[Relz]Bananasplit's Better Cities - Thread 33

Post » Fri Feb 18, 2011 10:23 pm

Okay, I have a slight problem with my game and I've traced it to Better Cites (I think).

I have the latest version of BC installed (4.5.2), having installed it this afternoon. Following the installation I noticed a problems: a rip in the land outside Cheydinhal.

Since I had the previous version installed, I thought it might be a clean save issue. Following the instructions on TomLong's site, I did a complete clean save and reinstalled the game. The land rip still remained.

http://i687.photobucket.com/albums/vv235/gothgirldanielle/Oblivion-139.jpg I'm playing with the Better Cities - Blood and Mud .esp. It has three "masters": Oblivion .esp, the Better Cities resources .esp, and Blood and Mud .esp. I opened the TES Construction Set and loaded the Better Cities Blood and Mud .esp and the three masters.

http://i687.photobucket.com/albums/vv235/gothgirldanielle/Oblivion-140.jpg

I then tried to fix it, by using the landscape editing feature of the CS and snapping the rip closed, but when I saved the file and tried to start the game, it crashed on startup. I rebuilt my Bash Patch and it still crashed.

Using the OMM, I deactivated the OMOD and reactivated it, reinstalling Better Cities. The games starts, but of course the rip is still there.

Is this a bug or just a problem with my install?

~ Dani ~
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natalie mccormick
 
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Post » Fri Feb 18, 2011 7:09 pm

http://www.tesnexus.com/downloads/file.php?id=30519

Or maybe you need a compatibility patch for something.
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Leilene Nessel
 
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Post » Sat Feb 19, 2011 3:04 am

... http://www.tesnexus.com/downloads/file.php?id=30519 ...


Thank you, manymoose!

Installed the program, ran it. Results: over 1000 land tears repaired, 206 incapable of repairing. But the one in the picture is fixed.

Thanks for easy to use, simple solution.

~ Dani ~ :)
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Stryke Force
 
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Post » Sat Feb 19, 2011 9:08 am

Okay, I have a slight problem with my game and I've traced it to Better Cites (I think).

I have the latest version of BC installed (4.5.2), having installed it this afternoon. Following the installation I noticed a problems: a rip in the land outside Cheydinhal.

Since I had the previous version installed, I thought it might be a clean save issue. Following the instructions on TomLong's site, I did a complete clean save and reinstalled the game. The land rip still remained.

http://i687.photobucket.com/albums/vv235/gothgirldanielle/Oblivion-139.jpg I'm playing with the Better Cities - Blood and Mud .esp. It has three "masters": Oblivion .esp, the Better Cities resources .esp, and Blood and Mud .esp. I opened the TES Construction Set and loaded the Better Cities Blood and Mud .esp and the three masters.

http://i687.photobucket.com/albums/vv235/gothgirldanielle/Oblivion-140.jpg

I then tried to fix it, by using the landscape editing feature of the CS and snapping the rip closed, but when I saved the file and tried to start the game, it crashed on startup. I rebuilt my Bash Patch and it still crashed.

Using the OMM, I deactivated the OMOD and reactivated it, reinstalling Better Cities. The games starts, but of course the rip is still there.

Is this a bug or just a problem with my install?

~ Dani ~

If you have installed some mods by Unique Landscape you will need some patch with Better Cities.
You can find them in BC 7zip archive in folders 30 and 31.
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Bambi
 
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Post » Sat Feb 19, 2011 8:40 am

http://i687.photobucket.com/albums/vv235/gothgirldanielle/Oblivion-139.jpg I'm playing with the Better Cities - Blood and Mud .esp. It has three "masters": Oblivion .esp, the Better Cities resources .esp, and Blood and Mud .esp. I opened the TES Construction Set and loaded the Better Cities Blood and Mud .esp and the three masters.

http://i687.photobucket.com/albums/vv235/gothgirldanielle/Oblivion-140.jpg


This suggests the rip exists purely in BC. I thought I'd fixed this tear a few version back, but clearly not :)
Will be resolved in next release.
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Jenna Fields
 
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Post » Sat Feb 19, 2011 5:18 am

This suggests the rip exists purely in BC. I thought I'd fixed this tear a few version back, but clearly not :)
Will be resolved in next release.


