Any thoughts on expanding this genre of guilds?
-A Necromancers guild (For the truly sick and twisted among us) and accompanying spells?
-A more violent brand of criminals than the thieves guild that involves mugging, extorting, and killing?
-A-moral vampire questlines?
I think a real shame about Oblivion was that you couldn't become a necromancer or a "true" member of the Blackwood company.
Any further ideas?