[Relz] Bananasplit's Better Cities - Thread 44

Post » Thu May 03, 2012 8:14 pm

Without knowing the cause, there's nothing we can do to look into that. It worked for us!
User avatar
clelia vega
 
Posts: 3433
Joined: Wed Mar 21, 2007 6:04 pm

Post » Thu May 03, 2012 11:08 pm

Without knowing the cause, there's nothing we can do to look into that. It worked for us!
I have now located a copy of my save from just before the CTD ('hidden' by Wrye Bash ...), so if there is anything I can do to debug it, just tell me.
Unfortunately I have no idea where or how to start debugging this. My Oblivion install is otherwise stable: the only CTDs I get are after long play sessions, but this CTD also occurs on a completely fresh game session on a just-booted PC. And it occurs every time I tigger the cutscene. Better Cities is working just fine otherwise, indeed, I played through the 'Who's the Daddy' quest, which also has cut scenes, without any problems. I doubt there is any mod conflict, but just in case, see below for my mod list, and also a list of my installed OBSE plugins.

Masters for: Save 1695 -BCC debug save.ess
Spoiler
00  Oblivion.esm01  TR_OoT_Main.esm02  All Natural Base.esm  [Version 1.3.2]03  Francesco's Leveled Creatures-Items Mod.esm  [Version 5.0]04  Francesco's Optional New Items Add-On.esm  [Version 5.0]05  Cobl Main.esm  [Version 1.72]06  Ulrim's Horses.esm07  Harvest[Containers].esm08  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]09  Mart's Monster Mod.esm  [Version 3.7b3p3]0A  TamrielTravellers.esm  [Version 1.39c]0B  FCOM_Convergence.esm  [Version 0.9.9MB3]0C  Armamentarium.esm  [Version 1.35]0D  Hemingweys Capes Improved.esm  [Version 3.0b]0E  Kvatch Rebuilt.esm0F  Better Cities Resources.esm  [Version 5.1.5]10  Fundament.esm  [Version ision]11  CustomSpellIcons.esm**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]12  UOPS Additional Changes.esp13  DLCShiveringIsles.esp14  USIPS Additional Changes.esp15  Better Cities .esp  [Version 4.7.0]16  Francesco's Creatures and Items Resources.esp  [Version 5.0]17  Francesco's Optional Chance of Stronger Enemies.esp  [Version 5.0]18  Francesco's Optional Leveled Guards.esp  [Version 5.0]++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]19  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1A  Natural_Habitat_by_Max_Tael.esp1B  All Natural.esp  [Version 1.33]1C  All Natural - SI.esp  [Version 1.3.2]++  All Natural - MMM Patch.esp  [Version 1.3]1D  Better Bell Sounds.esp1E  All Natural - Real Lights.esp  [Version 1.3.2]1F  WindowLightingSystem.esp20  AliveWaters_nofish.esp21  AFK_PrayerIdles.esp  [Version 1.0]++  Item interchange - Extraction.esp  [Version 0.78]**  Personality Idles - Modified version.esp  [Version 1.5]22  SkinMannequinVan-nosleep.esp23  Slof's Oblivion Pillow Book.esp24  Enhanced Economy.esp  [Version 5.4.3]25  FF_Real_Thirst.esp26  DarNifiedUI Config Addon.esp27  Display Stats.esp  [Version 2.0.1]28  Enhanced Seasons.esp  [Version 1.3.2]29  P1DmenuEscape.esp2A  skycaptains NPCFF.esp2B  Streamline 3.1.esp2C  Dynamic Map.esp  [Version 2.1.1]2D  Map Marker Overhaul.esp  [Version 3.9.3]2E  Map Marker Overhaul - SI additions.esp  [Version 3.9.3]2F  Enhanced Hotkeys.esp  [Version 2.3]30  DLCHorseArmor.esp31  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.7]32  DLCOrrery.esp**  DLCOrrery Vwalk.esp33  DLCVileLair.esp34  DLCVileLair - Unofficial Patch.esp  [Version 1.0.7]35  DLCMehrunesRazor.esp36  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]**  DLCMehrunesRazor Vwalk.esp37  Unofficial Shivering Isles Patch.esp  [Version 1.5.0]38  Idle Dialogue.esp  [Version 1.3]39  New Potions by Tealpanda.esp3A  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]3B  ClassyClothingCompendium.esp3C  Moon and Star