It baffles me how this game can be so good and so bad.

Post » Fri Dec 04, 2015 5:11 pm

i think the dialogue mode isnt the real problem

we can get a dialogue will with more option like DA or ME and the problem will go away.

i mean i understand why they go with a more friendly user for Console and i dont mind it

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Gracie Dugdale
 
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Post » Sat Dec 05, 2015 2:48 am

you haven't even found a way inside new vegas, the city itself, in fallout new vegas?

jeez dude

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KIng James
 
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Post » Sat Dec 05, 2015 12:24 am

I think his point was that you couldnt get inside without following the main story quest.

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Danny Warner
 
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Post » Fri Dec 04, 2015 5:04 pm

It's not the mechanic that brothers me. It's the choices and how they are presented. I've always hated the ME approach:

"Are are you today"

Option A is "Fine". You select A.

You hear, "the reapers all all over the place"

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tiffany Royal
 
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Post » Fri Dec 04, 2015 6:08 pm

but you could. either get on good terms with ncr to get there through a monorail, help out the kings of freeside to get a ticket to go there (which is one of the prizes), have a science skill of 80, cough up 3,000 caps, or try to fight the securitrons yourself.

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Davorah Katz
 
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Post » Sat Dec 05, 2015 4:55 am

Couldn't agree more, mate. Spot on. It's exactly what I've been saying, except you said it better.

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Kevin S
 
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Post » Sat Dec 05, 2015 2:21 am

I find FO4 to be gamesass weakest game so far.

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Claire Vaux
 
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Post » Fri Dec 04, 2015 3:00 pm

Even with the shortcomings I find it better than 3. The improved combat/gameplay alone has it beat out 3, and the improved companions. But with each 2 step forwards they took 1 back. For example, people didn't like how in FO 3 you couldn't join or talk to Talon Company, and what do they do? Reskin Talon Company into Gunners and once again have a faction the only interaction is to kill.

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Mike Plumley
 
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Post » Fri Dec 04, 2015 11:23 pm

Yeah. If Fallout 3 was one dimensional, Fallout 4 is one and a half dimensional.

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A Dardzz
 
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Post » Fri Dec 04, 2015 6:28 pm

it may almost be a square, but we wanted a cube

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Alexandra Ryan
 
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Post » Fri Dec 04, 2015 6:42 pm

The writing appears to be a step up from previous games, but the actual dialogue wheel is a pretty big issue and it needs to be vastly improved upon if they're going to continue going down this path. I don't even mind a voiced protagonist. It doesn't make me feel detached from my character, it helps me get involved in what's going on. But it needs some serious work, it's really only halfway there. The dialogue options feel tacked on to me.
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Latisha Fry
 
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Post » Fri Dec 04, 2015 4:12 pm

yeah actually, my point was that, some part on game are tide to the main quest, no meter if u like it or no.

I mean the piper example is just a bad example but that is just a introduction to a city or a character companion.

The biggest issue i see here is ppl are mad bc the main story on Fallout 4 is more story drive that in pass games. That doesnt make it bad, actually make it feel better that previews game.

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Mylizards Dot com
 
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Post » Sat Dec 05, 2015 3:16 am

I agree with the OP.

The problem is why should Bethesda care about people who feel the same as the OP?

For all of our complaining we still bought the game. When they offer the rest of the game as a separate purchase DLC we will all buy those as well. We eventually will get modders to spend thousands of manhours working for free to add the content that should have been there to start with.

Bethesda is in the business of making money and they make more money putting out their product at the lowest possible cost. Good writing costs time and money. If Bethesda had delayed release by 3 months in order to fix all the UI issues for PC and general bug fixes while adding depth and quality to all the writing in the game they would not have gotten additional revenue to cover the cost of making a better product.

The ideal consumer is someone who pre-purchases the game, buys all the DLC, plays through once and that is that. If that person gets 100+ hours out of a $60 + 4x$15 = $120 cost it is still close to $1/hr for entertainment. Way cheaper than a movie. Why would Bethesda want to cater to the type of consumer that many of us here on the forums are who are looking to spend 500-1000+ hours on the game?

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steve brewin
 
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Post » Fri Dec 04, 2015 5:33 pm

You're right, but we don't have to be happy about that heheh.

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Hella Beast
 
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Post » Sat Dec 05, 2015 12:24 am

Uhhh......

