BAIN install of FCOM

Post » Tue May 17, 2011 12:30 am

I've decided to go ahead and try to finish my FCOM install via BAIN. Since Shikishima thinks I should start from the beginning I'm decided to start a new thread so as not to clutter up his RELz thread with lots and lots of newbie questions. Tom, if you're still there, here's where we left off:

WarCry is supposed to be installed after OOO but before MMM. That aside, your package list looks good now. You need the compatibility patch for QTP3 and the UOPs. I will grab the links for those, but you can install them whenever. I guess that means you should move on to step #4. I will update this post with the links in a few...

Edit: Adding mods on top of the base FCOM install should not be a problem at all. You can even follow the First Run Guide with the expanded setup after checking that FCOM works. Remember to revisit the main Finishing the Installation page once you get around to adding more mods to your setup.


Changing WarCry was a snap. I think all I need now is that QT3/UOP compatibility patch to move along.
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Trista Jim
 
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Post » Tue May 17, 2011 6:17 am

I thought I might have linked all those already. I am glad I did because I am about to fall over, haha.

http://sites.google.com/site/oblivionpoinfo/installmods/qtp3-and-related-mods-installation <-- Check my BAIN package list for the exact order of the packages, amongst the UOPs and whatnot
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Andrew
 
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Post » Mon May 16, 2011 11:28 pm

That's a good link. I think this may be the end of the line for tonight. I'm going to dl some of those video memory saving files. If you're about to fall over I guess we'll pick up tomorrow.
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Krista Belle Davis
 
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Post » Tue May 17, 2011 2:21 am

You know after seeing that install order thing on the 50 steps thread I went and looked at the BAIN packages between those mods for conflicts and I didn't see anything.
Oh but of course I'm one of the holders of the rare OOO BSA, so maybe that is why.

I have not updated my current thread with FCOM install stuff but I did do http://www.gamesas.com/index.php?/topic/957424-custom-bain-projects/page__view__findpost__p__13906324 on my old thread about it. Keep in mind that it is real basic to me and that some may not agree with the use of complex packages like I present.

No MMM on that one though.
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Auguste Bartholdi
 
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Post » Tue May 17, 2011 12:22 pm

You know after seeing that install order thing on the 50 steps thread I went and looked at the BAIN packages between those mods for conflicts and I didn't see anything.
Oh but of course I'm one of the holders of the rare OOO BSA, so maybe that is why.

I have not updated my current thread with FCOM install stuff but I did do http://www.gamesas.com/index.php?/topic/957424-custom-bain-projects/page__view__findpost__p__13906324 on my old thread about it. Keep in mind that it is real basic to me and that some may not agree with the use of complex packages like I present.

No MMM on that one though.

There are conflicts between the FCOM components, especially when treating the UOPs as "components." Plus, he has the FCOM packages organization right already.

Edit: Part of the new emphasis on load order actually has to do with the fact that MMM's resources are now packed in a BSA. I cannot confirm this, but when installing the BSA with BAIN, does the BSA's timestamp correspond to the install time. That is the case with OBMM, which makes it important to have MMM installed in a specific position.
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Eve Booker
 
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Post » Tue May 17, 2011 1:55 am

Does anybody have a suggestion of whether to use the Redimized or Reduced QTP3 version for an Nvidia GeForce 9800 GTX?
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Claire Vaux
 
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Post » Tue May 17, 2011 1:42 am

You weren't cluttering the thread Michael :)
I'll just reiterate what I said there.
Your a newbie to mods.
FCOM isn't the simplest of installs even for experienced users.
BAIN and all the extras that Tomlong has you going through just isn't required if you want the mod up and running.
Install the basic components as I've laid out with the required links in the opening post of the FCOM thread. They're all there.
Simply download, install, Run BOSS, address anything it reports, then make your bashed patch.
Your all done.
Not really complicated at all is it?
After it's working, then you may want to expand your mod listing and perhaps learn the uses of various tools and utilities.
I think at present it's all new and perhaps a little overwhelming when it doesn't have to be.
I'm not preaching, only trying to give you some advice from an advanced mod user and players' point of view. B)
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Catherine Harte
 
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Post » Tue May 17, 2011 12:49 am

Alright, Shikishima. I think Tom has called it a night anyway. After I figure out this QTP3/UOP issue if I still have some Oblivion time in me I'll take a look at re-dl'ing my FCOM files for OMOD. Would I have to uninstall Oblivion? As you may have noticed in the FCOM Relz thread I have a lot of BAIN installs already done and checked in game.
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JR Cash
 
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Post » Tue May 17, 2011 1:18 pm

I will reiterate as well. The FCOM components installation order is now correct... Now, the order of all of his packages is fine.

@Micheal: Continue on to http://sites.google.com/site/oblivionpoinfo/walkthroughs/fcomguide/bainconfigfcom, and keep going...but post your load order here before going onto the First Run Guide for a final check.
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Laura Simmonds
 
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Post » Tue May 17, 2011 11:34 am

There are conflicts between the FCOM components, especially when treating the UOPs as "components." Plus, he has the FCOM packages organization right already.

Edit: Part of the new emphasis on load order actually has to do with the fact that MMM's resources are now packed in a BSA. I cannot confirm this, but when installing the BSA with BAIN, does the BSA's timestamp correspond to the install time. That is the case with OBMM, which makes it important to have MMM installed in a specific position.

Hmmm - interesting idea for a BAIN feature request (set BSA timestamps).

Can you say more about why that is important.

And by the way no the BSA I have installed does not correspond to any of the load order dates of the FCOM/MMM plugins. So I'm guessing BAIN does not do that.
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adame
 
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Post » Tue May 17, 2011 9:40 am

I will reiterate as well. The FCOM components installation order is now correct... Now, the order of all of his packages is fine.

@Micheal: Continue on to http://sites.google.com/site/oblivionpoinfo/walkthroughs/fcomguide/bainconfigfcom, and keep going...but post your load order here before going onto the First Run Guide for a final check.

So, your now countermanding the way the official thread recommends the installation....? :clap:
Wanna redo our readme too?
I'll let you go, because obviously you know more than the rest of Team FCOM about the mod....
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El Khatiri
 
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Post » Tue May 17, 2011 1:20 pm

I will reiterate as well. The FCOM components installation order is now correct... Now, the order of all of his packages is fine.

@Micheal: Continue on to http://sites.google.com/site/oblivionpoinfo/walkthroughs/fcomguide/bainconfigfcom, and keep going...but post your load order here before going onto the First Run Guide for a final check.


Ah, Tom, you're still with me. I thought you called it a night. I'm still stuck at QTP3, though. Do you recommend the Redimized or Reduced for my video card?
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AnDres MeZa
 
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Post » Tue May 17, 2011 3:18 am

MMM has files that overlap with OOO and COBL. In both the order I suggest and the one suggested by Corepc and Shikishima, the order for the five biggest components is 1) Fran, 2) OOO, 3) MMM, 4) COBL, 5) FCOM. Installing with OBMM, MMM's BSA date would then be more recent than any files copied (modified) during the OBMM installation of OOO. For the same reason, the date would be less recent than any files modified during the installation of later-loading components. I think...that BAIN installation does not modify any file dates, so I am not sure about the in that case. It seems that the MMM BSA's creation date would be more recent than those of all of the other components through BAIN installation. The surest way to make sure the MMM BSA has the right timestamp would be to use a file redater I guess...

