[RELz] Baby Deathclaw Commander for Fallout New Vegas

Post » Thu Aug 19, 2010 1:34 am

very very cool mod and can yuo let it grow into an mother deathclaw or alpha male? it will be amazing!
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Mario Alcantar
 
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Post » Wed Aug 18, 2010 7:37 pm

Hi, Tarrant. I've got some amazing texturing ideas for you if you want to keep the mother deathclaw texture while keeping the alpha male horns.

Here you see I've modified a deathclaw to my liking. I'll collaborate with you so you can get the same results in GECK, if you'd like. Let me know.

http://newvegasnexus.com/imageshare/images/1421447-1290481707.jpg

http://newvegasnexus.com/imageshare/images/1421447-1290481985.jpg
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Nikki Hype
 
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Post » Wed Aug 18, 2010 9:20 pm

...what are you up to there, Greene? Really, I'm curious now. A screenshot of a Deathclaw ambassador got a http://www.youtube.com/watch?v=9hJkvwoddxY out of me. >_> I won't lie.
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Kim Bradley
 
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Post » Wed Aug 18, 2010 11:23 am

That baby deathclaw looked strangely adorable... I think it's the way he looks up to you, while the other meaner big deathclaws want to rip you to shreds, on top of looking down on you.
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celebrity
 
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Post » Wed Aug 18, 2010 12:18 pm

Lol, thanks @ DuskWolf. I read 'Megaton reaction' and thought you were alluding to FO3... and then I watched the video. Hahaha.

It's a modification of chrismoke's baby snuggles, and it's pretty rough since I have no real modding experience. I can upload what I have to the internets on that other modding site. Just an affirmative from you and it'll be up.

1. I totally agree with many comments here. A talking deathclaw would be awesome. What about one with a communications device linked to it's brain? Why not? If all the talking one's are going, I'm sure the tech is still there for something as crazy as this.
2. Red eyes are the bomb for an evil villain character.
3. I found a way to combine the mother texture and mesh with the alpha deathclaw.
4. If possible, a talking deathclaw would negotiate the safety of it's human, no? (I don't know how to do this in GECK)

I have managed to get the first three items into a mod that I've had permission to upload. And though it's rough, maybe you'd like to test it?

Thanks,
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Niisha
 
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Post » Wed Aug 18, 2010 9:21 pm

Minor thing. I want to make the critter essential. Trouble is, the ID I get from just clicking on him, doesn't work for setting him as Essential. I think I need the BaseID for the companion. The BaseID isn't just laying around, of course. Anyone know the fix?
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WTW
 
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Post » Thu Aug 19, 2010 3:37 am

Minor thing. I want to make the critter essential. Trouble is, the ID I get from just clicking on him, doesn't work for setting him as Essential. I think I need the BaseID for the companion. The BaseID isn't just laying around, of course. Anyone know the fix?

There's a new command for setting refs essential. Click on him and type:

SetActorRefEssential 1


Just be aware there may be several models as it grows - each will have it's own base and ref ids
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Eoh
 
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Post » Wed Aug 18, 2010 11:51 am

There are only three versions of the Deathclaw: the baby you get at the start, adolescent, then the fully grown one. I know because I created an alternative of the mod on request, and poked the comments section of the Baby Deathclaw Commander on Nexus with it. So the Deathclaw remains essential from when you get it.

But yeah, you can do it that way, just watch out for the three versions, they're pretty easy to spot though, and remember that the baby is essential, so you don't have to do anything there, it's only in adolescent and fully grown modes you'll have to run that command on it.

Edited: Reply to Greene.

Just an affirmative from you and it'll be up.

I'd love to see it!

1. I totally agree with many comments here. A talking deathclaw would be awesome. What about one with a communications device linked to it's brain? Why not? If all the talking one's are going, I'm sure the tech is still there for something as crazy as this.

