[Relz]Bananasplit's Better Cities - Thread 33

Post » Sat Feb 19, 2011 2:23 am

Well, it was your own choice not to install the resources as an OMOD, as recommended in the readme. If you had done that, it would have been correctly installed. So I suggest you create an omod of the resource file and let it overwrite the bsas you've installed manually.


Btw, I really enjoy Better Cities (as I've said many times) and have the full version installed, but there is one thing that bothers me - that all the clutter containers added by BC are un-owned, thus free to loot. I think this is an immersive-breaker, that none mind that I come into town and take all the stuff that is stored outside the shops, etc. Now, I know that's the way in vanilla Oblivion too, but one of OOO's good features was to make all the vanilla containers owned, thus making it a crime to loot them.

So I consider doing the same for BC - make all the containers BC adds, owned by some faction. I guess the main city faction for each city makes best sense, i.e. making all the containers in Bruma owned by the BrumaFaction, etc. Is there any problem doing this, e.g. will this confuse any NPCs that is supposed to find food etc in the containers?

Btw, I know how to easily find all the containers added by BC through filtering in TES4Edit, but do you happen to know an easy way to edit the ownership of all selected containers at once (I know this is not the right place for the question, but also know that Vorians is one of few that can answer this)?

I have no clue if there is a way to set ownership to several item at once in TES4Edit but the fact that Beggar looking for food loot items belonging to a faction they do not have and thus become thieves might make them target for the guards... I guess if OOO does it for vanilla items it is safe to do. I know Vorians worked hard to give an owner to most of the items in BC but neither him nor I are actually playing the game so we can't see them all.

And personally I find that items in barrels outside the house are sure free to loot. What would be the realistic way to tell that an item belong to one person when no one is watching it? There is no alarms on them. Surely it would be a waste of magic to mark every single potato in the barrel. So unless they are in an interior are are belonging to a restaurant which serves outside (like in the IC Market) I don't see how the items could have owners. Now that's my opinion. But there's surely a reason why I don't store my stuff outside my house... So I find your vision of immersion in this case completely unrealistic and un-immersive...
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gemma
 
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Post » Sat Feb 19, 2011 5:22 am

It is? Because the two resource packs I downloaded only included the BSA file. That was it. Hm.

Someone want to help me with that?
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Darlene Delk
 
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Post » Sat Feb 19, 2011 10:39 am

Btw, I really enjoy Better Cities (as I've said many times) and have the full version installed, but there is one thing that bothers me - that all the clutter containers added by BC are un-owned, thus free to loot. I think this is an immersive-breaker, that none mind that I come into town and take all the stuff that is stored outside the shops, etc. Now, I know that's the way in vanilla Oblivion too, but one of OOO's good features was to make all the vanilla containers owned, thus making it a crime to loot them.

Btw, I know how to easily find all the containers added by BC through filtering in TES4Edit, but do you happen to know an easy way to edit the ownership of all selected containers at once (I know this is not the right place for the question, but also know that Vorians is one of few that can answer this)?


I set ownership on every container in the IC Market District, and soon after someone complained loudly here that I shouldn't have done that, vanilla game didn't do that so BC shouldn't either. Just can't please everybody :)
If you select in TES4Edit every container in a cell, then right-click on one and choose the Compare Selected option, you can set ownership on one of them, then drag it to each in turn. There's also a copy to all selected option, but I've never managed to get that to work.

The resource isn't omod-ready is it? Because I had no idea, I just plopped the two BSAs into my data folder and hoped it would work.


Yes it is. There's actually nine BSAs in our resource archive, not two. I bet you haven't finished extracting the archive yet, have you? Scroll up a little, I posted the complete installation instructions just a few posts ago after someone suggested that our installation instructions weren't very clear. I can never understand how carefully laid out step-by-step instructions can be claimed as unclear, but people often claim this, so I just put it down to poor attention spans leading to an inability to read passed the title of the Installation section.

