lol, this happens with dedis also - some people just have crap connections - can't blame Brink for that.
Also, you are still speculating that Latency will be so bad that it will effect gameplay. I have only ever played 1 game out of dozens on p2p, where the lag was so bad I couldn't play it.
Seriously, I have covered dedicated servers and its relationship to latency in a previous post (specifically http://www.gamesas.com/index.php?/topic/1165733-no-backstab-ability-for-operatives/page__view__findpost__p__17152864), you simply failed to read it. Also, I never blamed SD for being unable to correct for various internet connections and said that it was "something that SD has no means to fix." (http://www.gamesas.com/index.php?/topic/1165733-no-backstab-ability-for-operatives/page__view__findpost__p__17152905)
I have also stated my side of this matter countless times and always concerning the same issue. Go reread my posts if you are curious as to what I am concerned about. Here let me link to them for you:
http://www.gamesas.com/index.php?/topic/1165733-no-backstab-ability-for-operatives/page__view__findpost__p__17150365
http://www.gamesas.com/index.php?/topic/1165733-no-backstab-ability-for-operatives/page__view__findpost__p__17150747
http://www.gamesas.com/index.php?/topic/1165733-no-backstab-ability-for-operatives/page__view__findpost__p__17151508
http://www.gamesas.com/index.php?/topic/1165733-no-backstab-ability-for-operatives/page__view__findpost__p__17152680 (briefly at the bottom)
http://www.gamesas.com/index.php?/topic/1165733-no-backstab-ability-for-operatives/page__view__findpost__p__17152738 (bolded at the bottom)
http://www.gamesas.com/index.php?/topic/1165733-no-backstab-ability-for-operatives/page__view__findpost__p__17152767
http://www.gamesas.com/index.php?/topic/1165733-no-backstab-ability-for-operatives/page__view__findpost__p__17152824
http://www.gamesas.com/index.php?/topic/1165733-no-backstab-ability-for-operatives/page__view__findpost__p__17152905
By this point the only logical conclusion I can infer is that you are indeed trolling me. I have stated my concern with consistency multiple times and understand that the compounding factor is not something that SD has the ability to fix, that being latency. This is why I am so concerned about the issue of a melee attack that can incapcitate a downed foe being overpowered under specific latency conditions as SD has no possible way to balance every variable.