Azura's Touch

Post » Sun Aug 08, 2010 8:05 pm

FHTAGN!

?
Four Heroes To A Great Nation - will rise . . .
?
What meanest thou ?
?
Fall Heathen To Allah's Glorious Nation - maybe ?
?
Didn't get much on google with this string . . .
?
Cthulu ? That's Lovecraft, isn't it ?
!
AH ! You're a Dreamer ! Ascended well i hope ?
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Genocidal Cry
 
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Post » Sun Aug 08, 2010 8:12 pm

If you can avoid crashing into the landscape detailed http://img193.imageshack.us/img193/7821/worldncurrent.png, you'll be free of conflict for at least 1018 known plugins.

http://projectmanager.f2s.com/morrowind/TESfaith.html can move landscape and associated ref's.
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Nina Mccormick
 
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Post » Sun Aug 08, 2010 10:07 am

. . .
http://projectmanager.f2s.com/morrowind/TESfaith.html can move landscape and associated ref's.

I was beginning to grow rather cynical, but these are some valuable suggestions. I'll look into TesFaith, maybe you do too and we meet halfway. who knows ? What did you use to get the picture of the map ? And do you have any idea how to adapt the map the all new territory outside its default ranges ? You will have to get out of the way from MH isles, and i'll shift SH-isles, and we may mix things in the east. Could be done. Combine those 1018 into one and mine into another, shift the isles, and combine them all. Easy. Wow ! TR, i'm here ! B)
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Brian LeHury
 
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Post » Sun Aug 08, 2010 6:30 pm

I loaded any plugins affecting landscape entries then generated the Distant Land texture/mesh using http://www.gamesas.com/bgsforums/index.php?showtopic=1038915. From there, I opened "Data Files\distantland\world_n.tga" to view the resulting landscape alterations.

I wish there were some way to show grid lines as it would help in writing the parameters to TESFAITH. http://mwedit.sourceforge.net/ or http://planetelderscrolls.gamespy.com/View.php?view=Utilities.Detail&id=24 should be able to help in identifying the cell ranges.
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Brandon Bernardi
 
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Post » Sun Aug 08, 2010 3:39 pm

Um, I haven't found these butler potions. All I know is my game does crash once a bunch of monsters have been summoned. :(

I don't know why. My computer is amazing. It doesn't make sense that I'm the only one with computer troubles.

I love this mod, but as it stands, it's getting harder to play it. Even with 100% chamleon. Can someone else test to see why my computer is going nuts? This is with the MCP that drops the amount of CTDS to 1/15 as much. :(

I just don't understand. How can anyone deal with lots of summons without a computer crashing on them? IT makes no sense!
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Naughty not Nice
 
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Post » Sun Aug 08, 2010 1:33 pm

Um, I haven't found these butler potions.
. . . the MCP that drops the amount of CTDS to 1/15 as much . . .

Hi Dave.

These Butler Potions (or Party Potions, as i called them) are in one of the Additionals, C14 - Butler Potions. The Butler being the radiant fellow that's in the room near the entrance in the little house near SN. You can get there by ( ehm ) summoning Yikes and use his travel services. I do notice a small delay when i drink all 3 potions at once and then close the inventory. And then : poof, there they are, all nine of them. In the middle of battle with lots of other calculations going on, this kind of delay may be just too much.

I don't know MCP or CTDS.

I'll take some tests with cursed items + these Party Potions when i get back from work. Bye !
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emily grieve
 
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Post » Sun Aug 08, 2010 3:50 pm

. . .
I'll take some tests with cursed items + these Party Potions when i get back from work. Bye !

by the way : these tests are not because i doubt your claims. I will repopulate the Hero's Playground. It can be very over the top there, i agree. I'll introduce some extra clan/ogrim creatures, maybe the Hunger-like deviations i have been planning for a while as well, so by the statistic power of the leveled lists, those summoners will become way less abundant down there.

THAT's a promise. There's no timetable on that, but as i came to my 22 year old car this morning, i found out it was vandalized, so i'm totally immobile at the moment and quite depressed. What's sad for me and the car, may be good for the mod.
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Shaylee Shaw
 
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Post » Sun Aug 08, 2010 5:50 pm

MCP = Morrowind Code Patch. It's something designed to make Morrowind run a lot better with a lot more fixes to the broken aspect of Morrowind itself.

CTDs, are Crashes to Desktops. These are two different things, when Morrowind locks up, and you have to close it using Task Manager, and when Morrowind just gives you that error about ."Morrowind needs to close."