Thanks. It was still there in the latest version, although I am running Unique Landscapes. However, I use the OMOD install and if you deactivate and re-activate the OMOD, it will install the patches glododa is referring to (which is why I LOVE OMODs).

Now, another issue: I downloaded the newest version (4.5.2), did a clean save, used an OMOD install. Now none of your wells work. Not one.

I can approach the well, I get the hand signal, but when I try to activate it, nothing happens. I click the mouse again and again and I don't get the COBL drink menu.

Do I need to update something in COBL? Or what am I missing?

Thanks.

~ Dani ~ :)
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ShOrty
 
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Post » Sat Feb 19, 2011 11:00 am

Hi, I'm trying to see if it is possible to upgrade one of my mods. I've found out that the mod I'm trying to upgrade is part of this mod now.

I currently have version 2.1 of "Imperial City Waterfront Tunnel Entrance". BOSS says I should upgrade to version 3. So, is there a standalone version 3 of "Imperial City Waterfront Tunnel Entrance", or is the waterfront tunnel only available in this bigger mod. I only wanted the tunnel, not the rest of the mod.

If there isn't a later standalone version available, I'll just stick with the version I have.

Thanks for your help. :)
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Je suis
 
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Post » Fri Feb 18, 2011 8:06 pm

Hi, I'm trying to see if it is possible to upgrade one of my mods. I've found out that the mod I'm trying to upgrade is part of this mod now.

I currently have version 2.1 of "Imperial City Waterfront Tunnel Entrance". BOSS says I should upgrade to version 3. So, is there a standalone version 3 of "Imperial City Waterfront Tunnel Entrance", or is the waterfront tunnel only available in this bigger mod. I only wanted the tunnel, not the rest of the mod.

If there isn't a later standalone version available, I'll just stick with the version I have.

Thanks for your help. :)


I believe http://www.tesnexus.com/downloads/file.php?id=13303 (defunct link) was version 3. The uploader removed it from circulation however, so it's no longer available. That's the version we gained permission to integrate into BC, and which I have since enhanced within BC (though it's still a long way from being finalised). So if you don't want to use BC, I reckon you'll have to stick with v2.1 :)
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Carys
 
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Post » Sat Feb 19, 2011 5:55 am

I see, well thanks for your help anyway. :)
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emily grieve
 
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Post » Sat Feb 19, 2011 10:45 am

Goodness. Installing certain mods is harder than I thought. I installed Better Cities using OMOD, and when I went into the game, I traveled to the Imperial City and everything was screwed up. Missing meshes, screwed up icons in my world map... Gah, I don't know where to begin with all this.
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Marion Geneste
 
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Post » Sat Feb 19, 2011 5:55 am

I do know that one of the files, forget which one, needs to be last in your load order. I had a problem where I would walk into the Market district and the ground in front of the stairs was missing. There was a big yellow box that told me what file needed to be moved if I as seeing the box. I know very little about what to do since I've only started using mods a few months ago. I'm sure somebody on here can help you out though.
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adam holden
 
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Post » Fri Feb 18, 2011 7:04 pm

Goodness. Installing certain mods is harder than I thought. I installed Better Cities using OMOD, and when I went into the game, I traveled to the Imperial City and everything was screwed up. Missing meshes, screwed up icons in my world map... Gah, I don't know where to begin with all this.

Did you install the resources OMOD? It has two parts. BOSS would take care of your load order, but it sounds like you are missing resources as well.
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BRAD MONTGOMERY
 
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Post » Sat Feb 19, 2011 6:49 am

Did you install the resources OMOD? It has two parts. BOSS would take care of your load order, but it sounds like you are missing resources as well.

