[RELz] Badmagic - Landscape Fix for Cell 20_-18

Post » Mon Apr 05, 2010 6:26 pm

Been a long time since I've done one of these and this isn't a full mod, just a tiny "fix" file, to explain, it's a file I'm sick of re-creating every time I reinstall the game. On uploading it to nexus I discovered I was not alone so figured making a RELz thread wouldn't cost me anything.

The southern half of the bridge in this cell south of Bravil and north of Leyawin along with half the hill is simple missing on every fresh install and I never remember to save this esp even though I go to the hassle of re-creating it every time I re-install the game.

I don't know if others suffer from this and I don't care as I know I do, if others get the same issue then they can use file this also.

Uploading it to save the pain in the backside next time.

To cut a long story short (oh were way way way beyond that now), if the southern half of the bridge/main road/hillside is missing in the following image of the area affected grab the mod, if it's not you don't apparently suffer from this.

http://img.photobucket.com/albums/v724/Lord_Badmagic/Oblivion/20_-18.jpg
http://www.tesnexus.com/downloads/file.php?id=30291
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Etta Hargrave
 
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Post » Mon Apr 05, 2010 12:27 pm

AT LAST! Someones fixed this. EVERY time I go from Bravil south to Layawiin I have to stop, save and reload because that bridge is always missing.

Instadownload!
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candice keenan
 
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Post » Mon Apr 05, 2010 10:04 am

Its freaky, I really thought I was the only one that had this issue.
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Amanda Leis
 
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Post » Mon Apr 05, 2010 10:47 am

This should be included into the Unofficial Oblivion Patch Hotfix, if it isn't already fixed in the UOP.
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Lou
 
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Post » Mon Apr 05, 2010 10:23 pm

This should be included into the Unofficial Oblivion Patch Hotfix, if it isn't already fixed in the UOP.

I remember reading recently how Kivan removed ALL landscape changes from the UOP due to this very fault, as he was so concerned the UOP might be causing it.
Ill give it some testing, but if it's not a universal bug then UOP hotfix inclusion isn't really necessary :shrug:
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megan gleeson
 
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Post » Mon Apr 05, 2010 11:01 am

In my experience it has happened only occasionally, and usually occurs when I am pushing the game too hard at that point--I think it is probably an awkward cell load to begin with. And usually if I travel back a couple cells, then come back at it, the bridge loads properly.
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Mandy Muir
 
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Post » Mon Apr 05, 2010 5:53 pm

Good point, but I'm always pushing the game hard, what with all them mods what I've got :embarrass:
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u gone see
 
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Post » Mon Apr 05, 2010 9:05 am

I have the same observation as deamondarque, and since i run a lot of stuff, it's almost every time.

Nice idea of that release, must have :)
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Greg Cavaliere
 
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Post » Mon Apr 05, 2010 9:06 am

Since this doesn't touch the LAND record it wouldn't really be harmful to include in the UOP. All this tiny little ESP does is move one underwater rock over a bit.

The underlying bug that causes this issue happens at random due to some weird fault in the game engine, so at first glance I can't see how this helps any but if the engine is able to load the cell properly regardless then so be it.
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bimsy
 
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Post » Mon Apr 05, 2010 5:25 pm

REALLY appreciate you doing this. I haven't downloaded or tested it, but I will very soon. I definitely have this exact problem and just figured I'd gotten some mods crossed (so, maybe missed a patch for Feudal 300 and UL; or something like that). Bugged the heck out of me : )

Anyway, I'll give it a test directly. Even if it doesn't work, thank you for being considerate enough to try and help others out.

Tarl
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Ashley Campos
 
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