Balmora Remastered? Expansion mod?

Post » Thu May 03, 2012 10:53 pm

http://th01.deviantart.net/fs70/PRE/i/2012/083/e/4/balmora__aerial_view_by_lelek1980-d4to7sw.jpg

What would you guys think of Balmora and surrounding landscape to be like vaguely similar what's in this pic, in style and size? Literally?

Thoughts? Opinions?
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Damien Mulvenna
 
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Post » Thu May 03, 2012 7:27 am

Beautiful picture, but if the modder doesn't have interesting content for all those interiors, it's just wasted space. One would have to push out the entire bitter coast and surrounding lands, so it would be more than just a city expansion since there's no room for something that big in there right now. I don't think it's practical without a team and a few years of work - and even then it would be conflict city. My style of modding is... if you don't have an interesting idea for the interior, don't build the exterior. But I realize I may be in the minority.
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Love iz not
 
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Post » Thu May 03, 2012 7:48 am

Beautiful picture, but if the modder doesn't have interesting content for all those interiors, it's just wasted space. One would have to push out the entire bitter coast and surrounding lands, so it would be more than just a city expansion since there's no room for something that big in there right now. I don't think it's practical without a team and a few years of work - and even then it would be conflict city. My style of modding is... if you don't have an interesting idea for the interior, don't build the exterior. But I realize I may be in the minority.

Here's how I would see it; I am a guy who cannot start and finish a project thoroughly. I start one, progress to a certain degree, start on another and so forth and so on. Then I return to the ones nearest to done, finish them, then work on my other currents. It's the way I am wired.

However, this idea stemmed from one simple thing that I direly hate about The Elder Scrolls. The unrealistic smallness of cities, villages, and land. Therefore, I guess in general, this mod would Make Vvardenfell roughly 10x as big as it was and making each village and city to a more realistic size.

as for your interior thing; I agree with that to an extent, I believe some places can be useless or have something entirely new, rather then it adds atmosphere and realism, culturally to the game.
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Jonathan Windmon
 
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Post » Thu May 03, 2012 12:31 pm

I love the idea but I would hate the mod! So many of my favorite mods use Balmora and I have had to create a merged and fixed esp to prevent them from conflicting with each other.

NOW - if you were to make this a completly new town, in an unused region then I would love it.
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Juliet
 
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Post » Thu May 03, 2012 4:58 pm

I love the idea but I would hate the mod! So many of my favorite mods use Balmora and I have had to create a merged and fixed esp to prevent them from conflicting with each other.

NOW - if you were to make this a completly new town, in an unused region then I would love it.

I could do that too! xD Balmora # 2 haahhaha. Or I could when good and done with much of the stuff, make most popular mods compatible. O_O
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Jessica Raven
 
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Post » Thu May 03, 2012 8:30 am

http://th01.deviantart.net/fs70/PRE/i/2012/083/e/4/balmora__aerial_view_by_lelek1980-d4to7sw.jpg

What would you guys think of Balmora and surrounding landscape to be like vaguely similar what's in this pic, in style and size? Literally?

Thoughts? Opinions?

Thought of playing with an idea myself (that is, enlarging whole Vvanderfell), but 1st thing that came to mind is countless of people not wanting it because such thing would obviously clash with TR. And as already stated, it would only be playing, as it's something a large team is capable of doing, not one person. That being said if you start this on your own I wish you good luck.

Beautiful picture, but if the modder doesn't have interesting content for all those interiors, it's just wasted space. One would have to push out the entire bitter coast and surrounding lands, so it would be more than just a city expansion since there's no room for something that big in there right now. I don't think it's practical without a team and a few years of work - and even then it would be conflict city. My style of modding is... if you don't have an interesting idea for the interior, don't build the exterior. But I realize I may be in the minority.

Right, because in real life every single house you'd enter would have something epic inside to see? :P Games are usually small, and that's why you have to stick a quest in 5 out of 10 house city, but it would be utterly silly if you'd have a city of several hundreds of houses, EACH with "something interesting" inside.
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ZzZz
 
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Post » Thu May 03, 2012 1:55 pm

Thought of playing with an idea myself (that is, enlarging whole Vvanderfell), but 1st thing that came to mind is countless of people not wanting it because such thing would obviously clash with TR. And as already stated, it would only be playing, as it's something a large team is capable of doing, not one person. That being said if you start this on your own I wish you good luck.

I figured if it came down to it, Isn't there a landscape/land moving program that allows you to move an entire landscape from one place to another, if so, that'll just need to happen with a patch or something. It's fixable. As everything would be; However, the idea wouldn't use new player mesh or textures. It would be an expansion of the Entirety yes, but using all of the Vanilla stuff only. This allows for any texture or mesh packs to work on anything and also allows for patches on an easier level.

Deciding whether I would want to expand Vvardenfell or just add a massive new city is up to debate; The new city would indeed by 100x easier haahhah, and allot less time consuming. But then again, it all depends on whether which idea is more intriguing then the other.
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flora
 
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Post » Thu May 03, 2012 7:28 pm

http://th01.deviantart.net/fs70/PRE/i/2012/083/e/4/balmora__aerial_view_by_lelek1980-d4to7sw.jpg
Reminds me of some of the larger towns I've seen in TR.
Especially in some of the unreleased maps.
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Mr. Allen
 
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Post » Thu May 03, 2012 11:48 am

Reminds me of some of the larger towns I've seen in TR.
Especially in some of the unreleased maps.