Reborn.esp3D  Skyrim Ingredients.esp3E  Slof's Horses Base.esp3F  Slof's Extra Horses.esp40  Mounted_Spellcasting.esp++  LadyDeadlock_LoveYourHorse.esp41  Weapon Expansion Pack for Oblivion Nthusiasts.esp  [Version 1.03]42  DLCThievesDen.esp43  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.10]**  DLCThievesDen Vwalk.esp44  Cobl Glue.esp  [Version 1.73]45  Cobl Si.esp  [Version 1.63]46  FF_Real_Thirst, Cobl.esp47  Bob's Armory Oblivion.esp48  FCOM_BobsArmory.esp  [Version 0.9.9]49  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]4A  Oblivion WarCry EV.esp  [Version 1.09]4B  FCOM_WarCry.esp  [Version 0.9.9MB3]4C  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  Hemingweys FCOM NPC Capes Improved IC Guards.esp  [Version 3.0b]++  Hemingweys Capes for FCOM_FrancescosNamedBosses.esp  [Version 3.0b]4D  Unofficial Oblivion Patch.esp  [Version 3.4.1]4E  DLCOrrery - Unofficial Patch.esp  [Version 1.0.5]4F  Horse Management.esp  [Version 1.23]**  Oscuro's_Oblivion_Overhaul Vwalk.esp**  OMOBS_SI.esp  [Version 2.0]++  ArmamentariumLLMagic.esp  [Version 1.35]50  ArmamentariumArtifacts.esp  [Version 1.35]51  OOO 1.32-Cobl.esp  [Version 1.72]++  Harvest[Containers] - SI.esp++  Harvest[Containers] - SI - Ore Respawn.esp++  Mart's Monster Mod - No Bone Loot.esp  [Version 3.7b3p3]52  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]53  FCOM_RealSwords.esp  [Version 0.9.9]++  FCOM_SpawnRatesSlightlyReduced.esp  [Version 0.9.9]++  FCOM_SaferRoads.esp  [Version 0.9.9]++  FCOM_LessRats.esp  [Version 0.9.9]54  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]++  TamrielTravellerAdvScript.esp  [Version 1.39c]**  TamrielTravellers4OOO Vwalk.esp55  TamrielTravellers4OOO.esp  [Version 1.39c]++  TamrielTravellersItemsNPC.esp  [Version 1.39c]56  TamrielTravellersItemsCobl.esp  [Version 1.39c]57  ShiveringIsleTravellers.esp  [Version 1.39c]**  ShiveringIsleTravellers Vwalk.esp++  ShiveringIsleTravellersFriendlyFactions.esp  [Version 1.39c]++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]**  FCOM_FriendlierFactions.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  MMM-Cobl.esp  [Version 1.73]58  TalosBridgeGateHouse.esp59  300_Artifacts.esp5A  AleswellHomeQuest.esp5B  AleswellCOBLaddon.esp5C  Better Dark Brotherhood Sanctuary.esp  [Version 3.1]5D  Better Benirus Manor - Helping Hands.esp5E  Better Benirus Manor.esp  [Version 4.71]++  Better Benirus Manor - AN Patch - Natural.esp5F  Better Rosethorn Hall.esp++  Better Rosethorn Hall - Cobl Patch.esp60  Bleak Falls Cave.esp61  Council of Mages Reconvened.esp62  coffeeshop.esp63  Kvatch Rebuilt.esp++  Kvatch Rebuilt - OOO Compatibility.esp64  Kvatch Rebuilt - Leveled Guards - FCOM.esp++  Kvatch Rebuilt Weather Patch.esp**  Kvatch Rebuilt Vwalk.esp65  Night Vendors.esp66  Nightmist Manor.esp  [Version 1.22]++  Nightmist Manor - AN Patch.esp  [Version 1.22]67  One Stop Armors.esp  [Version 3a]68  RumpleMod.esp**  RumpleMod Vwalk.esp69  RumpleModSI.esp**  RumpleModSI Vwalk.esp6A  Slof's Oblivion Goth Shop.esp6B  tchos' breakfast food.esp6C  Temple District Repaired.esp6D  The Ayleid Steps.esp  [Version 3.4]**  The Ayleid Steps Vwalk.esp6E  Francesco's Optional Chance of Stronger Bosses.esp  [Version 5.0]6F  Hemingweys Capes Improved for FCOM.esp  [Version 3.0b]70  Gift of Kynareth.esp71  LetThePeopleDrink.esp  [Version 2.6]72  TheForgottenShields.esp73  NRB4+ForgottonShields Patch.esp74  Trail  South East.esp75  Trail  WEST.esp76  Trail  EAST.esp77  Trail  Central.esp78  TR_Stirk.esp**  TR_Stirk Vwalk.esp79  VHBloodlines 1.2.esp  [Version 1.5.3]**  VHBloodlines 1.2 Vwalk.esp7A  WeaponsOfTheNine.esp  [Version 2.2]7B  Cyrodiil Travel Services.esp  [Version 3.0.5]**  Cyrodiil Travel Services Vwalk.esp7C  DLCBattlehornCastle.esp7D  