I've just found some minor issue when using Better cities alongside FF Real thirst. It adds well to the waterfront, but when using BC, it sticks directly through one of the tents:
http://img249.imageshack.us/i/oblivion201005151706486.png/
http://img200.imageshack.us/i/oblivion201005151706446.png/

There are also very small issues like http://img201.imageshack.us/i/oblivion201005151729096.png/ bed floating in air inside abandoned house basemant in IC, and hole on one side of the stairs in the temple district-http://img263.imageshack.us/i/oblivion201005151730541.png/, http://img34.imageshack.us/i/oblivion201005151730454.png/

Keep up the good work!


Don't use FF Real Thirst with BC, they're not compatible. You can use Cobl for drinking from wells along with our BC-Cobl patch ESP to make BC's wells usable for drinking, but not FF Real Thirst.

You'll need to be a bit more specific as to locations I'm afraid. Exactly where is the interior containing the floating sleeping bed? Which District? Probably the Tunnel, but could be the Waterfront, since these are where we add the most new interiors in the IC. Could also be the Temple District though. Or Talos Plaza, but I don't think there's any abandoned houses there.

Same with those steps, you'll need to specify where in the Temple District.

It is? Because the two resource packs I downloaded only included the BSA file. That was it. Hm.


No, the two resource packs each contain another archive, which when put together in one folder and extracted, gives you the actual resource archive recombined into a single big archive for converting into an OMOD.

EDIT
Someone want to help me with that?



Not really, now that you're being so impatiently pushy about it. But now that I've answered already, I won't remove my response.
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mollypop
 
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Post » Fri Feb 18, 2011 8:54 pm



Don't use FF Real Thirst with BC, they're not compatible. You can use Cobl for drinking from wells along with our BC-Cobl patch ESP to make BC's wells usable for drinking, but not FF Real Thirst.

You'll need to be a bit more specific as to locations I'm afraid. Exactly where is the interior containing the floating sleeping bed? Which District? Probably the Tunnel, but could be the Waterfront, since these are where we add the most new interiors in the IC. Could also be the Temple District though. Or Talos Plaza, but I don't think there's any abandoned houses there.

Same with those steps, you'll need to specify where in the Temple District.




http://img694.imageshack.us/i/oblivion201005152243276.png/

http://img203.imageshack.us/i/oblivion201005152241412.png/, so, yeah its tunnel

And i've discovered two more things:

http://img64.imageshack.us/i/oblivion201005152251151.png/
that oddly looking step sticking through ground in the IC market district. Some minor lanscape editing should solve this one.

http://img199.imageshack.us/i/oblivion201005152238359.png/
In Anvil, the stairs placed on the city walls actually stick through them.

And, what thirst mod should i use instead of FF real thirst? Because Cobl adds wells you can drink from, but not the thirst feature itself.
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mollypop
 
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Post » Sat Feb 19, 2011 1:05 am

I have no clue if there is a way to set ownership to several item at once in TES4Edit but the fact that Beggar looking for food loot items belonging to a faction they do not have and thus become thieves might make them target for the guards... I guess if OOO does it for vanilla items it is safe to do.
Issues like that was why I asked. I took a deeper look, and it seems that generally, all citizens have the city's faction in addition to other relevant factions, e.g. Bruma beggars are member of "Beggars", "BrumaBeggars" and "BrumaFaction", so setting all Bruma containers to being owned by "BrumaFaction" should allow both thieves, guards and other citizens to loot from them.

And personally I find that items in barrels outside the house are sure free to loot. What would be the realistic way to tell that an item belong to one person when no one is watching it? There is no alarms on them. Surely it would be a waste of magic to mark every single potato in the barrel. So unless they are in an interior are are belonging to a restaurant which serves outside (like in the IC Market) I don't see how the items could have owners. Now that's my opinion. But there's surely a reason why I don't store my stuff outside my house... So I find your vision of immersion in this case completely unrealistic and un-immersive...
Point taken, and I have no problem knowing that other see it differently, but to me it feels like a cheat being able to loot all the containers outside the shops/houses for food and valuable items like repair hammer without anyone caring. If I started taking things from containers on the back of the local shops, I believe the owners would react. Anyway, I know there are different views on this, that's why I plan to release the patch, probably as an optional file as part of Enhanced Economy, instead of urging you to change it :)


