Bad texturesmeshes from a mod

Post » Mon May 07, 2012 7:14 am

Is there a good way to determine if I installed some bad textures or meshes from a particular mod?

I plan on waiting for a patched GOTY edition of Skyrim, so I'm going to replay Morrowind in the mean time. I've spent the past week downloading mods and installing them. I was a little unsure about a couple different Gnisis mods (New Gnisis and Gnisis Expanded) so I wanted to take a look at them in the CS. The CS crashes anytime I try to load exterior Gnisis cells, with or without any plugins. Warnings.txt doesn't give me anything. And if I try to "coc Gnisis" the game crashes without a meaningful error.

Given that I just spent a week plus since re-installing, I don't want to start over from scratch. Is there a way to isolate potentially bad textures/meshes, or figure out what is causing the crash? It must be a texture/mesh related to the exterior of Gnisis.

Loads Fine:
Ald'ruhn, Dargon Fell, Ebonheart, Maar Gan, Molag Mar, Pelagiad, Sadrith Mora, Seyda Neen, Suran, Vivec,

Crashes:
Ald Velothi, Balmora, Caldera, Gnisis
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Cassie Boyle
 
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Post » Mon May 07, 2012 5:44 am

Simply remove half the installed meshes you are using and try to go to Gnisis. If it doesnt crash, you will know that one of the meshes that you didnt activate is the cause or vice versa. Once you determine the half of the meshes that has a problem, you then split that in half and repeat testing. You do this until you are left with 2 and then its easy to see what the problem. I find it unlikely to be a texture.

And also, this sort of crash behavior has been known to happen if more polys than your computer can handle try to load in one cell. If you included alot of mesh updated etc and your machine isnt that new, then its likely that could be a problem.
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Laura Samson
 
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Post » Mon May 07, 2012 12:53 pm

You are using Wyre Mash right? Well what you do here is(if using mlox to see if you have any obvious errors doesnt yield anything) simply have half the mods you are using active and try to go to Gnisis. If it doesnt crash, you will know that one of the mods that you didnt activate is the cause or vice versa. Once you determine the half of the mods that has a problem, you then split that in haf and repeat testing. You do this until you are left with 2 and then its easy to see what the problem.
All that said, its highly unlikely its a mesh or textures problem and more likely a scripting error/conflict.
I get the crash with no mods active. Loading just Morrowind.esm or Morrowind, Tribunal and Bloodmoon crashes the CS and/or game when trying to load various cities. That is why I think it must be a bad texture or mesh.

So far it seems to be West Gash cities crashing. I did just download all of Vurt's tree replacers yesterday. I'm going to redownload the West Gash trees and see if I got a corrupted file, and delete the meshes/textures if that doesn't work.

And sure enough, someone else is reporting crashes with Vurt's Leafy West Gash II.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=444351&id=9037

I replaced his West Gash II with his first West Gash tree replacer, and no more crashes. That being said, I wish there was an easy way to track down bad meshes causing crashes like this.
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Amber Ably
 
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Post » Mon May 07, 2012 3:54 pm

I get the crash with no mods active. Loading just Morrowind.esm or Morrowind, Tribunal and Bloodmoon crashes the CS and/or game when trying to load various cities. That is why I think it must be a bad texture or mesh.

So far it seems to be West Gash cities crashing. I did just download all of Vurt's tree replacers yesterday. I'm going to redownload the West Gash trees and see if I got a corrupted file, and delete the meshes/textures if that doesn't work.

And sure enough, someone else is reporting crashes with Vurt's Leafy West Gash II.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=444351&id=9037

I replaced his West Gash II with his first West Gash tree replacer, and no more crashes. That being said, I wish there was an easy way to track down bad meshes causing crashes like this.
You quoted my post before I could refine it after having reread what you wrote.
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Marguerite Dabrin
 
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Post » Mon May 07, 2012 4:36 am

I find it unlikely to be a texture.

Me too, unless the texture is horribly corrupted, for me it always pops the error instead of crash, and if I continue it just loads the blank white mesh(es).
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Vicki Blondie
 
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Post » Mon May 07, 2012 6:57 am

That being said, I wish there was an easy way to track down bad meshes causing crashes like this.
There is a decent method. The preview window of the CS will crash like the game engine. If the potential culprits (=last changes) are replacers, you need loading just the 3 standard .esm in the CS, else load the recently installed potential culprit .esp/.esm mod(s) too.
Open the View\Preview window, choose a tab (I'd start with statics, then activators), click first item in the list (preview window should show the mesh), keep the down arrow pressed keeping an eye at previously last loaded working mesh (try to remember it) until it crashes. You have found the bad mesh. Repeat more slowly so you can get exactly the name of the bad one.
When you have the mesh name, you can easily find the mod(s) using it searching for that mesh name inside mods (you can use any file search tool or even Windows search)
[EDIT]typos
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K J S
 
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