[REL] Azura's Splendor

Post » Tue Nov 23, 2010 8:51 pm

Well in this mod i have gone and redone azura's shrine. i have redone all the interior and exterior in a blue opal daedric style. changed all the lighting inside to blue casting and looking lights. and a couple of lights outside lighting up the big statue. What i have not done is replace the statues since there are so many good replacers for that out there already. this just make the shrine unique only. and shouldn't mess with anything else out there unless it also changes that shrine. have fun :talk:

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8686
http://www.tesnexus.com/downloads/file.php?id=34412&tab=6&navtag=/modules/comments/index2.php?tid=234977|:|fid=34412
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ChloƩ
 
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Post » Wed Nov 24, 2010 11:00 am

Definitely different. Good job though. :)
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REVLUTIN
 
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Post » Wed Nov 24, 2010 12:38 am

something to fix: when I exit the Shine of Azura, I find myself in front of the entrance of Aharnabi cavern, and vice versa.
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Devils Cheek
 
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Post » Tue Nov 23, 2010 10:33 pm

something to fix: when I exit the Shine of Azura, I find myself in front of the entrance of Aharnabi cavern, and vice versa.



Win :celebration:
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maddison
 
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Post » Tue Nov 23, 2010 7:55 pm

something to fix: when I exit the Shine of Azura, I find myself in front of the entrance of Aharnabi cavern, and vice versa.


thank you thank you. you are the only one who spotted that out :thumbsup: i found out the problem and have release a fixed update. it was a stupid rookie mistake :banghead: . what happened is that when i used selectmarker in the cs. it put the marker sideways right in the door of aharnabi. so i didn't see that and moved the wrong marker. :facepalm: which shows that i need to do a little more testing before i make another release. i think from now on i will come onto this forum looking for beta testers before i make another formal release. again, thanks for finding, and posting, that problem so i could fix it. :thumbsup: :thumbsup:
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bonita mathews
 
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