What I love about the current TR work, the city of Almalexia. They build the city exactly how I imagined it. How a city should be. But I am going to jump to a conclusion not as big as I'd like still hahah. I like things big. . . when they are supposed to be. XD
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Nicole Mark
 
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Post » Thu May 03, 2012 7:31 pm

Right, because in real life every single house you'd enter would have something epic inside to see? :tongue: Games are usually small, and that's why you have to stick a quest in 5 out of 10 house city, but it would be utterly silly if you'd have a city of several hundreds of houses, EACH with "something interesting" inside.

Well, I did make note that this is my personal style of modding. I disagree with pretty much everything you just said, and I believe that even in real life there is something extremely interesting in every house (and I did say interesting, not epic), and in-game we already have plenty of houses with very little of interest in them, so I have chosen not to add to this collection by creating more of the same. Again, this is simply different goals and different styles of modding, and I should be able to discuss this without being called silly or getting sarcastic remarks. Chaka, I'm gonna need to just come down there and give you a giant hug some time.
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Peetay
 
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Post » Thu May 03, 2012 10:00 pm

Well, I did make note that this is my personal style of modding. I disagree with pretty much everything you just said, and I believe that even in real life there is something extremely interesting in every house (and I did say interesting, not epic), and in-game we already have plenty of houses with very little of interest in them, so I have chosen not to add to this collection by creating more of the same. Again, this is simply different goals and different styles of modding, and I should be able to discuss this without being called silly or getting sarcastic remarks. Chaka, I'm gonna need to just come down there and give you a giant hug some time.

HAHA I love the way you retaliate sometimes. xD In a non-creepy manner! o.O

On another note; I CAN make something relatively interesting in every house. some just spectacular and others just relatively interesting. :D
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Ross Thomas
 
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Post » Thu May 03, 2012 9:48 pm

If the entire game was taking place in the city, you might be able to fill the entire city with NPCs and quests.

But if that is just one city in Morrowind, and every other city is tiny in comparison, then it doesn't make much sense.
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roxanna matoorah
 
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Post » Thu May 03, 2012 7:36 pm

I don't mind some of those houses just being filler-space, not everyone leads an ultra interesting life.

But a little tidbits in each house. A ruby here. A note there. A chest of 1-10 skooma bottles there. It doesn't have to be a mini-quest in every house.
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kelly thomson
 
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Post » Thu May 03, 2012 8:41 pm

City-Port of Aherim: (WIP) I got bored so I started to make this. Will be compatible with Tamriel Rebuilt; It's on it's own island.

http://fc00.deviantart.net/fs70/i/2012/111/1/6/aherim_city_downtown_screen_1_wip__by_chaosgod21-d4x4c9n.jpg

http://fc09.deviantart.net/fs71/i/2012/111/6/8/aherim_city_downtown_screen_2_wip__by_chaosgod21-d4x4cdc.jpg

As you can see I have a LONG way to go before it's done.

Only 65% of the Downtown's size is shown in these screenshots. There will be the Royal-Business section, the housing Section, and Finally the poor section.
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Hayley Bristow
 
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Post » Thu May 03, 2012 10:50 am

Nice...
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Amelia Pritchard
 
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Post » Thu May 03, 2012 12:40 pm

I can't tell if that's a good or bad response. XD
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Antony Holdsworth
 
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Post » Thu May 03, 2012 1:42 pm

Well, I did make note that this is my personal style of modding. I disagree with pretty much everything you just said, and I believe that even in real life there is something extremely interesting in every house (and I did say interesting, not epic), and in-game we already have plenty of houses with very little of interest in them, so I have chosen not to add to this collection by creating more of the same. Again, this is simply different goals and different styles of modding, and I should be able to discuss this without being called silly or getting sarcastic remarks. Chaka, I'm gonna need to just come down there and give you a giant hug some time.

I'm not being sarcastic, all I said was in a good-hearted manner. :P I'm just stating my opinion just like you do, it's just that I may have not said it well (after all, I'm not a native speaker and do not know how to completely speak in the spirit of english language). What I mean is pretty much exactly what Zydrate said. Not every house should look generic, sure, it's all about details, but not every house needs to have a quest, or unique items that will draw player's attention. While every place needs to look unique, not every house needs to have something of player's interest, imo. Furthermore, if it would it would more or less raise that bar of "project impossible" for the team. At least in mod of such scale.

City-Port of Aherim: (WIP) I got bored so I started to make this. Will be compatible with Tamriel Rebuilt; It's on it's own island.

http://fc00.deviantart.net/fs70/i/2012/111/1/6/aherim_city_downtown_screen_1_wip__by_chaosgod21-d4x4c9n.jpg

http://fc09.deviantart.net/fs71/i/2012/111/6/8/aherim_city_downtown_screen_2_wip__by_chaosgod21-d4x4cdc.jpg

As you can see I have a LONG way to go before it's done.

