Backpacks! And vehicles!

Post » Fri Nov 27, 2015 4:53 pm

I love the look of backpacks..

They are also quite handy when it comes to carrying lots of stuff...

Now I know the amount you carry in fallout is based on strength..

But it would be awesome to have backpacks in fallout 4 to up your carrying limit a little bit..

Backpacks could even have a separate weight limit..

You wouldn't be able to wear them with certain armors...

And you wouldn't be able to put a full backpack in your inventory only empty ones..

Even if the backpack was just for looks and didn't do anything I would love that...


__________________________________________
And I don't know if vehicles have been confirmed or not or if this is an old topic. It looks like the closest thing to a vehicle in the e3 video is the power armour your character builds..

But in fallout 3 there are some pretty interesting cars and bikes laying around.

Would be awesome to fix one up in fallout 4 ;3
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flora
 
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Post » Fri Nov 27, 2015 3:33 pm

I hope that backpacks are a visual/cosmetic thing, rather than something I'll be stuck using even though I prefer a character look that's not "hobo covered in straps/bags/sheathes/etc". (Like those mods for Oblivion/Skyrim that make every weapon you have hotkeyed show up dangling all over your char....)

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Laura Ellaby
 
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Post » Fri Nov 27, 2015 11:41 pm

Beth already confirmed no vehicles, as for backpacks, sure, but I don't see the need for all those restrictions, what's the use bothering with them if I can only use them every blue moon?
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Charlotte Henderson
 
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Post » Fri Nov 27, 2015 11:36 pm

I would like that to. Be cool to make your character actually look like a survivor. Some play throughs I will only hot key weapons I could actually carry. Like a pistol and one rifle. I like cosmetic customization.
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biiibi
 
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Post » Sat Nov 28, 2015 5:33 am

I'd like the option of a backpack for when I'm resource gathering.

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kelly thomson
 
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Post » Sat Nov 28, 2015 2:25 am

I would like backpacks, but I would prefer even more variety than just a backpack. ammo pouches, duffel bags, and more important a shopping cart so you can howl the loot around. The problem will be finding one in working condition. But we should be able fix one up from the broken ones.

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Jonathan Egan
 
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Post » Fri Nov 27, 2015 8:30 pm

Backpack would be a nice idea. I suppose one way for them to work would be if the player had an absolute limit on their carrying capacity (depending on strength), and the backpack lifted that limit.

So, without a backpack you could run up to a certain weight and then jog after that, before reaching a point where you're told "You can't carry any more" when you try to pick up extra stuff. With a backpack, instead of being told you can't carry any more, you can carry as much as you like but you're reduced to walking.

Um. Did anyone ever suffer the 'can only walk' penalty that came with carrying too much? Would they? Or would everyone just say "If I can't run I ain't carrying"?

------------------------------

As for vehicles, apart from having been confirmed not in (apart from the rideable vertibird as seen in the trailer)... well, the game will have been designed to get everywhere by walking, and Bethesda will have tuned the density of content accordingly. If a ground vehicle is fast enough to be exciting, it'll be too fast for the way the game is designed.

At best you'd hurtle along, detecting huge numbers of interesting places but never having time to investigate them, until you had a map full of clutter. That would be great for completionists, who might be happy to have lots of places mapped out to visit once they've completed the main quest. Not so good for immersionists.

At worst, you'd hurtle along triggering lots of random encounters and location-triggered quests, and then rushing off without even noticing them. At worst worst, you'd pull up at your home, go to sleep for a couple of hours, and upon waking up be attacked by three assassins who'd tracked you across the wasteland, while a bunch of other people urgently tried to engage you in conversation about their lost Protectron, kidnapped husband or sick child :D.

I reckon the only vehicle that would work in the game as Bethesda designed it to be played, would be something fairly slow. As suggested in another thread, something rather faster than running, with a trailer that you could load with trade goods.

Or maybe a flying vehicle, depending on how Bethesda have implemented the vertibirds.

Of course, with mods we'd have the option of using vehicles that let us play the game as Bethesda never intended - and on our own heads be it :D!

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Meghan Terry
 
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Post » Sat Nov 28, 2015 3:43 am

Well maybe you could only use the vehicles if you clear the way on foot first :3

They could also be an endgame item

Even if was like hover boots that made you run faster..
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K J S
 
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Post » Fri Nov 27, 2015 8:35 pm

As for the backpack..
I do love the survivor look also. I don't use power armor in fallout 3 because I don't like the look.

No mater what this game is gonna rock lol
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Mel E
 
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Post » Fri Nov 27, 2015 9:06 pm

The first option would, I think, just be rather annoying. "I know where I want to go. I can see it from here. I can see the road going there! Why have I got to WALK there before I'm allowed to ride my motorbike there??!!"

From a boring commercial point of view, the problem with an endgame item is that (sadly) an awful lot of people just stop playing once they've finished the main quest and maybe a couple of major faction quests. In fact, Ars Technica estimated that (in April 2014) half of all Skyrim purchasers had played the game for 53 hours or less (the median hours played graph http://arstechnica.com/gaming/2014/04/introducing-steam-gauge-ars-reveals-steams-most-popular-games/2/). So for something like a drivable vehicle, that's potentially a lot of development work for very few customers. Worth it? I think it would be, but Bethesda aren't mad to think otherwise :smile:.

