[RELz] Baby Deathclaw Commander for Fallout New Vegas

Post » Wed Aug 18, 2010 7:27 pm

Baby Deathclaw Commander for Fallout New Vegas

Version 1.1 update - - Nov 15 2010


Video here: http://www.youtube.com/watch?v=O8yu9TEDJBE <--- These things may be spoilers for you if you already know you're going to use the mod, so be aware of that. Video contains the entire scene where you first end up with the Baby Deathclaw, and then, it has a fight scene showing the maximized follower version of the Deathclaw (mostly grown up and with its special upgrade in effect).


Adds a Viable Deathclaw Egg to the world. Go find it and see what happens when you carry it around for a few hours.



Main download location: http://www.finhosting.fi/~fallout/downloads/NVBabyDeathclawCommander-1-1.zip

For those who feel the driving desire to download from nexus: http://www.newvegasnexus.com/downloads/file.php?id=37388




Almost everything I can think of to say about this mod is kinda a spoiler. So anyway, here:

Makes a single deathclaw follower which starts out as a hatchling.
Pick its name out of 37 names.
Be aware that if when it grows to where it will not accept food any more, if you fire it, it will leave forever (for now, this will change version 2).


Where is the egg?

Spoiler
At the Quarry with the other eggs.




Care and Feeding:

Spoiler

It will be willing to eat once every game hour. It grows as you feed it, this includes its size, damage output, and health pool. You know it has stopped growing for you when it does not eat your food any more. It will take 50 feedings for it to be full size.




Appearance:

Spoiler
It changes its appearance as it grows, and in the end has the black male deathclaw model. It is not full scale however.




Basics about a special ability it can get:

Spoiler

It begins to gain a special ability due to an event which either you can trigger by giving
it a certain item, or, it can get the item on its own, depending on which enemies you fight.



Details of how to trigger special ability it can get:
Spoiler
fight Nightkin with it present, or, feed the deathclaw a stealth boy




Future things planned for version 2:

Spoiler
It will use its special ability in an increasingly good way, the longer it has it.
After it is advlt-like for a while, another event will kick in. Details some other time.




------------------------------------------
Known issues/caviats:

It does not swim. It doesn't have the animations for it and it glitches if I force it to swim.
Sometimes it sinks a little bit into the landscape (but at least it never launches).
Some ground structures may give it mobility problems (such as, short groups of steps).
It is not scripted into ANY of the game's doors or moveto systems. I don't know how much of a problem this causes.
Feeding schedule may not play nice with mods that change the game's timescale (in particular, something which lengthens it).

------------------------------------

please tell me if the baby deathclaw seems to permanently stop eating before it changes to its last appearance, or if anything breaks.
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Jeff Tingler
 
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Post » Thu Aug 19, 2010 3:23 am

This has to be very cute! I will watch this topic as I am interested in it :D

You might want to post this on the newvegasnexus.com :D
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glot
 
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Post » Wed Aug 18, 2010 2:51 pm

You might want to post this on the newvegasnexus.com :D


At some point, sure. Within next few days. I like to release stuff here first kinda.
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Izzy Coleman
 
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Post » Wed Aug 18, 2010 12:33 pm

Hey that is a briliant idea!
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Madison Poo
 
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Post » Thu Aug 19, 2010 2:15 am

I uploaded a video to Youtube -edited- the high-resolution versions are now showing up.
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Bryanna Vacchiano
 
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Post » Wed Aug 18, 2010 7:59 pm

An excellent idea!

Does it take up a companion slot?
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Paul Rice
 
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Post » Wed Aug 18, 2010 4:10 pm

Wow, really cool idea here. Could be expanded to like, all of the critters with various eggs all over the wasteland.

/hats off!
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Kitana Lucas
 
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Post » Wed Aug 18, 2010 12:11 pm

Hmm... Deathclaw eggs breed faster then Iguanas...? No wonder that you release earlier :rolleyes: .

:goodjob: Nice one! The birth scene is really impressing.
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JaNnatul Naimah
 
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Post » Wed Aug 18, 2010 1:46 pm

Its hire is completely outside of the game's default follower hire limitations.

I think that a gecko would be great for a project like this, but I kinda feel like that sort of creature would be much like a pet. Not quite a follower. BTW the hatching form of the deathclaw is in fact a pet, it will never be aggroed upon by enemies out of nowhere and it will not die either in hardcoe or regular mode. It's apparently so small that enemies consider it vermin and ignore it, eh ..