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.6]7E  DLCFrostcrag.esp7F  Kvatch Rebuilt_Frostcrag.esp80  AFK_Frostcrag.esp  [Version 1.1.COBL]**  DLCFrostcrag Vwalk.esp++  Ulrim's Horses - DLCHorseArmor.esp81  Knights.esp**  Knights Vwalk.esp82  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.6]83  BrumaGuildReconstructed.esp  [Version 1.0.1]++  Ulrim's Horses - OOO.esp++  Ulrim's Horses - Vanilla.esp84  Knights - Unofficial Patch.esp  [Version 1.1.2]85  SM Plugin Refurbish(Merged).esp  [Version 1.30]86  Knights - Cobl.esp  [Version 2.6]++  Ulrim's Horses - Knights patch.esp**  DLC_MOBS.esp  [Version 2.0]87  The Lost Spires.esp**  The Lost Spires Vwalk.esp88  HoarfrostCastle.esp**  HoarfrostCastle Vwalk.esp89  AFK_Weye.esp  [Version 2.32.COBL]**  AFK_Weye Vwalk.esp++  FCOM_Knights.esp  [Version 0.9.9]++  FCOM_SlofsHorses.esp8A  ElsweyrAnequina.esp8B  Unofficial Elsweyr Anequina Patch.esp**  ElsweyrAnequina Vwalk.esp++  Elsweyr - Drinks Patch.esp8C  Tales from Elsweyr Anequina.esp8D  ReclaimSancreTor.esp  [Version 1.0.4]**  ReclaimSancreTor Vwalk.esp8E  road+bridges.esp  [Version 4.6.2]8F  Faregyl.esp  [Version 2.0.6]90  Faregyl+Anequina Patch.esp  [Version 2.0]**  Faregyl Vwalk.esp91  Feldscar.esp  [Version 1.0.13]**  Feldscar Vwalk.esp92  Gottshaw Village.esp  [Version 1.0]**  Gottshaw Village Vwalk.esp93  Molapi.esp  [Version 1.0.1]94  PTMudwater.esp95  Reedstand.esp  [Version 1.0.3]96  Urasek.esp  [Version 1.0.3]97  Vergayun.esp  [Version 2.0.2]**  Vergayun Vwalk.esp98  xulStendarrValley.esp  [Version 1.2.2]99  xulTheHeath.esp9A  XulEntiusGorge.esp9B  xulFallenleafEverglade.esp  [Version 1.3.1]++  LostSpires-Everglade patch.esp++  Anequina-Fallenleaf-Patch.esp9C  xulColovianHighlands_EV.esp  [Version 1.2.1]9D  xulChorrolHinterland.esp  [Version 1.2.2]**  xulChorrolHinterland Vwalk.esp9E  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]9F  xulBravilBarrowfields.esp  [Version 1.3.3]**  xulBravilBarrowfields Vwalk.espA0  Tales Elsweyr Anq Bravil Barrowfields Patch.espA1  xulLushWoodlands.esp  [Version 1.3.1]A2  HoarfrostCastle-LushWoodlands patch.espA3  xulAncientYews.esp  [Version 1.4.3]A4  xulAncientRedwoods.esp  [Version 1.6]A5  xulCloudtopMountains.esp  [Version 1.0.3]++  RST+Cloudtop Mountains.esp  [Version 1.1]A6  xulArriusCreek.esp  [Version 1.1.3]A7  xulPatch_AY_AC.esp  [Version 1.1]++  AFK_Weye Arrius_Creek Patch.espA8  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.3]**  xulRollingHills_EV_withoutWheat Vwalk.espA9  xulPantherRiver.espAA  xulRiverEthe.esp  [Version 1.0.2]AB  xulBrenaRiverRavine.esp  [Version 1.1.1]**  xulBrenaRiverRavine Vwalk.espAC  NakedNord.espAD  xulImperialIsle.esp  [Version 1.6.7]**  xulImperialIsle Vwalk.espAE  TalosGatehouse + ULImperialIsle.espAF  xulBlackwoodForest.esp  [Version 1.1.0]B0  xulCheydinhalFalls.esp  [Version 1.0.1]++  GiftOfKynareth-CheydinhalFalls patch.espB1  KvatchRebuilt-CheydinhalFalls patch.espB2  xulAspenWood.esp  [Version 1.0.2]**  xulAspenWood Vwalk.espB3  xulSkingradOutskirts.esp  [Version 1.0.1]**  xulSkingradOutskirts Vwalk.esp++  RST+Skingrad Outskirts.esp  [Version 1.1]B4  xulSnowdale.esp  [Version 1.0.4]++  Feldscar+Snowdale Patch.esp  [Version 1.0.2]++  OOO-Snowdale Patch.esp  [Version 1.1]B5  xulCliffsOfAnvil.esp  [Version 1.12]B6  OOO-CliffsOfAnvil patch.esp  [Version 1.2]**  xulCliffsOfAnvil Vwalk.esp++  RST+Cliffs of Anvil.esp  [Version 1.1]B7  xulSilverfishRiverValley.esp  [Version 1.0.2]++  Lost Spires + Silverfish River Patch.esp  [Version 1.0]B8  xulJerallGlacier.esp  [Version 1.0.0]B9  OOO-JerallGlacier patch.esp  [Version 1.0]BA  xulTheEasternPeaks.esp  [Version 1.0]**  xulTheEasternPeaks Vwalk.esp++  NRB4+UL-II+LtPD Patch.esp  [Version 3.0.3]BB  Frostcrag Village.esp  [Version 1.0.7]BC  Salmo the Baker, Cobl.esp  [Version 3.08]++  RST+Cheydinhal Falls.esp  [Version 1.1]BD  TrailsOfCyrodiil-UL merged patch.esp**  Frostcrag Village Vwalk.espBE  Sutch Village.esp  [Version 1.0.2]++  LostCoast + SutchVillage Patch.esp  [Version 1.0]BF  JQ-Fighters_Guild_United.esp++  FCOM_FighterGUnited.esp++  Better Cities - House price patch.esp  [Version 1.0]C0  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]++  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]C1  Auto Update Leveled Items And Spells.esp  [Version 1.2.5]C2  HUD Status Bars.esp  [Version 5.3.2]++  ExpandedGreetings.espC3  Oblivifall - Closing Time.esp  [Version 1.0]C4  OriginalLeatherSI.espC5  PersuasionOverhaul.esp  [Version 1.43]C6  Respawning Varla & Welkynd Stones.esp++  ScriptIcon_Replacer.espC7  Slof's Epona.espC8  Soulgem Magic.esp  [Version 2.0]C9  Toggleable Quantity Prompt.esp  [Version 3.2.0]++  Enhanced Economy - House prices.esp  [Version 5.4.3]CA  RealSleepExtended.esp  [Version 2.5]CB  Stalk'em SI.esp  [Version 1.1]CC  spelliconreplace.espCD  RefScope.esp  [Version 2.1.2]CE  Fizzle.esp  [Version 3.0]CF  Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp  [Version 7.1]D0  Bundlement.esp  [Version ision]D1  nGCD.espD2  nGCD Oghma Infinium.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag.esp  [Version 0.78]D3  1em_Vilja.esp  [Version 4.04]**  1em_Vilja MMM FCOM Fix.esp++  1em_Vilja_Bruse_as_Slofs_horse_by_Xtudo.espD4  ViljainAleswell.esp  [Version 1.3]D5  bgBalancingEVCore.esp  [Version 10.52EV-D]D6  ZUAmberMadnessOverhaul.esp++  ZUSIO-MMM SI-patch.esp++  ZUSIO-Map MarkerOverhaul SI-patch.esp++  ZUSIO-SM Plugin Refurbish SI-patch.espD7  bgMagicEV.esp  [Version 1.7EV]**  bgMagicEV Vwalk.esp++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]D8  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]D9  bgMagicEVPaperChase.esp  [Version 1.68EV]DA  bgMagicAlchemy.esp  [Version 1.57]++  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]++  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]**  bgBalancingEVOptionalNPCDiversity, TNR Merge.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]**  bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp  [Version 9.0EV-D]DB  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]**  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]DC  bgIntegrationEV.esp  [Version 1.0a]**  bgIntegrationEV Vwalk.esp++  Silverfish&bgIntegrationPatch.espDD  Better Cities Full.esp  [Version 5.1.5]DE  Better Imperial City.esp  [Version 5.1.4]++  Better Cities Full FPS Patch.esp  [Version 5.0.7]**  Better Cities Resources Vwalk.esp++  Better Cities - All Natural.esp  [Version 4.9.5]++  Better Cities - Unique Landscape Barrowfields.esp  [Version 5.1.2]**  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 5.1.0]DF  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 5.0.0]++  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 5.1.0]E0  Better Cities - VHBloodlines.esp  [Version 4.8.4]++  Better Imperial City FPS Patch.esp  [Version 5.0.0]E1  Better Cities - The Lost Spires.esp  [Version 5.0.0]E2  Better Cities - COBL.esp  [Version 2.1]++  Better Cities - Unique Landscape Imperial Isle.esp  [Version 4.8.1]**  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]E3  bgMagicLightningbolt.espE4  MiniMap.espE5  Real Hunger, Cobl.esp  [Version 1.6.1]**  Sensual Walks.esp**  Sensual Walks SI.esp**  Sensual Walks SI DS + GS.esp++  NRB4 Standard Road Record.esp++  Bashed Delayers - MERGE ONLY.esp  [Version 3.1.29b]++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]++  Oscuro's_Oblivion_Overhaul - Harvest Containers - SI.esp  [Version 0.99b]++  OOO Harvest Containers Filter patch for mods.esp  [Version 1.03]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.3.2]E6  Bashed Patch, 0.esp

