Balancing differences you noticed so far from demo to retail

Post » Mon Nov 17, 2008 9:54 pm

I was wondering what has anyone noticed that is different from the demo to the retail so far in the multiplayer. Has anybody notice so far in the retail game that the maximum armor seems really ineffective compared to the demo? It seems that the amount of bullets for deaths seem to drop significantly from the demo.
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Heather Dawson
 
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Post » Mon Nov 17, 2008 8:53 am

Havent play much but the lag seems little less sometimes otherwise same host super powers happens
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Nikki Hype
 
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Post » Mon Nov 17, 2008 2:25 pm

Biggest thing that I noticed was apparently now you drop in about 1 or 2 shots if your cloaked. also the scar appears to be stronger...
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JaNnatul Naimah
 
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Post » Mon Nov 17, 2008 10:56 am

Biggest thing that I noticed was apparently now you drop in about 1 or 2 shots if your cloaked. also the scar appears to be stronger...
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Jason Rice
 
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Post » Mon Nov 17, 2008 12:30 pm

I've put in around 2 or 3 hours now and my impressions so far from the game are positive(really fun and great game) but the sour part in my mouth so far is that I believe the kill time is way too quick. Armor hardly impedes any bullets and it seems too much on the Call of Duty side for kill times rather needed to lean a bit towards the Halo shield side in my opinion.
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James Shaw
 
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Post » Tue Nov 18, 2008 12:51 am

Scar need to dumbed down...
Everybody uses the SCAR. There is no need to unlock other weapons if u can get the lvl 50 with only one weapon.
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Rebecca Dosch
 
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Post » Mon Nov 17, 2008 12:02 pm

the cloak color is better in the demo
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Janeth Valenzuela Castelo
 
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