If you select in TES4Edit every container in a cell, then right-click on one and choose the Compare Selected option, you can set ownership on one of them, then drag it to each in turn. There's also a copy to all selected option, but I've never managed to get that to work.
Thanks, I was hoping for something like that :)

Btw, I see that without knowing the details, most of the Bravil citizens added by BC doesn't have the BravilFaction. Would it break anything in their AI to add that faction in the patch in order to ensure that they could continue to take stuff from the containers around in the area?
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OnlyDumazzapplyhere
 
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Post » Sat Feb 19, 2011 1:50 am

No, the two resource packs each contain another archive, which when put together in one folder and extracted, gives you the actual resource archive recombined into a single big archive for converting into an OMOD.

EDIT
Not really, now that you're being so impatiently pushy about it. But now that I've answered already, I won't remove my response.

Bear with me here, I just realized those two files that come from the two resource downloads weren't actually BSAs themselves. This is the first time I've encountered a type of extraction like this, and I suppose I require 7zip right? Because I don't know how to "Extract Here" with WinRar.

EDIT: Okay... I think I got this.
Nevermind about the "extract here" thing. I'm confusing terms.

Uh, yeah I don't know how to extract the files from the 001 with WinRar. Do I absolutely need 7zip? Because there's no "Extract Files" option in WinRar.
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Hannah Barnard
 
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Post » Sat Feb 19, 2011 2:50 am

Uh, yeah I don't know how to extract the files from the 001 with WinRar. Do I absolutely need 7zip? Because there's no "Extract Files" option in WinRar.

You're absolutely not supposed to extract any files at all. In OBMM's create omod dialogue, click on "Add archive" and select the downloaded, unextracted archive.
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Zualett
 
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Post » Fri Feb 18, 2011 11:22 pm

You're absolutely not supposed to extract any files at all. In OBMM's create omod dialogue, click on "Add archive" and select the downloaded, unextracted archive.

I'm just trying to do what it says http://thenexusforums.com/index.php?showtopic=203148 I can't add the resource archives because there's no omod scripts on them as downloaded. Just the 001 and 002 files.

Alright I got 7zip now, and everything's fine.
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Josh Sabatini
 
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Post » Fri Feb 18, 2011 7:05 pm

I'm just trying to do what it says http://thenexusforums.com/index.php?showtopic=203148 I can't add the resource archives because there's no omod scripts on them as downloaded. Just the 001 and 002 files.

Alright I got 7zip now, and everything's fine.

7zip is the best archive compressor program around. Not that I have any part in it as it is a freeware anyway not like RAR. You just did yourself a favor by getting it :)
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JESSE
 
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Post » Sat Feb 19, 2011 1:58 am

I have one small problem, and I had unzipped everything right. The southern Bruma gate/door is not even there, the northern one is both inside and outside. The southern one is there inside the city(when you zone in) but to use it I get thrown into the inky blackness.
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k a t e
 
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Post » Sat Feb 19, 2011 6:59 am

I have one small problem, and I had unzipped everything right. The southern Bruma gate/door is not even there, the northern one is both inside and outside. The southern one is there inside the city(when you zone in) but to use it I get thrown into the inky blackness.

Are you updating? That sounds kind of like you need to do a clean save update. (Save without BC, and then relaunch with the new version. You may want to teleport the testinghall and save before removing BC.)
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Tanya
 
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Post » Sat Feb 19, 2011 5:28 am

Oddly enough it is a fresh install. I'll try that and see if it fixes everything. I love the strangeness of things at times.
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u gone see
 
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Post » Sat Feb 19, 2011 1:04 am

Oddly enough it is a fresh install. I'll try that and see if it fixes everything. I love the strangeness of things at times.

If that does not work could you post your load order and tell me how many Better Cities BSAs you have installed in your Data folder?
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Jhenna lee Lizama
 
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Post » Sat Feb 19, 2011 5:44 am

I'm checking the reload bit now, and as for bsa's I should only have one correct?

looking at the data folder and I see. better city bravil docks, meshes, shipyard, sounds ev, textures, textures ev and thats it.
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Travis
 
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Post » Sat Feb 19, 2011 6:28 am

I'm checking the reload bit now, and as for bsa's I should only have one correct?