Hmm... Deathclaw eggs breed faster then Iguanas...? No wonder that you release earlier :rolleyes: .
:goodjob: Nice one! The birth scene is really impressing.

Yeah see... In the wild, deathclaws don't get to eat as often as they WOULD if they could! Food is just not that plentiful. So, apparently, if your bags are overflowing with food, and you feed it every time it will eat, it only takes 50 game hours to be a young advlt. *cough* . or something like that.

The birth scene was funny while I was making it, it was cracking me up.
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CArlos BArrera
 
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Post » Wed Aug 18, 2010 6:19 pm

This sounds great! I'll definitely be giving this a try once I get a bit further into the game :)
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brenden casey
 
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Post » Wed Aug 18, 2010 2:54 pm

Possible spoilers discussing two of the "alternate" Deathclaw mesh/textures + what this mod does.

Spoiler


When I first encountered the area with the Deathclaw Alpha and the Mother Deathclaw, I ended up doing TCAI (stopping all combat behavior) and walking up to them just to look at them. I thought they were amazing work, sorta like, beautiful + scary at the same time. It was a shame that they could only really be observed in game as a corpse. I wasn't seriously thinking at that point of making one of those models a follower or be tame to the player. But then, when those Deathclaw Eggs kept tormenting me and I decided I was going to make an NV version of Baby Deathclaw Commander, I couldn't help but to avail myself of that beautiful black deathclaw model.

So, baby deathclaw grows up into a young Alpha Male. I couldn't manage a female because, the regular deathclaw model (the brown one) has forward facing horns, and that female has backwards facing ones. I felt like the sudden shift of horns from frontwards in the half-grown one to backwards in the last one would have been too goofy, even for me. But, I like the female model a lot.

I was screwing with the nightkin effect shader thingie and saw how wonderful it looked when you put it onto the black deathclaw model. The white electricity would sorta cascade down the black and semi-striped texture of the deathclaw, and it looked fantastic. So.... a stealthboy-eating Deathclaw was born. It was born out of the sense of both how great it looked + it does happen that I can work it into the whole thing as a skill of sorts (right now that is not in - - it is just visual thing).

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priscillaaa
 
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Post » Wed Aug 18, 2010 5:33 pm

Tarrant oh crud I don't want to spoil things for you though :(
Anyway here is a spoiler warning if you don't know about the unusually big deathclaw. If you dont' know what im talking about I suggest you just continue playing the game.

Spoiler

If you go to Dead Wind Cavern which is right next to harper's shack there is a deathclaw that makes alpha males and females look pint sized. Its called the legendary deathclaw. Its a LOT stronger, a lot bigger, hurts a hell lot more, and got a hell of a lot of armor. Also its textures and coloring are different from the black of alpha females and males. It has more of a silver sheen to it which will match quite nicely with your stealth boy effect.

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mike
 
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Post » Wed Aug 18, 2010 3:22 pm

Tarrant oh crud I don't want to spoil things for you though :(
Anyway here is a spoiler warning if you don't know about the unusually big deathclaw. If you dont' know what im talking about I suggest you just continue playing the game.



Well, I do see a quite odd one in the GECK, it doesn't look black, though. At some point I'll get to that spot in the game and get to see it I guess, but no I haven't come upon anything named that yet.
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Jinx Sykes
 
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Post » Wed Aug 18, 2010 10:23 pm

Well, I do see a quite odd one in the GECK, it doesn't look black, though. At some point I'll get to that spot in the game and get to see it I guess, but no I haven't come upon anything named that yet.


Yeah the odd one your talking about isn't black. Sounds like you dont' know what I'm talking about thank goodness i didn't spoil it.
Just a warning... go in prepared. Very very very prepared.
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Sunny Under
 
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Post » Thu Aug 19, 2010 3:41 am

Yeah the odd one your talking about isn't black. Sounds like you dont' know what I'm talking about thank goodness i didn't spoil it.
Just a warning... go in prepared. Very very very prepared.


hah!

I roll with an 8 man army. Well... okay it is more like an 8 ACT TRAVELLING CIRCUS. But it's a circus with guns.
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Michael Korkia
 
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Post » Wed Aug 18, 2010 11:59 am

I killed that bastard with the Gobi SR... died a few times but I got him...









...I still carry his head with me!
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Rachel Hall
 
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Post » Wed Aug 18, 2010 2:21 pm

hah!

I roll with an 8 man army. Well... okay it is more like an 8 ACT TRAVELLING CIRCUS. But it's a circus with guns.