I installed the two parts, and all it contains are just BSAs correct? I simply put those in my data folder.
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Invasion's
 
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Post » Fri Feb 18, 2011 6:52 pm

Oh, manual installation... How many BSAs did you install? Did you use the 7-zip "extract here" function on the .001 file, in the same folder with the .002 file? 7-zip has to reconstruct the BSA .7z file in order for you to get everything.


Edit: Do you have "Better Cities .esp" installed? It does not matter where it loads, but it has to be active in order for the resources BSAs to load.
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Chloe :)
 
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Post » Sat Feb 19, 2011 4:29 am

Seems as if a bit more clarity is needed in regards to the read-me's detailing of the resource installation process, aye? As it's growing quite apparent that I'm not the only one who's had trouble with it.
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Laura Shipley
 
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Post » Sat Feb 19, 2011 5:59 am

If you have problems unpacking the resources file you should check the http://thenexusforums.com/index.php?showtopic=203148.

I would have troubles to be more clear than in this...
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Leilene Nessel
 
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Post » Fri Feb 18, 2011 6:42 pm

Seems as if a bit more clarity is needed in regards to the read-me's detailing of the resource installation process, aye? As it's growing quite apparent that I'm not the only one who's had trouble with it.


Oh, how cruel you are!
Installation

Download all files. There will always be at least three files to download: "Better Cities #-#-#", "Better Cities Resources BSA #-#-# Part 1" and "Better Cities Resources BSA #-#-# Part 2"
Sometimes we provide an update to the Resources archive rather than re-upload the Resources. These files will typically be named "Resources Update from v#-#-# to v#-#-#"
1) Download "Better Cities #-#-#" which will give you "Better Cities #-#-#-16513.7z"
2) Download "Better Cities Resources #-#-# Part 1" which will give you "Better Cities Resources #-#-# Part 1-16513.zip"
3) Download "Better Cities Resources #-#-# Part 2" which will give you "Better Cities Resources #-#-# Part 2-16513.zip"
3) Extract the two ZIP files into the same folder. This will give you "Better Cities Resources BSA #.#.7z.001" and "Better Cities Resources BSA #.#.7z.002"
4) Use 7-Zip to extract "Better Cities Resources BSA #.#.7z.001" (most users of 7-Zip should be able to right-click the file, hover the mouse over 7-Zip, then click on "Extract Here"). This will give you a folder named "Better Cities Resources BSA #.#" which will contain the file "Better Cities Resources BSA #.#.#.7z"
5) Keep "Better Cities #-#-#-16513.7z" and "Better Cities Resources BSA #.#.#.7z", but delete the other files so far mentioned. These two archives are the ones you need to install the mod, whether creating an OMOD from each, or a BAIN installer from each, or simply manually installing.
Check the http://thenexusforums.com/index.php?showtopic=203148.

Below are three different installation sections, one for OMOD, one for BAIN, and one for manually installing the mod. Scroll down to the section that applies to how you intend to install this mod.
For more information about creating OMODs, read the http://www.gamesas.com/bgsforums/index.php?showtopic=449239 on the Beth forums, and find the section titled "How do I install mods?"
_______________
1 - OMOD INSTALLATION (recommended)
Create an OMOD "Better Cities #-#-#" and the "Better Cities Resources BSA #-#-#" (which you will get by unpacking the 2 parts of the resource), and let the scripts guide you through the installation process.
Do not try to combine the archives together before creating the OMOD, this will break the OMOD installation scripts we provide.
When creating the OMODs, if you receive a message beginning "Warning - this folder contains esp files in sub directories" click YES.
When creating the OMODs, if you receive a message beginning "omod conversion data is available" click YES.

