Bag space: an official word from the DEVs

Post » Sun Mar 09, 2014 3:19 pm

This is Paul Sage in a recent interview, and its taken directly from Edmon Dantes quote in a different thread (thanks for saving me the time lol) and i think it should clarify the reasons behind a limited inventory space, now you dont have to agree or disagree, but its worth to take a read.

I didnt want to make a poll, as we have already too many of them, this is just an informative thread.

Paul Sage answered about crafting the following:

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I would say you are going to have to make some choices about what you keep and what you don't. Bank space / inventory space is another limiter to being able to work on all crafting skills at once. It isn't impossible, it is just harder if that is what you choose to do."

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Not sure how long it takes to master a profession, but pretty long is my guess. ~200-300 hours. Assume top tier. It also depends on the professsion. Smithing will take longer because of research.

I think characters dedicated to crafting are awesome. Yay crafters.

We'll, hopefully, always expand on crafting as long as the game goes on. So I fully expect more styles.

Bank space and inventory space are friction elements for the economy. It is unlikely we will have a dedicate crafting inventory in the near future. Choice is important.

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Our inventory space and bank space provides a much needed gold sink. Something useful to spend your money on. Currently, that friction is useful to the game, and removing that isn't something I think we want to pursue at this time.

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Let's see if I can clear up traits. Traits are properties you can add to a weapon or armor piece. As the weapon increases in strength, so to do traits. (This is not true of enchants.) To learn to craft a trait on a weapon or armor piece, you must research it. This means you must find a like weapon or armor piece that has this trait and research that exact type. For instance, to learn the sharpened trait for daggers, you must find a dagger with the sharpened trait. Then you must destroy it to learn the trait. If this is the first trait you have learned on daggers, it will take six hours. The next trait you learn on daggers will take 12 hours. The next 24, and so on. If you wish to learn the sharpened trait on a sword, and it is the first trait, that will take 6 hours. So, you're probably going to have to specialize in the weapons and armor pieces you want to learn all the traits in.

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Thanks for asking. There are a number of reasons, but perhaps the most important to me is the offline experience. There is something special about logging in and seeing something complete. It is hard to explain, but I love that moment when I can research a new trait, craft a new thing, or even feed my horse after logging back in. Also, it ramps the game up more slowly. Not everyone will be able to craft everything right away. It is going to take time for the game to mature. And perhaps finally, it also makes the dedicated crafter stand out just a little bit more.

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The high payoffs of crating will take time and effort investment. I don't think we're interested in short-cutting that.

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Tiff Clark
 
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Post » Sun Mar 09, 2014 5:41 pm

That text color burns my eyes :bonk:

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Kortniie Dumont
 
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Post » Sun Mar 09, 2014 3:55 am

Nice to see The Developers are trying out new ways of doing things in MMOs.

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Taylrea Teodor
 
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Post » Sun Mar 09, 2014 1:48 pm

Yes, we knew this already. It's a huge slap in the face for dedicated crafters, but they obviously feel it's best for the overall game so that's just how it goes.

22 more days and we can just play the game already :)

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Robyn Howlett
 
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Post » Sun Mar 09, 2014 6:58 am

Sorry lol, is white better?

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Caroline flitcroft
 
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Post » Sun Mar 09, 2014 1:55 pm

I am digging this.

Guildies may meet regularly to exchange resources. I hope I meet some like minded who are willing to overlook gold, seeing the items themselves as that which has value. Of course gold is important, but in a common effort trading system I would feel better if we have a more healthy and pure understanding

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Lou
 
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Post » Sun Mar 09, 2014 7:12 am

Easy to bypass *thumbs nose at system*

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Campbell
 
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Post » Sun Mar 09, 2014 6:04 am

I am strongly in favor of their fresh approach. Friction is a good idea rather than hard limits. Dedicated crafting will have limits which means more diversity which is a good thing, and gives me hope for an economy that really values dedication to craftsmanship. I can hardly wait.
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W E I R D
 
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Post » Sun Mar 09, 2014 4:26 pm

Personally I have no issues with the bag / bank size

I might use mule toons if I feel I have to but during beta I just kept an eye on my backpack

Remember feeding your horse also increases pack space but this works out expensive
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Doniesha World
 
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Post » Sun Mar 09, 2014 12:34 pm

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Izzy Coleman
 
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Post » Sun Mar 09, 2014 1:40 pm

Problem is that shared bank.