Lol true that. But don't say I didn't warn you :ph34r:
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Phoenix Draven
 
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Post » Wed Aug 18, 2010 3:30 pm

This looks pretty cool, any particular reason it's not no Nexus? I like track mods that look interesting so I don't forget about them when I eventually download them (either because I'm not playing the game or the mod looks to beta'y still etc.).

Or I guess the better question is will you eventually add it to Nexus?
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Scott
 
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Post » Wed Aug 18, 2010 9:12 pm

This looks pretty cool, any particular reason it's not no Nexus? I like track mods that look interesting so I don't forget about them when I eventually download them (either because I'm not playing the game or the mod looks to beta'y still etc.).

Or I guess the better question is will you eventually add it to Nexus?


He mentioned (i think on a different topic) that he is planning on adding it to Nexus once the product is more complete.
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Genevieve
 
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Post » Wed Aug 18, 2010 12:08 pm

This looks pretty cool, any particular reason it's not no Nexus? I like track mods that look interesting so I don't forget about them when I eventually download them (either because I'm not playing the game or the mod looks to beta'y still etc.).

Or I guess the better question is will you eventually add it to Nexus?


Maybe. I wish there were another place which functioned as a well-known database for mods. Nexus abused me once and that's something I will never forget, and never accept.

Phalanx is my only significant mod on Nexus right now. I put it there because it seems like a bunch of people will expect to see it there due to it historically having been there. It would not feel right if I did not put Phalanx on Nexus. But, I yanked Fallout 3's Baby Deathclaw Commander off like a year ago, same with Foes Reworked NG, and I had a number of others up too.

This place here with Bethesda is not perfect, but, what happened to me on Nexus would never, ever happen here. There's no question about that. So, this place kinda works out. My preference would be to just dump a thread in here when I have something neat made, and let it go.
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Saul C
 
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Post » Thu Aug 19, 2010 3:23 am

If anyone's tried this and seen anything not work right, I'd be interested in hearing, just so you know.
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A Lo RIkIton'ton
 
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Post » Wed Aug 18, 2010 2:22 pm

I've downloaded the mod but not checked it out in-game yet. I'm feeling a bit unwell today, so will probably play Alan Wake or Modern Warfare 2 on the console rather than any srs bsns RPG stuff today - but the next time I'm in the Mojave Wasteland, I'll look forward to playing with my cute new pet.
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luis ortiz
 
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Post » Wed Aug 18, 2010 12:06 pm

No problems to report here :)

From egg to advlt in 50 feeds, great fun :clap:

My only suggestion is to make a wider range of foods available, more of the crafted foods maybe?

Looking forward to the next version :celebration:
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Darren Chandler
 
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Post » Wed Aug 18, 2010 6:01 pm

I've downloaded the mod but not checked it out in-game yet. I'm feeling a bit unwell today, so will probably play Alan Wake or Modern Warfare 2 on the console rather than any srs bsns RPG stuff today - but the next time I'm in the Mojave Wasteland, I'll look forward to playing with my cute new pet.


Ahhh well hope yer feelin better!


No problems to report here :)

From egg to advlt in 50 feeds, great fun :clap:

My only suggestion is to make a wider range of foods available, more of the crafted foods maybe?

Looking forward to the next version :celebration:


if you're up for it, make a list here. The current list of accepted foods was kinda thrown together.

Don't suggest stuff like sugar bombs k, it's gotta seem to be remotely deathclaw-edible.
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Dina Boudreau
 
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Post » Wed Aug 18, 2010 9:10 pm

Maybe. I wish there were another place which functioned as a well-known database for mods. Nexus abused me once and that's something I will never forget, and never accept.

Phalanx is my only significant mod on Nexus right now. I put it there because it seems like a bunch of people will expect to see it there due to it historically having been there. It would not feel right if I did not put Phalanx on Nexus. But, I yanked Fallout 3's Baby Deathclaw Commander off like a year ago, same with Foes Reworked NG, and I had a number of others up too.

This place here with Bethesda is not perfect, but, what happened to me on Nexus would never, ever happen here. There's no question about that. So, this place kinda works out. My preference would be to just dump a thread in here when I have something neat made, and let it go.


you've got me pretty curious now about what went wrong. i thought the nexus was a nice place for mods with helpful people on the board if you want to mod.

by the way - great mod. did you just scale down the baby deathclaw from a bigger one in nifskope? or is it a more complicated process to make smaller versions of a creature?
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Jamie Moysey
 
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