This is Paul Sage in a recent interview, and its taken directly from Edmon Dantes quote in a different thread (thanks for saving me the time lol) and i think it should clarify the reasons behind a limited inventory space, now you dont have to agree or disagree, but its worth to take a read.
I didnt want to make a poll, as we have already too many of them, this is just an informative thread.
Paul Sage answered about crafting the following:
---------
I would say you are going to have to make some choices about what you keep and what you don't. Bank space / inventory space is another limiter to being able to work on all crafting skills at once. It isn't impossible, it is just harder if that is what you choose to do."
---------
Not sure how long it takes to master a profession, but pretty long is my guess. ~200-300 hours. Assume top tier. It also depends on the professsion. Smithing will take longer because of research.
I think characters dedicated to crafting are awesome. Yay crafters.
We'll, hopefully, always expand on crafting as long as the game goes on. So I fully expect more styles.
Bank space and inventory space are friction elements for the economy. It is unlikely we will have a dedicate crafting inventory in the near future. Choice is important.
----------
Our inventory space and bank space provides a much needed gold sink. Something useful to spend your money on. Currently, that friction is useful to the game, and removing that isn't something I think we want to pursue at this time.
----------
Let's see if I can clear up traits. Traits are properties you can add to a weapon or armor piece. As the weapon increases in strength, so to do traits. (This is not true of enchants.) To learn to craft a trait on a weapon or armor piece, you must research it. This means you must find a like weapon or armor piece that has this trait and research that exact type. For instance, to learn the sharpened trait for daggers, you must find a dagger with the sharpened trait. Then you must destroy it to learn the trait. If this is the first trait you have learned on daggers, it will take six hours. The next trait you learn on daggers will take 12 hours. The next 24, and so on. If you wish to learn the sharpened trait on a sword, and it is the first trait, that will take 6 hours. So, you're probably going to have to specialize in the weapons and armor pieces you want to learn all the traits in.
----------
Thanks for asking. There are a number of reasons, but perhaps the most important to me is the offline experience. There is something special about logging in and seeing something complete. It is hard to explain, but I love that moment when I can research a new trait, craft a new thing, or even feed my horse after logging back in. Also, it ramps the game up more slowly. Not everyone will be able to craft everything right away. It is going to take time for the game to mature. And perhaps finally, it also makes the dedicated crafter stand out just a little bit more.
----------
The high payoffs of crating will take time and effort investment. I don't think we're interested in short-cutting that.
----------