Edit: With the number of mods you are running, if you have a 1GB card, Redimized is absolutely fine. I would need to see your package list again to determine whether or not that is a good idea with a 512MB card. If you used the PyFFI-optimized version, the 512MB card should be able to handle it okay as well. Regardless of which version you choose or how spiffy your GPU is, installed the optimized mesh patch on top of QTP3. It is linked on that QTP installation page I linked earlier. I had had the wrong optimization patch linked before because I had not updated that since deciding that the "Fixed" version is the only version I should link.
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Stat Wrecker
 
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Post » Tue May 17, 2011 1:58 am

Ah, Tom, you're still with me. I thought you called it a night. I'm still stuck at QTP3, though. Do you recommend the Redimized or Reduced for my video card?

Michael there is just about no reason not to use Redimized version - it is better all around in terms of performance and the visual difference between it and the full is negligible.

You seem to be caught in a tug of war regarding installation recommendations (and some wonder why I state there is official resistance to BAIN ... countermanding ... hmmm)

I would not install QTPIII or anything else until you have UOP and FCOM up and running and tested for running - with BAIN you can go back and install any texture replacements you want and install order will not matter.

In fact really if you go all BAIN with your install - then install order is a NON issue. Because install order could be adjusted like plugin load order is adjusted.

If you can master a bashed patch you can master BAIN - and I'm sorry that you are in this tug of war. So let me say that how you want to install is really up to you - my only recommendation is get the basics installed and tested before jumping into installing QTPIII or anything else. Go slow and ask questions and you will be fine.
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Cheville Thompson
 
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Post » Tue May 17, 2011 6:42 am

Edit: ...
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My blood
 
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Post » Tue May 17, 2011 6:36 am

Here's the current install list:

Bain Packages:
000 - ==Last==
001 - ==Utilities==.7z (00000000)
002 - Streamline-BAIN-22170.7z (592E2C96)
003 - Quiet Feet MAX-2331.7z (A5EAAF5A)
004 - ==Game Tweaks==.7z (00000000)
005 - Cobl-21104.7z (BFECAEE3)
006 - Drop Lit Torches in Combat-3429.7z (A7EDA3DA)
007 - Enhanced Economy-25078.7z (330199A5)
008 - Stealth Overhaul-6359.7z (5A61BA55)
009 - LAME-BAIN.7z (5F151FEF)
010 - ==Companions & NPCs==.7z (00000000)
011 - TNR All Races.7z (713E89A0)
012 - ==Animations==.7z (00000000)
013 - ==New Buildings and Locations==.7z (00000000)
014 - Frostcrag Reborn.7z (8FEED93A)
015 - Thievery.7z (9E7BCF78)
016 - ==New Items==.7z (00000000)
017 - Rune Skulls-9412.7z (4D3A03F3)
018 - Bag of Holding.7z (0FAA1D77)
019 - Better Potion Bottles.7z (3E649AB4)
020 - KD Circlets for OOO-10670.7z (4F953134)
021 - Armementarium Complete-18417.7z (98472B68)
022 - Artifacts-25309.7z (AC50F993)
023 - ==Spells==.7z (00000000)
024 - Midas Magic-9562.7z (4BF06167)
025 - Blink.7z (96B4D247)
026 - Akatosh Mount By Saiden Storm Release 1.9.7z (33C4BED4)
027 - ==Big Mesh Replacers==.7z (00000000)
028 - Quarl's Texture Pack 3.7z (7DC4659E)
029 - Optimised Distant Land MAX-15278.7z (59C4AF31)
030 - ==Official Add-ons (DLCs) & Unofficial Official Patches==.7z (00000000)
031 - Unofficial Oblivion Patch-5296.7z (8565AA09)
032 - Unofficial Shivering Isles Patch-10739.7z (E51F5C20)
033 - Battlehorn Castle.7z (AD5AF277)
034 - Unofficial Oblivion Mods Patch-9969.7z (DB4D769A)
035 - ==Quests==.7z (00000000)
036 - ==Overhauls & Creature-Adding==.7z (00000000)
037 - Francesco's Levelled Creatures and Items-2518.7z (CB3586DE)
038 - OOO-BAIN-15256.7z (CA383AA6)
039 - Oblivion WarCry.7z (797B453D)
040 - MMM-BAIN-11784.7z (D8777C02)
041 - FCOM Convergence-BAIN-12249.7z (2CC59FA0)
042 - OMOBS-28537.7z (EB1E2FED)
043 - OMOBS Weapon Stats.7z (0CB2DDCC)
044 - FranDarkSeducerWeapFix.7z (97FA1AAF)
045 - FCOM Entropic Order Rebalance.7z (7EB6028A)
046 - UFCOM.7z (62B956CB)
047 - ==City & World Aethetics==.7z (00000000)
048 - All Natural-18305.7z (CF9146DB)
049 - Enhanced Vegetation - High Res Textures-23783.7z (68E73E25)
050 - Animated Window Lighting System - Meshes-19628.7z (0359CC44)
051 - AWLS - Brumbek Mixed Textures-19628.7z (F5840FE4)
052 - Enhanced Water HD for SI-17345.7z (6707581C)
053 - Enhanced Water-8011.7z (022A9337)
054 - ==User Interface==.7z (00000000)
055 - Spell Delete.7z (EC0E71D1)
056 - Super Hotkeys-22326.7z (88D642E8)
057 - Elven Map for Shivering Isles-16640.7z (5CBAE31E)
058 - Elven Map Redux-3002.7z (9895E18B)
059 - ==Extended Game Tweaks==.7z (00000000)
060 - ==Textures==.7z (00000000)
061 - Better Night Sky-2234.7z (E20B81A0)
062 - LowPoly Grass for SI-5434.7z (2B8D5B3F)
063 - Real Wood Road Signs-2542.7z (9FF09A61)
064 - Kafeis Better Amulet Replacer-4126.7z (4F9E1B7A)
065 - Kafeis Better Ring Replacer-4107.7z (4CBE7B70)
066 - ==Other Replacers==.7z (00000000)
067 - Initial Glow-5138.7z (E03EBA12)
068 - ==Cosmetic Mods & Body Replacers==.7z (00000000)
069 - Natural Faces-1965.7z (B8029D49)
070 - EVE for Armamentarium-BAIN-24078.7z (2EC6ADAA)
071 - EVE for Artifacts-24078.7z (B925A6FE)
072 - EVE for Francesco-BAIN-24078.7z (736691AE)
073 - EVE for Martigen Monster Mod-BAIN-24078.7z (C5BFDAE2)
074 - EVE for Oscuro Oblivion Overhaul-BAIN-24078.7z (1FEE0F34)
075 - EVE HGEC Bodystock and Clothing-BAIN-24078.7z (940A7AF2)
076 - EVE_StockEquipmentReplacer4FCOM.7z (761D67A5)
077 - Ren's Beauty Pack-443.7z (CCC4CECC)
078 - ==Character Texture Replacers==.7z (00000000)
079 - Ethereal Eyes Universal Edition-7914.7z (A36B2B72)
080 - Facial Textures by Enayla-9534.7z (03CF7BCA)