Also, I don't have problems summoning, it's whne monsters summon. THat's when the bug happens. :(
Really, the summons are rather silly. Mudcrabs should not summon. :rofl:

Sorry about your car
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Arrogant SId
 
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Post » Sun Aug 08, 2010 10:05 pm

MCP = Morrowind Code Patch. It's something designed to make Morrowind run a lot better with a lot more fixes to the broken aspect of Morrowind itself.
. . .
Also, I don't have problems summoning, it's when monsters summon. That's when the bug happens.
Really, the summons are rather silly. Mudcrabs should not summon.

Sorry about your car

Learning all the time. Car can be fixed. It's not even the burglars i hate most. It's the police. They know where to find me when i drive a bit faster than officially allowed, but they won't even bother to show up when i need them as i do when something dear to me has been vandalised. F**k em.

Anyway. The extra Ogrims etc will still have to be tested by heroes at the appropriate levels, but at least they reduce the amount of summoners. In the Playground etc. But now you mention the Crabs as well. Power and Horror, i like it hot. Damn, next thing you'll want no summons by Sharks or Dreugh either.

Look, this whole Mod is silly. I don't crave realism, i only want fun, hordes, panic. Like i'm walking on a beach, minding my own business, and all of the sudden, flash flash flash, hordes of hostiles around me.

Where do i get this MCP ? I want to know what it is and does. But i've been thinking that maybe, just maybe, this might be a soundcard issue. I have a very humble machine which dates back to the days MW was fresh on the shelves. The only excellent thing in it, is it's soundcard : a Creative Audigy - also dating back from those days. There's a lot of sound that has to be played if lots of creatures are summoned at the same time.

Furthermore, i don't have shadows and usually play with View Distance at 20-30% and AI distance at 20-40% . Oblivion won't even properly play in 640x480 on this old brick. I run a not so legal XP Pro with no SP's, the machine is not connected to internet, has no firewalls or virus-checkers or any of those web-related things that use up resources. It's decent, clean, but quite weak compared to those contemporary Dual and Quad Cores with SLI and what have you.

Anyway : there's a C15 on it's way. Give me a couple of days to really test it, improve it, and i'll notify you when it's available. Preliminary version probably by the end of this week. It'll reduce the amount of summoning Ogrims to 25-20 % and adds quite some new weird hostiles. I noticed some vacancy over Level 35 in these Ogrims. There won't be new summoning ones at 45, 55 etc, but there will be others (and Clannfears). Tough ones. V-e-r-y tough ones :-)
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Bird
 
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Post » Sun Aug 08, 2010 10:33 am

Sigh. I understand the realism sillyness, but you have to realize, it doesn't make sense that you're not crashing. :(

as for the MCP, just look on the second page of this forum for Morrowind Code Patch, you'll find it.

I understand, don't get me wrong, but it's weird that your computer which is far older than mine is perfect while my new computer is all sorts of buggy. It makes no sense!

Sigh. I can run Crysis, Oblivion and Fallout 3, but Morrowind + this mod is buggy? Again, makes no sense.
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Sian Ennis
 
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Post » Sun Aug 08, 2010 4:52 pm

Hey Rolf, sorry about the car and police. (we have a saying where I'm from:"When seconds count, the police are just minutes away!") Anyway I still play and enjoy your mod and will be checking out the new stuff soon. I've discoverd the joys of modding for myself (not Morrowind) and have had little time for playing just for me, but I know that morrowind and your mod a there as my respite. Keep it up!
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Eire Charlotta
 
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Post » Sun Aug 08, 2010 8:49 pm

Hey Rolf, sorry about the car and police. (we have a saying where I'm from:"When seconds count, the police are just minutes away!") Anyway I still play and enjoy your mod and will be checking out the new stuff soon. I've discoverd the joys of modding for myself (not Morrowind) and have had little time for playing just for me, but I know that morrowind and your mod a there as my respite. Keep it up!

Hi Steve, good to read you're doing fine !

Great Saying about the Imperial Guards, i'll put that on my personal site. Wonderful !

Thanx for these nice words, it is really nice of you to drop this note. Especially as i was thinking of asking you about your experiences with the Multi Summons and Crashes the other day. I am preparing a stub now to further reduce the amount of summoning going around, to check whether that solves David's Crashes.

I was very very drunk yesterday and installed Ubuntu on my laptop, completely wiping out the entire harddisk with XP Pro, rescue partition, all data and what have you. I can't stop laughing. It's so stupid :-) Anyway, there's a minor delay in the editing, due to unforseen circumcisions, er, -stances. As it's not the Game+Mod machine or the one with the internet and the data was recently backupped to the external HD, the harm done is relatively small. I guess i'll take this slightly involuntary and untimely introduction to the World of Linux as a sign and follow it, see where it will lead.

So you too discovered the Fun in Modding. What's the game and what are you doing to it ?

Bye for now, have fun, Rolf
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Quick draw II
 
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Post » Sun Aug 08, 2010 9:23 am

Sigh. . . .