You might not even need to go that far, in fact, it could be as simple as a meeting with Goris (or an acolyte thereof) who's trying to bring them back. In fact, considering that the talking Deathclaw gene is male dominant, and a couple survived, it could entirely be possible that they've already mated a few times and got a small gathering of young ones together, whom they're now working with to create a mass conversion.

After all, what remains of the Enclave couldn't kill off an entire race, and the Vault City could've scarred Goris enough to want to do this, just to make the world remember. Perhaps he even believes that Deathclaws are innately less evil, and that the world would be better with their presence in it. So there are a few reasons right there.

All he'd have to do is salvage some of the original FEV, and with perhaps the aid of Doctor Henry, which could simply be back story stuff for Goris, that would entirely be possible. So then it's a matter of introducing the Deathclaw to the same strain of the FEV that originally created the talking Deathclaws. Like I said before, all the pieces are in place in New Vegas, if you ask me. It's a great place for that story.

Tarrant doesn't want to do this though, so I won't be pushy there, but I hope someone does it. It would be a truly great story, after all. One of the best, even. And it would be great to see all the old faces back in New Vegas. I really want to slap Avellone for whatever he's got against the talking Deathclaws in the first place, considering that every other faction was brought back, even the last living remnants of the real Enclave. :P

But yeah, you don't need to create something like a brain interface, because the lore is actually already in place. A talking Deathclaw survives, one that's resourceful and intelligent enough to create further talking Deathclaws, and without the Enclave in his way, there'd really be nothing to stop him from doing just that. I mean, if you were the last of your species, and you were intelligent and resourceful, wouldn't you want to bring about the rebirth of your kind if you thought you could do it?

In fact, it's actually kind of illogical that there is no talking Deathclaw presence in New Vegas, at least, IMHO. It's the one thing that always stood out to me as being blaringly odd and wrong about the storyline.

I have managed to get the first three items into a mod that I've had permission to upload. And though it's rough, maybe you'd like to test it?

I'd certainly be interested!

Edited Again: I mean, good grief, it could even be much simpler than that! Another way it could be explained is that a DNA sample was introduced to some base FEV, thus creating a jury-rigged version of the Enclave's talking Deathclaw FEV strain, and it would do the same thing, except the Deathclaws would more likely be on the intelligence level of Goris, with the FEV having learned a thing or two based on his DNA.

So you wouldn't even need to have Goris obtain some of the atlered FEV; you'd just need a base sample of the normal FEV, a sample of DNA, and a mind Scientific enough to combine the two. And there you go, you have talking Deathclaw FEV. Considering how easy it is to explain this, that there are no talking Deathclaw in New Vegas just continues to baffle me. It's a glaring thing, it's like one man's vendetta against them at the sake of the ongoing Fallout storyline. Bad Avellone, bad. :P

But yes, if you wanted to carry it on from Fallout 2, you could. Easily.

Final Edit, Possibly: Tarrant, I know you want to keep the talking Deathclaws to Fallout 3 and that's fine, I'm still not going to be pushy there, in fact, the only reason I'm poking you by name now is because I have an idea.

In Fallout 3, you have a vault fully stocked with unaltered FEV, being used to create a new strain of super mutants. And there's another piece of the puzzle if you want to set it in Fallout 3.

In general, what would be even funnier is if it worked as a sort of continuation, starting in Fallout 3, with finding the FEV, exposing it to Deathclaw DNA, creating the first talking Deathclaws, and then getting the species going, and then having a mod for New Vegas where we see a few of those talking Deathclaws turning up, likely to try and convert the absolutely massive clutches of Deathclaws in the era.

I'm just thinking out loud though with that last part.
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Laura Hicks
 
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Post » Wed Aug 18, 2010 1:07 pm

Wow,

I should have read about this earlier, I avoided it thinking it would unbalance the game to much, but you seem to have balanced it quite well. Definitely on my download list when I get home.

