Balancing of Weapons

Post » Thu Nov 11, 2010 8:09 pm

All I wish they did was balance the weapons and rework the modules so they world properly. There is so many ways to abuse the game. Besides the Laser Sight sould be place on the underbarrel instead of taking up the place of scopes.
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Amelia Pritchard
 
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Post » Thu Nov 11, 2010 2:29 pm

All I wish they did was balance the weapons and rework the modules so they world properly. There is so many ways to abuse the game. Besides the Laser Sight sould be place on the underbarrel instead of taking up the place of scopes.
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Raymond J. Ramirez
 
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Post » Thu Nov 11, 2010 6:41 pm

All I wish they did was balance the weapons and rework the modules so they world properly. There is so many ways to abuse the game. Besides the Laser Sight sould be place on the underbarrel instead of taking up the place of scopes.
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One instance, the sniper doesn't hit the first shot while firing from cloaking. Which makes shotting a sniper from cloaking almost dang near impossible when someone realize they are being fired at. 8 seconds to kill someone? This should take me atleast 1 second to headshot someone with a sniper. Plus after firing from cloaking, it is really annoying when the screen flashes and blinds you.
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cheryl wright
 
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Post » Thu Nov 11, 2010 3:34 pm

One instance, the sniper doesn't hit the first shot while firing from cloaking. Which makes shotting a sniper from cloaking almost dang near impossible when someone realize they are being fired at. 8 seconds to kill someone? This should take me atleast 1 second to headshot someone with a sniper. Plus after firing from cloaking, it is really annoying when the screen flashes and blinds you.

That's the whole point. You can't attack from cloak without a penalty because of balancing. If there were no accuracy penalty then snipers would be shooting from cloak all the time.. It's not like they have to worry so much about the energy drain, as they're usually on the other side of the map.

The weapons are pretty well balanced for the most part, however the Marshall could do with a slight spread reduction and the SCAR could do with a little extra recoil. Other than that, no weapon in-game is useless (although I must admit I'm atr a loss when it coems to using the LTAG)
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Amber Ably
 
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Post » Thu Nov 11, 2010 12:55 pm

The point of the Laser Sight is to make hip firing extremely accurate. If you are using the Laser Sight and still using ADS you are even more idiotic than someone who uses it in the first place.

Its fine where it is, if it had to compete with the likes of Extended Magazines even the noobs wouldnt use it.
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naome duncan
 
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Post » Thu Nov 11, 2010 10:15 am

Well to be honest the Laser sight is probably the worst attachment in the game in my opinion.

It gives away your position and frankly offers very little in return, for a game that focuses on stealth for alot of players, it's just the worst attachment.
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Rachyroo
 
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Post » Thu Nov 11, 2010 3:22 pm

i hope they nerf the k volt that gun pisses me off to high heaven with the fact it does the same damage as the feline but also drains your power so everyone seems to use it, its like have a portable nanosuit jammer and makes the gauss attachment null and void also i'd like air stomp to be buffed a little bit so when you hit right next to them they die rather then having to land on their head
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ZANEY82
 
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Post » Thu Nov 11, 2010 11:04 am

Is it just me or does the beam disappear when you cloak? I had it on my M12 Nova for a while and the beam appeared to disappear when I enabled stealth mode.
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Cesar Gomez
 
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Post » Thu Nov 11, 2010 9:50 pm

Is it just me or does the beam disappear when you cloak? I had it on my M12 Nova for a while and the beam appeared to disappear when I enabled stealth mode.

Yes otherwise it would be like Crysis Wars where a noob runs around cloaked with a big red light shining everywhere. Then they yell HACKS when someone shoots them wondering how someone spotted them.

Damn i dont know how i spotted you dude, maybe it was that bright neon red light running around.
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Quick Draw III
 
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Post » Thu Nov 11, 2010 1:49 pm

i hope they nerf the k volt that gun pisses me off to high heaven with the fact it does the same damage as the feline but also drains your power so everyone seems to use it, its like have a portable nanosuit jammer and makes the gauss attachment null and void also i'd like air stomp to be buffed a little bit so when you hit right next to them they die rather then having to land on their head

Someone just got owned by a much better player using a K-Volt.

