanks!
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Siobhan Wallis-McRobert
 
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Post » Sat Jan 08, 2011 2:20 pm

Fits very well! Thank you.
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Kirsty Collins
 
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Post » Sat Jan 08, 2011 5:40 pm

Kick grass!
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Celestine Stardust
 
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Post » Sun Jan 09, 2011 12:30 am

Yeah, nice one for this release Muspila! Looks very cool, fits in nicely
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Sarah Evason
 
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Post » Sat Jan 08, 2011 3:32 pm

Extremely well done, i love it :)
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Flutterby
 
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Post » Sat Jan 08, 2011 1:09 pm

After so much positive feedback: Thankyou.
I'm glad that you like it. It was a bit unexpected as I rather worked in the fast and dirty-manner and I would not have been surprised about critizm and suggestions from your side.

It's possible that I'll do some tweakings to things that i came to notice while trying this out recently. But it may take a while before I do that as the glitches I noticed were minor.

BTW: You can also expand on my mod if you like. I don't mind about texture- and mesh-replacers that operate on my mod as a basis. I wrote that in the Readme. I forgot to mention that in the description.
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Matthew Barrows
 
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Post » Sat Jan 08, 2011 2:47 pm

I am certainly going to try this mod. Thank you for sharing it. :)
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Abel Vazquez
 
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Post » Sat Jan 08, 2011 9:29 am

Nice - thanks for sharing :)
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Maya Maya
 
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Post » Sat Jan 08, 2011 11:16 am

Looking great! Any chance of a version for TR (for the Telvanni Isles etc)?
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Andrew Perry
 
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Post » Sat Jan 08, 2011 9:15 am

Looking great! Any chance of a version for TR (for the Telvanni Isles etc)?


Didn't take Vality our maps under his treatment? I never have visited telvannis nor antediluvian secrets :S
But possible he has left out those islands. If he has, I'll take it into consideration.
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Michelle davies
 
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Post » Sat Jan 08, 2011 5:30 pm

Looking great! Any chance of a version for TR (for the Telvanni Isles etc)?
Didn't take Vality our maps under his treatment? I never have visited telvannis nor antediluvian secrets :S
But possible he has left out those islands. If he has, I'll take it into consideration.
Yeah, http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7762, "for those who want grass in Tamriel Rebuilt Maps 1 & 2."
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A Lo RIkIton'ton
 
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Post » Sun Jan 09, 2011 1:03 am

Or the Bloodmoon isle with frozen grasses ? :drool:
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Brιonα Renae
 
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Post » Sat Jan 08, 2011 12:38 pm

I like these quite well.
They look nice, and the FPS hit isn't bad at all.

Just enough frozen grass in Bloodmoon would be great!
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Charles Weber
 
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Post » Sat Jan 08, 2011 7:18 pm

Oooh pretty! Does this grass work like Vality's with MGE? Is it animated if you load it into MGE and not check the mods in your Data Files?

I'll definitely be loading it in any case. :)
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Ice Fire
 
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Post » Sun Jan 09, 2011 1:47 am

Cool! I like grass! :)
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Misty lt
 
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Post » Sat Jan 08, 2011 9:10 pm

Oooh pretty! Does this grass work like Vality's with MGE? Is it animated if you load it into MGE and not check the mods in your Data Files?

Yes, it works exactly like Vality's grass.

Just enough frozen grass in Bloodmoon would be great!

Indeed. I just feel that I could screw a Solstheim-grass mod up by choosing wrong grass for the region. On the other hand it's the mere distribution that's decisive about a grass mod. So, it might be I'll ask Lestat about his grasses (he has plenty) and try it with them. But if someone's faster than me making a grass mod for Solstheim I don't mind either.
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Poetic Vice
 
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Post » Sat Jan 08, 2011 7:32 pm

I am also a fan of this addition, looks great. :foodndrink:
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FITTAS
 
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Post » Sat Jan 08, 2011 9:54 am

Vality's grass for TR (which I have and updated for personal use) does not include any terrain using Azura's Coast textures.
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Wayne Cole
 
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Post » Sat Jan 08, 2011 11:01 pm

I've been waiting for something like this, well done. :)
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Ridhwan Hemsome
 
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Post » Sat Jan 08, 2011 2:40 pm

Looks excellent! having some variation in my grasses is much appreciated!

Poor Solstheim, it seems to be all that is left, naked and grassless... :cold:
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Nick Swan
 
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Post » Sat Jan 08, 2011 3:31 pm

*UPDATE*

Version 1.1 released
Sorry, it's only availible at TesNexus yet as PES does not allow me to upload an update.
I have already contacted one of their staff members, but no answer yet.

What does the update contain?

1. Improvement of UV-mapping on the first grass. Now you won't have that small line atop the grass any more.
2. Further removal of grasses that were under stones, in walls and under thresholds. I even needed to remove some strangely non-flammable grass in a campfire. :whistling: I now proceeded most carefully at named places and in front of ancestral tombs. But I have also worked a lot in the wilderness. All in all further several hundreds pieces of grass have been moved.


Should you still encounter places where such things (as mentioned at point 2) are still very noticable and numerous, I welcome you to give me notice of it so I can clean the mod as much as possible from optical nuisances. :)
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Roddy
 
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Post » Sat Jan 08, 2011 2:39 pm

Thanks for the nice and always improving work, this is gonna stay in my games :celebration:
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Princess Johnson
 
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Post » Sun Jan 09, 2011 2:04 am

An update? Hadn't even installed the first one. :D
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YO MAma
 
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Post » Sat Jan 08, 2011 10:14 pm

Finally, the bug at PES has been eliminated and I was able to upload the new version there. :D
Thanks a lot to the one who has taken care of it.

Happy Easter!
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emily grieve
 
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