Azura's Touch

Post » Sun Aug 08, 2010 9:11 am

oh btw, I hope you dont mind that I took your azuras star mod through TESAME to clean it up a bit...i do it with evwery mod i play with to make load times faster and such...
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Cagla Cali
 
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Post » Sun Aug 08, 2010 8:50 am

Just don't give David over 9000 health. :)
. . . . ( i'll give it one :-))) . . .
Oh, Soul values may need to be reduced as well. It's starting to take Azura Stars just to trap souls now. :(
. . .

(ed:)Hi David, Bob, ...?(:ed)

The idea behind those mega souls is that you use them. With a bit of Magic, you can have Enchantment at 200+ , and craft a power item from it. Use the star and fill her up again. But the Grands get bigger souls now than they did before. I think they can handle up to 750 SoulPoints, which is almost double the Golden Saint, so why shouldn't they reflect spells as well ?

Entering the game er mod with a High Level Hero is dangerous. It says so in The Funny Manual. If i remeber correctly you entered around level 30, which gives you some 24 levels unused for finding those rare items that make life so much easier, bit by bit , aka Set Items. You just have to take a look at the save of RQ that comes with the zip to answer many questions. As for the Bow : patience. You already have the golden arrows and bolts, which adds to your ranged dominance, and then there's the golden melee. A couple of levels from that, the golden ranged weapons turn up. i like them very much when they finally do.

One more thing : the big difference between Sneaking and Chameleon is the Critical Hit. And if you wear an item that improves your sneaking with 25 points, regardless, then you have a serious edge. (ed:) Tonight i ran and sneaked through the pit, and these lights make it so glorious to be there, triumphant. This Hero put them there, it's HIS pit, it bears HIS fingerprint (:ed)

Entering at level 30 also means having missed 30 levels of opportunity to cheer up the dark underground areas a bit which adds up to a lot :-( But fortunately, the loot is pleasantly abundant, so one can have that fixed in no time :-) Which, to me, is part of the fun. Every Hero crafts their own Spectral Universe, their own mark on the world. It's yet another reason to start with e new one, the fun of starting all over again, painting the world as i go.

Actually, all this talking about being a newborn Hero once again, made me kind of thirsty. Hmmmmm, thinikng about it . . . i think i'll start a young one right now.

Napalm is supposed to be a kind of Redeemer (UT) , one of the many little links (linkettes) to other games i like so well. Handle with care :-))))))

(ed:) Bye, have fun , Rolf (:ed)
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Danii Brown
 
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Post » Sun Aug 08, 2010 10:07 pm

No! I created a new char just for this! Sigh.

I spent a lot of work getting to level 38! Uh, 39 now. I didn't just appear at level 38!

I have only very rarely got any equipment from monsters, any magical equipment. You need to increase the odds greatly. :(

I found a few items, don't get me wrong, but none of them with the exception of this bracer is useful per se.

Sorry. THat's going to need work.

I explored the Hero's pt, hero's everything at between level 12 and level 16.
I only started having trouble when I tried to go anywhere with a lot of monsters. You have got to knock down the amount of monsters spawned.

I ran into an Orc Maniac and almost broke my Plutonium dagger on her killing her. I think some things do need a health break.

Also, There are a lot of monsters with high speed that don't need them. Rat Warriors spring to mind. You need 200 speed to catch up to the thing. OYe.
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Add Me
 
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Post » Sun Aug 08, 2010 5:41 pm

oh btw, I hope you dont mind that I took your azuras star mod through TESAME to clean it up a bit...i do it with evwery mod i play with to make load times faster and such...


Hi'ya Bawb

By all means do so if it pleases you , but telleth me what thou meaneth when thou sayeth sucheth thingeth . . . :-|

Yee-haa, Rawf .