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GPMG
 
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Post » Tue May 17, 2011 3:42 pm

You can reference my BAIN list when you add the QTP3 patches and whatnot, but let's get back to installing FCOM for now...before I fall unconscious. Have you gone through step #4 yet? Do that. Then proceed through step #5 and post your load order here.
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Tracy Byworth
 
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Post » Tue May 17, 2011 6:25 am

I got hung up on reading and DL'ing the different QTP3 mods. It'll take me a while to do step 4. Go ahead and head to bed. I'll do 4 and 5 before I crash and post here when I am done for the night.
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tannis
 
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Post » Tue May 17, 2011 9:28 am

My Load Order
Spoiler

Active Mod Files:00  Oblivion.esm01  underdark.esm02  GTAesgaard_2.esm03  Cybiades.esm  [Version 2.0]04  All Natural Base.esm  [Version 0.9.9]05  Francesco's Leveled Creatures-Items Mod.esm06  Francesco's Optional New Items Add-On.esm07  Cobl Main.esm  [Version 1.72]08  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]09  Mart's Monster Mod.esm  [Version 3.7b3p3]0A  CyrodiilUpgradeResourcePack.esm0B  TamrielTravellers.esm  [Version 1.39c]0C  FCOM_Convergence.esm  [Version 0.9.9MB3]0D  Better Cities Resources.esm0E  CURP_Controller.esm0F  Progress.esm  [Version 2.2]10  CM Partners.esm11  TRoN.esp**  TNR (Merged).esp12  Unofficial Oblivion Patch.esp  [Version 3.2.5]13  DLCShiveringIsles.esp  [Version 1.4.0]14  SM Plugin Refurbish - SI.esp  [Version 1.05]15  Francesco's Optional Chance of Stronger Bosses.esp16  Francesco's Optional Chance of Stronger Enemies.esp++  FranDarkSeducerWeapFix.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]17  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]18  All Natural - Real Lights.esp  [Version 0.9.9]19  All Natural.esp  [Version 0.9.9]1A  All Natural - SI.esp  [Version 0.9.9]++  All Natural - EW + AWS.esp  [Version Final]1B  Enhanced Water (Merged).esp1C  MIS.esp1D  Storms & Sound.esp1E  WindowLightingSystem.esp1F  7lbsBedrolls-OBSE.esp20  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp21  ImprovedSigns.esp22  P1DseeYouSleep.esp23  Reznod_Mannequin.esp24  Enhanced Economy.esp  [Version 3.4.3]25  Choices and Consequences.esp  [Version 2.02]26  Map Marker Overhaul.esp  [Version 3.4]27  Map Marker Overhaul - SI additions.esp  [Version 3.0.2]28  sr_super_hotkeys.esp29  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]2A  XiaNewAmuletsV1.esp2B  Merged - New Items.esp2C  kuerteeHorseCommands.esp2D  KDCircletsOOOOptimized - NPC Equip.esp  [Version 1.2]++  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]2E  Slof's Oblivion Robe Trader.esp2F  Cobl Glue.esp  [Version 1.72]30  Cobl Si.esp  [Version 1.63]31  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]32  Bob's Armory Oblivion.esp33  FCOM_BobsArmory.esp  [Version 0.9.9]34  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]35  Oblivion WarCry EV.esp36  FCOM_WarCry.esp  [Version 0.9.9MB3]37  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-Better_Priced_Clutter.esp++  OOO-Water_Weeds.esp  [Version 1.33]++  OOO_XiaNewAmulets Addon.esp  [Version 0.5]38  OMOBS (Merged).esp  [Version 1.0]39  Choices and Consequences - OOO.esp  [Version 2.0]3A  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]3B  FCOM_RealSwords.esp  [Version 0.9.9]3C  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]3D  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Bone Loot.esp  [Version 3.7b3p3]3E  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]3F  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]++  TamrielTravellerAdvscript.esp  [Version 1.40Alpha]40  TamrielTravellers4OOO.esp  [Version 1.39c]++  TamrielTravellersItemsNPC.esp  [Version 1.39c]41  TamrielTravellersItemsCobl.esp  [Version 1.39c]42  ShiveringIsleTravellers.esp  [Version 1.39c]**  Merged - Graphics NoMerge.esp++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  FCOM_Archery.esp  [Version 1.0]++  FCOM_ArcheryRealSwords.esp  [Version 2]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  PersuasionOverhaul_OOO.esp  [Version 1.2]++  PersuasionOverhaul_MMM.esp  [Version 1.2]43  AlchemistsCave-COBL.esp44  Amajor7 Imperial Furniture.esp45  BenirusManorRebuilt.esp46  Gift of Kynareth.esp47  GTAesgaard.esp48  GTAesgaard_2.esp49  HeartOftheDead.esp  [Version 6.2]4A  Kragenir's Death Quest.esp4B  KDQ - Rural Line Additions.esp4C  GlenvarCastle.esp4D  Kvatch Reclaimed.esp4E  Slof's Oblivion Goth Shop.esp4F  Sylar_INNMergedCyrodillInnsRevised.esp50  Sylar_INNMergedCyrodillInnsRevised_COCPatch.esp51  The Ayleid Steps.esp  [Version 3.3]52  The Black Cat Jewelry Store - Daedric Statues.esp53  TheElderCouncil.esp54  TheForgottenShields.esp55  VaultsofCyrodiilBC.esp56  VHBloodlines 1.2.esp  [Version 1.5]57  za_bankmod.esp58  zDangerSense.esp59  DLCBattlehornCastle.esp5A  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]5B  SM Plugin Refurbish - Battlehorn.esp  [Version 1.2]5C  Knights.esp5D  Knights - Unofficial Patch.esp  [Version 1.0.9]++  SM Plugin Refurbish - Knights.esp  [Version 1.06]5E  Cybiades.esp  [Version 2.1]5F  CybiadesDungeon.esp  [Version 2.1]60  TOTF.esp61  RTT.esp62  The Lost Spires.esp63  Ungarion1TheWelkyndSword.esp  [Version 1.4]64  Blood&Mud.esp65  Blood&Mud - EE patch.esp  [Version 1.0]**  Blood&Mud Vwalk.esp66  Origin of the Mages Guild.esp67  The Mystery of the Dulan cult.esp68  FCOM_Blood&Mud.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_WelkyndSwordBlood&Mud.esp  [Version 0.9.9]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]69  FCOM_OMG.esp  [Version 0.9.9]++  FCOM_OMGSRT.esp  [Version 0.9.9]6A  FCOM_DulanCult.esp  [Version 0.9.9]6B  xuldarkforest.esp  [Version 1.0.4]6C  LostSpires-DarkForest patch.esp6D  xulStendarrValley.esp  [Version 1.2.2]6E  xulTheHeath.esp6F  MMMMWL-TheHeath patch.esp70  XulEntiusGorge.esp71  xulFallenleafEverglade.esp  [Version 1.3.1]72  LostSpires-Everglade patch.esp73  TheElderCouncil-FallenleafEverglade patch.esp  [Version 1.2]74  xulColovianHighlands_EV.esp  [Version 1.2.1]75  xulChorrolHinterland.esp  [Version 1.2.2]76  VeronaHouseBloodlines-ChorrolHinterland fix.esp77  mythsandlegends.esp78  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.3]79  VeronaHouseBloodlines-LostCoast fix.esp7A  KragenirsDeathQuest-LostCoast patch.esp7B  xulBravilBarrowfields.esp  [Version 1.3.2]7C  LostSpires-BravilBarrowfields patch.esp7D  xulLushWoodlands.esp  [Version 1.3]7E  VeronaHouseBloodlines-LushWoodlands fix.esp7F  xulAncientYews.esp  [Version 1.4.2]80  xulAncientRedwoods.esp  [Version 1.6]81  xulCloudtopMountains.esp  [Version 1.0.3]82  KragenirsDeathQuest-CloudtopMountains patch.esp83  xulArriusCreek.esp  [Version 1.1.3]84  xulPatch_AY_AC.esp  [Version 1.1]85  HeartoftheDead-ArriusCreek patch.esp86  xulRollingHills_EV.esp  [Version 1.3.2]87  MMMMWL-RollingHills patch.esp88  KragenirsDeathQuest-RollingHills patch.esp89  xulPantherRiver.esp8A  Blood&Mud-PantherRiver patch.esp8B  xulRiverEthe.esp  [Version 1.0.2]8C  xulBrenaRiverRavine.esp  [Version 1.0.2]8D  NakedNord.esp8E  xulImperialIsle.esp  [Version 1.6.3]8F  xulBlackwoodForest.esp90  xulCheydinhalFalls.esp  [Version 1.0.1]91  TearsOfTheFiend-CheydinhalFalls patch.esp92  xulAspenWood.esp  [Version 1.0.1]93  xulSkingradOutskirts.esp94  PersonalPackGuars.esp  [Version 0.56]95  FightersGuildContracts.esp96  Better Cities - House price patch.esp  [Version 1.0]97  Harvest [Flora].esp  [Version 3.0.0]98  Bag of Holding.esp  [Version 1.5.0]99  Cliff_BetterLetters.esp  [Version 1.1]9A  DropLitTorchOBSE.esp  [Version 2.1]9B  Kyoma's Journal Mod.esp  [Version 3.2.0]9C  PersuasionOverhaul.esp  [Version 1.43]9D  TEC_4ERA_Dialog_Filter.esp9E  Salmo the Baker, Cobl.esp  [Version 3.08]9F  Slof's Dogs.espA0  Storms & Sound Patches (Merged).espA1  Enhanced Economy - House prices.esp  [Version 1.0]A2  Quest Award Leveller.esp  [Version 2.1.0]A3  StartChoices.espA4  SM Encumbrance and Fatigue.esp  [Version 2.6]A5  Realistic Force (Merged).espA6  RefScope.esp  [Version 1.3.0]A7  RenGuardOverhaul.espA8  RenGuardOverhaulShiveringIsles.espA9  nGCD.espAA  nGCD Oghma Infinium.esp++  nGCD Skeleton Key.espAB  ProgressGSD.esp  [Version 2.0]AC  ProgressMBSP.esp  [Version 2.0]AD  ProgressRBSP.esp  [Version 1.0]AE  ProgressRacial.espAF  ProgressArmorer.esp  [Version 1.0]B0  ProgressMercantile.esp  [Version 1.11]B1  Legendary Abilities-Shield MOJ.espB2  Grandmaster of Alchemy.espB3  ActorsInEmotions.espB4  Let There Be Darkness (Merged).espB5  Atmospheric Loading Screens - No Text.espB6  bgBalancingEVCore.esp  [Version 10.5EV-D]++  TamrielTravellers Cosmetics Cobl or RBP.espB7  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]B8  bgMagicEVPaperChase.esp  [Version 1.68EV]B9  SupremeMagicka.esp  [Version 0.90]++  SM Mergeable Modules (Merged).espBA  SM NoMerge Modules (Merged).espBB  bgIntegrationEV.esp  [Version 0.993]++  bgIntegrationEV - Alternative NPC Faces by LazyMonk.esp  [Version 0.96]BC  Willful Resistance.esp  [Version 4.0]BD  Better Cities - Full City Defences.espBE  Better Cities Full - B&M Edition.espBF  BCBravilB&MFULL-Barrowfields patch.espC0  Better Cities - Ruined Tail's Tale.espC1  BCChorrol-ChorrolHinterland fix.espC2  Better Cities - Tears of the Fiend.espC3  BCCheydinhalFULLB&M-CheydinhalFalls patch.espC4  BCSkingrad-SkingradOutskirts patch.espC5  Better Cities - VHBloodlines.espC6  Better Cities - VWD of the IC.espC7  Better Imperial City.espC8  Better Cities - COBL.esp  [Version 2]C9  Viconia.esp++  Faces - Companions.esp**  Viconia Vwalk.esp++  Viconia_delayer.esp++  Bashed Delayers E - MERGE ONLY.esp  [Version 1.08]++  Merged - Quest Delayers.esp**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9]++  Merged - Misc.espCA  Merged - Small Tweaks.espCB  Bashed Patch, 0.espCC  FormID Finder4.espCD  kuerteeActorDetails.espCE  Streamline 3.1.esp




All but a basic (but slightly expanded) FCOM load order cut out (does not have Fran SI options installed)
Spoiler

