» Thu Nov 11, 2010 11:48 pm
FELINE: needs WAY more recoil. Fires like a mini-gun at close range and is easily the most powerful weapon in the game. No problem there, but as a balancing issue it should thus be MUCH harder to hit at medium/long range.
K-VOLT: slight damage increase would help. It has a unique ballistics-style to it which is cool but it could use maybe a 20% damage increase. The very long reload time helps balance it out as well, especially if not using Extended Mags.
MK60.0: could use a slight damage increase. The recoil is the great equalizer for this gun.
JACKAL: dire need of improvement in one of two ways: 1) Increase range, so that you do not have to be w/i 5 feet of enemy to get a kill 2) increase damage so by 250% so that at extreme close range it is 1-shot kill regardless of hit location, and then damage decreases rapidly as range increases. As it is right now, it takes 3-5 hits at point-blank just to drop someone, thus proving useless.
AIR STOMP: increase range by 200%. By far the coolest feature of the game (and most satisfying, on those 0.01% times it actually works), it needs some SERIOUS work. As it stands right now, you have to land pretty much directly on the enemy's head to get a kill (which is QUITE tough to do, considering most players do not stand still right below ledges). Also, there are many ridiculous quirks to it, such as stairs: if an enemy is standing on the second-to-top stair on a staircase, and you land on the third-to-top stair (a distance of some mm), it fails to kill the enemy. The range needs to be increased dramatically, and it would also be great to see some damage given for non-fatal hits. Right now Air-Stomp is an all-or-nothing attack: it either instantly kills or no damage is given. It would be great to see damage given like a grenade, so that there is the "lethal radius" and the "damaging radius".