Only 65% of the Downtown's size is shown in these screenshots. There will be the Royal-Business section, the housing Section, and Finally the poor section.

Nice, but don't make the whole pier so dead-straight. And personally I suggest not sectioning it to rich-medium-poor section, that concept of town building has been beaten to death. :P
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Darren Chandler
 
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Post » Thu May 03, 2012 11:23 am

I'm not being sarcastic, all I said was in a good-hearted manner. :tongue: I'm just stating my opinion just like you do, it's just that I may have not said it well (after all, I'm not a native speaker and do not know how to completely speak in the spirit of english language). What I mean is pretty much exactly what Zydrate said. Not every house should look generic, sure, it's all about details, but not every house needs to have a quest, or unique items that will draw player's attention. While every place needs to look unique, not every house needs to have something of player's interest, imo. Furthermore, if it would it would more or less raise that bar of "project impossible" for the team. At least in mod of such scale.



Nice, but don't make the whole pier so dead-straight. And personally I suggest not sectioning it to rich-medium-poor section, that concept of town building has been beaten to death. :tongue:

THat's a fraction of the pier! O.o that pier is going to curve. lol. if you take a look at the Balmora pic, you see how one side of the pier turns slightly? and there are parts that are straight? Well, what you see I have done is merely one part of the entire pier.

What do you mean not sectioning? there will be some poor in the rich and visa versa. But it mostly will be like that. XD This as I said is being born from my experience in Portland Oregon. XD
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Leonie Connor
 
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Post » Thu May 03, 2012 9:31 pm

What do you mean not sectioning? there will be some poor in the rich and visa versa. But it mostly will be like that. XD This as I said is being born from my experience in Portland Oregon. XD

Woah... that's gonna be big. Probably bigger than my little idea of seeing what it would look like to conglomerate all the of the buildings from every city into one giant city. As far as a city/ town without a poor section, without rich areas, I'd maybe like to live in a place like that - but that's pretty much how everything in Connecticut is built, too. Oh, and Portland? Nice - I'm doing graphic work for a singer in Portland.

after all, I'm not a native speaker and do not know how to completely speak in the spirit of english language

Good to know - your English is perfect, otherwise.
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GEo LIme
 
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Post » Thu May 03, 2012 5:26 pm

I suggest doing two things

One: don't make the mod effect Balmora, make it like...a dunmer colony on the edge of the sea of ghosts thats halfway from akavir and the empire.

Two: Make the entire area into an interior only and split it up into districts that way it'll be easier on some people's fps
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Krista Belle Davis
 
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Post » Thu May 03, 2012 1:18 pm

Woah... that's gonna be big. Probably bigger than my little idea of seeing what it would look like to conglomerate all the of the buildings from every city into one giant city. As far as a city/ town without a poor section, without rich areas, I'd maybe like to live in a place like that - but that's pretty much how everything in Connecticut is built, too. Oh, and Portland? Nice - I'm doing graphic work for a singer in Portland.



Good to know - your English is perfect, otherwise.


NIICE. Lol a couple months back I walked from Washington/Oregon State border with a couple friends, with Intentions on going to LA Cali, but we only made it too Portland Oregon. I had never been there before until then. I absolutely fell in love with the place. I love the City's motto too {Keep Portland Weird].

[1 member of the Group made it To LA, me and the other guy returned home temporarily].

That trip is what inspires this mod. Though it won't be recognizably Portland, this city of mine will most definitely have some good familiar things to it.
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elliot mudd
 
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Post » Thu May 03, 2012 6:09 pm

I suggest doing two things

One: don't make the mod effect Balmora, make it like...a dunmer colony on the edge of the sea of ghosts thats halfway from akavir and the empire.

Two: Make the entire area into an interior only and split it up into districts that way it'll be easier on some people's fps

I - fail at making interior landscape. 2 - It's going to be a city called Aherim. 3 - I don't have a quality computer. And it's working fine so far size wise. So my Fps isn't really hurt too bad. Although. . . .some Fps drop isn't entirely a bad thing. If you thought like me you'd understand. :P
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Sammygirl500
 
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Post » Thu May 03, 2012 7:07 pm

Well, think, when you clutter the streets...boom. FPS goes bye-bye. I think 10 is playable myself so usually I can enjoy a game while others whine about it. I'm not picky!
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Rebecca Dosch
 
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Post » Thu May 03, 2012 7:50 am

I think 10 is playable myself so usually I can enjoy a game while others whine about it. I'm not picky!

I concur. 10 is extremely playable to me, and worth it for the detail - plus, the choice to buy a computer not aimed at gaming was MY choice.
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Hearts
 
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Post » Thu May 03, 2012 10:12 am

I concur. 10 is extremely playable to me, and worth it for the detail - plus, the choice to buy a computer not aimed at gaming was MY choice.
Yep. I usually have 15-16 at the most outside anyway. Thanks to MGEXE, MVP 3.0, and a couple others. Now at 5...I get a bit antsy there. Any lower, I can't handle it.
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Lewis Morel
 
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