09z09 :
Recently put a new version online, this thread is now at page 55 with 20 threads / page, why do i even bother ? Maybe just because i care. I hope some day people will find the mod. By then i may be anywhere, but i'll keep the site up and running, don't worry.
: 09z09
096 :
Some 4 years ago i was mainly fighting boredom with my HLH's in MW (High Level Heroes, Morrowind). When i accidentally killed Merchant Mudcrab, something snapped, i got angry and started Modding.
The result can be seen on http://www.azuras-touch.com . You'll find (quite) some screenshots and (quite) some background information there , and of course the current version ready for download .
I hope (some of) you like it.
Bye, Rolf
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FAQ
Q : What does it do ?
A : It changes the Wilderness
Q : Why ?
A : Because i found it became very boring after a couple of years and heroes.
Q : What are these changes ?
A : Challenge and Reward
Q : Challenge ?
A : I removed any cap on Hostility
Q : Reward ?
A : Friends and Goodies
But it's not that way all the way and no way always.
Don't know why i said that . . .
I started working on this little baby in may 2005. Dealing with CS was great, so i kept thinking up more and more. Nice creatures for my little nieces for example. So they could relatively safely play the first couple of Levels, and it made so much sense in everything else that was going on that i kept Friends in, gave them things to do, made them very very useful for the overburdened or eager to learn or travel adventurer.
Trust me, even level 1 can be very deadly occasionally : there are bosses now at all levels up to 60+ and they don't usually need much of a chance against you. And trust me, i have quite some tricks up my sleeve to make life hard and great and comfortable as your Hero Travels their Levels. Once you start doing things like colouring your playground with the lights you found, you'll see what i mean.
To make introducing new members of a family all over the map(s) as comfortable as possible, i introduced the family-concept, redoing most original population-lists (ex_Graveland-2 etc) with my families in stead of the individual creatures that used to be there. Any creature i think up, appears immediately anywhere it's family and side ( hostile / friendly ) is included - at the appropriate level.
So the Mod is everywhere, all the time.
On the Site are some 3000 + Pictures from the Mod. On the Homepage the first bar of pix is from this year, the lower bar are 421 pix i made this week ( levels 1-2, 46, 57+ ) ... Guess i'm a bit of a maniac too. They can tell you much more than i can here in this brief introduction. And there are the Relase Notes as well - don't hesitate to Read This Friendly Manual . . . And there's the Mod and David's Patch (most part of this thread so far is about that, so i occasionally throw in some posts about the gameplay, such as Greatest Of All My Original Game Heroes - Antarctica - entering this World at Level 57 - very dangerous, very careful) .
I myself don't call it a mod anymore, to me it has become The Game. MW in all its Glory resides right next to it and i occasionally take a little bite there - in the Quests. As the Change is everywhere, any Traveling Together in the later stages of the Main Quest for instance, gains substantially in difficulty. Not only do you really have to fight now to survive, your companion, who usually fights like a lunatic and dies within seconds were they to join, needs to survive as well. This means stalling them far away from any trouble, wiping out large areas, checking in 3 Dimensions, etc . . . before you decide it's safe enough to position your pawn a bit closer to its destination.
Once i start about this little mod of mine, i just can't stop. Is it only the proud mom in me that makes this mod so much fun, or does anybody else actually like it as well ? That was one of my main drives to bring Azura's Touch to the World. As a present, that took four years to grow into what it is today. In my humble opinion a very playable and rewarding gaming experience. This little baby certainly approaches my ideal gameplay. It is very tough, explosions around you and tens of hostiles at times, throwing averything they have at you, and you survive. YES !
When the last of a horde finally dies it can have been fierce battle for minutes on end. I sometime hear three songs during such battles, but i like to direct any thinning horde to the next, so the fighting never stops, and as i have a lot of favorite Metal in Battle, i don't mind that one itchy bit.
I hope this addition to the opening of this thread may clarify why i like this ubermod so much. But as i said: could very well be because i made it myself. If you should try it and you actually like it, i wouldn't mind reading that, as you might very well imagine.
Unfortunately, Azura's Touch has been developed without any notion of this huge world of modders and gamers. This means it may clash with nearly anything, as it is nearly everywhere. I am sorry about that. But i haven't been bored in the four years since it was born, so maybe you wander around a bit in the mod alone. I promise you : you'll very soon notice the changes. At any Level. Best start a new hero and have the benefit of the new Birthsigns and a peaceful world make the most of these changes before Momentum starts building up.
Believe me : at 40 these Battles have very high pace, and around 60 they can be quite surreal. I myself haven't played anything like this ever. And i like it very much. Couldn't keep it to myself any longer. Had to share it or go crazy. The Choice was Mine. And now it's Yours.
I really hope you like it.
Bye once more - Rolf
: + 09807 )
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I just entered Level 32 Bubblegum into AT this weekend, and while i was playing i thought up some nice changes. These are available as stubs now from the newest ZIP, no longer a Patch, but now called : Additional Content . I like the DB Armour very much, and am grateful for the amendments in the Summoning Potions and the DB light (...) .
I don't know why i bother to put things online, but i have fun with them, so i do. Stubs 02, 03 and 04 are cool, babe ! I guess they'll be in V0.70 . Will Your '3D Redo Tiny Racer' be?
Many a thread on this forum appears to be about the realistic feel of knitting your own socks. No One seems to notice this Little Gem. Well, sorry for them. I play it. I have lotsafun.
Thoia Toing.
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I'm not going to bump this thread.
I've been improving the site today, and the last two weeks i've been on a holiday and tweaking a couple of new stubs, which may sooner or later show up there. I like the mod very much, and it's getting better all the time. Only thing is i don't have a clue how to change the plumage of the Racers. I never did any texturing so far, but could it be all that difficult ? If you have the right software, it probably isn't. I'll see what i can find out.
But right now i have many other priorities. Modding isn't the biggest of them.
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Cleaned my Home today. Cheered me up slightly. Had to be at the dentist this morning. One hour of suffering, have to come back soon for more torture. Volluntarily. By the Nine ! But it's for the benefit of the ivory knives, so i'll be there. Glp.
I think the recent changes to the Site and the esp's i added to the extra zip yesterday are good enough now to announce them in a new post on this awfully quiet thread. One of these days i will. Maybe. I'm still a bit curious whether anyone notices and posts here, now that i'm on page 20+. I guess not. Still, i'm going to show a bit more patience. I must say i find some of the discussions on some threads rather refreshing.
No modding for a while now. Have to get the http://www.azuras-touch.com/alk/alk.php working. I wonder how long that will take. So much to learn, so little time
Bye, Rolf
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