OMOD Installation Walkthrough refer to this if you have trouble installing the OMODs.
A ) Activate the OMOD "Better Cities #-#-#".
B ) You will be asked "Do you want the merged plugins of Better Cities?" If you want the entire mod, choose YES, which will install one ESP with all the Cities merged together, and one ESP with all the IC Districts merged together. If you only want to use some of the cities or IC Districts, choose NO. You CANNOT change your mind later, without going through the entire installation process, then de-activating the OMOD and starting over.
C ) If you have Blood & Mud installed, this will be detected automatically; you will now receive an info box informing you that it has been detected, and the B&M-compatible version of BC will be installed. If you don't have B&M installed, no info box will appear, and the non-B&M version of BC will be installed.
D ) If you selected NO for step B ) then a selection box will appear, titled "Choose the plugin(s) to install". Select each City or District you want to use then click OK. If you select every single one, you should have clicked YES in step B ).
E ) A selection box will appear, titled "Replacer Plugins". This lists mods which are incompatible with BC, where we have been given permission to provide edited versions which are compatible. Select all mods which you already have installed then click OK. NOTE we only provide Replacer ESPs, we do not provide the meshes, textures, sounds etc. for these mods. You still need to install these separately. Also, most of these options will check that you already have the mod installed. If you don't, an info box will appear stating "You need to install the original and to overwrite the esp with this one." This means that the Replacer ESP for that mod will not be installed. If you do install the original mod at a later date, you will need to either re-activate the OMOD, or manually install the Replacer ESP.
Ea ) If you selected "Scribe Supplies" from the "Replacer Plugins" list, you will now be asked "Do you want the intensive version of this mod?" Intense version adds objects to many NPC homes & Guild Halls as well as adding items to some merchant's sale lists. Non-intense version only adds items to some merchant's sale lists.
Eb ) We also provide patches for mods which are incompatible with BC - patches require the original mod's ESP to work. These will be installed automatically if the conflicting mod is detected. You will not receive any message about this.
F ) A selection box will appear, titled "City Defences Plugins". City Defences is an optional addition we created which adds archers to the wall tops of the cities (excluding the IC), as well as unusable doors to show how archers get up onto the walls. If you select "Full City Defences" then one ESP will be installed with all seven City Defences ESPs merged together. If you select "None" then no City Defences will be installed. If you select "Separated City Defences" then another selection box will appear, titled "Separated Plugins for City Defences". Here you can select whichever ones you want. NOTE if you chose YES in step B ) you MUST select "Full City Defences" here.
G ) You will be asked "Do you want to install the FPS Patches?". The FPS patches remove objects from the cities to try to help improve FPS. You should only use the FPS patches if you actually need them. If you click YES, and you also clicked YES in step B ) then one ESP with all the City FPS patch ESPs merged together, and one ESP with all the IC District FPS patch ESPs merged together will be installed. If you click YES and you clicked NO in step B ) then a selection box will appear, titled "Choose the FPS Patches you want to install". Here you can select whichever ones you want. NOTE if you select one for a City or District you didn't select in step D ) then you will receive an info box for each bad selection, and that FPS patch will not be installed.
H ) You will be asked "Do you want to remove the flood in Leyawiin?". BC raised the water in Leyawiin around the castle and the lower class houses. Choosing YES here will install an ESP dropping the water height down and removing the flooding. NOTE if you choose YES but chose NO in step B ) and didn't select Leyawiin in step D ) you will receive an info box for the bad selection, and the No Flooding ESP will not be installed.
I ) An info box will appear reminding you to install the BC Resources pack (and Resources update if one exists). Clicking OK will complete the installation of the OMOD "Better Cities #=#=#".

J ) Activate the OMOD "Better Cities Resources BSA #-#-#".
K ) If you have Blood & Mud installed, this will be detected automatically; you will now be asked "Do you use the Qarl's Texture Pack 3 patch for Blood & Mud?" If you don't have Qarl's Texture Pack 3 installed at all, click NO. If you do have QTP3 installed, but do not have the QTP3 patch for B&M installed, click NO. Otherwise click YES. Our recommendation is to select NO even if you do have the QTP3 patch for B&M, as the QTP3 patch for B&M reverts most of the darker texturing from B&M back to vanilla. Your answer here determines which of the two versions of our Bravil Docks resources get installed. NOTE if you don't have B&M installed, then our standard Bravil Docks resources will be installed instead. NOTE allow it to overwrite ALL files it wants to (you will only be asked to if B&M is installed).
L ) If you have Grumblepunk's Shipyard installed, this will be detected automatically. This determines which of the two versions of our Shipyard resources get installed. No info box will appear to tell you if Grumblepunk's Shipyard was detected.

