My comment from the other thread:
This thread popped up a couple weeks ago, and someone showed the RE4 tiled inventory as an example...... and it still had the character carrying way above what a person could IRL. Several longarms, several sidearms, a rocket launcher, and piles of assorted other stuff. So, still no "realism" there.
An additional thought - the Elder Scrolls games, due to their "dead guys drop ALL their gear" system (which is more "realistic" than the usual "dead guy drops one random item" most games use), give you amazing amounts of loot. Even with the inventory as it is, you end up leaving lots of stuff rotting on the floor. It'd be very disappointing to reduce the amount you can carry even further.
I prefer grid based for ease of sorting and management, but like weight limits rather then slot limits.
Hmm, I've been playing with mods so long, I forget if the inventory view I have is customized. But it's never been hard to find stuff. Like.. the alchemy pane, has equipment at the top, then potions, then ingredients. And each of those sections is alphabetized. But is DaRN UI doing that? /ponder
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Thinking about it, with the way things are weighted in MW/OB and the number of items there are in the game, you'd need a HUGE grid. After running around exploring for awhile, I'll have hundreds upon hundreds of stacked items, certainly over a hundred different kinds.
Think about it - dozens of different alchemy ingredients, an array of charged & uncharged soulstones, books/notes/scrolls, lots of different potion types, sigil stones, various types of arrows, assorted "loot" items like gems & pelts..... and that's ignoring armor & weapons. And Skyrim will also add crafting materials?
No way it could be a grid, unless it was huge & multi-pane. At which point it isn't easier to sort & manage anymore.