Back To Modding, general questions

Post » Tue May 17, 2011 11:13 am

ohhh nevermind. Morrowind scripting for dummies. It has everything I will ever need. forcegreeting is what I want. Nice, thanks again for all the feedback.
User avatar
Enny Labinjo
 
Posts: 3480
Joined: Tue Aug 01, 2006 3:04 pm

Post » Mon May 16, 2011 11:10 pm

Have you got http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6083?

I believe it was recently updated, and it's a must have for learning scripting. :D

Edit: It would seem I need to learn to type faster as well. :D




KF
User avatar
Invasion's
 
Posts: 3546
Joined: Fri Aug 18, 2006 6:09 pm

Post » Mon May 16, 2011 10:47 pm

Yes, I like that a lot. My first script: I edited the first bandit inside Addamasartus with this:

begin AddaFrontChange
short spokento
if (spokento != 1)
set spokento to 0
endif

if (spokento == 0)
forceGreeting
endif
end


That did not work so well. She immediately started verbally assaulting me repeatedly when I entered the room. I am working on revising it now, but I think I like Morrowind scripting.
User avatar
Tyrel
 
Posts: 3304
Joined: Tue Oct 30, 2007 4:52 am

Post » Tue May 17, 2011 5:24 am

Few quick questions if anyone has any time. A few actually. The scripts in Morrowind, seem pretty straight forward. However, the Dialog is a pain. Can someone point me to a topic/greeting in Morrowind that shows a good example of the "choices"?
I am trying out something on a simple mod to try and get an idea about how all of this works. The scripting seems a lot easier than Dialog stuff, thanks.
User avatar
Kari Depp
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:19 pm

Post » Tue May 17, 2011 6:00 am

Well, I suppose you could look at Fargoth's ring dialogue to start out with. Then you could look at the choices you get as to whether you here the rules before joining a fighter's and mages's guilds.
User avatar
Philip Rua
 
Posts: 3348
Joined: Sun May 06, 2007 11:53 am

Post » Tue May 17, 2011 12:34 pm

The one for Fargoth helped a lot, quick question. I figured out how the choices you do in Results maps up to other dialog option. You have to set it in the conditions. I get that, but how would I run a few commands on one choice + do the choice. So
they go to an NPC. The NPC triggers a conversation. They are presented with two choices, yes or no. For Yes, I want to go to a dialog option, set the mod disposition to 100, and make sure that a once hostile NPC is not hostile anymore.

If they choose no then I trigger an attack.
User avatar
Rinceoir
 
Posts: 3407
Joined: Thu Jun 29, 2006 1:54 am

Post » Tue May 17, 2011 12:03 pm

I've only dabbled in dialog, but. Make two entries above the entry that prompts the PC to answer the question. Make the journal entry requirement the same, but also use a choice function that corresponds to whichever answer. Then in the entry for yes, put in the result box setdisposition"100". The command used to start combat is "startcombat, player" however I suggest that you look at morrowind scipting for dummies, or you could look at the scripting used on guards when you decide to pay their fine.
User avatar
Emma Louise Adams
 
Posts: 3527
Joined: Wed Jun 28, 2006 4:15 pm

Post » Mon May 16, 2011 11:48 pm

My suggestion: If you're going to be asking questions about scripting/dialog, make a new thread in the CS Forum.

The best dialog tutorial/guide I have seen is the "Basic Dialog" tutorial by Calislahn. http://www.calislahn.com/elder-scrolls/tutorials/
That and http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=2391 and MWSFD will cover most everything to get you going.
User avatar
Trevi
 
Posts: 3404
Joined: Fri Apr 06, 2007 8:26 pm

Post » Tue May 17, 2011 12:46 pm

I though this specific form had to do with modding and mods. So anytime I need to ask questions about modding (scripting, modding, dialog) it goes into another forum?
I see people posting here a lot about those kinds of things, or is this just for questions and stuff directly related to the mods themselves?
User avatar
Johanna Van Drunick
 
Posts: 3437
Joined: Tue Jun 20, 2006 11:40 am

Post » Tue May 17, 2011 12:57 pm

All you have to do is read the guidelines set by the Moderators.

Construction Set forum - "For general questions on how to use the TES Construction Set, scripts, etc. for Morrowind."

Morrowind Mod forum - "Discussion of current or future Mod/Plugin projects for Morrowind."

The forums function best if people follow the rules/guidelines set by the Moderators (as opposed to following what randomly gets posted)
:)
User avatar
TOYA toys
 
Posts: 3455
Joined: Sat Jan 13, 2007 4:22 am

Post » Tue May 17, 2011 3:59 am

Ah ok, that makes sense. Thanks.
User avatar
Jade Payton
 
Posts: 3417
Joined: Mon Sep 11, 2006 1:01 pm

Previous

Return to III - Morrowind