Ballistic Weave is OP and isn't available for some clothing

Post » Sat Dec 05, 2015 2:08 pm

Same argument; same response.

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Angel Torres
 
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Post » Sat Dec 05, 2015 7:55 am

I agree, we still need some semblance of game balance.

Ballistic weave should be severely nerfed on at least the "thin" armors that can be worn under other armor.

Also the hats giving 220 damage resistance is obviously the most stupid thing I have ever seen, and I don't feel that's working as intended.

"Don't use it," is not an argument. Its like if there were a harmonious, factions hump each other ending. I wouldnt like it, but it would be the best ending, so I'd feel obligated to go for it.
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Lakyn Ellery
 
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Post » Sat Dec 05, 2015 2:42 pm


I don't understand.

You said you would use Ballistic Weave if it wasn't as overpowered.

There are 5 upgrade levels of Weave. Surely you're not saying level 1 is too much?
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Andrew Lang
 
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Post » Sat Dec 05, 2015 8:26 am

I think the idea was to be able to wear "civilian" attire instead of being forced into heavier and heavier armor. i feel it would have been perhaps a better balance choice to not allow it to stack with overt armor but that can be just as immersion breaking for some people. why no be able to wear super secret DIA spy tech (remember, that is what it is, super secret DIA tech from just before the war so it makes sense that it can compare to mass produced overt armor since it is James Bond's Tux.) under your ballistic plates?

Also it is an option for competent protection at an extremely light weight so, glad to have it.

It allows you to play out your Mr. & Mrs. Smith cosplays in game.

The Deliverer with a Ballistic Weave Tuxedo for all your James Bond fantasies. :)

The downside to it is that you cant get (or i havent seen yet) legendary clothing or put pocket/lead lining etc. on clothing which does push you towards stacking regular armor on top.

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Kathryn Medows
 
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Post » Sat Dec 05, 2015 12:56 am

So your arguement is that by Min/Maxing you are feeling OP? I'm sorry but isn't that the purpose of Min/Maxing? How about this ballistic weave only works if no armor pieces are worn? This balances it as well as provides an alternative option for players who hate the god awful looking armor in-game?

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BaNK.RoLL
 
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Post » Sat Dec 05, 2015 4:23 am

I am saying that the mechanism is overpowered as it exists and that I would like to see it toned down. I'd also like to see it available on outfits with some kind of consistency. It makes no sense at all to allow weave on a sequin dress but not a flowery dress.

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N3T4
 
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Post » Sat Dec 05, 2015 4:39 am


Why would you feel this way?

And why should Bethesda change how something works in the game just because you don't like it? What about the people who love how the Weave works? You're seriously saying it should be taken away from them just because you don't like it?
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Connor Wing
 
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Post » Sat Dec 05, 2015 1:51 pm


I already said how it should be nerfed, read my whole post.

If you don't use armor with it it's fine, the hats still are not.
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Victoria Vasileva
 
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Post » Sat Dec 05, 2015 7:00 am


In the manner it is used, yes. I'm saying that 100%. I use weave myself, but it doesn't make it any less stupid on military fatigues with full metal armor over it.
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Ronald
 
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Post » Sat Dec 05, 2015 3:31 am

However the problem then arises that helmets for armor provide some level of protection and granted there should be a way for hats to provide the same level of protection. This is to ensure that people can play the charamatic spy with MI6 style armored suit and hat.

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Richard Thompson
 
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Post » Sat Dec 05, 2015 1:36 am

Their is a ballistic weave mod out that let's you put it on all cloths like the minute man general's uniform and the silver shroud outfit. As well as all hats in the game.
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Felix Walde
 
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Post » Sat Dec 05, 2015 9:23 am


No helmet in the game gives you 220 DR...
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Inol Wakhid
 
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Post » Sat Dec 05, 2015 8:22 am


What does a level 1 Weave upgrade give you? 30 points each in damage/electric resistance?

Come on, that's not overpowered.

And yeah, it doesn't really make sense that you can put it on one item but not another. I'd say you should be able to put the Weave on anything. Fashion Fallout ftw.
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Nathan Risch
 
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Post » Sat Dec 05, 2015 2:18 pm

I said "granted there should be a way for hats to provide the same level of protection."

Which I meant hats with level 5 give the same protection as the best helmet. Not the 220.

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Mrs. Patton
 
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Post » Sat Dec 05, 2015 12:53 pm


Well...I mean....that's just unreasonable.

"I don't like thing, so nobody gets to enjoy it. NO FUN ALLOWED!"

You're cool taking that stance?
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Chris Duncan
 
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Post » Sat Dec 05, 2015 9:21 am

And there, as I said earlier, is the actual issue. You're not actually talking about game balance and immersion, you're just saying "I like it so back off."

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Josh Trembly
 
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Post » Sat Dec 05, 2015 4:18 am

Stop overdramatizing.

Maybe I want balance. Maybe I like the combat helmet more than a stupid fedora.

But oh look, stupid fedora is 1000% better than my COMBAT HELMET. Maybe I want to look the way I want too, and not be gimped bc I'm not wearing a fedora. Two way street.
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xxLindsAffec
 
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Post » Sat Dec 05, 2015 6:51 am

Come on, read what I wrote. The mechanism is overpowered. Pretending 4 levels of it don't exist doesn't change that, it's just a clumsy work-around.

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^_^
 
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Post » Sat Dec 05, 2015 3:09 am


You can??? Damn I'm gonna have to look into that.
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Carolyne Bolt
 
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Post » Sat Dec 05, 2015 2:17 pm


Thats fine. I don't want weave gone, I want it balanced. Why is that so unreasonable?
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Catherine N
 
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Post » Sat Dec 05, 2015 8:43 am

yes but the dress doesn't protect your arms so if you get hit there you get 1 shotted. The 100 damage resist on your head only protects your head which none of the enemies aim for anyway.
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cheryl wright
 
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Post » Sat Dec 05, 2015 3:52 am

There's something in the game that'll let me wear whatever appearance I'd prefer for my character, and still be game-effective? Cool! I was really annoyed when tougher enemies forced my FO:NV character out of Reinforced Leather armor.

But yeah, it would be nice if it was an option for any clothing, not just some.

Seriously, not seeing the issue here. Here's an optional thing. That the OP is upset by because it doesn't look right. When how his character looks is entirely up to him. If he wants his character to look uber-armored, he can do that. The existence of a ballistic weave upgrade does nothing to prevent him from doing that. What's the problem? (seems similar to "100% chameleon" gear in Oblivion or Morrowind. Sure, you could make yourself permanently invisible and break the enemy AI, using things just available in the game. But if you didn't like that, why would you do it? Especially if it was something you had to go out of your way to deliberately do - it was nothing you just stumbled on and then couldn't avoid. Kind of like you had to put in a lot of effort to make yourself OP with the Skyrim Smithing>Enchanting>Alchemy recursion loop.)

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Maya Maya
 
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Post » Sat Dec 05, 2015 12:15 am


Well, yeah. I am saying that, but not for no reason you know? It's a single player experience. Game balance and immersion are entirely subjective things.

And we're still not getting away from the fact that things are only overpowered or game breaking if you use them.
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Susan Elizabeth
 
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Post » Sat Dec 05, 2015 8:01 am

Do you play on Survival? Also, the combat armor option gives you five individual pieces that can be blessed with legendary properties, my favorite being AP refresh. Armored dress is just straight up DR.

Are you playing on Survival?

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Siobhan Wallis-McRobert
 
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Post » Sat Dec 05, 2015 3:05 am


Yes. I've played on survival since launch day.

Anything else?
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Catharine Krupinski
 
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