I want to make the pilgrimage of Seven Graces, stroll through the Ascadian Isles, beat someone over the head with a walking stick, etc...
My guess (and that's all it is!) is that as this is being posted in the Morrowind forums, chances are many people haven't migrated. After all, if they haven't left for Oblivion, chances are the hype for Skyrim didn't push them out, either.
, with all my morrowind mods it looks prettier in many areas anyway 
Somehow Morrowind seems the most balanced of all the ES games. Or maybe it's just me and my fanglasses. 8)
Somehow Morrowind seems the most balanced of all the ES games. Or maybe it's just me and my fanglasses. 8)
In Morrowind, each dungeon had a sort of mini-plot going. Creatures were chosen for it according to a large series of differing reasons. You might find eight named characters, six named thieves and two named warriors, guarding a pack of six slaves. Or a renegade mage and her pet atronachs. Or just a wolf pack and a few human skeletons. Or a tomb, with the odd skeleton or two, or a place crawling with mummies, or any number of other arrangements. In Skyrim, things are just in the dungeons, usually (though not always) without a specific purpose. Got it cleared? Miraculously, more will show up in a few days. I suppose we can blame travel agents. Morrowind was the way it was, though, in response to complaints that Daggerfall's dungeons felt very generic and cookie cutter--which they mostly are. Skyrim, like Oblivion, is a reaction to a desire to get the hack-and-slash Diablo/Sacred players involved. Nothing wrong with that. It makes more money for gamesas. But it does mean generic, reflling dungeons, as opposed to unique ones.
But I've seen no one suggest that's typical. What I've seen of Skyrim--and read of it--so far doesn't lead me believe it it possesses the visual variety in terrain, architecture, or plant life in Skyrim that Morrowind has.
Suffice to say, vanilla Skyrim just doesn't have it for me, no matter how much it does for you.