Balmora UnderCity Release

Post » Sun Aug 08, 2010 7:36 pm

After roughly two years (how did that happen :whistling: ) and 3, yes count them 3 computer fires :confused: I am proud to present my very first (finished) Morrowind Mod. Balmora UnderCity has been my pride, joy, pain, fire starter ( poor internal harddrive :nope: ) for almost 2 years now. It is a simple mod and it taught me a lot about modding. I truly loved this experience and plan to continue it. Anywho, the important readme information is below. If you find bugs or you want to claim a Lot (see the readme for information) post here or email me ( gamerteen4@yahoo.com )


And the link to the download page is AFTER the readme, so take the time out to gain some knowledge and read a little. :thumbsup:


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| Balmora UnderCity |
| Gamerteen |
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1.Description
2.How to Install
3.How to Play
4.Current Version
5.BugFix Log
6.Lot Claiming Information
7.Lot Credit
8.Change Log

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|1. Description |
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Balmora is a great city on the surface, but what is boiling underneath? Travel into the depths to find a new area of dwelling where a faction war tears the people apart. Who will you side with? The well paid and hated Guard Squad? Or the humble Hobos? Join a side and help out the masses or simple sit back and watch the city.

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|2. How to Install |
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Unzip the file with WinRar or another unziping utility, Then copy the Icon files into your Morrowind Directory. Followed by the Meshes and then the Textures. Lastly copy the ESP into your Data Files and Run Morrowind. Click on Data Files and match sure Balmora UnderCity is check and enjoy.

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|3. How to Play |
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To begin your adventure in the UnderCity, travel to Balmora. The entrance is located on the mountain side beside the Temple on the outskirt of town. Once there you will be opened to a new world. I suggest that you become familiar with the city and it's layout. I have included images to help you find you way through the undercity.

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|4. Current Version |
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The mod is currently in the Alpha v.1 I plan to have many additions and fixes and what ever else happens to make it into this mod.

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|5. BugFix Log |
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If you happen to stumble upon any bugs, misspelled dialogue, or anything that is just plain wrong please contact me at gamerteen4@yahoo.com. Please include as much detail as you can about the problem. You can also find me on the Bethesda Forums if you like.

Dalon Tuo Unlimited Bottles of Hist
Yes I am well aware of this 'Bug' and it's intentionally left in here :) That's right, I planed this bug. After you receive the request from Hot Scales to get the bottle of hist from Dalon you can simply ask Dalon for another bottle of hist until you get tired or the game crashes from you having too many bottles of hist in your inventory, But here's the kicker, the bottles are not only weightless, they are also valueless :) They are worth nothing and weigh nothing. A simple way to balance out having a 100 of them. I kept this because I was really happy with the loop that I created and so I left it as a wonderful example of a dialogue loop. It's really just a proud accomplishment. :)


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|6. Lot Claiming Information |
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You may notice that a lot of the buildings are doorless, that's because the real purpose of Balmora UnderCity is to have the community come together and build something wonderful. Each lot may be claimed and anything, I mean almost anything can be put in a lot. We already have the house of 6th House Cult Member and the Emerald Mine/Weapon Smith Nord in the UnderCity. If you want to add something to one of the lots you simply need to Email ( gamerteen4@yahoo.com ) to claim one of the lots. You can also see a map of the lots that are open in the UnderCity Folder in the Images. If one of the lots is open I will tell you how to continue from there, if it is closed I will have to turn you down :(
WE CURRENTLY HAVE 23 LOTS LEFT!!!!!!!!!


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|7. Lot Credit |
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Here I will list the names of the creator's of each lot and the name of their lot.

Carpe Ferrum The creator of Doran and his house.
Oryk Pride The creator of the smith who owns the only Emerald mine in morrowind.

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|8. Change Log |
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Alpha v1
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-Released

Alpha v1.1
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-Used TesTool to clean mod
-Added randomd 'Hobo' Npcs to the Hobo faction headquaters
-Added lot 'Diligo Proeliator's House'



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Download Linkhttp://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9108
Download Linkhttp://tesnexus.com/downloads/file.php?id=37899
User avatar
Miguel
 
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Joined: Sat Jul 14, 2007 9:32 am

Post » Sun Aug 08, 2010 12:18 pm

I added the link to the Nexus where you can also find the file.