Active Mod Files:00  Oblivion.esm05  Francesco's Leveled Creatures-Items Mod.esm06  Francesco's Optional New Items Add-On.esm07  Cobl Main.esm  [Version 1.72]08  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]09  Mart's Monster Mod.esm  [Version 3.7b3p3]0B  TamrielTravellers.esm  [Version 1.39c]0C  FCOM_Convergence.esm  [Version 0.9.9MB3]12  Unofficial Oblivion Patch.esp  [Version 3.2.5]13  DLCShiveringIsles.esp  [Version 1.4.0]  <-- Renamed the USIP MOBS plugin15  Francesco's Optional Chance of Stronger Bosses.esp16  Francesco's Optional Chance of Stronger Enemies.esp++  FranDarkSeducerWeapFix.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]17  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]2D  KDCircletsOOOOptimized - NPC Equip.esp  [Version 1.2]++  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]2E  Slof's Oblivion Robe Trader.esp2F  Cobl Glue.esp  [Version 1.72]30  Cobl Si.esp  [Version 1.63]31  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]32  Bob's Armory Oblivion.esp33  FCOM_BobsArmory.esp  [Version 0.9.9]34  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]35  Oblivion WarCry EV.esp36  FCOM_WarCry.esp  [Version 0.9.9MB3]37  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-Water_Weeds.esp  [Version 1.33]38  OMOBS (Merged).esp  [Version 1.0]  <-- merge of OMOBS, OMOBS SI and OMOBS Optional Combat Settings3A  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]3B  FCOM_RealSwords.esp  [Version 0.9.9]3C  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]3D  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Bone Loot.esp  [Version 3.7b3p3]3E  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]3F  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]++  TamrielTravellerAdvscript.esp  [Version 1.40Alpha]40  TamrielTravellers4OOO.esp  [Version 1.39c]++  TamrielTravellersItemsNPC.esp  [Version 1.39c]41  TamrielTravellersItemsCobl.esp  [Version 1.39c]42  ShiveringIsleTravellers.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  FCOM_Archery.esp  [Version 1.0]++  FCOM_ArcheryRealSwords.esp  [Version 2]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]59  DLCBattlehornCastle.esp5A  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]5C  Knights.esp5D  Knights - Unofficial Patch.esp  [Version 1.0.9]60  TOTF.esp61  RTT.esp62  The Lost Spires.esp63  Ungarion1TheWelkyndSword.esp  [Version 1.4]64  Blood&Mud.esp66  Origin of the Mages Guild.esp67  The Mystery of the Dulan cult.esp68  FCOM_Blood&Mud.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_WelkyndSwordBlood&Mud.esp  [Version 0.9.9]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]69  FCOM_OMG.esp  [Version 0.9.9]++  FCOM_OMGSRT.esp  [Version 0.9.9]6A  FCOM_DulanCult.esp  [Version 0.9.9]CB  Bashed Patch, 0.espCE  Streamline 3.1.esp



I am not sure whether the current recommendation is to stick with those Cobl plugins or use the MMM-Cobl plugin instead of FCOM_Cobl, but I will have to look into that later. This should be a good enough reference for now. "++" is merged and deactivated. "**" is imported only and deactivated.


