"Do not expect Brink to be a closed system where you buy the game and that's it. We want to engage people in a
dialogue, problems they run into, bugs they've discovered. That way we can be responsive to what players feel they
need from the game, and it's very exciting for us.":thumbsup:
"There are some abilities in the game that are better than others. We knew that, and there's a number of ways to
address that. 1) It's hard to argue against an ability that makes your life meter 15 to 20 per cent longer. That's good in
any circumstances. We made that the first ability that you could get. It's available to everyone. Anything that we identify
as generally more powerful we make as widely available as fast as possible."Meh, that just sounds like "Alright, there is a bunch of "must-have-abilities; either you get them, or you are at a disadvantage. Period."
"The bases are covered, and in the first few levels you have access to just these abilities"With the above you could simply switch "access" and "to" and get a completely new path of progression!
"We don't even call them sniper rifles, we call them long rifles, so we don't send that message."So they're long rifles now? I wonder if they will look as stupid in the hands of a player as the snipers in CoD then ...