[Relz]Bananasplit's Better Cities - Thread 33

Post » Fri Feb 18, 2011 10:21 pm

I have a small DistantLOD issue in the imperial city, which also persists if I deactivate the better imperial city.esp (bsa still activated).
If I enter an interior, exit it, enter another one, exit it, I have a DistantLOD wall instead of the normal full mesh:

http://www.bilder-hochladen.net/files/3oj3-2s-jpg.html

Does anyone knows, how I can solve this? I also tried a default oblivion.ini, but this didn't work.

Best regards,
ThreeD
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OTTO
 
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Post » Sat Feb 19, 2011 1:57 am

That is so blurry. Have you messed with your shaders?
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Barbequtie
 
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Post » Sat Feb 19, 2011 9:25 am

No, these are the vanilla shaders (HDR on). The one wall part in front has the distantlod mesh and this looks bad that near.

Best regards,
ThreeD
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RUby DIaz
 
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Post » Sat Feb 19, 2011 7:44 am

What in the world kind of LOD mesh is that? It looks like you have a depth of field mod installed, with "strong" settings.
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Anne marie
 
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Post » Sat Feb 19, 2011 8:54 am

No dof... The LOD mesh shouldn't be visible at all. And it is not visible, when I enter the city. It is just visible after leaving an interior of the city. Very strange.

Best regards,
ThreeD
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Lily Evans
 
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Post » Fri Feb 18, 2011 11:51 pm

I have a small DistantLOD issue in the imperial city, which also persists if I deactivate the better imperial city.esp (bsa still activated).
If I enter an interior, exit it, enter another one, exit it, I have a DistantLOD wall instead of the normal full mesh:

http://www.bilder-hochladen.net/files/3oj3-2s-jpg.html

Does anyone knows, how I can solve this? I also tried a default oblivion.ini, but this didn't work.

Best regards,
ThreeD


The only thing I can suggest is a confused game-save. After deactivating our ESP, did you remember to run TES4LODGen again?
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Heather Stewart
 
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Post » Sat Feb 19, 2011 9:17 am

The only thing I can suggest is a confused game-save. After deactivating our ESP, did you remember to run TES4LODGen again?


Yes, I did. Perhaps I'll find a solution with trying some things.

Best regards,
ThreeD
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Andrew Tarango
 
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Post » Sat Feb 19, 2011 7:28 am

Yes, I did. Perhaps I'll find a solution with trying some things.

Best regards,
ThreeD


It's probably not related to BC, as we use a different _far NIF for the IC walls. Removing BC IC and running TES4LODGen again would have removed any reference to our _far NIF from your game, so with it still being visible, you're now seeing the vanilla _far NIF.
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Heather M
 
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Post » Sat Feb 19, 2011 6:25 am

Yes, it is not related to BBC. I retried it with a clean save, deactivated ressources, rebuildet bp and lod and it occured again. I have no idea, where this could come from. The engine seems to think, that it has to put the LOD mesh there. When I reload DistantLOD ingame, everything is fine again. Strange.

Best regards,
ThreeD
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jessica robson
 
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Post » Sat Feb 19, 2011 9:45 am

Possible bug report for the "Imperial City Waterfront Tunnel Entrance" part of Better Cities:

Entering the tunnel from the Waterfront district, just before heading up the ramp, enter the manhole to the Abandoned House's Basemant. There enter the trap to the Undercaverns. Head past the main cavern to the smaller passageway right in front of you. Before you can head in much further just after the turn the passageway will become too small to continue in. Unless I'm mistaken and this is by design (doesn't look like it since there's obviously stuff pass that part), I think the rocks there should be moved just a bit to allow passage.
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Rebekah Rebekah Nicole
 
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Post » Fri Feb 18, 2011 8:07 pm

Possible bug report for the "Imperial City Waterfront Tunnel Entrance" part of Better Cities:

Entering the tunnel from the Waterfront district, just before heading up the ramp, enter the manhole to the Abandoned House's Basemant. There enter the trap to the Undercaverns. Head past the main cavern to the smaller passageway right in front of you. Before you can head in much further just after the turn the passageway will become too small to continue in. Unless I'm mistaken and this is by design (doesn't look like it since there's obviously stuff pass that part), I think the rocks there should be moved just a bit to allow passage.


Thanks for reporting that, I've found the spot you refer to. The IC Undercaverns are so far completely undeveloped, so there's actually nothing of interest down there right now. There might be a gang-warfare related quest or two some day, but presently this is not an area I have in mind to work on.
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Trista Jim
 
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Post » Sat Feb 19, 2011 2:31 am

I think you need to persuade (read bully) ;) other modders to make extra quests/interiors for all those free doors around the IC. Though with the summer fast approaching we will probably all spend a little bit less time with the CS...
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Big Homie
 
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Post » Sat Feb 19, 2011 7:34 am

I think you need to persuade (read bully) ;) other modders to make extra quests/interiors for all those free doors around the IC. Though with the summer fast approaching we will probably all spend a little bit less time with the CS...


