Ballistic Weave is OP and isn't available for some clothing

Post » Sat Dec 05, 2015 1:21 am


There are 5 levels (if you take the relevant perks, of course). If you want to use the Weave but think the top level is too much, stick to level 1.

Problem solved. Game remains unbroken. Immersion intact.
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Tracey Duncan
 
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Post » Sat Dec 05, 2015 8:44 am

I think it's worth noting that the 220 that keeps getting thrown around is the number you get if you wear both a clothing item and a hat that can take ballistic weave. A single item only gives 110. Just to make sure that everyone knows exactly what's going on.

As for the OP, I do agree that the mechanic needs some balance. The fact that ballistic weave gives you more protection than Heavy Combat Armor is just stupid. The amount of armor given by ballistic weave should be reduced by anywhere between a quarter and a half. Having 55-82 damage resistance is much more balanced, I think. And under-armor should be even less, given that you can make up the difference with layered armor pieces. They also need to exand the system to apply to every body item. Hats shouldn't be eligible for ballistic weave. That would make the system much more balanced and realistic.
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Amy Smith
 
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Post » Sat Dec 05, 2015 3:04 am


110 ballistic + 110 energy = 220 DR
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Blackdrak
 
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Post » Sat Dec 05, 2015 4:55 am

Wait, you can install Ballistic Weave on your own stuff?

How? I've never had the option to upgrade any outfits at the Armorer's bench...am I just using the "wrong" outfits?

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Smokey
 
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Post » Sat Dec 05, 2015 12:44 pm

No DR is a agianst physical weapons ER is energy resistance. So +10 DR from toughness means 10 physical resistance
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rae.x
 
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Post » Sat Dec 05, 2015 2:09 am

Yeah, you want something balanced but you are not part of the majority. That's a problem.

Youre' going to need much more justification than simply realism, because as you said, some people like wearing cumbersome armor and some don't.

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Eibe Novy
 
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Post » Sat Dec 05, 2015 3:51 am


That isn't how it works, but okay.
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Monika Krzyzak
 
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Post » Sat Dec 05, 2015 8:59 am

Same argument, over and over and over and over. Same response; "pretend it isn't there" is not a fix.

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marina
 
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Post » Sat Dec 05, 2015 3:28 pm

Why? If you like the way your character looks with Combat Armor, or think he'd look stupid in a dress..... ok, fine. Don't wear a dress. Wear combat armor. It's great to be able to make your character look how you'd like. Options, gotta love 'em.

(Yes. I'm basically saying "Play Barbie Dress Up鈩? it's fun!". There's a reason my mod downloads are 75%+ armor/clothing/hair/body mods. These games are great for that. :tongue:)

Now, the people who have some sort of "Must. Wear. Strongest. Gear. Even if I hate it." OCD/obsession thing? Can't help them. :shrug:

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Amy Gibson
 
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Post » Sat Dec 05, 2015 2:57 pm


Balance is subjective. It's not up to you, or me, to decide what's a proper balance for everyone. We can only balance our own games.

Other people love how it works. Glad to see you don't want to take it away from them anymore, or I might have had to get dramatic up in here for a minute 馃榾
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Killah Bee
 
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Post » Sat Dec 05, 2015 8:14 am


I don't want a suit to have more DR than my combat armor. I want it to be the same.

Why is this an issue??? Why can other people look the way they choose, but you want me, and others that use "conventional," armor to be gimped.

I never mentioned realism my toon can take 10 shots to the face
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Lyd
 
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Post » Sat Dec 05, 2015 4:15 pm

Why? Being right and being popular are not connected.

Realism, immersion and game balance vs tgm playstyle? I think you're confused about where justification is needed.

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Stay-C
 
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Post » Sat Dec 05, 2015 10:13 am


I never wanted it gone, and balance is not subjective. I want to look the way I want without being worse than wearing a dirty suit and a fedora.
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Mimi BC
 
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Post » Sat Dec 05, 2015 3:51 am


That makes no sense. The use of the number 220 implies that any attack you take uses the full 220, but that's not the case. Energy and Ballistic attacks only use half that number, and Radiation doesn't use any of it. I can't see how throwing the 220 around serves to do anything other than confuse people.
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CYCO JO-NATE
 
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Post » Sat Dec 05, 2015 4:03 am


It does against plasma. And considering by late game you go against just as many energy weapons as ballistic weapons, I think 220 is a valid way to put it.
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Eileen Müller
 
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Post » Sat Dec 05, 2015 2:12 pm

As I mentioned in my previous post addressed to the OP. A dress removes 3 pieces of legendary armor that could have given you big boosts, that is the tradeoff for pure protection.

Look, if you want something changed for your game, you can do it through mods. if you want Bethesda to officially put it in their patch, you better have a really good balancing reason. On Survival, having a high DR means that you can survive maybe one or two more hits. It's hardly game breaking IMO.

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c.o.s.m.o
 
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Post » Sat Dec 05, 2015 2:27 am


My understanding is that if an attack does two different types of damage, that each portion of the damage is handled separately. Is this not the case?
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Monika Krzyzak
 
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Post » Sat Dec 05, 2015 11:24 am


You can put ballistic weave on the minuteman outfit or military fatigues, which would essentially give you the DR of Weave and full slots for other armor pieces.
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Benji
 
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Post » Sat Dec 05, 2015 3:58 pm

That's really not how it works - most of the time. Against plasma weapons and the few special weapons that do both types of damage, this would be correct. For everything else, there's mastercard the other resistance is useless.

Yep, you know you're about to unlock when the robot (PAM) gives you a quest to secure a DIA cache.

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Hope Greenhaw
 
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Post » Sat Dec 05, 2015 1:41 pm


Yes, I didn't say that wasn't the case. What do you want me to say? It gives 220 overall DR. Would you rather me day 110/110? Would that tickle your fancy and float your particular boat?
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Victor Oropeza
 
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Post » Sat Dec 05, 2015 12:36 am

oh, yeah, just list values as XXX/XXX. that is the best way to refer to the actual protection of armor since most enemies dont use plasma.

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Adrian Morales
 
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Post » Sat Dec 05, 2015 2:40 am


Well I don't actually think Ballistic Weave needs to be fixed (with regards to how much protection it gives you).
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GEo LIme
 
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Post » Sat Dec 05, 2015 7:22 am

Ok, but if each portion of the damage is only checked against it's damage type, then doesn't that make it 110 overall? The physical component is reduced by 110 physical armor, and the energy component is reduced by 110 energy armor. Unless the overall plasma damage takes a "balance" penalty compared to single-type weapons, there wouldn't be a difference.

100 damage bullet checks against 50% physical armor = 50 damage

100 damage laser checks against 50% energy armor = 50 damage

50/50 plasma checks against 50%/50% armor = 25 + 25 = 50 damage

Or is that not how it works?

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Harinder Ghag
 
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Post » Sat Dec 05, 2015 4:46 am


I was combining them for convenience, but if it really offends everyone so badly, I'll just say 110/110.
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Carys
 
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Post » Sat Dec 05, 2015 2:35 pm

Why don't you just put it under your combat armor? You can put it on military fatigues if you want and have armor on top of it.
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Naomi Lastname
 
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