I think you must be ignoring most of the game's content. Or maybe you have not stumbled onto the "right" kinds of quests yet...

Today, I had to quit playing for a while, because I was having trouble stomaching the stress of some of my decision making.

To be the sort of serial killer you have to be to succeed in a game like this, you pretty much have to pretend that your choices are automatically good. And, ok, when the enemies lack dimension, that can be easy to do. But when you get into situations where you understand enough of both sides, to realize that any action you take is going to be making things worse?

...

I'm sorry, much of the game has not been like this for me. But I guess that is an important aspect of the game design also.

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Nick Jase Mason
 
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Post » Fri Dec 04, 2015 8:57 pm

Ah, stumbled into another one of those "This is not an RPG! I'm a Level 99 RPG Scholar, I know what is an RPG and what isn't!" threads.

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Cayal
 
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Post » Fri Dec 04, 2015 11:49 pm

I love the gunplay and the exploration (even if the world feels a little too crammed at times - its more of a theme park than a sandbox). But I don't feel like there's enough diversity in the perks to make an unusual or interesting build, and interacting with people is kinda weak. So many npc's are too busy to talk or offer a backstory or flavor, which I'd have liked to see. There are other issues I have with the game but I'm not gonna get into everything. No point.

I dunno, maybe its too early for me to make a judgement on the game, but so far this has been the least impressive Bethesda game I've played. While I welcome the improvements to combat, it feels like the rpg-ness has taken a backseat and I'm not sure I can follow Bethesda down the path they're going with their games anymore. Fallout 4 is selling like hotcakes so they're obviously doing something right, but I'm not sure I'm their target demographic anymore. I know some people have been saying this for years, but its only with Fallout 4 that I'm starting to agree with them now.

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Iain Lamb
 
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Post » Fri Dec 04, 2015 8:56 pm

The commonwealth obviously didn't get the memo about how consent works. So many dialogues where I literally say no or not interested and the person I talk to goes ahead and treats my response as a yes anyway...it′s like dealing with a telemarketer selling an insurance policy...

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Marie Maillos
 
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Post » Sat Dec 05, 2015 4:45 am

Why we're about YOU Sir. And helping secure your future. You see, Vault-Tec is the foremost builder of state of the art underground fallout shelters! Vaults, if you will.

.

.

.

Actualy, just looking at that after I typed it... "foremost". Are there other companies that build vaults? (sorry for the derail)

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Teghan Harris
 
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Post » Sat Dec 05, 2015 7:22 am

Brilliant...I now see the consistency of the story, the sole survivor couldn't say no in 2077 and he/she still can't say no 200 years later. Thank you for tying it all together :goodjob:

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Silencio
 
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Post » Fri Dec 04, 2015 3:49 pm

haha!

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Darian Ennels
 
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Post » Sat Dec 05, 2015 2:05 am

That proportion is insignificant.

I'm pretty sure that most purchasers of Fallout 4 will never reach the end of the main quest...

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Nikki Morse
 
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Post » Fri Dec 04, 2015 9:03 pm

well of course there are locations in the games that are important to the main quest. it's like that in all rpg games.

it's because the story itself is sub-par.

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Christina Trayler
 
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Post » Fri Dec 04, 2015 4:46 pm

that is your opinion for me the story is better that NV or 3. But again opinions are opinions and u cant force yours over everyone else.

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April
 
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Post » Sat Dec 05, 2015 5:32 am

I don't find the writing itself to be too poor - I just wish the writers gave you more options than just combat. I've encountered one quest that had a check on my Intelligence, and that's it. Everything else is just rudimentary charisma checks.

How about more conversations with alternative options for dealing with your opponents, instead of "go there and leave nothing standing" every time. The game really doesn't leave you to make a ton of really impactful choices, until the very end - except those choices don't feel earned, because I kept wanting to try and talk sense into everyone, but didn't have the option. The battle lines feel arbitrary, and fly in the face of the evidence around them.

Also, the settlement management should be far more robust if they are going to bother putting it in the game. Management of settlers is a nightmare - especially if you make them a Provisioner. I'm hopeful that modding will improve this, if Bethesda won't.

All of this said, I still love the game. Bethesda are the kings of making games that have all sorts of infuriating shortcomings, yet I still can't help but love.

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Brian Newman
 
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