Well, then you made a mistake in the writing.
At least I got presents at level 15 and 18.
Here's what the construction set says his greeting has after you say "Sure, fire away."
Choice "Dunno, you tell me." 11 "I'm sorry, i don't know what you mean, Could you give me an example?" 12
If you pick the second option, which I did, I'm certain of it, because I didn't get the goodbye message... You get this.
Journal "rtk_LW_Alk" 10
;AddTopic "Lord Welcome's Alchemy"
Choice "You silly twit, the word is Alchemy" 121 "Oh, you mean Alchemy. That's making potions, isn't it?" 122 "Er, how do I put this? Let me try. There is no verb 'Alk', the word is Al-che-my. This is a word our language borrowed from another language. There are many of these words. " 123
I never got the add topic to show up in his menu. So, that's why I asked about the Presents.
He doesn't ever give you anything, at least in my game.
Also, the final option there sounds kind of insulting to be honest, so almost no one would pick it.
Really, would you insult a Dremora Lord?
The one in Maar Gan doesn't count.
But yeah, no presents except Birthday ones.
Ah, I'm not in the game? Curses! Foiled again.
GMSTs are errors you get from saving the mod with all three main ESM files loaded. I think. Or maybe it's if you don't load all three. I'm not sure.
However, it's rather simple to fix on your end. Just load up the CS and click the details tab in the File/ Data Files menu, after highlighting your mod as the active file. The first several things will have GMST by the name. Just select them all and hit delete. The game and the CS will ignore them.
The other way is to use that one program to remove the GMSTs but I don't know how that works.
Here's a website on how to deal with them. http://www.mwmythicmods.com/argent/tech/gmst.html
As for the lots of spells showing up. You have set Autocalc on them. That's a bad thing to do actually, because it can give very low level enemies the ability to cast spells that can kill anyone in one hit up to level 20.
No, really, autocalc can allow for monsters to cast spells only Vivec is allowed to cast!
The best way to fix it, is to remove the option for autocalc on all your added spells, and some of the spells that you didn't add but changed a little, so that they don't spam ungodly spells.
Because I'm not joking, one of the major bugs with Autocalc is low level enemies casting God's Frost.
Or some super frost spell from Bloodmoon. One or the other.
Also, might want to put a warning on the main page for your mod about bad language in some places. I don't care, but some people wouldn't like it.
THe dialoge with Lord Welcome, well, let's put it this way, I changed the one word up there to twit.
The other word is really not good, and is potentially shocking to people not expecting it.
Also, some of the Journal entries for this mod are odd. "Thanks mate!" "Thanks again, Mate" Not bad or anything, but it's a bit jarring to have your character suddenly become Australian.
Oh, and I'm not sure if you know this, but setting a monster's strength to 255 in the CS and having their damage range be 25-125, is actually making their damage range 100-625.
I believe that's how much the multiplier on damage is for monsters and players alike. I don't believe monsters aren't affected by Strength.
Because if you give the Mudcrab merchant 5000 strength using the Console, well, he doesn't do like 1-16 damage, or whatever. He does about 1500 to 7000. Yeah, the Mudcrab Merchant will kill any monster in the game in one hit with 5000 strength.