MCP = Morrowind Code Patch. It's something designed to make Morrowind run a lot better with a lot more fixes to the broken aspect of Morrowind itself.
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Also, I don't have problems summoning, it's when monsters summon. That's when the bug happens.
Really, the summons are rather silly. Mudcrabs should not summon.
Sorry about your car
Learning all the time. Car can be fixed. It's not even the burglars i hate most. It's the police. They know where to find me when i drive a bit faster than officially allowed, but they won't even bother to show up when i need them as i do when something dear to me has been vandalised. F**k em.
Anyway. The extra Ogrims etc will still have to be tested by heroes at the appropriate levels, but at least they reduce the amount of summoners. In the Playground etc. But now you mention the Crabs as well. Power and Horror, i like it hot. Damn, next thing you'll want no summons by Sharks or Dreugh either.
Look, this whole Mod is silly. I don't crave realism, i only want fun, hordes, panic. Like i'm walking on a beach, minding my own business, and all of the sudden, flash flash flash, hordes of hostiles around me.
Where do i get this MCP ? I want to know what it is and does. But i've been thinking that maybe, just maybe, this might be a soundcard issue. I have a very humble machine which dates back to the days MW was fresh on the shelves. The only excellent thing in it, is it's soundcard : a Creative Audigy - also dating back from those days. There's a lot of sound that has to be played if lots of creatures are summoned at the same time.
Furthermore, i don't have shadows and usually play with View Distance at 20-30% and AI distance at 20-40% . Oblivion won't even properly play in 640x480 on this old brick. I run a not so legal XP Pro with no SP's, the machine is not connected to internet, has no firewalls or virus-checkers or any of those web-related things that use up resources. It's decent, clean, but quite weak compared to those contemporary Dual and Quad Cores with SLI and what have you.
Anyway : there's a C15 on it's way. Give me a couple of days to really test it, improve it, and i'll notify you when it's available. Preliminary version probably by the end of this week. It'll reduce the amount of summoning Ogrims to 25-20 % and adds quite some new weird hostiles. I noticed some vacancy over Level 35 in these Ogrims. There won't be new summoning ones at 45, 55 etc, but there will be others (and Clannfears). Tough ones. V-e-r-y tough ones