It baffles me how this game can be so good and so bad.

Post » Sat Dec 05, 2015 2:37 am

Not true at all.

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Kaley X
 
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Post » Fri Dec 04, 2015 10:50 pm

Actually, Fallout 4 has a good main story but it focuses on a too specific character role. If your character doesn't fit the role, the main story will feel wrong. It's also very similar to New Vegas's story, honestly.

Dialogue is terrible and probably is my only true issue with the game so far...

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Dean Brown
 
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Post » Sat Dec 05, 2015 4:27 am

Going by official definitions... Fallout 4 is an Action Open-World RPG. That's still an RPG.

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Emma-Jane Merrin
 
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Post » Fri Dec 04, 2015 11:15 pm

The thing that really gets me is that in Fallout 4 it isn't really possible to be "the bad guy." I get that being the bad guy would run counter to the entire premise of the story line with being the new "wild west cop" and trying to rebuild a peaceful society with resistance from shady organizations and horrible people. I totally get that. But still, dialog choices don't have any meaningful impact on the story line. There are countless points where each of your four choices nets the exact same statement meaning with just a few changed words. You don't really get to refuse to help people, even if you pick the dialog options that seemingly would deny them the help that they're asking for.

I think the main thing that I wish FO4 incorporated from the earlier games was the karma system and basically just the ability to be "the bad guy." I don't necessarily want to be the bad guy, but I want my choices to decide whether or not I am. I don't want it to just be the mandatory default position of the game.

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[ becca ]
 
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Post » Sat Dec 05, 2015 1:08 am

Bethesda supervised it's development though. Told them how long they had to make it, as well as what they expected from the game. In fact, Bethesda was always breathing down obsidians neck with time crunches etc.

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cutiecute
 
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Post » Fri Dec 04, 2015 6:08 pm

I just ran into a fairly vital storyline conversation, where my character wasn't allowed to disbelieve or question the obvious idiocy of what they were being told. They had no option but to accept it, even when all the information they had proved it must be a lie. I gather Bethesda had an explanation later on for why it wasn't a lie, but my character doesn't have pre-cognition.

Now that is bad writing. I actually quit out of the conversation, because I couldn't believe what was on screen in front of me, and I've pretty much lost the urge to re-start it.

And all it would have taken was one dialogue option to say "I don't believe you, it's impossible, prove it." Followed by being given whatever silly plot-hole papering over would have served the purpose. Even 'B' Movie level 'proof' would have been acceptable, but what Bethesda presented wasn't even to that low level.

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Ria dell
 
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Post » Sat Dec 05, 2015 3:30 am

Indeed - would be cool to have the option to join a gunner or raider faction against the minuteman for example ( like you could help the powder gangsters in New Vegas )

In general I would like to have more option how to solve certain quests

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Stephanie Valentine
 
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Post » Sat Dec 05, 2015 6:08 am

True, but i think its better to write something greyish and more subtle. Some actions i took in FO4 was quite dark in their own right, but i choose it because of something other than "i wanna be evil": It was a toss up, and a heavy decision. No offense to people that wants to play the evil character, but it hardly has any depth, and its just poorly implemented in most games.

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Betsy Humpledink
 
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Post » Sat Dec 05, 2015 3:27 am

I agree with the Op. I hate getting this teetering feeling like I am drugs or something. Where it feels good and yet so wrong at the same time. Gah.

And to everyone about NV, it's not that we wanted F4 to be like NV, or that we expected it. In reality, I am more of a believer if you see something people like and can see what a good idea it is, find a way to incorporate it in your idea. There is no wrong from taking good ideas inspired from other sources.

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Rude Gurl
 
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Post » Fri Dec 04, 2015 4:59 pm

You can't even interact with gunners and raiders in any way other than shooting at them. If you listen to the raider's dialogue and their journals/tape/whatever, it's clear they are divided into different gangs and these gangs have conflicts among themselves. Why not name them different things and let me talk to them? Maybe join them, like the powder gang? And what is up with the gunners? They are just raiders with military costumes. I get that the bandit type enemy is a basic enemy in all RPGs, but it feels dumb in modern games. Raiders should be divided into different sub factions, and I should be able to interact with them in a more meaningful way. It doesn't need to be that deep, but anything would be better than the monolithic RAIDERS that shoot you on sight every freaking time. Maybe have different gangs of raiders controlling different parts of the wasteland. Also, a reputation system. Depending on how my reputation is with different sub-factions changes how they interact with me when I enter their area. We'd still have tons of raiders to shoot at, but they'd feel more human. Lastly, if I'm in a power armor with a fat man, the scrawny guy who is alone, in rags, with a pipe rifle should be running instead of trying to kill me. That is just stupid.

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CArlos BArrera
 
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Post » Fri Dec 04, 2015 6:40 pm

Sorry chummer, disagree. Dialogue flows just fine and I have found that the different choices to have consequences to the story. I think we have had or made different rp experiences.
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Elizabeth Lysons
 
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Post » Fri Dec 04, 2015 3:41 pm

well that depend on how the game handle the raider, i mean on NV u could only join the powergander and to a extend only, but u could never join the raider that control the vault (cant remember the name they where drug addicts).

Plus faction system tent to become easy to work around it to just get look, something super easy to do on NV u could move trow faction with 0 repercussions.

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Arrogant SId
 
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Post » Fri Dec 04, 2015 3:42 pm

I uploaded a forum post like this recently; Fallout 4: wide as an ocean, deep as a puddle..
It ended in alot of argument, i quote

"Theres nothing left to talk about here. This post has been beaten more than a brahmin if you'd taken phsyco and got really methed"
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Tyler F
 
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Post » Fri Dec 04, 2015 4:32 pm

The game reminds me a lot of Morrowind. As much as I love both games, im not sure if that's a good thing or not.