M ) Activate the OMOD "Resources Update from v#-#-# to v#-#-#" if we have provided a Resource Update. Allow it to overwrite ALL files it wants to.


2 - BAIN INSTALLATION
BAIN is an automated mod installer which is part of Wrye Bash.

Install the Better Cities Resources.esm
You will find it in the 00 Core folder.

Choose if you prefer merged Plugins or Individual Plugins.
In the folder 01 Separate you will find a plugin for each City or District. This will allow you to choose only the ones you actually want (in case some don't appeal to you, or conflict with other mods). This also allows you to use other mods which overhaul an entire City or District, such as Open Cities or Open Better Cities.
You must only use one Bravil version (regular or Blood & Mud Edition which is dependant on Blood & Mud and requires you to have this mod installed).

In the folder 01 Unified you will find the merged plugins with:
- Better Cities Full.esp: Anvil, Bravil, Bruma, Cheydinhal, Chorrol, Leyawiin and Skingrad are merged in this plugin.
- Better Cities Full - B&M Edition.esp: Anvil, Bravil - Blood & Mud, Bruma, Cheydinhal, Chorrol, Leyawiin and Skingrad are merged in this plugin. So this plugin requires to have Blood & Mud installed.
Only choose one of the above two.
- Better Imperial City.esp: Contains all the 10 districts of the Imperial City merged together.

Choose your City Defences
In the folder 02 City Defenses Separate you will find a plugin adding guards on the city walls, one for each city.
Or in the folder 02 City Defenses Unified you will find the merged plugin for all the City Defences. Only use this if you are using all the Cities (Anvil, Bravil (whether using B&M or not), Bruma, Cheydinhal, Chorrol, Leyawiin and Skingrad)

Choose if Leyawiin is to be flooded
Bananasplit designed Leyawiin as a flooded city. This might not be to the liking of everyone so we provide a plugin that will remove the flood in this city which you can find in the 03 Leyawiin Flood Removal folder.

Choose your Replacer Plugins
All the Replacers are in the folders starting with 20. Use them to replace your current ESP of other mods which conflict with BC. You still need to have all the resources (Meshes/Textures/Sounds) from the other mods and just use the ESP we provide as Replacer for the ESP from the original mod.
The Load order for the Replacers is:
- Replacer ESP
- Better Cities ESPs.

Choose your Patches
All the patches are in the folders starting with 30 & 31. Use them in addition to the original mod's ESP which they are patching.
The Load order for the Patches is:
- Mod to Patch
- Better Cities ESPs
- Patches
In the folder 31 you will find 2 ESP. Choose the one you need depending upon whether you are using Blood & Mud or not.
If you are using Halcyon Island:
- Install the original Halcyon Island resources
- Install Halcyon Island_LowConflict.esp and rename it Halcyon Island.esp (as the patch is based on the Halcyon Island_LowConflict.esp)

Install your Resources
The Resources archive contains one ESP (Better Cities .esp) which you will need to activate the BSA archives so install and activate it.

Core: Both of these sub-packages must be installed.
* 00 Core: The main resource files. (2 BSA to install: Better Cities - Meshes.bsa & Better Cities - Textures.bsa)
* 01 Core English: English language resources (voices, signs, etc.) (2 BSA to install: Better Cities - Sounds EV.bsa & Better Cities - Textures EV.bsa)

Bravil/Blood & Mud: From the next group, install only one of the following sub-packages that is appropriate for you (1 BSA to choose from one of these folders):
* 11 Bravil - Default: If you're not using the Blood & Mud mod.
* 11 Bravil - Blood & Mud: If you are using Blood & Mud, but are not using QTP3. (Also install the meshes folder)
* 11 Bravil - Blood & Mud QTP3: If you are using Blood & Mud, and QTP3. (Also install the meshes folder)

Shipyard: From the next group, install only one of the following sub-packages which is appropriate for you (1 BSA to choose from one of these folders):
* 12 Shipyard - Default: If you're not using Grumblepunk's ship retexture.
* 12 Shipyard - Grumblepunk: If you are using Grumblepunk's ship retexture.