OBSE plugins
Spoiler

OBSE Version: 0.0.20.6
  • ConScribe.dll Version: 9.0.0.0
  • CustomSpellIcons.dll
  • Elys_USV.dll
  • EnhancedMusicControl.dll
  • FastExit2.dll
  • OBSE_Elys_Pluggy.dll
  • OBSE_Elys_Uncapper.dll
  • obse_jail_fix.dll
  • OBSE_Kyoma_MenuQue.dll
  • sr_Oblivion_Stutter_Remover.dll Version: 4.1.0.0
User avatar
Benito Martinez
 
Posts: 3470
Joined: Thu Aug 30, 2007 6:33 am

Post » Thu May 03, 2012 7:36 pm

So you're currently using v5.1.5 of BC, but when you started this quest (the third in the von Zarov quest-line) were you using an earlier version?

Could you disable any "Better Cities" ESPs which we didn't provide just to check if they're causing problems? I can see at least one, Vwalk.
User avatar
Nick Tyler
 
Posts: 3437
Joined: Thu Aug 30, 2007 8:57 am

Post » Thu May 03, 2012 5:54 pm

Just wanted to congratulate the voice actors who have performed in the new quests added in BC. Voices of Tumindil and Kelgan have been done flawlessly, which adds a totally new dimension and emotional quality to the quest! Thanks for all the hardwork by the BC team :)
User avatar
GEo LIme
 
Posts: 3304
Joined: Wed Oct 03, 2007 7:18 pm

Post » Fri May 04, 2012 1:20 am

Voice actors like to hear your praise too! If you're registered on TES Alliance, please pop into the voice actor's http://tesalliance.org/forums/index.php?/forum/28-the-archive/ thread and let them know what you think. Our credits.txt file (found in Better Cities v5-1-5-16513-5-1-5.7z, "00 Core\Docs\") lists who voiced each character.
User avatar
alicia hillier
 
Posts: 3387
Joined: Tue Feb 06, 2007 2:57 am

Post » Thu May 03, 2012 2:40 pm

New release just uploaded, http://tes.nexusmods.com/downloads/file.php?id=16513
The most important change to mention is a small extension to the end of the third quest from the Baron von Zarov Files to tidy things up. There's some new dialogue added to some of the characters. If you've already completed the quest, then visit the steward in Skingrad castle (and for those who have completed the quest, the stage updates will appear in the Completed Quests tab rather than the Active Quests, but will still work fine).
There's only a few new stages, so it won't take long to play through (and no, you won't be asked to wait a day before returning to speak again).

We also integrated the better parts from http://tes.nexusmods.com/downloads/file.php?id=39149 by OC3. Incredible that this has existed for nearly a year and nobody told us about it until about a month ago. Based on the changes from this patch, the lighting in the Imperial City no longer uses two light flames for every lamp post, which was once the only way we could get the lights to be bright enough without using fake lighting. If you're using this patch, stop using it now, it is no longer compatible.

Changelog
-Anvil: small adjustments, removing some shutters & replacing mesh used for upper levels to some houses with better fitting version.
-Bruma: Olav's Tap & Tack restored to vanilla location.
-Skingrad: door to north wall tower moved further from wall so can be used (not much inside, but at least now you can see for yourself).
-Imperial City: integrated better parts of "Better Cities Imperial City Lighting Overhaul" by OC3, a patch for Better Cities which has existed for nearly a year without anybody telling us about. It's no longer compatible with Better Cities now that we have integrated some of it.
-Baron von Zarov Files quest-line extended slightly with a small addition added to conclude this chapter. New dialogue for some of the characters.
-Baron von Zarov Files quests will now StopQuest upon completion, rather than continue to run needlessly forever.
-Fixed Kelgan's dialogue in The Case of the Missing Body quest to not stop part way through and require further prompting to continue the conversation.
-Fixed final stages for The Case of the Missing Body quest to prevent it getting stuck if evidence is found in an unexpected order.
-Corrected order of quest stage logs for The Plot Thickens quest after the meat anolysis.
-Fixed quest target marker in The Plot Thickens quest to stop pointing to All Things Alchemical once meat anolysis is complete.
User avatar
Zosia Cetnar
 
Posts: 3476
Joined: Thu Aug 03, 2006 6:35 am

Post » Fri May 04, 2012 3:42 am

Cool, thanks for the tip Vorians. I will stop by the Alliance forums to congratulate the individuals once I figure out who those are.