But the main reason I came here was to request that you make a mod like this for the other egg laying creatures in the game, geckos, manti, cazadors, and their sub species. Or refer me to someone who might and doesn't have too much on their plate.

If you do decide to take on my request feel free to take as much time as you like getting to it and working on it, Im a patient person and prefer quality over quickness. Great mod idea by the way, keep up the good work.
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Project
 
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Post » Wed Aug 18, 2010 12:07 pm

I'm afraid I will get banned because I'm a newb at forum posting, so I suggest the following:

go to that other modding site,

Search for Ambassador Companion.
Look for that Deathclaw companion named ambassador.
Enjoy.

Let me know if it works out okay.

Thanks,
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Taylah Illies
 
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Post » Wed Aug 18, 2010 2:37 pm

Looking good as a first WIP version there, Greene!

Definitely looking forward to future updates.
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Kayleigh Williams
 
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Post » Wed Aug 18, 2010 6:00 pm

Just saw that you read your mods comments here, so the links are to nexus related threads, I'll have to do some work on these forums too!

Love the mod idea, pretty original (which is always great)
Oh btw I'm kinda famous in the http://www.thenexusforums.com/ for connecting mods and things together (If I think it'll possbily help things) and thought that since your mod is so good you might take a look at some ideas, requests, and mods and see if you couldn't improve on what is a great mod already.

http://www.newvegasnexus.com/downloads/file.php?id=38368 (Adds a lot of retexures in case you may want to make unique deathclaws of different textures and skills)
http://www.thenexusforums.com/index.php?/topic/267417-lets-try-silly-or-funny-mod-ideas-and-requests-here/ (Links To a lot of threads and has a lot of random ideas, if you want please post any you may have yourself)
http://www.thenexusforums.com/index.php?/topic/271808-post-your-ideas-for-quest-mods/ (No deathclaw quest ideas yet, but may still inspire you to make a quest for your deathclaw companion, like your DC seems anxious, perhaps follow him to etc.)

Also Idk what thread it was under but someone suggested geckos raise like in your mod as well, with different species (blue, green, spiked, hairy, gold etc.) I promised I'd mention it if I had the time. =]

Anyways hope some of these may help the mod be even better than it is. Oh and search the forums a bit you may find new ideas I haven't found yet!
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Alexander Horton
 
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Post » Wed Aug 18, 2010 11:19 am

Great mod, I love my pet deathclaw

I would like the option for a female though, fully mature form looking like the deathclaw mothers
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Taylor Tifany
 
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Post » Thu Aug 19, 2010 1:18 am

hi great mod but there is one thing i have plans to make a mod that brings farming to the wasteland with other mods and try and combine a lot of mods that do this but make it into one big pack.

The only thing i will make is the location and the story so the farm itself and some quests and i was thinking this mod would be great for making the animal but a simple version of this for example breeding there are no mods that do this so this would be a good start for the coding parts i would think but not sure how it works exactly because you would understand your code better but is there any way to make a simple version like feed this to the Brahmin and it has a baby then feed that and it grows.

the idea is you find a vault tech cloning maching a prototype for the geck and you can make a breading kit you use to get the animal to have a baby or lay eggs it simple but that does not exist.

so realy it is a ask for help or just a idea for you to make that and i include it in the mod because i will be going to ask permission from other mods like farmer bob and the dynamic herbalism mod from Mr. SlackPants because all that work is there it just needs a purpose because rts is good but it is to big for a simple farmer. this is the link to the nexus discripting but there is more information her that there but that the ling any way http://www.newvegasnexus.com/downloads/file.php?id=39607
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Bones47
 
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Post » Wed Aug 18, 2010 3:41 pm

do you know if you can get baby deathclaw commander for fallout new vegas mod for xbox 360 SLIM???????????? hope so because i dont have a PC :(.
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Rude_Bitch_420
 
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Post » Wed Aug 18, 2010 1:12 pm

sorry i meant to add for xbox 360
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Facebook me
 
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