Hello everyone, I would like to discuss some of my thoughts on keeping an overall balanced gameplay experience, from beginning to end.
As many of us know, Adept is the starting difficulty that shares x1 output damage (OUT DMG) and x1 input damage (IN DMG). I seek to keep the game as balanced as possible, I do not like being handicapped as that is what the higher difficulties do to the player. However I have found something that starts to shake the boundaries of balanced gameplay.
In the one-handed skill tree, it is necessary to invest in the first perk which increases one-handed damage (1/5; 25%). This now enables the player to place perks in anything above the tree (and even increase the damage of one-handed weapons). This now automatically increases the OUT DMG to 1.25 which now handicaps the enemy on Adept and reasons the player to increase the difficulty to Expert to balance it. However one must consider the next level of difficulty, expert which shares a x1.5 OUT DMG and .75 IN DMG. This therefore handicaps the player dramatically, having to find a way to reduce damage by a whole 50% from both physical and magical damage.
This becomes problematic for me and has really slowed me down from leveling combative skills. Does anyone else have similar problems with balancing? If so, please share your thoughts.
Thanks.