The effect of the substance is beginnig to increase . . . I'm off, bye for now. 2430 in Asd.NL , time to start a Bull.
Stop worrying, love the bomb.
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Jade Barnes-Mackey
 
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Post » Sun Aug 08, 2010 9:10 am

lol TESAME is a mod cleaner, i removed all empty dialogue and cells that were useless (empty) it decreases the load time and saves down on any background processing while using hte mod...
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Quick Draw
 
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Post » Sun Aug 08, 2010 10:47 am

No! I created a new char just for this! Sigh.
. . .
I found a few items, don't get me wrong, but none of them with the exception of this bracer is useful per se.
. . .


Hi David

I'm sorry. Honour to thee, Mighty Hero.

Every one in 20 major creatures has a 5 percent chance for some 'set'-item, really tough ones have higher chances for one and sometimes even two. Which one it'll be, is up to the dice. I manipulate the outcome to quite some extent, I may have given low-level sets too much priority in the latest changes up to v0.69.blabla.gold. These changes are too subtle to notice in some weeks, it takes a Hero's Lifetime to notice. I can test many things many times but i cannot test all things all times.

Your Soul will be one that only 1000 Stars may hold !

If the sets are not functioning properly, please what did you find useless ? I have been tempering with the distribution recently, so some longterm ill-effect may have crept in. Which is very hard to test. If you were a guinnea pig here, i'm doubly sorry.

There's no evil intent here, it'd be just bad luck. I learn from your feedback and will take due measures. Your dagger is way faster but way weaker than my spear. The Khajit Maniac is peanuts compared to the Argonian Maniac that will greet you from level 40 on . Oh my gawd ! Please, get out while you can ! No but seriously : it might mean increase the dagger's life from 8000 to 20k perhaps, while increasing it's speed even further. It takes a dagger-fighter to tell me how a dagger should fight, so tell me.

At 42 there's the Horror Rat. He's worse than the Warrior. I especially like that one. And those Mudcrabs keep spawning new familymembers as well, this Nightmare will soon become Hell. ( Big Grin ) You'll find better items soon enough. The chance for better ones keeps increasing, the chance for special ones in the first place keeps on growing as well, as there are more and more big ones.

But those dice are unpredictable. I may have to push the odds a bit more hero-friendly. After all : they deserve it. Hmm. Okay. At Level 38-39 you should have had all shielding armor and quite some Mystic clothing and some Fur redefinitions as well. Strange . . . I can't see anything wrong there. Any info you have is ever so welcome.

Hope you're having fun anyhow, Rolf
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Damian Parsons
 
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Post » Sun Aug 08, 2010 9:29 am

I have found 1 mystic shield item. tons of Feather items, and only two fur items. The fur items are very useful.

I use all weapons equally though. So, the main reason I was using the Plutonium dagger was to level up again. My char's getting a slow down with only shortblade and Marksman not maxed out. :(

I'll look forward to fighting the argonian.
Oh, the Dagger's durability is only 3000, by the way.

Unless something got broken.

Oh, are there any Golden bows, or Plutonium bows? Or should I just find something else to stab with.

What other rank of weapons are there anyway?

Oh, and I've fought a few Rat Horrors before. Annoying more than anything else. At least they can die from magic. :)

I doubt the Argonian is going to be that much worse. :) Unless he breaks a defend bonus of 1000, which nothing can do. If it does, that's broken by the word broken. Trust me.

What is the range of Agility for monsters? It really shouldn't be more than 200 maximum. Otherwise you can't hit them...

Oh, this mod works well with the H.E.L.L.U.V.A Wicked Weapons mod perfectly fine. :)
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Andrew Perry
 
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Post » Sun Aug 08, 2010 5:17 pm

I have found 1 mystic shield item. tons of Feather items, and only two fur items. The fur items are very useful.
. . .


There should have been Power (raising max magicka and adding mana-functionality ) . Then Shielding fire/frost/shock - six items in total providing a grand total of 75 % shielding in all three when equipped all together.