You must have 6 BSA installed.


3 - MANUAL INSTALLATION
A ) Extract "Better Cities #-#-#" to a temporary location.
B ) From the folder "00 Core" copy the file "Better Cities Resources.esm" into the Oblivion\Data\ folder.
C ) Choose whether you want to use the merged ESPs or the separate ESPs.
Ca ) If you want the separate ESPs (so you can choose not to use all parts of Better Cities) then from the folder "01 Separate" copy each ESP you want into the Oblivion\Data\ folder. Only select ONE of the Bravil ESPs. If you use the mod Blood & Mud, then copy "Better Cities BRAVIL - Blood & Mud.esp", otherwise copy "Better Cities BRAVIL.esp".
Cb ) If you want the merged ESPs (so you can use the entire mod with as few ESPs as possible) then from the folder "01 Unified" copy "Better Imperial City.esp" into the Oblivion\Data\ folder. Copy ONE of the "Better Cities Full" ESPs into the Oblivion\Data\ folder. If you use the mod Blood & Mud, then copy "Better Cities Full - B&M Edition.esp", otherwise copy "Better Cities Full.esp".
D ) Optional: If you want to have archers on the City walls, choose whether you want to use the merged ESP or the separate ESPs. If you don't want archers on the City walls, skip to step E ).
Da ) If you want the separate ESPs, then from the folder "02 City Defences Separate" copy each ESP you want to use into the Oblivion\Data\ folder. Don't copy any City Defences file meant for a City you didn't choose in step Ca ).
Db ) If you want the merged ESP, then from the folder "02 City Defenses Unified" copy "Better Cities - Full City Defences.esp" into the Oblivion\Data\ folder. Don't use this unless you are using every single City from step Ca ) or you are using one of the two "Better Cities Full" ESPs from step Cd ).
E ) Optional: If you want to remove the flooding from Leyawiin, then from the folder "03 Leyawiin Flood Removal" copy "Better Cities - No LEYAWIIN Flooding.esp" into the Oblivion\Data\ folder.
F ) Optional: Look at all the folders whose names begin "20 " and if you are already using any of these mods, you need to install our Replacer ESP for that mod, replacing the original mod's ESP. Otherwise, skip to step G ).
For example, if you use WillieSea's Clocks of Cyrodiil, then from the folder "20 Clocks of Cyrodiil" copy "ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp" into the Oblivion\Data\ folder and DELETE the original Clocks of Cyrodiil ESP (back it up somewhere else).
Fa ) If you use Scribe Supplies, only copy ONE of the ESPs from the folder "20 Scribe Supplies" to match the version of Scribe Supplies you already use.
G ) Optional: Look at all the folders whose names begin "30 " or "31 " and if you are already using any of these mods, you need to install our Patch ESP for that mod, to be use as well as the original mod's ESP. Otherwise, skip to step H ).
Ga ) If you have Halcyon Island, use the original mod's ESP "Halcyon Island_LowConflict.esp" but rename it to "Halcyon Island.esp". Then add our patch from the folder "30 Halcyon Island".
Gb ) If you use Unique Landscapes: Bravil Barrowfields, then from the folder "31 UL Bravil Barrowfields" copy only ONE of the two ESPs. If you use the mod Blood & Mud, then copy "BCBravilB&M-Barrowfields patch.esp", otherwise copy "BCBravil-Barrowfields patch.esp".
H ) Optional: If your game suffers from low FPS after installing Better Cities, then from the folder "40 FPS Patches" copy the appropriate ESPs into the Oblivion\Data\ folder.
Ha ) If you chose to use the separate ESPs in step C ) then select only the ESPs from this folder which correspond to the Cities and Districts you chose in step Ca ).
Hb ) If you chose to use the merged ESPs in step C ) then select "Better Imperial City Patch.esp" for the Imperial City, and ONE of the "Better Cities Full" ESPs. If you use the mod Blood & Mud, then copy " Better Cities Full - B&M Edition Patch.esp", otherwise copy " Better Cities Full Patch.esp".