Dialogue and questing were Morrowind's weaknesses, and the way that they were weak in Morrowind is very similar to Fallout 4. The world and writing are intensely interesting and good, just like Morrowind, you actually meet a greater variety of interesting characters along the way in Fallout 4 than in Morrowind, but when you get down to it dialogue is often very simplistic with only 1/3rd of the quests being those big grand choice and consequences quests, with the majority of the game being on that same level of "Collect mushrooms" or "Kill a dude".

I'd say that the dialogue and questing are Morrowind's only real weakness and that it's also Fallout 4's only real weakness. Its not game breaking by any means, but i'd like to see Bethesda improve on that stuff in the future. As it stands it feels like parts of the game evolved back into how it was in 2002 and I kinda never expected that to happen.

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Farrah Barry
 
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Post » Fri Dec 04, 2015 8:59 pm

Agreed.

And you, can't even be ruthless in the game. The best you could do is be rude. But the end, it's the same no matter what you do. The side you choose is the difference but the end is the same - if you are with A than you must kill B & C. And worse, even if you had no contact with C, you can't just walk over and kill them. You have to join them, so their areas open up, then kill them.

It's lazy and stupid. And sad. FO4 is a game for a 12 year old. And for me, it has no replay value.

The only thing that will keep this game on my HD now are mods. And besides environmental, armor and weapon mods, I doubt we'll see anything like amazing The Bounties or InterestingNPC's mods in this game. The story is too fixed. And with voices - we'll see though.

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Georgine Lee
 
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Post » Fri Dec 04, 2015 10:14 pm

You can't argue well-written dialogue and the level of immersion+feeling it provides with people that have never had the pleasure of savoring such things in the first place.

Its like trying to tell each color to a born blind person.

People who did never read a good book or played a truly great RPG game (Baldurs Gate series or Planescape Torment) will never understand the difference that good (multi-branching, RPGistic) writing makes, I pity such people and unfortunately the new generation has too many of them.

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KiiSsez jdgaf Benzler
 
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Post » Fri Dec 04, 2015 11:36 pm

Posts like how you are so much smarter than everyone else who cannot comprehend the games you like and saying that Fallout 4 is made for 12 year olds is exactly how you get Bethesda to ignore your opinion and reaffirm to them that what they are doing is the right course, guys.

They've been getting that supremacist white noise since 2002. They've learned to ignore people who believe themselves to be above other people based on videogames. If you want Bethesda to truly listen, you need to at the very least phrase it very differently.

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Floor Punch
 
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Post » Sat Dec 05, 2015 12:56 am

Guys both of your post just attack ppl bc they dont understand your points of view??? really???

All the problem here about story and choice and what so ever are just opinions, not yours or other is correct, is base on what ppl like. I have play ALOT of rpg game on Paper and or PC or Console. There are tons of different styles of RPG since they move the gender to Video games.

If u have a issue on how Bethesda handle their product u just dont consume it.

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BRIANNA
 
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Post » Sat Dec 05, 2015 12:17 am

How does one individual even interact with a group of wild creatures that will attempt to kill you or [censored] you on sight? Especially without becoming one yourself before.

No. The Gunners don't attack unless you're wanted dead by them. They usually give you a warning when you get too close before attacking otherwise.

Agreed but the Gunners are a Gang of Mercenaries. And Raiders are common evil creatures (that deserves only death) in the wasteland and are usually in packs due to their weakness and low intelligence... I've hadn't seen any bandits in Fallout 4 yet.

Raiders aren't humans. Synths are more human than Raiders... Hell, that friendly Deathclaw is more human than every Raider in the Commonwealth.

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Emzy Baby!
 
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Post » Fri Dec 04, 2015 10:54 pm

Apples and oranges compared to making it themselves. The fact is, prior to 4 beth had only made one FO game, 3. That 4 is more similar to that game than any other FO game shouldn't surprise anybody. Yet for some reason it does.
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Laura-Jayne Lee
 
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Post » Sat Dec 05, 2015 6:52 am

i know right???

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tiffany Royal
 
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Post » Sat Dec 05, 2015 12:54 am

They are, though. If you read the terminals and listen to their conversation you see they have leaders, structure, and drama within themselves. Bethesda really went out of their way this time to add more depth to raiders. There are even terminals in a particular raider location telling the story about how this group did not want to become raiders but they did, slowly, because of multiple unfortunate conditions they were put through.

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Stephani Silva
 
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Post » Fri Dec 04, 2015 9:49 pm

There's a whole bundle of advanced technology in the Commonwealth that gives it a nice contrast to DC and Vegas. Ive seen so many laser rifles in the hands of nearly everyone, and although I don't use those things myself since ive got a previous character with that as part of his armoury, the sheer amount of tech Ive run into with my character being allied with the Brotherhood is making his head spin. Even though he thinks Synths are abominations and must be destroyed to preserve humanity, he thinks they are really damn cool machines and just loves to examine them after he's done putting them down.

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Mariaa EM.
 
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Post » Sat Dec 05, 2015 4:10 am

Agreed. Fallout 4 is another Bethesda game but with many improvements, new ideas, and new experiences.

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Kate Murrell
 
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Post » Fri Dec 04, 2015 4:03 pm

seriously though. the games may be dumbing down but that doesn't mean our manners have to as well. no one likes being attacked for their preference of gaming.

it's as much of an rpg as gta v from the looks of it.

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Natalie J Webster
 
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