Only some very strong adversaries have agility 150. Only some Friends have higher values - one of the many reasons why you shouldn't attack them, Some enemies may have potions that temporary raise some attribute(s). The plutonium Bow and Crossbow - they look like steel in stead of glass for there aren't any glass (x)bows in the original game. The golden xbow looks like the dwarven one - no surprise there. The golden longbow is deriverd from some rare ashlander bow. There is a higher breed of weapons (bastard, 45+), but that's a line i stopped developing, so there's only the bastard bow and maybe ditto sword or spear. The stats don't match those of the golden weapons anymore. Then there's a chitin derivation that i plan around 60, but it'll take quite a while to get RQ there. But as the development of weapons grinds to a halt, necklaces appear that boost your skill with 10, 25 or even 50 points.

The Argonian Maniac has an army (8 summons...). He's tougher than the Orc, and has some strong healing spells as well as a noticeable constant healing,

I created the Muddy Waters to max out as much as i desire without risking too much of a beating. Boss-like adversaries / enemies like these high Maniacs are best dealt with the best weapon+skill+amplifier you can throw at them. Anyway : the golden dagger will make things easier. It looks like the Silver dagger as Dwarven doesn't have one. I just don't have a clue as to how to enter the world of 3Dmodeling, hope to learn from some of the masters on this forum before AT gets anywhere near version.1.00 ...

One more thing : until AT i used to play at difficulty +50 to +75. I tuned AT to be played at difficulty 0. +50 is rather frustrating here, + 100 approaches suicide. Maybe, just maybe, you have raised difficulty as well? I shall put a clear warning on the site about this anyway. To me it's so obvious that i never mentioned it anywhere, but it's easily overlooked and can be bloody frustrating when one does.

Bye, Rolf
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Emma Pennington
 
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Post » Sun Aug 08, 2010 9:08 pm

Lol, wut, the difficulty is set at negative 6. :)

I found a few power items, but they really aren't exactly that exciting for a warrior. :)
I also don't spam magic attacks at all.

Also, you really need to reduce the summons by most enemies. OKay, please, promise me you will, I'm tired of fighting something and having it summon an army, a navy, an air force, and possibly an armored tank division. Seriously, knock it off!

I'm sorry, it's starting to get on my nerves. Espeically when it locks up my computer. Fix it.

Also, since Maniacs have such high health, giving them great healing is a bad idea.

Thanks for the info on the weapons. I'll keep looking for bows and stuff. Hopefully I'll find an epic powerful golden weapon soon.
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Laura Ellaby
 
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Post » Sun Aug 08, 2010 4:22 pm

. . .
Thanks for the info on the weapons. I'll keep looking for bows and stuff. Hopefully I'll find an epic powerful golden weapon soon.

Hi David.

I have a basic impression now on the things you don't like in the mod. At least : some of them. Maybe there's even more. A question that has plagued me yesterday while i was starting off with a new hero : is there anything you actually like here? Or anyone else?

Some of the issues you've hurled at me have been in there from day 2, like the high reflections. Maybe i've been a bit too zealous there. Outsmarting massive summoners is one of my basic ingredients against boredom. Locking up computers isn't, as i said before. On my 7+ year old PC this hardly ever happens, so i never gave it much of a thought. I figured that most people who would play it now have way better machines than i, but i have a relatively clean setup: XP Pro and no internet. Bill Gates would love me to fix Vista, but he can't pay my salary , and besides that : i wouldn't know where to start . . . :-(

But i'll stop guessing as to what causes your and Bob's major problems here. I've taken them to heart, and see what i can do about them witout re-introducing boredom (Quality vs Quantity, i made that note). During the duscussion i made one observation that baffles (if that's the word) me : you started with a new hero to play this mod. The mod's went public around mid june 2009. Last level you mentioned was 39, but that'll be history now i guess. It ususally takes me about a year to get anywhere near that level boosting misc skills. Like this level 1.7 i started yesterday : she's got Long Blade at 55 now, and nearly all modifiers at +5 when she'll level up to 2 - at which point LB may be around 80 . . .