The K-Volt actually deals less damage than the Feline, fires considerably slower, has a smaller magazine and its projectiles travel quite slowly. If anything the K-Volt needs improving.
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Everardo Montano
 
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Post » Thu Nov 11, 2010 11:31 am

Yes otherwise it would be like Crysis Wars where a noob runs around cloaked with a big red light shining everywhere. Then they yell HACKS when someone shoots them wondering how someone spotted them.

Damn i dont know how i spotted you dude, maybe it was that bright neon red light running around.

xDDDDD

So true.
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^_^
 
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Post » Thu Nov 11, 2010 2:22 pm

Weapons seem fairly fine to me, K-Volt is no way OP whoever said that, it's only good on small maps at close range.

Sniping from stealth is easy, use Energy Transfer III and Stealth Enhance III, that way if you do fire from cloak (which you shouldn't) you will get maximum energy as soon as make the kill and Stealth Ehance speeds up cloaking, you will be exposed for all of 2 seconds unless you miss. If that is too complex for people to grasp, you shouldn't be sniping in this game.

Scar admittedly could do with some recoil but then everyone will just equip Aim Enhance and it'll be back to how it is now so unless they add a ton, it won't do much. The same goes for the Feline and Scarab, both are a little too accurate for high RoF guns, they need random spread added but to me, those are minor and good players will still own with them regardless.
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Laura Tempel
 
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Post » Thu Nov 11, 2010 1:33 pm

Weapons seem fairly fine to me, K-Volt is no way OP whoever said that, it's only good on small maps at close range.

Sniping from stealth is easy, use Energy Transfer III and Stealth Enhance III, that way if you do fire from cloak (which you shouldn't) you will get maximum energy as soon as make the kill and Stealth Ehance speeds up cloaking, you will be exposed for all of 2 seconds unless you miss. If that is too complex for people to grasp, you shouldn't be sniping in this game.

Scar admittedly could do with some recoil but then everyone will just equip Aim Enhance and it'll be back to how it is now so unless they add a ton, it won't do much. The same goes for the Feline and Scarab, both are a little too accurate for high RoF guns, they need random spread added but to me, those are minor and good players will still own with them regardless.

Then at least they will be using a module to keep it how it is now. Aim Enhance is completely worthless at the moment because most weapons have low enough recoil to snipe full auto across maps.

Recoil needs increasing across the board in my opinion.
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Maddy Paul
 
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Post » Thu Nov 11, 2010 8:33 am

Although it doesn't bother me that much, a little more recoil across the board would be a welcome addition.
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Je suis
 
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Post » Thu Nov 11, 2010 11:48 pm

FELINE: needs WAY more recoil. Fires like a mini-gun at close range and is easily the most powerful weapon in the game. No problem there, but as a balancing issue it should thus be MUCH harder to hit at medium/long range.

K-VOLT: slight damage increase would help. It has a unique ballistics-style to it which is cool but it could use maybe a 20% damage increase. The very long reload time helps balance it out as well, especially if not using Extended Mags.

MK60.0: could use a slight damage increase. The recoil is the great equalizer for this gun.

JACKAL: dire need of improvement in one of two ways: 1) Increase range, so that you do not have to be w/i 5 feet of enemy to get a kill 2) increase damage so by 250% so that at extreme close range it is 1-shot kill regardless of hit location, and then damage decreases rapidly as range increases. As it is right now, it takes 3-5 hits at point-blank just to drop someone, thus proving useless.