Edit: In case it is more convenient...My BAIN Package List
Spoiler

Bain Packages:000 - ==Last==001 - ==UTILITY MODS==.7z (00000000)002 - aaaBorsBedrolls v1.4-21944.7z (BFF5509F)003 - Actor Details-29127.zip (747F1356)004 - Birthsign Zero-25016.zip (4C917A99)005 - Books of Console-24833.rar (4D070B32)006 - Chase Camera Mod-1840.zip (0744A43D)007 - FormID Finder-16704.7z (1E1A14D3)008 - RefScope-21862.zip (84DF7196)009 - Shivering Isles Door Usable-14739.7z (727E7605)010 - Streamline 3.1-22170.7z (592E2C96)011 - Vanity Camera Smoother-1852.zip (85BBF29D)012 - You Are Here-18160.zip (869263AF)013 - ==GAMEPLAY CHANGES& TWEAKS==.7z (00000000)014 - Armorer's Advantage-26288.zip (F8305FD8)015 - Better Music System-26892.zip (0A462B4E)016 - Better Music System for Shivering Isles-26892.zip (650AC289)017 - Book Placement 2.0-6262.7z (42B2736B)018 - Cobl Bookplacement-24367.zip (8D4DCA34)019 - Deadlier Sneaking-1866.zip (119FAC94)020 - Decorator Assistant-6021.zip (1DD0C35D)021 - DLT OBSE-16282.7z (9853B055)022 - Dude Where's My Horse-3861.zip (33F64B70)023 - Enchantment Restore Over Time-9544.zip (85AB7925)024 - Enhanced Economy-25078.rar (330199A5)025 - Grandmaster of Alchemy-16441.zip (72EDE6C1)026 - Horse Commands-8766.zip (1D531652)027 - Legendary Abilities-19245.zip (7208EA8B)028 - Less Annoying Magic Experience.7z (371BAB83)029 - Living Economy-4432.7z (EEEE4D23)030 - Lore Dialogue 300-25091.zip (C0C0F197)031 - Mass Ai-8158.zip (CCF62D24)032 - Mounted Combat 1.12-8962.zip (D42E2BE3)033 - nGCD-14065.zip (429F51FB)034 - nGCD - Skeleton Key-14065.zip (D80A3E21)035 - No More Annoying Comments About Your Skills-4774.rar (217EEF93)036 - No More Annoying Messages Fixed-4988.rar (F9E07AE1)037 - No More Annoying Messages-1846.zip (E7AA9D0E)038 - No Psychic Guards-11911.7z (BA62F84A)039 - OMOBS-28537.7z (EB1E2FED)040 - Persuasion Overhaul-12367.7z (1A2FAC96)041 - PiiiP - Enhanced Grabbing-19847.7z (36BD9FFF)042 - Progress-14304.zip (57DEFF12)043 - Progress - Transaction-based Mercantile advancement-14304.zip (BD284458)044 - Quest Award Leveler-13536.7z (44837166)045 - Realistic Physics and Force Package-5197.zip (70B2EBF5)046 - Regional Music of Cyrodiil-30200.zip (D99235C6)047 - Regrowing Nirnroot v1.01-3585.zip (BE8CF8F3)048 - Reneer's Dialog Mod-23793.zip (A5634AFA)049 - Reneer's Guard Overhaul-5977.zip (6D31A152)050 - Reneer's Varied NPC Mod-29564.zip (20470818)051 - SM Combat Regen-29095.zip (67558F0A)052 - SM Encumberance & Fatigue-12074.zip (9A113B2A)053 - SM Regional Bounty-16137.zip (BCB18033)054 - Smarter Mercantile Leveling-10947.7z (742CD513)055 - Start Choices-23757.7z (8867CBB1)056 - Stealth Overhaul Cobl-29632.7z (517CC084)057 - Stealth Overhaul-6359.rar (5A61BA55)058 - Supreme Magicka-12466.zip (1D06B0F1)059 - Supreme Magicka (old)-12466.zip (0F6D0BE7)060 - Try Before You Buy-24477.7z (14F62C02)061 - Visibly Unlimted Rings and Amulets-27260.7z (622AACA2)062 - Willful Resistance-11237.zip (59F0B5CF)063 - ==COMPANIONS & NPCS==.7z (00000000)064 - Arena Trainer-3453.zip (D2B1168C)065 - CM Partners Mod-7819.7z (B0A3AAE4)066 - Companion Wardrobe Manager-25380.zip (C4C3E2AF)067 - Companionship Ring-18461.rar (AB783BB6)068 - Companion Vilja-28977.7z (8C994D49)069 - Mannimarco Revisited-14200.7z (AA9CFB13)070 - Salmo the Baker-8435.rar (2AF5B2DB)071 - PyFFI-Optimized Salmo the Baker Meshes.7z (027B2222)072 - Tamriel NPCs Revamped.7z (0D8048F6)073 - Tamriel Travellers-4387.7z (73818E7A)074 - PyFFI-Optimized TT Meshes.7z (4976F8F3)075 - Tamriel Traveller Advscript.7z (7D25458A)076 - Tamriel Travellers Cosmetic Cobl or RBP.7z (75E51E5E)077 - Tamriel Travellers Horse Textures-16407.7z (7A376E4E)078 - Travellers Belt-4387.7z (E81BDBD9)079 - PyFFI-Optimized Travellers Belt Meshes.7z (A70644ED)080 - Viconia DeVir - The Underdark Saga Part One-15200.7z (99700798)081 - Viconia DeVir - The Underdark Saga Part Three-15200.7z (417E8F57)082 - ==ANIMATION==.7z (00000000)083 - Actor's Emotions-13193.7z (9B91CB8F)084 - Actors In Emotions-15124.zip (86EEE616)085 - CTAddPose - OTPair v11-22776.zip (6C7D82A5)086 - CTAddpose LE02-23667.7z (17BBCA00)087 - DMC Stylish (first person)-16459.7z (92FBB361)088 - DMC Stylish (third person)-16459.7z (EE62B533)089 - DMC Stylish - Sword Dancer-16459.7z (5AEC6156)090 - EFG Edited-13193.rar (00C00650)091 - Idle Poses Replacer (No Weapons)-16500.rar (BC71462A)092 - Idle Poses Replacer-16500.rar (9C529462)093 - Lain Pose.7z (92A860D3)094 - OSR Pose.7z (AF51CF03)095 - OSR Poses-18437.7z (6EDB1912)096 - Real Walk for Females-27954.rar (6F7983CB)097 - See You Sleep-16005.zip (4316AFB9)098 - Sensual Walks Patch ESPs-28223.7z (6B188ACD)099 - Seph's Hand-to-Hand Animation Replacer-13051.7z (C8EC0F23)100 - Slof's Manly Stride-24820.7z (5DFB532E)101 - Umpa Animations-14574.7z (7D2C4CE6)102 - Umpa Disco Idol Dance-15494.7z (2E47A50A)103 - ==NEW BUILDINGS & LOCATSIONS==.7z (00000000)104 - Adense Epic Dungeon Updated-27520.7z (CD680AAE)105 - Alchemist Cave - COBL-15474.7z (D9B11270)106 - Bank of Cyrodiil-3172.7z (5F76C42D)107 - Barad Dur-23968.rar (AB498880)108 - Bravil Sea Domes-9388.7z (6268147E)109 - Castle Domrose-7676.7z (C9A18467)110 - Glenvar Castle-8235.7z (AD315745)111 - PyFFI-Optimized Glenvar Castle Meshes.7z (B55A4722)112 - Glenvar Castle - Voice and Lip-sync Add-on-19520.7z (439CD457)113 - Hoarfrost Castle-14714.7z (E44B7126)114 - Lost Chapel-29740.rar (0B1B5903)115 - Nascosto Isles-9321.7z (5A0D473B)116 - Mountain Tower-3384.7z (E56DD254)117 - Thermae Bath Mod-9800.7z (ED37E9C1)118 - Vaults of Cyrodiil-9357.7z (C5C0CB13)119 - ==NEW ITEMS==.7z (00000000)120 - Adonnay's Classical Weaponry-9185.7z (87BD1929)121 - Adonnay's Elven Weaponry-4804.7z (A05C384D)122 - Adonnay's Hadhafang-4885.zip (C8C43358)123 - AlexScorpion - Elven Elite Armor 1.1-16504.7z (26734B23)124 - AlexScorpion - Golden and Silver Katanas-19960.7z (8F6BEDE6)125 - Alyx Vance Outfit-16091.rar (6B509A4D)126 - Ancient Silver Armor-15221.7z (01ADB50C)127 - Armamentarium Complete Resources-18417.7z (0C563558)128 - PyFFI-Optimized Robert F Arma Meshes.7z (5AF0624D)129 - PyFFI-Optimized Robert M Arma Meshes.7z (F3035B09)130 - Armamentarium Complete-18417.7z (003AAA54)131 - Armamentarium-13884.7z (AEFDD79F)132 - Artifacts-25309.7z (77BB9A6F)133 - PyFFI-Optimized Artifact Meshes.7z (8D3ED188)134 - Artifacts Roberts Female-25309.7z (44406429)135 - Artifacts Roberts Male-25309.7z (2C84F5D0)136 - PyFFI-Optimized Artifacts Robert Meshes.7z (E1AFC847)137 - Bag of Holding-4065.zip (0FAA1D77)138 - The Black Cat Jewelry Store - Daedric Statues-7412.7z (0B08DB7A)139 - Bob's Armory.7z (80FFBB75)140 - PyFFI-Optimized Bob's Armory Meshes.7z (E1E1F37A)141 - Capes and Cloaks-4539.zip (A36DF99B)142 - PyFFI-Optimized Capes and Cloaks Meshes.7z (E9551536)143 - Classy Clothing Compendium-28643.7z (0A1DA265)144 - Comfortable Clothing-17558.rar (DE436F35)145 - Robert F - Comfortable Clothing-17590.7z (88D9AAE2)146 - Robert M - Comfortable Clothing-17590.7z (ACB69216)147 - Custom Paintings-3005.rar (365B3208)148 - Dark Adventuress Bow Set-29589.7z (C91DA71A)149 - Direnni's Advanced Alchemy Apparatus-3844.zip (DF15C190)150 - Dread Knight Armor-24850.7z (9D5AE269)151 - Dread Knight Weapons Addon-24850.7z (46185BFC)152 - Dwemer Spectacles-5198.zip (04C823F3)153 - Elegant Vests 1.0-3901.7z (9DEC5AB5)154 - Exnem Rune Skulls-9412.zip (4D3A03F3)155 - GC Draqed Gowns & Dresses-7187.7z (2D85A29C)156 - GC Gowns & Dresses-7141.7z (DED1A8CB)157 - Her Hand's Armor-15111.7z (87BCD7A6)158 - Imperial Furniture-4703.zip (75953375)159 - KD Circlets OOO Optimized-10670.7z (27CE2090)160 - PyFFI-Optimized KD Circlets Meshes.7z (CC8049F2)161 - Loth's Blunt Weapons-12939.rar (E14D8906)162 - PyFFI-Optimized Loth's Blunt Weapons Meshes.7z (F7CBEA08)163 - Mage Equipment-18875.7z (8E6546B9)164 - PyFFI-Optimized Mage Equipment Meshes.7z (B4B7FFA7)165 - MD Saddlebags-2008.7z (A81CFFED)166 - Myths and Legends-5902.7z (5266CA92)167 - Necro Armour-27163.7z (6BC170B1)168 - Nightshade Armor-14999.7z (F359AA60)169 - Nightshade Armor Icons-17895.rar (852F34C4)170 - Pure Steel Blade-9376.7z (C06DA98D)171 - Reznod Mannequins-2055.zip (25BABB3F)172 - Robert F - Armamentarium Complete-18417.7z (AB94145D)173 - Robert F - Bloodlust-20597.rar (8105483A)174 - Blue and White-29827.7z (0BA67A0F)175 - Robert F - Blue and White-30041.7z (6CD81E81)176 - Robert F - Exnem's Sorceress Outfit-20600.rar (D458C5FE)177 - Robert F - Eyren's Vampire Hunter Armor-19088.zip (6D56C21B)178 - Robert F - Khajiit Tail Fix-24337.7z (F195F769)179 - Robert F - Namira's Embrace Armour.7z (47E81C83)180 - Robert F - Rogue Mage & Scoundrel Outfits-17687.7z (7836A180)181 - Robert F - Shadow Silk Outfit-17485.7z (2C153197)182 - Robert F - Sinblood's Black Courtesan Dress-17626.7z (57B9D0EA)183 - Robert F - Sinblood's Black Dress-17609.7z (944A82FF)184 - Robert F - Steph's Loincloths.7z (2D443B6F)185 - Robert F - Thieves' Vest-23121.7z (747CCD6C)186 - Robert M - Adelina.7z (45EF030A)187 - Robert M - Armamentarium Complete-18417.7z (928721CC)188 - Robert M - Black Luster.7z (C5988C3F)189 - Robert M - Colonial Clothing-28753.7z (D13CA079)190 - Robert M - Lost Paladins of the Divines-10505.7z (2ED9BBA7)191 - Robert M - Sinful Mage Outfits-21850.7z (8848426C)192 - Robert M - Sorcerer Outfits.7z (4CE93753)193 - Robert M - 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Unique Signs-25314.zip (FC0A6D23)602 - VA's Better Gold-1826.7z (E336B270)603 - PyFFI-Optimized VA Gold Meshes.7z (B2C5B174)604 - Vanilla Hair Replacer-11954.7z (F0F70596)605 - ==MISC. 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PyFFI-Optimized Robert M Lost Paladins Meshes.7z (88641A91)665 - PyFFI-Optimized Robert M MMM Meshes.7z (E0304A17)666 - PyFFI-Optimized Robert M OOO Meshes.7z (EE2E8401)667 - PyFFI-Optimized Robert M SI Meshes.7z (A7C26765)668 - PyFFI-Optimized Robert M Stock Meshes.7z (D8996DFE)669 - PyFFI-Optimized Slof's Arena Rainments Meshes.7z (689ED556)670 - PyFFI-Optimized Slof's Boners Meshes.7z (F8B73791)671 - PyFFI-Optimized Slof's Boners v5 Meshes.7z (21DFF0BB)672 - ==BODY & FACE TEXTURES==.7z (00000000)673 - Argonian Beautification Requirements-15469.7z (F6DA37F4)674 - Argonian Beautification Robert-15469.7z (DDB64AE9)675 - Argonian Beautification RobertFemale-15469.7z (DC47B96B)676 - BD - DAM Textures (Robert Female)-23226.7z (69D68548)677 - BD - Female Mystic Elf (Robert)-23215.7z (8E9843EC)678 - BD - Female Tattoed Bodies (Robert)-23213.7z (FF241CF2)679 - BD - Robert Female Mystic Elf-23215.7z (8E9843EC)680 - BD - Slof's Dremora (Robert Female)-23214.7z (A96B42B5)681 - BD - Slof's Giger Armor Retextured-23217.7z (8F3C400C)682 - 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User avatar
Alberto Aguilera
 
