» Sun Mar 06, 2011 12:54 am
The biggest problem I had with Oblivion, and why I no longer play it, is that advancement didn't seem to mean much - if anything.
In most games, as you advance, you become more powerful. You notice this when you confront an enemy that once bested you, and in some cases, dropped you like a sack of potatoes, and now you can defeat them. Eventually, you kill them for sport, and finally, you just don't even bother with them.
For example, when you first start Ultima Underworld (either one), rats and spiders kick your behind. As you level up, they become less and less of a threat (with certain exceptions). Some areas you had to avoid purely because you would get your a** kicked open up, as you can now take on the bad guys there.
The same is true of most games in the genre that I enjoy. Take Baldur's Gate, Durlag's Tower. At the beginning of the game, the guards near the bridge can drop you before you even see them. As soon as they see you, you die - almost instantly. Come back about 5-6 levels later, and it's an even challenge. Wait a few more, and they become (almost) a non-issue.
In Oblivion, leveling up was almost counterproductive, and most people seem to prefer not leveling up at all - and for good reason. That, IMHO, was a severe issue. I just never got into the game, and thus, never got into the mods for Oblivion. I'm hoping Skyrim isn't a repeat.
I understand the goal, but the implementation stank. I want to occasionally find a bad guy I can't defeat, and have to go back from time to time to test my skills against. The satisfaction from defeating a certain enemy is much greater.