I ) Extract "Better Cities Resources BSA #.#.#" to a temporary location.
J ) From the folder "00 Core" copy all three files ("Better Cities .esp", "Better Cities - Meshes.bsa", "Better Cities - Textures.bsa") into the Oblivion\Data\ folder.
K ) From the folder "00 Core English" copy both files ("Better Cities - Sounds EV.bsa", "Better Cities - Textures EV.bsa") into the Oblivion\Data\ folder.
L ) Select only ONE of the following three options:
La ) If you use the mod Blood & Mud, but don't use "Qarl's Texture Pack 3 patch for B&M", then from the folder "11 Bravil - Blood and Mud" copy the file "Better Cities - B&M.bsa" and also the folder Meshes into the Oblivion\Data\ folder. Allow the Meshes folder to overwrite anything it wants to.
Lb ) If you use the mod Blood & Mud, and also use "Qarl's Texture Pack 3 patch for B&M", then from the folder "11 Bravil - Blood and Mud QTP3" copy the file "Better Cities - QTP3 for B&M.bsa" and also the folder Meshes into the Oblivion\Data\ folder. Allow the Meshes folder to overwrite anything it wants to.
Lc) If you are not using the mod Blood & Mud, then from the folder "11 Bravil - Default" copy the file "Better Cities - Bravil Docks.bsa" into the Oblivion\Data\ folder.
M ) Select only ONE of the following two options:
Ma ) If you use the mod Grumblepunk's Shipyard, then from the folder "12 Shipyard - Grumblepunk" copy the file "Better Cities - Grumblepunk Shipyard.bsa" into the Oblivion\Data\ folder.
Mb ) If you are not using the mod Grumblepunk's Shipyard, then from the folder "12 Shipyard - Default" "Better Cities - Shipyard.bsa" into the Oblivion\Data\ folder.
N ) Check that you now have 6 BSAs installed. If you have less than or more than six, return to step I ).

O ) Extract "Resources Update from v#-#-# to v#-#-#" to a temporary location if we have provided a Resource Update.
P ) From the folder "00 Core" copy the file "Better Cities - Complement.bsa" into the Oblivion\Data\ folder.
Q ) Repeat steps K ) through M ) for this archive. Some steps may need to be skipped for Update archives.
R ) You may now have 7 BSAs installed.

S ) Launch Oblivion Mod Manager or Wrye Bash, enable the Better Cities ESM and every single Better Cities ESP (especially "Better Cities .esp").
T ) Adjust your load order so that all Better Cities ESPs are near the end of your load order. All Replacer ESPs should be BEFORE the Better Cities ESPs. All Better Cities Patches should be AFTER the Better Cities ESPs. Vorians highly recommends using http://www.tesnexus.com/downloads/file.php?id=20516 (Better Oblivion Sorting Software) for this.

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Jesus Lopez
 
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Joined: Thu Aug 16, 2007 10:16 pm

Post » Sat Feb 19, 2011 7:37 am

Oh, manual installation... How many BSAs did you install? Did you use the 7-zip "extract here" function on the .001 file, in the same folder with the .002 file? 7-zip has to reconstruct the BSA .7z file in order for you to get everything.


Edit: Do you have "Better Cities .esp" installed? It does not matter where it loads, but it has to be active in order for the resources BSAs to load.

I used the OMOD for the main package, then I manually extracted the two BSAs from the two separate files into my data folder.