Guess i'm more of a grinder, while you are very fast. Which might account for my finding near complete sets all the way and you hardly any. I clear a room and dispose of the corpses, exit and then re-enter. And i'm out there in the wilderness a lot. Many of the outdoor creatures never turn up in a dungeon. Many an outdoor creature is a great source for rare items.

Thanx for your idea about summoning an air force : that's just what the mod was lacking :-) A Racer Genaral summoning a miniature Swarm around the Player :-)) I'd like that . . . So this little bugger will appear from L45 on, and around L56 there'd be the King Racer, summoning four Generals :-)))))

Just joking . . . i hope :-)

By the time you encounter a Maniac with serious Healing, you'll have such tremendous weaponry and magic and protection that it'd be unfair to the Adversary if they hadn't. They're not your worst problem around there : the uberdreamers who hurl these golden bombs at you are way more deadly. Usually two or three bombs form one of those are enough to kill my uberhero. So i as well use some serious summoning there if only to make the summons absorb most of these horrible projectiles, thrown by these masters of Marksman (150).

In the original game (TOG), a L01 could bump into a skeleton or a scamp that could kill you in a couple of blows. You may or may not be so pleased to know that at level 50, 60, there will still be adversaries with this a ability. I think it's reassuring to know that none of them will be able to do so in just one blow. You'll always have a chance to respond to the threat, like drinking one or two power potions, maybe even switch to some other armor, weapon, prepare some defenses etc.

To exit in high spirits : i remember i kept the sleepwalking Clannfear hostile deliberately (: if Bill can make a feature out of a bug, so can i :). They cannot possibly be killed by a Level 1 but they are very very slow so they can be outrun, They cannot even be seriously hurt by city guards. So when this young one approached Suran : Battle Music started playing, and the guards went after it. As it was floating high in the sky, it was funny to look at their futile attempts. It completely neglected all this yelling and kept crawling slowly towards me. So i did an evil thing, i admit : i went up to the guards underneath the creature, just about long enough so the guards could start hitting it. After that i watched from a safe distance how the creature slaughtered every one of them, leaving their corpses for me to loot. By the time i ran off, there was only one guard standing. Went to Ald Sotha, killed a Dremora Punk, a Scamp and a Swarm there.

Bye, Rolf the Rofl .
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Sebrina Johnstone
 
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Post » Sun Aug 08, 2010 10:10 pm

Patch is on it's way. It will deal with these issues:
  • Distribution of Sets
  • Extreme Reflection on too many adversaries
  • Massive Summoning
  • Distribution of Lights

Thanx to DavidB1111 for all his remarks.

Distribution of Sets
Due to a last minute change i've been too rough on the higher sets in favour of the lowest ones. There's no Preview in MW's CS for leveled lists, as there is in Oblivion's CS. The effect is only noticeable in the long run.

Also i noticed that Feather-2 items hardly ever show up. This will be fixed as well.

Extreme Reflection
I am mainly a melee/ranged fighter. To Mages, all this reflection makes it too frustrating.

Massive Summoning
This one causes computers to lock up when there's more summoning than MW can handle. This happens in some dense dungeons

Lights
White's too dominant in the Subtle Lights. Also : the mixed Bulbs are way too dominant in their distribution list.

Other suggestions?
If i missed out on something else that's patchworthy, please let me know.
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Stu Clarke
 
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Post » Sun Aug 08, 2010 8:32 pm

After looking through the patch notes I'm impressed; I'm going to save this one for future run throughs.
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Leticia Hernandez
 
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Post » Sun Aug 08, 2010 11:45 am

After looking through the patch notes I'm impressed;
. . .

Thanks, CE. Don't skip the Release Notes before you enter :) . . .