Re: the update to v. 5.16 - I am in the middle of the case of the missing body quest in v 5.15, waiting for
Spoiler
Elizabetha to talk to the Lord (forget his name)
. Should I wait to upgrade, or is it fine?
User avatar
yessenia hermosillo
 
Posts: 3545
Joined: Sat Aug 18, 2007 1:31 pm

Post » Thu May 03, 2012 4:23 pm

@Anythinks: Better upgrade. It will fix a following bug (quest marker) before it occurs.

Remember to fill our little survey when you are done with the quest please :smile: Link is on my signature. But do not go there until you are one as it is a major spoiler.

All other who completed the quest are also invited of course.
User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Fri May 04, 2012 3:13 am

Yay! Your update didn't break my patches. I'm so happy about that.

Anyway, someday I'll actually play the game I'm building, instead of finding new things I need to mod, and mods I need to modify.

Oh god I'm so doomed, aren't I?
User avatar
sunny lovett
 
Posts: 3388
Joined: Thu Dec 07, 2006 4:59 am

Post » Thu May 03, 2012 9:17 pm

Doomed indeed. You're not supposed to play the game, it wasn't designed for that. It's a mod installation platform, pure and simple. Entertainment is meant to come from installing, uninstalling, tweaking, combining, separating, overhauling, creating and destroying as many mods as you can.
User avatar
Schel[Anne]FTL
 
Posts: 3384
Joined: Thu Nov 16, 2006 6:53 pm

Post » Fri May 04, 2012 6:27 am

Doomed indeed. You're not supposed to play the game, it wasn't designed for that. It's a mod installation platform, pure and simple. Entertainment is meant to come from installing, uninstalling, tweaking, combining, separating, overhauling, creating and destroying as many mods as you can.
Don't forget troubleshooting and editing. That's where I get most of my entertainment. :D But seriously, I do play quite a bit... and one of these days, I'm going to find and complete those quests. Matter of fact, I'm have to get over to Skingrad (doing the Allies for Bruma quest, as well as quests for KDQ and Integration), so I'll be sure to look for them.
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Spaceman
 
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Joined: Wed May 23, 2007 10:09 am

Post » Fri May 04, 2012 3:25 am

So you're currently using v5.1.5 of BC, but when you started this quest (the third in the von Zarov quest-line) were you using an earlier version?

Could you disable any "Better Cities" ESPs which we didn't provide just to check if they're causing problems? I can see at least one, Vwalk.
Tried disabling various plugins starting with Sensual Walk (vwalk.esp), then any mods that had plugins loading after Betters Cities or which I knew affected Skingrad, and in the end I removed all plugins other than Better Cities, but I would still CTD at the same moment during the cutscene:
Spoiler
when one of the guards comes back out of the Baron's house, right after his speech, ie his lips stop moving, a split second later the shrubbery behind him stops moving and then the CTD happens.
I put all plugins back in again, but now I cannot load any of my saves (new game and its saves work fine). Therefore, unfortunately, I cannot find out when I started on this section of the quest line, but I know that I started the whole quest line back in early January, so it is possibly that I started this section with an earlier version of Better Cities. Or maybe using the console to advance the quest when I had the earlier problem broke something?
If I figure out how to get my 400+hours game going again, and if there are any other tests that could be done, I'd be happy to do so, but since nobody else is having this problem and since there is a way around that particular cutscene it is probably not worth you spending any more time on this.
Many Thanks for looking into it anyway!
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Holli Dillon
 
Posts: 3397
Joined: Wed Jun 21, 2006 4:54 am

Post » Fri May 04, 2012 12:24 am

After updating from BC v. 5.16 from v 5.15, I am getting a consistent "ding" from WeOCPS at game load (before the main menu even comes up).