Here it is again if you missed it.
http://tesnexus.com/downloads/file.php?id=37899
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Eileen Müller
 
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Post » Sun Aug 08, 2010 10:10 pm

Congratulations!
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joannARRGH
 
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Post » Sun Aug 08, 2010 7:05 pm

Alpha v1.2 Has been Released!!!!!

Link http://tesnexus.com/downloads/file.php?id=37899

PlanetElderScrolls was being buggy and wouldn't let me update the file so I will attempt that one tomorrow.
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saxon
 
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Post » Sun Aug 08, 2010 7:38 pm

As I've said, I really like the idea of claiming lots!

Since everyone seems to be complaining about there being no doors, why not make a new door object that has the "NoPickUp" script attached to it as a placeholder? I don't know how you've done it at the moment but this would just place doors in the houses that can't be activated.

Or you could even have them bring up a message when you activate them, saying "This lot could be yours!" or "Coming soon!" or something?

I think you should make a bigger deal out of the whole "claiming lots" aspect of this mod, as a lot of people probably overlook it ;)
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Grace Francis
 
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Post » Sun Aug 08, 2010 10:18 pm

Gamer: I'm making a clean version for you. The latest version contains at least over 100 GMTS.s. I could with ease do this for you.

I could even spend some hours adding to the exterior.
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Claire Lynham
 
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Post » Sun Aug 08, 2010 6:40 pm

Gamer: I'm making a clean version for you. The latest version contains at least over 100 GMTS.s. I could with ease do this for you.


:brokencomputer: I Have used TESTOOL at least 3 times to clean the mod, But I might have put unclean version into the rar file. I will double check and do an update to the mod.

Or you could even have them bring up a message when you activate them, saying "This lot could be yours!" or "Coming soon!" or something?


Danjb that is not a bad idea, I will get to it and have an update to it soon.
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Melissa De Thomasis
 
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Post » Sun Aug 08, 2010 8:17 pm

Ah. Well there were loads of them. Try the advanced editor if you can't get rid of them! :)

On a side note. You should change the AI behaviour for your NPC's (now they will wander around, for example inside a bar), adjust the light-settings inside the interiors & raise some of the velothi buildings to make the doors fit.
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Kim Kay
 
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Joined: Fri Oct 13, 2006 10:45 am

Post » Sun Aug 08, 2010 5:03 pm

I'd like to kick this morning off with an update!


Alpha v1.3
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--Added Doors to unclaimed lots
--TRIPLE CLEANED THE MOD WITH TESTOOL
--Moved around a few out of place objects
--Adjusted the lighting level on some interiors

Tesnexus: http://tesnexus.com/downloads/file.php?id=37899
Planetelderscrolls: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9108
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Eileen Collinson
 
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Post » Sun Aug 08, 2010 10:12 pm

Please try the advanced editor, it still contain all the GMTS..

Here's a link for a cleaned modified esp (if you like)

http://www.sendspace.com/file/o82q58

However it does include a few other small changes.
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Jennifer Munroe
 
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Post » Sun Aug 08, 2010 10:37 am

Please try the advanced editor, it still contain all the GMTS..

Here's a link for a cleaned modified esp (if you like)

http://www.sendspace.com/file/o82q58

However it does include a few other small changes.



Is this a cleaned version of the v1.3 update or the v1.2?

And i will be looking at your small changes. Also what did you use to clean it with? The advance cleaner?
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Anna S
 
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Post » Sun Aug 08, 2010 10:33 am

Is this a cleaned version of the v1.3 update or the v1.2?

And i will be looking at your small changes. Also what did you use to clean it with? The advance cleaner?


It's a clean version of the 1.2.. I didn't bother doing the 1.3 cause it takes time cleaning it, or at least when I do it xD

I'm using TES Advanced Mod Editor when I clean my mods.

Actually there ain't much changes.
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Stacey Mason
 
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Post » Sun Aug 08, 2010 11:52 am

Alright, this update has been cleaned with the TES Advanced Mod Editor, so there should be no GMSTs.

http://www.gamesas.com/index.php?app=forums&module=post§ion=post&do=reply_post&f=12&t=1178128
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9108
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Camden Unglesbee
 
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