As a RP player I don't meta.

My characters do not know each others, and more than that, they are in opposite factions, so they have no reason at all to share anything.

So one of my character as the bank, the others have no bank, that's simple as that.

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Quick draw II
 
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Post » Sun Mar 09, 2014 4:17 am

21 by my calendar.

I have the 29th marked for 11:59 PM. I know it's technically the 30th and that's not going to change. But it not only jumps the mark up one day, it moves up an entire row on the calendar! :D

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Amysaurusrex
 
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Post » Sun Mar 09, 2014 10:09 am

We don't know the start time on the 30th, but if we're lucky it will be 12:01am :) The days can't fly by fast enough....

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Matt Terry
 
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Post » Sun Mar 09, 2014 1:38 pm

Quick question.

Does the game have a mail system?

If so one could theoretically send multiple crafting items through the mail to a bank alt and simply keep them in the mail/mailbox and use it as unlimited storage space for anything.

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Jesus Lopez
 
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Post » Sun Mar 09, 2014 3:04 am

You can't send mail to your own characters.

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Elizabeth Davis
 
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Post » Sun Mar 09, 2014 6:32 am

I think part of me is still worried that we'll see inventory upgrades for sale - or worse yet they're preparing for the time when they'll go free to play and be able to charge people for inventory/crafting bags etc. I hope it's just paranoia.

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Ronald
 
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Post » Sun Mar 09, 2014 5:41 pm

if you have a good friend mail it to him and have him return it to sender

so yes its one of the ways to bypass this

just not a particular fun way to do it lol

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Damned_Queen
 
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Post » Sun Mar 09, 2014 10:09 am

I read that not being able to send gold between characters was just not implemented for the previous beta, but would definitely be in game at launch, if not the next beta. I cannot imagine this not being true. There would be an uproar, or at least much QQ.

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Big mike
 
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Post » Sun Mar 09, 2014 5:24 pm

It's only new if you're a post WoW MMO player...

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Baby K(:
 
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Post » Sun Mar 09, 2014 6:02 pm

You will be able to move gold into your shared bank for transfer to your alts.

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Ray
 
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Post » Sun Mar 09, 2014 4:25 pm

bag space is a huge problem... My bags was full, before level 5 and when I tried to expand my bags, it asked me SO MUCH money, for so little space... how dare u.

You cant have a world that you search and explore every rock and bush... while you cant carry or store, much. Its paradox

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Christine Pane
 
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Post » Sun Mar 09, 2014 2:44 am

its 600g for the first bag upgrade and 1000 for first bank. thats not much at all.

alternatively you could just try being more selective in what you pick up.

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Flesh Tunnel
 
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Post » Sun Mar 09, 2014 1:13 pm

Does anyone remember in the early days of Vanilla WoW folks lining up to get 6-slot linen bags? My, my, my, we've come a long way from then. ;)

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Jack
 
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Post » Sun Mar 09, 2014 9:56 am

I hope that was either sarcasm, or referring to something other than the specific issue of bag space. Because on that front, they're pretty much just copy&pasting what many other MMOs have done.

Then again, if you look outside the mainstream I think all the viable inventory options have already been covered by *someone,* so there's not really room for innovation there.

Mental Firewall: divvy up the space in your head, and manually refrain from straying outside it.

It's a PITA (particularly working out how to handle space upgrades) and extends the handicapping effect of "don't meta" a little further, but it's at least a possible workaround. If you can refrain from the temptation of having the stuff right in front of your face.

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Milad Hajipour
 
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Post » Sun Mar 09, 2014 9:35 am

thats not the way to make gold!! You have to get them all and sell them after... And I always, keep spare stuff for my alts... this bag space, does not allow u to.

I dont wish to be selective... I always have autoloot and get them all... I clean my bags after.

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maya papps
 
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