Patching is well underway now. Most issues have been dealt with and tested. Been through Pit about ten times now without sneaking : no crashes. All this with my Level 45 UberHero. The summoning in there won't get worse than this. Tonight i'll find me some lower level saves that are anywhere close to the entrance of the Pit, so i can check at those levels as well.

Summoning has been reduced by some 50%, Most summoners now come in three versions, each with a small subset of the original summons. I like that better than simply cutting down the numbers. It's better now. Way better. Way more diverse. Still all summoners have their specific base-creature(s), and the bigger ones have one or two more, there's a consistencty there now that was invisible in the Gold Version.

Found an elegant way to make up for David's missed Items. I've given the three summoned traders a rebalancing chance for a Set Item. This feature may be gone in the next version, it's included in the patch mainly to make up for all the opportunities Some Great Heroes have missed due to my carelessness. You'd still have to do quite a bit of summoning before you get anywhere this way. Being Higher Level halps. Maybe i'll even keep the feature, makes sense, somehow. The items only show up from Level 21. Which makes sense as the correction starts at Level 18 (where the Shielding Set enters) , but i wouldn;'t want to spoil the very young, so i skip a few levels there, and chances increase at 27, 33, 39 (Dave's last known level). See ?

High Reflection was due to 'Day 2' laziness: it's the Protection that i give Friends. So now only the mightiest of the families have them ; all punks, juniors and adolescents who had it, now have sometimes way less of that.

You know what ? I think the mod has definitely improved by these little adjustments David suggested. I'm glad i claimed this day to finally grab the Bull by the Horn. Or whatever it was . . . :)

So if you'll excuse me, i've got some final touching to do.

Bye for now.
Have Fun.
Rolf.

And David : THANX .
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Causon-Chambers
 
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Post » Sun Aug 08, 2010 8:56 am

THE PATCH HAS ARRIVED.

Well, at least, i think it's a significant improvement in gameplay. This one is definitely dedicated to DavidB1111 . I even referred to his initials at certain lists etcetera :-) I did.

Thanx a lot, Dave. You've triggered this great day of modding. It was a delight. I have extended the Bastard Bow Family upward, so from 45 when the only one who has them enters The World, there's a chance for the Epic Ones - which start at 48. These are horrendous Bows. I'm glad i only met two of these ladies so far (46 now) . (ed: seriously, what would Epic Weapons do? I only implemented these two to have DB smile, not to be meant as the only ones. What would an Epic Weapon be at those Levels in this World? The ones in the Patch are mere examples :ed)

Most of the points you mentioned have been tackled. I hope this patch makes the mod as much more fun to you as it does to me. (ed: I kind of felt sorry for having you go all that way without any proper items. I've spent some time thinking how i could elegantly solve this. I like the way that worked out : has a great impact on entering with High Level Heroes as well. Which is a very usefull side-effect. :ed)

Bye, have fun, i'm tired and i have to take a nap now . Exhausted but YES ! (ed: Didn't nap of course, went straight back to MW and off to the MH Isles :-) I need Bones ! Where's the Summon Teacher when you need it? I guess MHI. There's plenty of friends there. - Basically though all three have the same distribution : 1 si from L21 on, and 1 from L36 on. Chances for Hit and Quality improve with Level and Luck. :ed)

Rolf

PS : The Patch is right below the original download on http://www.azuras-touch.com#download.
(ed: I see it as a first step towards the next version. :ed)

(ed: Thanx to today's changes, Annie Telvanni (59) and Sunset (65) may now enter gracefully . . . They are the ones that will in the end help tune the highest levels of the Mod. I never fought what i have put there - yet :ed)
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James Hate
 
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Post » Sun Aug 08, 2010 3:44 pm

Something completely different : every time i enter CS, i have to enter through some 74 messages about some changes somewhere in Dialogue. They come with MW+TB+BM. Even if i don't add no mods, it asks 72+ times these questions. It's in GOTY. Does it sound familiar? Is there a way around this?