And, of course, the problem with boots that make you run faster... well, just hope you don't mind crippling groin strain when you stop :evil:!

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Dale Johnson
 
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Post » Fri Nov 27, 2015 11:18 pm

Why do we need a backpack when our Pip-boys manage and carry all of this stuff for us?

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rheanna bruining
 
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Post » Sat Nov 28, 2015 12:50 am


Still...

It would be nice to have an alternative to fast travel
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Neliel Kudoh
 
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Post » Sat Nov 28, 2015 5:38 am


It would be just for looks. Apocalypses and backpacks go together hand in hand.. they could also give you a strength boost to carry more items
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Nick Pryce
 
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Post » Fri Nov 27, 2015 10:39 pm

Oh, absolutely, and I definitely plan to create a vehicle mod (or at least try). But I understand why Bethesda haven't got drivable vehicles.

I suspect that the rideable vertibird is an alternative to fast travel, in that you will be able to summon it from anywhere (using the smoke flare) and then ride it to specific destinations. As the 'jump' button seems available during the ride, that might mean you can leap out of it at any point, but it might only divert you from your chosen destination to the nearest designated landing site.

It'll be interesting to find out - and especially (if I guess right) to find out just when this becomes available, what the conditions of use are, and if you lose the use of it once the main quest is finished, or if your grateful allies make it a permanent service :)

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tannis
 
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Post » Fri Nov 27, 2015 11:36 pm

Backpacks and vehicles would be nice things to restore back to the series. (We lost these with FO3, along with functional ladders.)

*Unfortunately though, I don't see how backpacks would work in Bethesda's strange pipboy based inventory system. In the rest of the series, you just opened a backpack, and put your stuff in it, but in FO3, inventory was reduced to a tabbed list on the pipboy UI. Would backpacks be another tab in the UI?

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ZANEY82
 
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Post » Fri Nov 27, 2015 6:37 pm

I prefer hammer-space but sure

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Kim Kay
 
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Post » Fri Nov 27, 2015 6:04 pm

Backpacks don't need to be some additional inventory management system next to the pip boy, they can simply expand the weight a character may carry by a moderate amount.

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Curveballs On Phoenix
 
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Post » Sat Nov 28, 2015 3:40 am

In that case, what's the point? It's effectively the backpack in Doom.

In Fallout, you could fill a backpack with rockets, and drop it if need be; then pick it up later; or even have your companion carry it, until needed.
I'd not be opposed to BuffOut alternative ~that lasted indefinitely while worn, but its not something I'd push for, or get excited about.
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Louise Dennis
 
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Post » Fri Nov 27, 2015 8:45 pm

Always enjoyed using backpack mods. Be nice to see them officially in-game. If not, mods'll fill that gap.

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Elea Rossi
 
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Post » Fri Nov 27, 2015 5:16 pm

Well, to me Fallout relies on the character doing a lot of scavenging to survive. So yes, he's got to have a certain look of burdened with all kinds of crap. I'm pretty sure any viable character is running around with at least various combat drugs, stims, rad-x & rad-away, some food and water in addition to at least one primary weapon (and ammo). And then comes the crap you want to build or sell.

To me that look is essential to make the character believable. A clean-cut and smooth looking guy/girl would look fake - clean water in Fallout is sought for to quench thirst. Washing yourself and your clothes would many times seem wasteful or downright dangerous when you keep the radiation in mind.

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TRIsha FEnnesse
 
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Post » Sat Nov 28, 2015 12:08 am

Backpacks & Purses? Yes, if given the role to extend yourr accumulation limits, or just to better aesthetics (Ammunition pouches, Water Containers, Medical Cases)

Vehicles. No. Don't want. (Outside of Vertibirds)

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Motionsharp
 
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Post » Sat Nov 28, 2015 5:24 am

What's the point of anything then? Having backpacks even just as a visual improvement would be a step up from not having them at all.

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ONLY ME!!!!
 
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Post » Sat Nov 28, 2015 1:05 am

There was a mod for New Vegas called Satchels and...something, I forget, where you could adorn yourself with extra carry spaces that added a boost to your carry weight. This also included things like Gun Belts that gave you a bonus to Gun skills.

I would like to see this, very much.

Maybe you could even accessorize your Power Armor with bandoliers and satchels for carrying stuff around.

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Alexander Horton
 
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Post » Fri Nov 27, 2015 2:56 pm

I'm not a fan of cosmetic only features. :shrug:
(So if it was one more thing added to the game, it should have a practical function IMO.

*Else (to me), it's like adding an animated pin-wheel to Photoshop, and every time you click it, it spins. :(
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Laura Elizabeth
 
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Post » Fri Nov 27, 2015 9:39 pm

@Gizmo. I agree. If it's going to be there and something we actively put on something, it should serve a purpose. If it's part of a model, okay, I'm easy, I'll let that slide. But if I'm putting backpacks and pouches on things myself, that better do SOMETHING to my carry weight.

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jenny goodwin
 
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