BAIN or OBMM or Both

Post » Sun Apr 24, 2011 8:44 pm

Hiyas. What is the latest word on Bain and OBMM. Has one won over the other? I am just starting to learn both and am wondering if I am wasting my time or should I just choose one. I have read it is good to use one over the other in certain instances, but it was an older thread. Is the future going to prove me only needing to know one of them? Thanks.
User avatar
OTTO
 
Posts: 3367
Joined: Thu May 17, 2007 6:22 pm

Post » Mon Apr 25, 2011 2:35 am

The choice is yours and what your needs are.

If you plan to run only a few mods that do not conflict with each other then OBMM is fine.

If you plan to run a lot of mods and want great conflict reports and ability to solve them without serial reinstalling then BAIN is the way to go. I'm of the mind that BAIN is superior, but then again I'm biased.

If you have already mastered basic use of Wrye Bash and are going to need it then all the more reason to install with it too.

I still use OBMM for omods with good scripting and few conflcits (like TheNiceOne mods) and for shader based mods. I also still install OBSE plugins with it - though BAIN can do that now too. OBMM also can handle bsa unpacking-repacking too (BAIN cannot).

So you don't have to choose and use both, but for the bulk and for the mods that do conflict I'd stick with BAIN.

I wrote http://www.gamesas.com/index.php?/topic/1084204-bain-mod-installation-projects/ about it too.
User avatar
Lexy Dick
 
Posts: 3459
Joined: Mon Feb 12, 2007 12:15 pm


Return to IV - Oblivion