Started CS some 25+ times today. I count them : 3 * 3 * 8 + a bit . You might think that after a while it would know better, but it goes on and on - just like me - maybe i attract it ! But all this entering is becoming quite a burden, so if anyone has a solution ? ? ? I'd be happy. Still got a lot of modding ahead of me.

I hope !

Thanx in advance.

Bye, Rolf

Raragh ! ( that's the last one. ) .
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Iain Lamb
 
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Post » Sun Aug 08, 2010 10:46 am

standerd errors in the CS rolf, nothing to worry about, jusr do a yestoall and it will solve itself somehow...or completely ignore them...
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chloe hampson
 
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Post » Sun Aug 08, 2010 2:21 pm

Something completely different : every time i enter CS, i have to enter through some 74 messages about some changes somewhere in Dialogue. They come with MW+TB+BM. Even if i don't add no mods, it asks 72+ times these questions. It's in GOTY. Does it sound familiar? Is there a way around this?
-clip-

Yep. That happens because both Tribunal and Bloodmoon try to modify the same dialog entries - it's just a nuisance tho and doesn't cause any problems since CS will correctly order the dialogue.

To avoid having to click thru all of the warning messages, add this to the beginning of Morrowind.ini under [General] section:
AllowYesToAll=1
You'll then be able to click Cancel to skip them.


Another option is to also load Morrowind Patch Project v1.64 in which quorn fixed the issue so the errors do not appear when using the CS. However, any plugins you edit or create will then be dependent on MPP.
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Cayal
 
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Post » Sun Aug 08, 2010 9:49 pm

. . .
To avoid having to click thru all of the warning messages, add this to the beginning of Morrowind.ini under [General] section:
AllowYesToAll=1
You'll then be able to click Cancel to skip them.
. . .

Thanx a million ! That's a great option. 25 edits in one day is no exception, this option really makes life a lot easier.

And if i really miss the messages, i can always skip the cancel-bit :-)

) 09906 + :
I cannot overstate the impact this little line has had . No longer having to enter thru the 74 messages makes editing once again the big fun it used to be when the mod was main-esm only .
: + 09906 )
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Steve Fallon
 
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Post » Sun Aug 08, 2010 8:09 pm

Thanks for the patch. And thanks for making me famous. :)

Let me look through the mod some and I'll probably enjoy it.
Probably going to have a lot more fun now.

I'm going to explore the Mournhold islands now.
Then I'll go to the west wild islands.

If you're interested, since this is a Total Conversion of a sort, I can go and test mod conflicts for you. :) So far, it works with most of Xerasu's (sp?) mods.
He's the one who made my all time favorite mod, BigMod 2.
Which more than likely conflicts with this mod.

I love this mod, don't get me wrong, I just don't like lock ups. :)

I'll let you know if I find any weirdness.

So, just check the patch in the data files, and go to town ,right?
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April D. F
 
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Post » Sun Aug 08, 2010 9:18 pm

. . .
So, just check the patch in the data files, and go to town ,right?

Hi David

Yep, just check it, along with AT itself of course. Keep some of your original saves. As you inspired this patch, you'll have the final judgment. It has to be Good for me , good for you. If we can achieve that on this , the mod will have gained substantially. As i already feel it has.

The patch is called C01, as there usually are 20+ other minimods / stubs before i Combine the lot into a new version. All the time i polish these little ones till they shine. That's why this mod is nearly everywhere.

And Stone Frog just triggered a great idea for a nice twist beyond the Sanctuary beyond the Pit : Jiub . He only has a room there now, but he may soon have an entire island. Filled with . . . ? Right ! :-)))

But first i want to burn the books. While i'm thinking about how to proceed there, i'm also looking out for effects to put in this new family of ashes. Better books means better ashes, see? But what's better ? Summon 20 Ogrim Lords? ( Sorry, had to tease there)

Without these great Set Items you didn't stand a chance against these horrors. With them you will.