Posts: 3472
Joined: Wed Aug 29, 2007 12:42 am

Post » Tue May 17, 2011 1:55 pm

I followed your page ( http://sites.google.com/site/oblivionpoinfo/walkthroughs/fcomguide/bainconfigfcom ) as closely as I could. I already had the DLC content from trying to use the 50 steps page in addition to yours. I think the only other addition I made outside of your list was the Runeskull mod since you mentioned that under the MMM instructions. I have also done a run through your BOSS/BOMM/BASHed Patch page ( http://sites.google.com/site/oblivionpoinfo/walkthroughs/fcomguide/finishfcominstall ). Here's my current mod list:

Active Mod Files:
00 Oblivion.esm
01 Francesco's Leveled Creatures-Items Mod.esm
02 Francesco's Optional New Items Add-On.esm
03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
04 Mart's Monster Mod.esm [Version 3.7b3p3]
05 FCOM_Convergence.esm [Version 0.9.9MB3]
06 Unofficial Oblivion Patch.esp [Version 3.2.5]
07 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
08 Oblivion Citadel Door Fix.esp
09 DLCShiveringIsles.esp
0A Unofficial Shivering Isles Patch.esp [Version 1.4.0]
0B Francesco's Optional Chance of Stronger Bosses.esp
0C Francesco's Optional Chance of Stronger Enemies.esp
0D Francesco's Optional Chance of More Enemies.esp
0E Francesco's Optional Leveled Guards.esp
++ FranDarkSeducerWeapFix.esp
++ FCOM_Francescos.esp [Version 0.9.9]
++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
0F FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
10 DLCHorseArmor.esp
11 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]
12 DLCOrrery.esp
13 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]
14 DLCVileLair.esp
15 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]
16 DLCMehrunesRazor.esp
17 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]
18 DLCSpellTomes.esp
19 DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
1A DLCThievesDen.esp
1B DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]
1C DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]
1D ExnemRuneskulls.esp
1E Oblivion WarCry EV.esp
1F FCOM_WarCry.esp [Version 0.9.9MB3]
20 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
++ OOO-Water_Weeds.esp [Version 1.33]
21 OOO-Map_Markers_Stock.esp [Version 1.33]
22 OOO-No_Guild_Ownership.esp [Version 1.33]
23 OOO-Armor_Perks_WearRate_Repair.esp [Version 1.33]
24 OOO-DaedraLord_Quests.esp [Version 1.33]
++ OOO-Container_Trap_Instant_Effects.esp [Version 1.33]
++ OMOBS.esp [Version 1.0]
++ OMOBS_SI.esp [Version 1.0]
25 OMOBS Optional Combat Settings.esp [Version 1.0]
26 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]
27 FCOM_Convergence.esp [Version 0.9.9Mb3]
++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
++ FCOM_SpawnRatesSlightlyReduced.esp [Version 0.9.9MB3]
28 Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3]
++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Safer Roads.esp [Version 3.7b3p3]
++ FCOM_LessRats.esp [Version 0.9.9]
++ FCOM_NoSpiders.esp [Version 0.9.9]
++ Mart's Monster Mod - No Pests.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Swarms.esp [Version 3.7b3p3]
++ FCOM_NoReaversInGates.esp [Version 0.9.9]
++ FCOM_NoAdventurersInGates.esp [Version 0.9.9]
29 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
2A Mart's Monster Mod - No Carrion Rats.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Blood.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Bone Loot.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Giants.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Slimes.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Fiends.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Beholdens.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Uberhulks.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Balrogs.esp [Version 3.7b3p3]
2B Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]
2C Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]
2D Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp [Version 3.7b3p3]
2E FCOM_MoreRandomItems.esp [Version 0.9.9]
++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
2F DLCBattlehornCastle.esp
30 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]
31 DLCFrostcrag.esp
32 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]
33 Knights.esp
34 Knights - Unofficial Patch.esp [Version 1.0.9]
++ Mart's Monster Mod - Knights.esp [Version 3.7b3p3]
35 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]
++ FCOM_Knights.esp [Version 0.9.9Mb3]
++ OOO-Level_Slow.esp [Version 1.33]
++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]
36 OOO-Respawn_Week.esp [Version 1.33]
37 Bashed Patch, 0.esp
++ Temp_OMOBS_BattleAxe.esp
++ Temp_OMOBS_Bow.esp
++ Temp_OMOBS_Claymore.esp
++ Temp_OMOBS_Dagger.esp
++ Temp_OMOBS_Longsword.esp
++ Temp_OMOBS_Mace.esp
++ Temp_OMOBS_Shortsword.esp
++ Temp_OMOBS_WarAxe.esp