Well, that would be your problem. You are missing five BSAs, haha. I suggest either downloading the full resources OMOD archive from the Mirror link, or redoing the extraction step. All you needed to do for the extraction step was to have the .001 part of the resources and the .002 part in the same folder. As long as they are in the same folder, when you do a (7-zip) "extract here" on the .001 part, 7-zip will reconstruct the full .7z archive. That is the archive that you needed to extract. Then you need to install all of the relevant contents, which should total up to a few more than one BSA. If you are unsure about what to install, I have not looked inside of this archive myself, but if you can list the subfolders for me (of which there should only be a few) I can tell you what you need to move into your Data folder.
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Averielle Garcia
 
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Post » Fri Feb 18, 2011 10:34 pm

That would definitely be the problem. I'll just do the whole bsa download, much easier. At least I don't feel like a total idiot.

okay, downloaded, clean save, and the same deal with Bruma's front door not being there, and there's nothing inside the city at all.

Adding onto this, I completely uninstalled BC (using OMOD) saved clean save and still no front door, and on the inside of bruma it says door to skingrad mage's guild. This is with BC uninstalled as well.
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Sarah Bishop
 
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Post » Sat Feb 19, 2011 2:21 am

That would definitely be the problem. I'll just do the whole bsa download, much easier. At least I don't feel like a total idiot.

okay, downloaded, clean save, and the same deal with Bruma's front door not being there, and there's nothing inside the city at all.

Adding onto this, I completely uninstalled BC (using OMOD) saved clean save and still no front door, and on the inside of bruma it says door to skingrad mage's guild. This is with BC uninstalled as well.

Is your Oblivion updated?

And before you ask, Better Cities can"t break your game. There is only plugins and bsa which once remove leave your game as it was before. If you omoded the files then deactivating them should have clean your game properly from Better Cities and still having issues means that something else is amiss in your game.
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Laura Richards
 
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Post » Fri Feb 18, 2011 8:29 pm

Btw, I see that without knowing the details, most of the Bravil citizens added by BC doesn't have the BravilFaction. Would it break anything in their AI to add that faction in the patch in order to ensure that they could continue to take stuff from the containers around in the area?


Sounds like an oversight on my part, I'll add them all to the BravilFaction in our next release.

Bear with me here, I just realized those two files that come from the two resource downloads weren't actually BSAs themselves. This is the first time I've encountered a type of extraction like this


It's necessary because TESNexus has a filesize limit of 300mb and our resources are now 320mb, so the archive had to be split. You could always just download from the mirror link instead, which has the entire archive as a single file still.

You're absolutely not supposed to extract any files at all. In OBMM's create omod dialogue, click on "Add archive" and select the downloaded, unextracted archive.


Outdated advice you're giving there :) The resources archive on Nexus is two ZIP files each containing half of a multi-part 7z archive which when combined and extracted results in the final true 7z resource archive! Which then should not be extracted if you're OMODding.

I have one small problem, and I had unzipped everything right. The southern Bruma gate/door is not even there, the northern one is both inside and outside. The southern one is there inside the city(when you zone in) but to use it I get thrown into the inky blackness.


Nothing to do with BC. You've got another mod messing up the doors to the cities there.
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Ray
 
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Post » Sat Feb 19, 2011 1:15 am

All the containers (boxes/barrels/etc) added by BC outside shops are non-owned? That's not what I noticed, they were all geting that red hand icon when I was last in the IC market. Not that it really matters either way for my game experience.
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Alisha Clarke
 
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Post » Fri Feb 18, 2011 7:18 pm

http://img694.imageshack.us/i/oblivion201005152243276.png/

http://img203.imageshack.us/i/oblivion201005152241412.png/, so, yeah its tunnel

And i've discovered two more things:

http://img64.imageshack.us/i/oblivion201005152251151.png/
that oddly looking step sticking through ground in the IC market district. Some minor lanscape editing should solve this one.

http://img199.imageshack.us/i/oblivion201005152238359.png/
In Anvil, the stairs placed on the city walls actually stick through them.

And, what thirst mod should i use instead of FF real thirst? Because Cobl adds wells you can drink from, but not the thirst feature itself.