About this Mod Conflict Testing : that would be great. I don't play any other mods (yet). I'm especially interested in one specific Mod, a technical one. You may know what mod i mean : i believe there's one that does great things with the quality of the light, like get rid of those awful ridges where the cells meet. You can guess by now that this and AT might be a marriage made in heaven. I don't know if it exists, or how it's called. If you know what i mean or know someone who does, i'd be happy to know too.

I fear i never really worried much about compatibility, but i care a lot about clean code (i've been a programmer for 32 years now), so i guess it might even have a chance for a fairly good compatibility with quest-based mods or optical / technical ones, some problems with creature mods, and serious interference with terrain ones.

Bye & Fun, Rolf
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Adam Porter
 
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Post » Sun Aug 08, 2010 12:16 pm

Um, 20 Ogrim Titans in a room would be fine, but no summoning please. :)

I haven't played it yet, but I'll start soon.

I'll probably need to use Wrye Mash to adjust the leveled lists, though?

The mod works well with H.E.L.L.U.V.A. Wicked Weapons.
It also seems to work with Pcc Smeradon and Knarrus.
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Smokey
 
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Post » Sun Aug 08, 2010 9:41 pm

. . .
I'll probably need to use Wrye Mash to adjust the leveled lists, though?
. . .

Nope, just add the patch. I never change a version, such as the V.069.ZX.Spectrum.Gold. I usually make it readonly as well. So it keeps it's original timestamp. The C01 is more recent, so everything that's changed there, will overrule the original counterparts, whether that would be a light or a list or a creature.

The burning books may become C02, and will be totally independent of the C01 - that's the way this mod has grown since 2005. I only learned about Wyre - and all those great mods out there, a couple of months ago when i finally decided to get connected to the internet (to publish the mod). That's the 'yet' in my not heaving played other mods yet.

Never needed Wyre before, can't see why i would now.

Anyway : the C01 will only be final if you say so. But other people may be playing with it already. I know I am. So changes to the C01 will be in a more recent C01A then. And if people start playing that and it still needs some tuning, that will be a C01A1, etc. And there may be a C01B and a C03 and a C03A. This can go on for quite a while as long as the Cii are perpendicular, meaning no interference. This way of working comes natural to me.

Putting them in a zip keeps their original timestamp, Ready to plug in ( and out ) as desired.

Don't rush to it, take your time. Yours is a helluvan achievment already, But please take some care in the Pit. All the summoners are still there. proceed slowly, let them come to you first, when you look around the corner. The Summoning has been reduced, but only some 50%. It's still very dangerous there. And i've tuned down those very deadly highlevel dreamer bombers somewhat : they had Marksman 150, that's 125 now. 150 is reserved for 60+

Thanx to the change in C01 (Set-items in yiboan), my Greatest Heroes of all time will enter the world once again tonight. Antarctica the L59 Arch Telvanni Argonian Lady with an attitude, and Sunset the L65 Bowmer . . . And Midas the ultra rich 50+something Imperial. What's your hero called ? What's his story ? See if i can honour The-One-Who-Rose-To-40-In-4-Weeks in some way in one of the Cii to come :-) It would be a NO SUMMON AREA, that's for sure :) .

Bye !

( i didn't mention Ogrim Titans though, i referred to the Ogrim Lords. The ones who summon 4 Ogrim Horrors. C04 , 60+ )
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candice keenan
 
Posts: 3510
Joined: Tue Dec 05, 2006 10:43 pm

Post » Sun Aug 08, 2010 7:53 pm

I'll summon 20 ogrim Titans in real life after you if you start spamming summoners again. :)

My character's history isn't anything special. I don't really roleplay. I don't see the fun in it. :(

He's just an killing machine. I'll go play more of this mod.