Warning - contains spoiler
It doesn't make sense to me either. One question concerning Redas : Do the scripts make you crash there as well ? Especially the Chest containing the key. I guess the Sewers will be easy for you, there's no summoning there, well, hardly - dreugh and sharks may be inconvenient. But this chest (and the Crates) at Level 40+ can produce quite a lot at the same time. If it Crashes you, i'll take it along in the upcoming C15.

You see : some of this huge summoning is due to the sketchy nature of the Mod, there are still some details to fix, but summoning a lot of enemies is a way for me to compensate for not having Number of Creatures in Leveled Ones. The way C15 is going, it feels better. You did it again mate, you enriched the mod once more :-)

Thanx - i guess i'll upload it mid next week.

Bye, Rolf

Sharks in a sewer ? Well, i never mentioned Realism, except as something to avoid in this mod ;)
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Brentleah Jeffs
 
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Post » Sun Aug 08, 2010 11:11 am

Heh. So far, the only problem in the Relas is the over 9000 summons by the army of skeletons. :(

THe occasional summoning just doesn't bug up my game. unless it happens a lot over a period of 10 minutes.

At the moment though, 100% Chameleon is helping a lot. :)

I'm glad I could enrich the mod again. :) I"m also glad I'm not driving you insane.
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Rinceoir
 
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Post » Sun Aug 08, 2010 1:13 pm

Heh. So far, the only problem in the Relas is the over 9000 summons by the army of skeletons. :(
. . .

Hi Dave

OK, so there's the new work request for this week. As it finally is Autumn, i am again allowed to truly play and mod. Wouldn't want to waste a good summer, now would i ?

Anyway : C15 is ready for http://www.azuras-touch.com/dl/ at your convenience. There will be considerably less summmoning over periods of 10 minutes, but don't underestimate these new ones - if you do there wil be much more dying in those same periods of 10 minutes :) . Details are in the description - as usual .

Last week i also took some time to polish the site a bit. Can certainly use some more polishing, especially on Download and Manual, but i only have one head, two hands, three bikes and i have a day off, so i'll enjoy the sunny start of this new season.

Your comments don't drive me insane, they help improve the quality of The Mod :)

Happy Autum to all.

Bye, Rolf
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lilmissparty
 
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Post » Sun Aug 08, 2010 10:47 am

Well I've not had any problems with creatures summoning creatures, but I have not run into any really heavy summoning yet. I use a leveling mod and after the first dozen or so levels my leveling has slowed way down, so even though I have been playing a lot I may not be at a high enough level to experience the crazy summons. The most I've had so far was a pack of dreugh that were summoning skeletons, I think there were 3-4 dreugh summoning and a total of 10-12 skeletons, I'm not sure where the school of slaughterfish came from I swam to the nearest town and got out of the water. Like I said nothing too crazy just yet. You'll definatley be hearing from me should I have problems.

I've been modding Fallout 3, trying to shift the combat from ranged to melee by reducing the amount of guns & ammo found in the game. In all the movies I've seen these always seem to be rare items. Mad Max didn't have his shotgun loaded because he only had a few shells, and in Doomsday they actally reverted to using swords and chainmail. Just 2 examples at the furthest parts of the post apocolyptic spectrum.
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neil slattery
 
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Post » Sun Aug 08, 2010 10:16 pm

How do you use this mod? I've tried just extracting everything and loading it, but the new stuff doesn't show up. Don't know what to do with the ESS, I can open it in Excel but can't extract it into an archive. I've tried starting a new game and updating an existing one, but nothing new showed up on my map.
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Dalley hussain
 
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Post » Sun Aug 08, 2010 3:28 pm

How do you use this mod? I've tried just extracting everything and loading it, but the new stuff doesn't show up. Don't know what to do with the ESS, I can open it in Excel but can't extract it into an archive. I've tried starting a new game and updating an existing one, but nothing new showed up on my map.

Mod.zip contains an esp with a very long name that you can drag into the /DATA (ed: 'Morrowind\Data Files\) subdirectory of the installation that you currently play or have copied for this occasion. The .ess is not important, that's a Level 40-something hero at that time who has a lot of goodies. Which was june this year. Maybe you have so many mods that it falls back quite far, i don't know. I use 7z.zip to zip and unpack them. But it's half past two in the morning and i have to work tomorrow.

At the moment i have no clue what could be wrong, as i'm too tired to switch machines to check the zip. It may be corrupted by a pirate, for all i know, i'm in Linux now, and it's late. Tomorrow.

[added 27 sep : sorry for the delay, but i've checked the zips in a fresh copy of the MTB (Morrowind + Tribunal + Bloodmoon) installation , and they showed up nicely and worked as designed - no hi-jacks there]
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Heather Dawson
 
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Post » Sun Aug 08, 2010 9:33 pm

Atchoo.