AIR STOMP: increase range by 200%. By far the coolest feature of the game (and most satisfying, on those 0.01% times it actually works), it needs some SERIOUS work. As it stands right now, you have to land pretty much directly on the enemy's head to get a kill (which is QUITE tough to do, considering most players do not stand still right below ledges). Also, there are many ridiculous quirks to it, such as stairs: if an enemy is standing on the second-to-top stair on a staircase, and you land on the third-to-top stair (a distance of some mm), it fails to kill the enemy. The range needs to be increased dramatically, and it would also be great to see some damage given for non-fatal hits. Right now Air-Stomp is an all-or-nothing attack: it either instantly kills or no damage is given. It would be great to see damage given like a grenade, so that there is the "lethal radius" and the "damaging radius".
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Joanne Crump
 
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Post » Thu Nov 11, 2010 8:50 am

^ Terrible suggestions besides the K-Volt. The Jackal suggestions are awful.
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Lexy Dick
 
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Post » Thu Nov 11, 2010 9:26 pm

^ Terrible suggestions besides the K-Volt. The Jackal suggestions are awful.
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Cassie Boyle
 
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Post » Thu Nov 11, 2010 11:04 am

When will people learn to Hit the Single-Shot button & watch the pellet reduction & range increase? on the Jackal on full auto it just plain svcks :D

The L-Lol needs buff too
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Nuno Castro
 
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Post » Thu Nov 11, 2010 6:55 pm

i hope they nerf the k volt that gun pisses me off to high heaven with the fact it does the same damage as the feline but also drains your power so everyone seems to use it, its like have a portable nanosuit jammer and makes the gauss attachment null and void also i'd like air stomp to be buffed a little bit so when you hit right next to them they die rather then having to land on their head

Someone just got owned by a much better player using a K-Volt.

The K-Volt actually deals less damage than the Feline, fires considerably slower, has a smaller magazine and its projectiles travel quite slowly. If anything the K-Volt needs improving.

The K-Volt has the same RPM as the Feline, and does only 3 less damage per shot while also taking the opponent's energy. I don't find it overpowered, though, as the pellets do move at a very slow speed, making it useless outside of a certain range.
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Manuel rivera
 
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Post » Thu Nov 11, 2010 11:06 am

Shotguns do need some major tweaking. The Jackal (Single Fire) is much better than the Marshall, and neither one achieves OHKs often. I think I may have 3-4 OHKs with the Jackal, and I've had 50+ kills with the gun overall. The Marshall's only positive trait is that the silencer doesn't affect it's close range ability.

Both need more range or damage (probably not both), and the Marshall needs a faster rate of fire or a significant increase in damage (on top of the overall shotgun tweaks)

As of right now, I'm pretty sure the underbarrel shotgun has much more damage, with not much less range.
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mollypop
 
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Post » Thu Nov 11, 2010 12:07 pm

i hope they nerf the k volt that gun pisses me off to high heaven with the fact it does the same damage as the feline but also drains your power so everyone seems to use it, its like have a portable nanosuit jammer and makes the gauss attachment null and void also i'd like air stomp to be buffed a little bit so when you hit right next to them they die rather then having to land on their head

Someone just got owned by a much better player using a K-Volt.

The K-Volt actually deals less damage than the Feline, fires considerably slower, has a smaller magazine and its projectiles travel quite slowly. If anything the K-Volt needs improving.

The K-Volt has the same RPM as the Feline, and does only 3 less damage per shot while also taking the opponent's energy. I don't find it overpowered, though, as the pellets do move at a very slow speed, making it useless outside of a certain range.

Feline has 1200RPM, K-Volt has 850. "Same"?
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Sophie Payne
 
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Post » Thu Nov 11, 2010 9:25 pm

Shotguns are fine imo.
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CArlos BArrera
 
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Post » Thu Nov 11, 2010 1:30 pm

The Feline could use a small buff
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Joe Bonney
 
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Post » Thu Nov 11, 2010 9:11 pm

Feline has 1200RPM, K-Volt has 850. "Same"?

Apparently I was smoking something or just plain crazy when I looked at those two stats.
My bad.

To anyone who thinks the shotguns are fine: Go play 10 games with a shotgun, esp Marshall, and remember, these are supposed to be on par with other primary weapons.

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Kayleigh Mcneil
 
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Post » Thu Nov 11, 2010 6:56 pm

The single fire Jackal is fine. The full auto Jackal, Marshall, Hammer, Majestic, X-Mike, K-Volt and Gauss need some minor improvements in my opinion.

I would also suggest a nerf on the HMG when its ripped off.
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OJY
 
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