The best way you can honor my char, named David, is to have him chasing after a golden saint by some ruins somewhere.

Major props if you break the fourth wall with him as well. Google that phrase if you don't know it. The best way to explain it is that he will say something no one else would say in this game.

ARGHH! I got another Summon related lock up!

ARGGH! You need to adjust how many monsters are spawned by Cursed items. I got a lockup from a massive horde of monsters who summoned more monsters, and who all started throwing spells around....

The number one way to lock up a computer is start having a ton of monsters throw spells around. UGH!

At least nuke the amount of monsters spawned down to 2 or 3, but make them harder somehow. Like all Dremora Bombers, or Vivec's clone I ran into .:(

Sorry, it's a good mod, but dang, Morrowind has never locked up my computer this much before. And that's with the Morrowind Code Patch! ARGHH.

At this rate you're going to have to make a customized patch for me that reduces everything just so I can play it. Darn it.! :(
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Shiarra Curtis
 
Posts: 3393
Joined: Thu Jan 04, 2007 3:22 pm

Post » Sun Aug 08, 2010 6:49 pm

. . .
ARGGH! You need to adjust how many monsters are spawned by Cursed items. I got a lockup from a massive horde of monsters who summoned more monsters, and who all started throwing spells around....
. . .

Yes it can get a trifle crowded at higher levels. As these are not governed by Summon spells but some scripting with a lot of random in it. These stones were not addressed in the C01. I'm really happy with Techty's tip : at least i wont break my wrist on 72 enters every time i start an edit. For a couple of months i had count and direction wrong in the PlaceAtPC's i use here. Feared that that was somehow reactivated, but phew it's not.

I usually pick up more than one at a time, sometimes four. I don't get all this crashing. I get a massive drop in fps, true, but always > 5-10. But i see the problem. It's the Fire and Frost Atro Nightmare. They summon eight where three or four would me plenty. I'll split the spell into four different ones and put the ones with the three summons in the nightmare saints that live in the stones. As the spells become less powerful, i'll have to reduce the magicka they cost, and so i'll have to lower the caters' magicka as well. it's now 19:10 NL time. C01A may be ready for testing in about half an hour, so i guess it'll be available this evening. But it's scripting, that's slightly more error-prone than listing. So i have to test it well . Hmmmmm :-)

I'm testing C02 right now though. Well, it involves some summoning, but to the Hero's benefit. It's about Hero's Butler Yikes. He'll have three new items to sell. I'll post that one together with the C01A. One day the books will burn, but not today.

Yesterday a Kwama Bullet entered Caldera. I was just running and hopping around (takes RQ 2 jumps to jump over Caldera...) having fun with the creature and it's summons when i heard them yell from the village. Off the creature went, straight to the closest guard. I found very silly that the citizens kept doing their dopey little routines while smack in their middle all five town guards were being butchered. Some should cheer, others should panic, some should join in. I don't interfere with these battles anymore, costs me a fortune on fines for accidentally hitting some idiot that crawls between the monster and my weapon. So there's five piles of imperial steel with an everglowing torch on top of each. And we'll be back. I'm beginning to like Evil :-) Especially when the victims are even dumber than pidgeons. Needless to say: one stealth hit was all it took for me to best the creature.

Bye for now. Fear not, for i am watchful :)
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Petr Jordy Zugar
 
Posts: 3497
Joined: Tue Jul 03, 2007 10:10 pm

Post » Sun Aug 08, 2010 10:09 pm

QUESTION :

Does any one know a way to use a Leveled List with a script-function such as PlaceAtPC ? I cannot imagine it's impossible, but i haven't figured it out yet. Been doing some ugly scripting (large 'switch'es) to work around it, but not exactly to my liking.

Any clue would be ever so welcome.

Thanx in advance, Rolf
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James Shaw
 
Posts: 3399
Joined: Sun Jul 08, 2007 11:23 pm

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