The WeOCPS error log reports:
Sat Mar 10 22:36:54 2012 OCPS build 2009-03-28 prevented crash at offset 0x000dfa7f (eip: 0x004dfa7f, TESObjectREFR::DoPostFixup). Link to 0x00000004 is faulty!
eax=00000000 ebx=1f721701 ecx=1f721780 edx=004d9b40 esi=1f721780 edi=1e7c4a98 esp=0018f69c ebp=1f7217c4

WeOCPS prevents the crash, only that it crashes pretty soon after that in game. Essentially, the crash is delayed, not prevented.

This does not happen if I use BC v. 5.15. Anyone else have this issue?

Searching this forum, I could find another instance of that pointer 0x000dfa7f error, when someone encoutered it due to a UOP upgrade.
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Matthew Aaron Evans
 
Posts: 3361
Joined: Wed Jul 25, 2007 2:59 am

Post » Thu May 03, 2012 10:04 pm

Tried disabling various plugins starting with Sensual Walk (vwalk.esp), then any mods that had plugins loading after Betters Cities or which I knew affected Skingrad, and in the end I removed all plugins other than Better Cities, but I would still CTD at the same moment during the cutscene:
Spoiler
when one of the guards comes back out of the Baron's house, right after his speech, ie his lips stop moving, a split second later the shrubbery behind him stops moving and then the CTD happens.
I put all plugins back in again, but now I cannot load any of my saves (new game and its saves work fine). Therefore, unfortunately, I cannot find out when I started on this section of the quest line, but I know that I started the whole quest line back in early January, so it is possibly that I started this section with an earlier version of Better Cities. Or maybe using the console to advance the quest when I had the earlier problem broke something?
If I figure out how to get my 400+hours game going again, and if there are any other tests that could be done, I'd be happy to do so, but since nobody else is having this problem and since there is a way around that particular cutscene it is probably not worth you spending any more time on this.
Many Thanks for looking into it anyway!
That will be tough one to crack because it works fine on our computers after lot and lot of tests (the arrest is where I save to test all the subsequent parts of the quest we just added recently). I thought you managed to pass it and finished the quest without having to kill anyone...
After updating from BC v. 5.16 from v 5.15, I am getting a consistent "ding" from WeOCPS at game load (before the main menu even comes up).

The WeOCPS error log reports:
Sat Mar 10 22:36:54 2012 OCPS build 2009-03-28 prevented crash at offset 0x000dfa7f (eip: 0x004dfa7f, TESObjectREFR::DoPostFixup). Link to 0x00000004 is faulty!
eax=00000000 ebx=1f721701 ecx=1f721780 edx=004d9b40 esi=1f721780 edi=1e7c4a98 esp=0018f69c ebp=1f7217c4

WeOCPS prevents the crash, only that it crashes pretty soon after that in game. Essentially, the crash is delayed, not prevented.

This does not happen if I use BC v. 5.15. Anyone else have this issue?

Searching this forum, I could find another instance of that pointer 0x000dfa7f error, when someone encoutered it due to a UOP upgrade.
I think it might have been the deleted vanilla record we had in the BC full versions. Just upgrade to 5.1.7.
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Isabella X
 
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Post » Fri May 04, 2012 6:07 am

That will be tough one to crack because it works fine on our computers after lot and lot of tests (the arrest is where I save to test all the subsequent parts of the quest we just added recently). I thought you managed to pass it and finished the quest without having to kill anyone...

He did, but managed to find a save from just before the crash, so I asked for more info :)

I think it might have been the deleted vanilla record we had in the BC full versions. Just upgrade to 5.1.7.

Highly unlikely. It was just a random non-persistent rock in Bruma beside Olav's Tap & Tack. This would not affect the game at all unless another later loading mod tried to move the rock, and even then all that would happen is the game would CTD on exit if not using Fast Exit 2. I think something went a little wrong with the merging of the Imperial City ESPs for v5.1.6, somehow TES4Gecko messed up. But v5.1.7 has already been released as Ismelda said, so shouldn't be any problems now.
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Ben sutton
 
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Post » Thu May 03, 2012 4:11 pm

>snip
If I figure out how to get my 400+hours game going again,

I've had at least 3 Totally differant 400 hr+ games go bad, to where I could only go a few minutes before a crash. (Never figured out any kinda reason, but I had to eventually abbndon all three of them.) Apparently something gets into the Save game early on and acts as a time bomb, only thing is, if I tried Earlier saves, I could Still only play a few minutes before a crash, it's been a few years since I;ve had anything like that, but Im pretty sure it had Nothing to do with any one mod in particular, (I could go down to Just Oblivion.ESM, and Still have the same crash)more than likely, it was operator error.(I probably used the wrong Upgrade procedures)
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Mashystar
 
Posts: 3460
Joined: Mon Jul 16, 2007 6:35 am

Post » Thu May 03, 2012 3:50 pm

The Better Cities patch for Open Cities Reborn has been updated this morning to v0.3.2, to resolve land height issues in Bruma since OCR v1.1.2 was released.