Oops, sorry. Must have caught a cold in the dark damp regions of Page 60+ .
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Javier Borjas
 
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Post » Sun Aug 08, 2010 9:04 pm

:lol:

Hi Rolf, glad to see you're still around here, I was planning to play your mod but real-life matters and a almost "collapsed" computer are keeping me far from MW in this time. I really liked your mod the 1st time I tried it, what's new in the latest version? I only had a look at your site long ago but didn't get everything you changed.

As I said long ago, I think this is a gem, keep up the good work!
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Ryan Lutz
 
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Post » Sun Aug 08, 2010 5:42 pm

ROLF!!!

You're back!!

I was playing the other day and found my self double-checking all my gear:

Powerful Two handed sword ? check
Powerful back up sword and shield ? check
Powerful bow ? check
300 arrows with highly destructive enchantments ? check
2 dozen each of cure disease, blight, poison and paralysis ? check
50+ restore health ? check
5 restores for each attribute ? check
Full set of fully repaired Armor ? check
Back up chest plate and greaves ? check
5 never been used repair hammers ? check

Okay, I think I may be ready to go on my next almoner mission.

Oh wait! I need a dozen fortify speed potions so I can make hasty retreats; I mean I'm only level 38!


In short, I'm loving this mod.
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Emmie Cate
 
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Post » Sun Aug 08, 2010 10:18 pm

Glad it hasn't died completely. :)
I've been way too busy to play this mod to be honest. Sorry.

I'll try to play it more often soon.

I just hope someday I can figure out the crashing...
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Alyce Argabright
 
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Post » Sun Aug 08, 2010 8:31 am

. . . real-life matters and a almost "collapsed" computer are keeping me far from MW in this time. I really liked your mod the 1st time I tried it, what's new in the latest version? I only had a look at your site long ago but didn't get everything you changed.
. . .

Real Life has a habit of interfering with fun. Same here. I'll never forget your wonderful review of the Mod, but when DavidB1111 started playing, he pointed me to some serious balancing issues. I've tried to tackle most of them with lots of small adjustment minimods. I stopped counting them, but there is a zip on the DL-page containing all of them. And as i believe strongly in the phrase 'beyond the call of duty' , these edits resulted in a big boost in gameplay , adding lots of new items and adversaries and friends.

I quit my job in order to have more time for modding, musicking and cetera, but again reality interfered, so i spend a lot of time with sick and dying people these days. Which is not as sad as it sounds : in fact some of these people have become some of my best friends ever. When time is short, life is intense. Just being there for one who needs a hand, a shoulder, a word, a caress is very very rewarding.

Still i have some unfinished business in MWAT, and when the dust settles down, i'll tackle them. The Stairway to the sky in Sheogorath's Oasis may lead to one of the weirdest levels and quests i will have ever crafted.
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Mark
 
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Post » Sun Aug 08, 2010 6:20 pm

ROLF!!!

You're back!!

I was playing the other day and found my self double-checking all my gear:

Powerful Two handed sword ? check
Powerful back up sword and shield ? check
Powerful bow ? check
300 arrows with highly destructive enchantments ? check
2 dozen each of cure disease, blight, poison and paralysis ? check
50+ restore health ? check
5 restores for each attribute ? check
Full set of fully repaired Armor ? check
Back up chest plate and greaves ? check
5 never been used repair hammers ? check

Okay, I think I may be ready to go on my next almoner mission.

Oh wait! I need a dozen fortify speed potions so I can make hasty retreats; I mean I'm only level 38!


In short, I'm loving this mod.


Hi SteveDog.

Glad to read you are having fun with AT. When i see that list, i fear i have overdone the horror slightly :-)

Actually your list and level illustrate why i started this mod in the first place : in TOG, there was hardly any challenge for levels above 10-15 anymore. I may have overdone it a bit, but i'm glad i did. Sudden Death at level 60+, sounds terrible, but at Level 1 there's SD as well, so yeah : why not ?

BTW : Yikes, Angie and Bones can be summoned at will and carry many a good item / potion / etc for us desparate Heroes :-) And there's a Summon Police in one of the submods . They don't all perform very well, but every now and then, they can come in quite handy.

Thanx for your kind words. I wish you all the best on your journeys
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Aliish Sheldonn
 
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Post » Sun Aug 08, 2010 10:03 pm

Glad to read you are having fun with AT. When i see that list, i fear i have overdone the horror slightly :-)


Actually I like it being this hard, I'm terrified of most dungeons but the rewards feel like I really earned something. I also get that great sense of acomplishment when I realize I can now single handedly take 2, sometimes 3, maniacs at once.
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Kahli St Dennis
 
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