What would you guys think of Balmora and surrounding landscape to be like vaguely similar what's in this pic, in style and size? Literally?
Thoughts? Opinions?
Games are usually small, and that's why you have to stick a quest in 5 out of 10 house city, but it would be utterly silly if you'd have a city of several hundreds of houses, EACH with "something interesting" inside.
Games are usually small, and that's why you have to stick a quest in 5 out of 10 house city, but it would be utterly silly if you'd have a city of several hundreds of houses, EACH with "something interesting" inside.
I'm just stating my opinion just like you do, it's just that I may have not said it well (after all, I'm not a native speaker and do not know how to completely speak in the spirit of english language). What I mean is pretty much exactly what Zydrate said. Not every house should look generic, sure, it's all about details, but not every house needs to have a quest, or unique items that will draw player's attention. While every place needs to look unique, not every house needs to have something of player's interest, imo. Furthermore, if it would it would more or less raise that bar of "project impossible" for the team. At least in mod of such scale.
I'm just stating my opinion just like you do, it's just that I may have not said it well (after all, I'm not a native speaker and do not know how to completely speak in the spirit of english language). What I mean is pretty much exactly what Zydrate said. Not every house should look generic, sure, it's all about details, but not every house needs to have a quest, or unique items that will draw player's attention. While every place needs to look unique, not every house needs to have something of player's interest, imo. Furthermore, if it would it would more or less raise that bar of "project impossible" for the team. At least in mod of such scale.
