Well, as with most things, this became a bit larger mod than I had intended (due to my desire to see things done myself).
I found Mephala's shrine in game to be rather lacking (as it is just an altar with a bowl
).
So I replaced the small altar with the statue and then moved al of the necessary files to a new
interior (so as to keep the statue as grand as the other Daedra statues, rather than a table top ornament).
Once I had built the interior, I found alot to be wanting as far as the decor (so I had to get creative).
As a base for the statue, I retextured the sixth-house ashpit to reflect the nature of Mephala.
Its hexagonal shape leans well toward a kinship with webbing :nod: .
I used a deep red fog to create a sense of ominous trepidation. Then I lit the room with read accent lights from above
while placing green brown lights below (to counter balance all of the red). A layer of mist is set to caress the
floor to add to the ominous and powerful feel of the Queen of Spiders' place of worship. Four altars are placed in
the main area of the shrine, each with tools, weapons and various accoutrement fitting for a member of the
Morag Tong. Large panels of sheer fabric dress the walls (again carrying the spider motif in their textures).
And as a bonus, two guardian spiders flank the the statue, serving as makeshift avatars for the Goddess.
(they are deadly and offer nothing but a fight should one provoke them, as normally they are very passive
and meant for visual effect). In the entrance hall, smaller wraith spiders skitter in and out of the mist (as they
are made mostly transparent to be part of the mist itself ).
http://i57.photobucket.com/albums/g235/Wesadam/Extra%20Pics/_A_Mephala_Shrine1.jpgIdeally, I would like the door to Mephala's Shrine to be locked until you finish her quest (which is given by an NPC, so it
woud not be necessary to speak to the shrine at first). Upon completing her quest, then the door would be unlocked
(much like the chargen door after character creation) allowing passage in to her hidden sanctum. I do not yet know
how to implement this (as I can script standalone scripts, but when they depend on other already existing scripts, then I get
nervous :anxious: ). If any one is more brave than I , then I would greatly welcome any help in implementing the
door unlocking script with the Door to the Shrine of Mephala :turtle: .
Well this is all for now. As soon as the door can be worked out, then I will release this to the community.
Take Care :wave: