Balanced Weapons

Post » Tue May 31, 2011 10:17 am

Will C2 have balanced weapons? I mean for WARS everybody uses SCAR. Maybe Crytek will give us weapons that have some benefits and disadvantages depending on the situation.

For example, close quarters = better to use shotgun.... and stuff like that.

What are your thoughts on this?
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sharon
 
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Post » Tue May 31, 2011 11:35 pm

In Cysis Wars it was all very balanced, I never felt cheated when killed. Unlike bad Company 2...*cough*gustav*cough*
The only time I felt that is when someone is whoring the VTOL the entire match.So if you fought a guy with a SCAR and you had a FY71,it would be fair.
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Casey
 
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Post » Tue May 31, 2011 12:38 pm

I think in wars weapons are well balanced. It depends on a player. It's not difficult to kill with pistols if you are a skilled player.
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-__^
 
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Post » Tue May 31, 2011 2:24 pm

Will C2 have balanced weapons? I mean for WARS everybody uses SCAR. Maybe Crytek will give us weapons that have some benefits and disadvantages depending on the situation.

For example, close quarters = better to use shotgun.... and stuff like that.

What are your thoughts on this?

I really hope that Crysis 2 has balanced weapons, but we all know that no matter how hard a game developer tries, it will never be 100% balanced.

In Crysis Wars the guns were rather unbalanced, you have the SCAR and thats it, and the VTol was simply the god of the sky. It was never fixed in Crysis Wars, but hopefully Crytek UK does a better job of keeping things balanced.
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Vicki Blondie
 
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Post » Tue May 31, 2011 7:33 am

Will C2 have balanced weapons? I mean for WARS everybody uses SCAR. Maybe Crytek will give us weapons that have some benefits and disadvantages depending on the situation.

For example, close quarters = better to use shotgun.... and stuff like that.

What are your thoughts on this?

I really hope that Crysis 2 has balanced weapons, but we all know that no matter how hard a game developer tries, it will never be 100% balanced.

In Crysis Wars the guns were rather unbalanced, you have the SCAR and thats it, and the VTol was simply the god of the sky. It was never fixed in Crysis Wars, but hopefully Crytek UK does a better job of keeping things balanced.

Let's hope they do!
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Raymond J. Ramirez
 
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Post » Tue May 31, 2011 12:23 pm

God i hope so! dealing with overpowered weapons is SO ANNOYING! And there better not be any abilities that increase weapon damage!
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Laurenn Doylee
 
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Post » Tue May 31, 2011 7:33 am

The only way to make balanced weapons is to make every gun without disadvantages. Perfect Dark was the epitome of over powered deadly weapons, but every gun is like that! So every gun is good, so it's balanced!
If you scrutinize each weapons for faults to "balance" it, you just end up with a bunch okay weapons, and one gun that's abused like the grenade launcher in MW2.
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Shaylee Shaw
 
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Post » Tue May 31, 2011 1:21 pm

The only way to make balanced weapons is to make every gun without disadvantages. Perfect Dark was the epitome of over powered deadly weapons, but every gun is like that! So every gun is good, so it's balanced!
If you scrutinize each weapons for faults to "balance" it, you just end up with a bunch okay weapons, and one gun that's abused like the grenade launcher in MW2.

I'm not just scrutinizing. My point is that for the MP I would love to see players use different weapons according to the situation and style.

In WARS, players attack/defend/clear buildings with SCAR. You can even snipe with it! No matter what the combat distance is, SCAR is always used. Try and clear a building with the AY69 or the shotgun and you get pwn by some guy with a SCAR. I agree that some players use the FY71 but it is still inferior to SCAR.

Don't get me wrong, I always use the trusty SCAR but that's because I have really no other options to substitute it with.

Ideally, having at least 3 different weapons for each class (assault rifles, smg, shotguns) would be great.
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Rik Douglas
 
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Post » Tue May 31, 2011 8:27 am

Try and clear a building with the AY69 or the shotgun and you get pwn by some guy with a SCAR..

The Dual AY69's were actually my preferred weapons of choice for CQB. The shotgun is fine if you actually managed your shots, and didn't click on your mouse 50 times in second.

Everyone just got used to using the SCAR. FY71 had lower magazine count, but higher bullet damage. Submachine gun has higher magazine count, but lower bullet damage. People just preferred the base.
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Beth Belcher
 
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Post » Tue May 31, 2011 1:09 pm

We just need properly balanced weapons with sufficient ammunition, and in Crysis 1 they kinda made it scarce for The SCAR, with ammo for only 4 chapters. But anyway, back to balance - they just need to make weapons balanced for the right situations. And pls keep the ammo count high.
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Dean Brown
 
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