Hopefully I'm on the right track now.
User avatar
Meghan Terry
 
Posts: 3414
Joined: Sun Aug 12, 2007 11:53 am

Post » Tue May 17, 2011 12:29 am

This is a huge improvement, but you need to make a few changes. I am tired, so hopefully someone will correct me if I am confusing things, but here it goes...

from step #4, OOO 1.33's config
# check the core subpackage and the plugin
# ignore the 01 packages
>> notes: you must use OOO full, and the plugin in "00 Core" is the full version
# check the LE subpackage and any ESPs if you want, but this version of LE is not the latest
>> notes: a newer mod, Enhanced Economy, is a more enhanced alternative to LE
# level rate plugins are not recommended, use the Progress mod instead (or check ONE)


Remove:
23 OOO-Armor_Perks_WearRate_Repair.esp [Version 1.33] <-- Not for OOO FULL?
24 OOO-DaedraLord_Quests.esp [Version 1.33] <-- Not for OOO FULL
36 OOO-Respawn_Week.esp [Version 1.33] <-- Remove this, and use the equivalent bashed patch tweak, which I believe can be found under "Tweak Settings." Right-click on the respawn setting and choose 1 week (or 7 days).
++ Temp_OMOBS_BattleAxe.esp <-- What are these? They should not be after the bashed patch. If you keep them, move them up to where the other OMOBS plugins are. (Select them and use ctrl+up.)
++ Temp_OMOBS_Bow.esp
++ Temp_OMOBS_Claymore.esp
++ Temp_OMOBS_Dagger.esp
++ Temp_OMOBS_Longsword.esp
++ Temp_OMOBS_Mace.esp
++ Temp_OMOBS_Shortsword.esp
++ Temp_OMOBS_WarAxe.esp

Edit: One more... Rerun BOSS and rebuild your bashed patch after making these changes. Then, unless someone else has other suggestions, move on to the First Run Guide.

Remove:
1D ExnemRuneskulls.esp <-- Replaced by MMM's Diverse Runeskulls
User avatar
Jerry Cox
 
Posts: 3409
Joined: Wed Oct 10, 2007 1:21 pm

Post » Tue May 17, 2011 8:15 am

Excuse me, but I am simply trying to reduce the confusion. There is no reason for him to start over. What do you mean by I am "countermanding" the official thread's directions? The official thread does not have installation instructions for BAIN. Could you please point out which part of these instructions is going against the official thread in a disruptive manner. So far, he has corrected the installation order of the components. What is wrong with that? ...I am too tired to be very coherent right now, but I just do not understand where this is coming from...


FCOM, OOO, MMM are actively being worked on and have their own readme. AFAIK, they do not support BAIN but I am not sure as I rarely have to install them. ;)
What I know is that FCOM has a very clear cut installation instruction and you redirect people to third partys that are not supported by Team FCOM. Actually you make more work for them as those people will ask them for support if something goes wrong.
User avatar
Joanne
 
Posts: 3357
Joined: Fri Oct 27, 2006 1:25 pm

Post » Tue May 17, 2011 1:17 am

That is a great point, however, the questions about BAIN installation will persist until team FCOM adapts BAIN support - and better yet BAIN packaging.

It really would take very little work for full BAIN packaging to made available from the get go. Imagine that - an installer option that uses the same program you need for the bashed patch anyway.

This is self-perpetuated - imagine if they did not offer OBMM support and OBMM was the new installer on the block. Would there not be many questions about how to install FCOM with it? Then where do people go if they got no support from the main team? Anyone who tried to help out and teach others would be treated the same which again begs the question why there is no support.

And it is self reinforcing. As I stated in the FCOM thread one page back ... stating that there is no resistance but being offended when the supported method is not being used while many are moving to another option in their own installs yet not supporting the newer option. round and round

At least Tomlong is trying to actually provide help to those who want to use both BAIN and FCOM. But then the entire issue would be moot ...a non-issue by FCOM offering BAIN support. As it is now if one were to 100% respect the wishes of team FCOM's current stance and not discuss any a installation of FCOM outside its own thread and yet also not allow discussion of BAIN in that same thread is asking for more and more of this.
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Vicky Keeler
 
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Post » Tue May 17, 2011 1:57 am

Edit: ...
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!beef
 
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Post » Tue May 17, 2011 7:40 am

The FCOM team used to support FiveFrie's installation guide,

Irrelevant for discussion.

which was written by a third-party, and I have had Shikishima review my installation guide. Gather your facts, before you spout nonsense.

Does not mean is sanctioned as official installation guideline. Fact!


I have already said that I usually help people follow the "standard" guidelines. There is not a "main party" guide for BAIN for me to point users to. This is simply another false accusation with no backup. Check my posting record, before saying what I do. Apparently, you have no clue... Shikishima had not even tried for the truth, using clear sarcasm, but you simply do not know what you are talking about. If you had even read my posts in the FCOM thread, you would see that I agreed that the FCOM installation instructions, the current instructions maintained in the first post, are fine, and that first statement you made...I have been using FCOM a long time and am very aware of that. Have you read anything that I have written other than my response to Shikishima's post, really? <-- That's sarcasm...partly.


No and I don't care about anyones post history.
What this means is that Team FCOM has to support 2 bases and one is the official base and one is a instruction that is not official. This means it is possible that an error may appear in one and not in the other. Yet Team FCOM has to troubleshoot it and needs to take both bases into equation if they want to help.
Maybe you understand that this means more work for them which is not needed if everybody follows one official guideline.

This is not a direct attack towards you personally, just my obversation.

As for personal posting history or modding history, such stuff is irrelevant. I could say my mod which first appeared (and is still being worked on by me) some weeks/months after OB was released, don't remember, has maybe 2 thousand lines of code, thousands of dialogue, several quests and what not but what has that to do with the discussion? Nothing.
Yes, I see you are posting a lot and helping people. Nothign wrong with that. That is not what I mean may cause trouble. ;) Anyway, you can do what you want. You are being helpful, I also applaud your effort you put into this. :)
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meg knight
 
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