Steps & floating bed: Thanks, I see now. I'll resolve those.
IC Market steps: I spotted that myself yesterday morning, and already fixed for next release :)
Anvil outer walls: Ah the steps are from our City Defences. I slightly repositioned the walls in BC Anvil, but forgot the steps from the other ESP. Thanks I'll nudge those back into the wall.

Thirst mod: No clue, I've never seen the point of such mods, so don't know what there is out there. One of the first posts in this thread mentions an FF Thirst for Cobl, maybe that's what you want?

EDIT
All the containers (boxes/barrels/etc) added by BC outside shops are non-owned? That's not what I noticed, they were all geting that red hand icon when I was last in the IC market. Not that it really matters either way for my game experience.

If you see my response above, the IC Market ones are the only ones set with ownership :)
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jessica breen
 
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Post » Fri Feb 18, 2011 10:58 pm

Sounds like an oversight on my part, I'll add them all to the BravilFaction in our next release.
OK, I'll not touch them then.


Outdated advice you're giving there :) The resources archive on Nexus is two ZIP files each containing half of a multi-part 7z archive which when combined and extracted results in the final true 7z resource archive! Which then should not be extracted if you're OMODding.
Sorry. :) I forgot since I always download the resources from the mirror.

Just a suggestion though. If you simply pack the two parts as separate, normal .7z archives, it would be much easier to create the omod (just add both archives before clicking create), and also pretty easy to make BAIN or manual install, by unpacking the two archives to the same folder.
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YO MAma
 
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Post » Sat Feb 19, 2011 7:32 am

Is your Oblivion updated?

And before you ask, Better Cities can"t break your game. There is only plugins and bsa which once remove leave your game as it was before. If you omoded the files then deactivating them should have clean your game properly from Better Cities and still having issues means that something else is amiss in your game.


Yes I have the latest patches to all my dlc. I wasn't going to ask about BC being game breaking, because I've used since last year with no problems. I'm going to check my modlist to see if there's something that is messing with Bruma. All the other cities appears to be fine, just something does not like Bruma and that front door.

I think I found the problem.. and it's good that I found it. Apparently one of the mods I made is the problem. Not only is this embarassing to me but highly annoying and distressing.
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Andrea Pratt
 
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Post » Sat Feb 19, 2011 8:00 am

Hi folks. I recently got back into Oblivion, and am looking for a nice fresh set of mods to make it a clean experience. I've thus far used Open Cities, as I am philosophically inclined to prefer them being in the worldmap like they were in Morrowind. However, with all the texture packs I've included, I sometimes get lousy FPS and even freezing (is Oblivion limited to 32 bit memory addressing)? Anyway, the upshot is, I'm considering alternatives to Open Cities.

I have already installed BC for the Imperial City, and I quite like it. I don't really use any of the new features, but it's nicely atmospheric and makes the place seem less cramped. Are the other BC cities as immersive? I do quite like OC's Leyawiin Reborn--how is BC Leyawiin?
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Robert Garcia
 
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Post » Fri Feb 18, 2011 7:41 pm

Hi folks. I recently got back into Oblivion, and am looking for a nice fresh set of mods to make it a clean experience. I've thus far used Open Cities, as I am philosophically inclined to prefer them being in the worldmap like they were in Morrowind. However, with all the texture packs I've included, I sometimes get lousy FPS and even freezing (is Oblivion limited to 32 bit memory addressing)? Anyway, the upshot is, I'm considering alternatives to Open Cities.

I have already installed BC for the Imperial City, and I quite like it. I don't really use any of the new features, but it's nicely atmospheric and makes the place seem less cramped. Are the other BC cities as immersive? I do quite like OC's Leyawiin Reborn--how is BC Leyawiin?

Yes the other BC cities and leyawiin (with flood) IMO is EPIC!
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Reanan-Marie Olsen
 
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Post » Sat Feb 19, 2011 7:33 am

(...) [I]s Oblivion limited to 32 bit memory addressing[?]

Well, http://www.gamesas.com/index.php?/topic/1078392-oblivion-and-memory-usage/ ;)
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Glu Glu
 
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