We have tried to encourage others to volunteer interior design for us, but we didn't get many takers. Fearabbit very kindly produced one for us, and for a while Nernie was on a splendid fever of interior creation for BC Bravil... I've created a couple of interiors for the IC myself in the past, and just this weekend I created two new interiors for BC Anvil, but while some modders seem (from their own words) to fly through interior creation and really enjoy it, I seem to be rather slow at it, which drags down the enjoyment rather :)
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Danial Zachery
 
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Post » Fri Feb 18, 2011 10:17 pm

Hi, I was wondering if it's permissable to make patches that modify elements in Better Cities. Specifically, there are a couple of relatively minor things in Bruma that I feel don't sit right me, so I made a patch for myself, and I thought it might interest other people.

Specifically, it has to do with the cobwebs, junk, and gore in the poor quarter, as well as lightng and cluttering in some interiors, and all the barrels etc. outside the shops and guilds.

All purely cosmetc.
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Lillian Cawfield
 
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Post » Sat Feb 19, 2011 3:16 am

Hi, I was wondering if it's permissable to make patches that modify elements in Better Cities. Specifically, there are a couple of relatively minor things in Bruma that I feel don't sit right me, so I made a patch for myself, and I thought it might interest other people.

Specifically, it has to do with the cobwebs, junk, and gore in the poor quarter, as well as lightng and cluttering in some interiors, and all the barrels etc. outside the shops and guilds.

All purely cosmetic.

Of course it is. Patches, if they are just patches are just additional esp modifying the data of the plugin they are patching. They are not modifying the original plugin nor replacing it so they are completely "harmless" (at least in the way that the original plugin is not touched) and fully authorized.
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Paula Rose
 
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Post » Sat Feb 19, 2011 9:32 am

Of course it is. Patches, if they are just patches are just additional esp modifying the data of the plugin they are patching. They are not modifying the original plugin nor replacing it so they are completely "harmless" (at least in the way that the original plugin is not touched) and fully authorized.



Ok, just checking. I thought it would be ok. It did, however, occur to me that if something was removed from the base at a later date that might cause an issue.

So I thought I'd check. :angel:
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Bloomer
 
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Post » Fri Feb 18, 2011 7:43 pm

Ok, just checking. I thought it would be ok. It did, however, occur to me that if something was removed from the base at a later date that might cause an issue.

So I thought I'd check. :angel:


It would cause an issue for you, yes, if you referenced something from BC in your ESP which we then changed. But that's just a risk you'll have to take :)
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CHangohh BOyy
 
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Post » Fri Feb 18, 2011 10:48 pm

It would cause an issue for you, yes, if you referenced something from BC in your ESP which we then changed. But that's just a risk you'll have to take :)


Oh my sides are splitting.

Should I send it to one of you before I release it, so that you can see I'm not going to cause the whole mod to go bang?
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lacy lake
 
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Post » Fri Feb 18, 2011 9:24 pm

Hi, I've just decided to replay Oblivion and I thought I might give this mod a go. I've only been to Chorrol so far but I have a problem where there are these giant yellow diamonds with exclamation marks all over Chorrol. What does that mean and how do I fix it? I can't find any answers in the documentation so I'm hoping someone here can help. Thanks.
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TRIsha FEnnesse
 
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Post » Fri Feb 18, 2011 7:12 pm

Hi, I've just decided to replay Oblivion and I thought I might give this mod a go. I've only been to Chorrol so far but I have a problem where there are these giant yellow diamonds with exclamation marks all over Chorrol. What does that mean and how do I fix it? I can't find any answers in the documentation so I'm hoping someone here can help. Thanks.

That's funny, I see messages all over the shop about needing to download all the required files: i.e. "Main Files are REQUIRED! That means that you need to download them all!", with the file "Better Cities Resources" clearly sitting in the Main Files category... Did you download the file and forget to install it?

Vac
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TOYA toys
 
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Post » Sat Feb 19, 2011 4:10 am

I've installed everything correctly. I was just hoping someone else might have had the same problem and would know how to fix it.
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Madeleine Rose Walsh
 
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Post » Fri Feb 18, 2011 6:37 pm

I've installed everything correctly. I was just hoping someone else might have had the same problem and would know how to fix it.

This is a very well-known problem, and it turns out that 99% of the time, the cause is that BB's resources are NOT installed correctly. The remaining 1% may be due to a needed Archive Invalidation. Use OBMM's default Archive Invalidation method. If that doesn't help, your problems are quite surely due to something wrong with the installation of the resources.
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Ron
 
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Post » Fri Feb 18, 2011 7:11 pm

Also make sure you have 6 BSA from better Cities installed and of course the "Better Cities .esp" plugin found in the resources archives.
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Scott
 
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Post » Sat Feb 19, 2011 9:31 am

I just deleted everything and reinstalled. It's all good now. Thanks.
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Scarlet Devil
 
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Post » Fri Feb 18, 2011 11:36 pm

Oh my sides are splitting.

Should I send it to one of you before I release it, so that you can see I'm not going to cause the whole mod to go bang?


No, that's not necessary. It's fairly unlikely that anything you edit will also get changed by us later unless you're making drastic, major changes. And even if we did, the game wouldn't suffer too greatly (unless maybe you edited one of our scripts or AI packages) anyway.

Go ahead and do what you like in your patch ESP dependent on our ESM and/or ESPs. If something does go terribly wrong, we might be able to assist you.
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lauraa
 
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