Backwards Windmill in Trailer

Post » Fri Feb 25, 2011 8:39 am

Just curious but were windmills built so the windmill would rotate 1,000+ years ago? I think they just screwed up, but I have no idea if windmill technology has improved much since a similar tech level shown in the elder scroll games.

Tamriel's civilization is older than the real world isn't it? I'd hardly expect all technology to be completely stagnant after hundreds and even thousands of years.
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Joey Bel
 
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Post » Fri Feb 25, 2011 5:13 am

Tamriel's civilization is older than the real world isn't it? I'd hardly expect all technology to be completely stagnant after hundreds and even thousands of years.


No, but the best we can do I'd think is use other items for a comparative level. Or maybe even the windmill design would indicate at time period from which we could see similar windmills in our time. I think the idea of Tamriel's tech level to its civilizations length is magic has stagnated a lot of its technology. Why learn advanced surgery when the local priest can wave his hands and cure any hurt, disease or other ailment. And its not like a D&D world where only the special few can and do learn magic, virtually everyone can learn magic and most probably know at least no a little bit. Given that virtually all the other tech which seems to come form roughly the same time period in our world why would windmills be leaps ahead in tech comparatively. So from a time period of horses, swords, bows, with no electricity, fancy plumbing, gas or steam powered devices would a windmill from a similar tech level or time frame rotate?

It might, windmills are not exactly part of my history lessons.
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Alycia Leann grace
 
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Post » Fri Feb 25, 2011 10:44 am

Tamriel's civilization is older than the real world isn't it? I'd hardly expect all technology to be completely stagnant after hundreds and even thousands of years.

Technology only comes about because of necessity, so in a world full of magic then technological stagnation really isn't so far fetched - why study how something works for a few years when you can study a particular spell for a few days and achieve the same goal?
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Sarah Knight
 
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Post » Fri Feb 25, 2011 10:06 am

I watched the movie again and I guess I know what seems to be wrong: the sails are leading the blades, and not the other way. It could be clockwise or counterclock, that's not an issue, but the blades should be the leading component.
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Dean Ashcroft
 
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Post » Fri Feb 25, 2011 1:12 pm

Silly, silly posters.

Its a magic windmill. Duh! It doesnt need to have sails that catch the wind, or spin in the right direction.

Its enchanted with Mysticism.
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Fluffer
 
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Post » Fri Feb 25, 2011 4:57 am

That mill is probably the one we burn in a scripted quest, so it can spin whatever way it wants, while it can :bonk:
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Becky Palmer
 
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Post » Fri Feb 25, 2011 11:54 am

I vote for mill removal. It has gone too far and we've crossed the point of no return. Unless the things are absolutely removed from the final game, the forums will burn down on launch.
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Nana Samboy
 
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Post » Fri Feb 25, 2011 6:57 pm

Removal is not an option :D it's easier to reverse the spinning than exclude the mill from the npc's schedules, dialogue or quests regarding the windmill.
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Laura Samson
 
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Post » Fri Feb 25, 2011 2:46 am

Great, the level programmers have inadvertently created a virtual tourist attraction, now we'll have Dragons flocking in from miles around just to marvel at the damn thing.
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Silvia Gil
 
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Post » Fri Feb 25, 2011 2:43 pm

I vote for mill removal. It has gone too far and we've crossed the point of no return. Unless the things are absolutely removed from the final game, the forums will burn down on launch.

I agree, and the darkness will be revealed. And it will be a human number, and the number is six hundred and sixty six.
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Steven Hardman
 
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Post » Fri Feb 25, 2011 2:45 pm

Didn't a Dutchman start a thread like this already?
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i grind hard
 
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Post » Fri Feb 25, 2011 4:29 am

So, all these windmill talk, and no one mentions Don Quixote?
I am pretty disappoint.
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Rachie Stout
 
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Post » Fri Feb 25, 2011 10:27 am

Didn't a Dutchman start a thread like this already?

Yes. When the trailer was first released.
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Christina Trayler
 
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Post » Fri Feb 25, 2011 5:34 pm

-snip-
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Nick Swan
 
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Post » Fri Feb 25, 2011 7:03 pm

The windmill is 100% accurate

Thank you!
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Chris Duncan
 
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Post » Fri Feb 25, 2011 4:28 pm

Thank you!


Actually I went back and looked at the video again to double check. Unless the sails are pointing outward, which is impossible to tell from the video, it is actually incorrect. It is the ANGLE that gives the windmill it's direction because the ANGLE is what decides which direction the force of the wind is going to go. It is entirely possible for a windmill to turn in any direction, but the orientation of the trailer's sails is ambiguous. Common practice would assume the sails point inward and thus the trailer's windmill is incorrect. Even if you mirror the image it'd still be incorrect. Sorry :tongue:
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Laura Hicks
 
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Post » Fri Feb 25, 2011 7:42 pm

Actually I went back and looked at the video again to double check. Unless the sails are pointing outward, which is impossible to tell from the video, it is actually incorrect. It is the ANGLE that gives the windmill it's direction because the ANGLE is what decides which direction the force of the wind is going to go. It is entirely possible for a windmill to turn in any direction, but the orientation of the trailer's sails is ambiguous. Common practice would assume the sails point inward and thus the trailer's windmill is incorrect. Even if you mirror the image it'd still be incorrect. Sorry :tongue:

No thank you!
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matt
 
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