There is also a small hotfix for Better Cities v5.1.7, specifically to the Imperial City, as requested by OC3. OC3 felt that we did not integrate enough of his patch for our mod - "Better Cities Imperial City Lighting Overhaul" - to justify integrating any of his patch for our mod, so this hotfix disables content unique to his patch for our mod - the actual lighting improvements remain as these were not unique to his patch for our mod. His patch for our mod is still incompatible with Better Cities however, so unless you choose to use an outdated version of Better Cities older than v5.1.6, you won't be able to use his patch for our mod any more.
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Jeff Turner
 
Posts: 3458
Joined: Tue Sep 04, 2007 5:35 pm

Post » Fri May 04, 2012 2:34 am

The Better Cities patch for Open Cities Reborn has been updated this morning to v0.3.2, to resolve land height issues in Bruma since OCR v1.1.2 was released.

There is also a small hotfix for Better Cities v5.1.7, specifically to the Imperial City, as requested by OC3. OC3 felt that we did not integrate enough of his patch for our mod - "Better Cities Imperial City Lighting Overhaul" - to justify integrating any of his patch for our mod, so this hotfix disables content unique to his patch for our mod - the actual lighting improvements remain as these were not unique to his patch for our mod. His patch for our mod is still incompatible with Better Cities however, so unless you choose to use an outdated version of Better Cities older than v5.1.6, you won't be able to use his patch for our mod any more.

Good news, I knew right when I uninstalled that there would be an update the next day. :lol: I was impatient and needed my Oblivion fix. I'll get to running this excellent megacity mod tonight. Thanks for the update.

Now do I download all the resources and everything again or just the archives with the new bc and bc-ocr .esps?
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Jamie Lee
 
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Joined: Sun Jun 17, 2007 9:15 am

Post » Thu May 03, 2012 4:20 pm

You need the latest version, so if you already have the permanent resources you don't need to redownload, but will need v5.1.7 of the resource update and the main archive, along with the BC OCR patch and the 5.1.7 hotfix.
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Donatus Uwasomba
 
Posts: 3361
Joined: Sun May 27, 2007 7:22 pm

Post » Thu May 03, 2012 10:11 pm

Version 5.1.8 has now been uploaded, removing content from OC3's patch for our mod, and replacing with our own creation. The Imperial City lamp posts have transparent glass panes, so the flame within each lamp post can be seen. Flames have been positioned more accurately now that they are actually visible
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barbara belmonte
 
Posts: 3528
Joined: Fri Apr 06, 2007 6:12 pm

Post » Thu May 03, 2012 4:17 pm

http://i11.photobucket.com/albums/a160/MrDarkSim/tes4/149eb66c.jpg Now I can harass the Countess again. :D Thanks again for all the updates.
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Johanna Van Drunick
 
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Joined: Tue Jun 20, 2006 11:40 am

Post » Thu May 03, 2012 5:04 pm

Please disregard
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Eric Hayes
 
Posts: 3392
Joined: Mon Oct 29, 2007 1:57 am

Post » Fri May 04, 2012 5:44 am

No plans in including this great mod? "The Imperial Waters" => http://tes.nexusmods.com/downloads/file.php?id=25804
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kennedy
 
Posts: 3299
Joined: Mon Oct 16, 2006 1:53 am

Post » Thu May 03, 2012 7:22 pm

Version 5.1.8 has now been uploaded, removing content from OC3's patch for our mod, and replacing with our own creation. The Imperial City lamp posts have transparent glass panes, so the flame within each lamp post can be seen. Flames have been positioned more accurately now that they are actually visible

Note that OC3's patch for our mod is still not compatible with Better Cities, don't try to use it with any version since 5.1.6. It may also be incompatible with earlier versions as his patch for our mod was not updated since its initial release back when we were still at v4.9.8 (or earlier even, depending upon exactly which version OC3 was using at the time). It probably was still compatible up to v5.1.5, but I can't guarantee it. Now that we've removed the duplicate flames and brightened the remaining flames ourselves, and created our own windowless lamp post meshes, using his patch would likely result in a number of lights being disabled altogether.
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Amy Masters
 
Posts: 3277
Joined: Thu Jun 22, 2006 10:26 am

Post » Thu May 03, 2012 1:59 pm

Thank's for the Updates, this has become one of the basic Essential mods, couldn't imagine the world without it... :thumbsup:
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Francesca
 
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Joined: Thu Jun 22, 2006 5:26 pm

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