I have the Better Cities Full.esp.
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Melanie
 
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Post » Sat Feb 19, 2011 6:41 am

I used the OMOD for the main package, then I manually extracted the two BSAs from the two separate files into my data folder.

I have the Better Cities Full.esp.


You also need the Better Cities .esp too. Really. It doesn't actually contain anything, but its presence in the load order somewhere is required to tell Oblivion to make the contents of the BSAs available.
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SHAWNNA-KAY
 
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Post » Fri Feb 18, 2011 7:34 pm

You also need the Better Cities .esp too. Really. It doesn't actually contain anything, but its presence in the load order somewhere is required to tell Oblivion to make the contents of the BSAs available.

Oh... How come that didn't install in the OMOD??

Um, I'm looking through the main BC package, and I see no "Better Cities.esp" anywhere. Only a "Better Cities Full.esp".

And should I import the cells from BC when I rebuilt my bashed patch?
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Bad News Rogers
 
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Joined: Fri Sep 08, 2006 8:37 am

Post » Sat Feb 19, 2011 2:54 am

Oh... How come that didn't install in the OMOD??
Well, it was your own choice not to install the resources as an OMOD, as recommended in the readme. If you had done that, it would have been correctly installed. So I suggest you create an omod of the resource file and let it overwrite the bsas you've installed manually.


Btw, I really enjoy Better Cities (as I've said many times) and have the full version installed, but there is one thing that bothers me - that all the clutter containers added by BC are un-owned, thus free to loot. I think this is an immersive-breaker, that none mind that I come into town and take all the stuff that is stored outside the shops, etc. Now, I know that's the way in vanilla Oblivion too, but one of OOO's good features was to make all the vanilla containers owned, thus making it a crime to loot them.

So I consider doing the same for BC - make all the containers BC adds, owned by some faction. I guess the main city faction for each city makes best sense, i.e. making all the containers in Bruma owned by the BrumaFaction, etc. Is there any problem doing this, e.g. will this confuse any NPCs that is supposed to find food etc in the containers?

Btw, I know how to easily find all the containers added by BC through filtering in TES4Edit, but do you happen to know an easy way to edit the ownership of all selected containers at once (I know this is not the right place for the question, but also know that Vorians is one of few that can answer this)?
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Jeffrey Lawson
 
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Post » Fri Feb 18, 2011 11:01 pm

Well, it was your own choice not to install the resources as an OMOD, as recommended in the ini. If you had done that, it would have been correctly installed. So I suggest you create an omod of the resource file and let it overwrite the bsas you've installed manually.

The resource isn't omod-ready is it? Because I had no idea, I just plopped the two BSAs into my data folder and hoped it would work.
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Jonathan Montero
 
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Post » Fri Feb 18, 2011 7:52 pm

The resource isn't omod-ready is it? Because I had no idea, I just plopped the two BSAs into my data folder and hoped it would work.

Yes, the resource archive is omod ready with its own installation script. :)
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Amy Siebenhaar
 
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Joined: Fri Aug 10, 2007 1:51 am

Post » Fri Feb 18, 2011 9:07 pm

I've just found some minor issue when using Better cities alongside FF Real thirst. It adds well to the waterfront, but when using BC, it sticks directly through one of the tents:
http://img249.imageshack.us/i/oblivion201005151706486.png/
http://img200.imageshack.us/i/oblivion201005151706446.png/

There are also very small issues like http://img201.imageshack.us/i/oblivion201005151729096.png/ bed floating in air inside abandoned house basemant in IC, and hole on one side of the stairs in the temple district-http://img263.imageshack.us/i/oblivion201005151730541.png/, http://img34.imageshack.us/i/oblivion201005151730454.png/

Keep up the good work!
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Stat Wrecker
 
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Post » Fri Feb 18, 2011 10:05 pm

Yes, the resource archive is omod ready with its own installation script. :)

It is? Because the two resource packs I downloaded only included the BSA file. That was it. Hm.
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Josee Leach
 
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