[Relz] Bananasplit's Better Cities - Thread 35

Post » Thu Aug 19, 2010 2:31 am

Where's the changelog located?
User avatar
Emma-Jane Merrin
 
Posts: 3477
Joined: Fri Aug 08, 2008 1:52 am

Post » Wed Aug 18, 2010 9:35 pm

http://www.tesnexus.com/downloads/file.php?id=16513

The main idea for this version was to remove the City Defences as separate esp and put them directly in the cities themselves. They have been disabled by default so that they wont cause any problem to people who didn't want to use them to start with. They can be triggered by the usual console commands you can find on your player not the Better Cities in game or by activating the OBSE menu (if you use OBSE).

We also integrated the Bank of Cyrodiil in the IC Market so you wont need the original mod anymore. Be warn that you'll need to empty your account and deposit box from the original mod before removing it and that you'll need to keep Better Cities Resources.esm active at all time if you don't want to loose your money or items placed in the bank. There is no need to make clean saves from the master anyway even if you need a sometimes to do clean saves from the esp (though you shouldn't need to).

The CUO patches were updated to accommodate the integration of the City Defences.

@Quintus Sertorius: At the end of the readme for the complete one, and at the end of the description on the download page for the latest changes since version 4.4.0.
User avatar
helliehexx
 
Posts: 3477
Joined: Fri Jun 30, 2006 7:45 pm

Post » Wed Aug 18, 2010 3:28 pm

Yes, maam!
Remove bank resources, install BBC resources, activate desired epss, find in readme console command and activate defences.
Did i miss something? :D
User avatar
Heather Kush
 
Posts: 3456
Joined: Tue Jun 05, 2007 10:05 pm

Post » Wed Aug 18, 2010 1:51 pm

Visit Cheydinhal, it's had a little enhancement.
User avatar
Liv Staff
 
Posts: 3473
Joined: Wed Oct 25, 2006 10:51 pm

Post » Wed Aug 18, 2010 2:10 pm

If I want full defences do i have to use command for each city? And i saw no command for the Imperial City...
tell me I am wrong, tell me there is a single command to turn on all defences... and tel me the command... please?
User avatar
Verity Hurding
 
Posts: 3455
Joined: Sat Jul 22, 2006 1:29 pm

Post » Wed Aug 18, 2010 10:08 pm

http://www.tesnexus.com/downloads/file.php?id=16513


Awesome! Downloading now!
User avatar
JUDY FIGHTS
 
Posts: 3420
Joined: Fri Jun 23, 2006 4:25 am

Post » Wed Aug 18, 2010 6:29 pm

Any chance of a supplemental resources update, downloading the main archive repeatedly is getting a littl punitive.
User avatar
Ells
 
Posts: 3430
Joined: Thu Aug 10, 2006 9:03 pm

Post » Thu Aug 19, 2010 1:36 am

If I want full defences do i have to use command for each city? And i saw no command for the Imperial City...
tell me I am wrong, tell me there is a single command to turn on all defences... and tel me the command... please?

Sorry, to each city its own commands (at least for now). And no there is not city defences in the IC as the wall are too high to allow seing any guards on it anyway and it is all only eye candy...

Any chance of a supplemental resources update, downloading the main archive repeatedly is getting a littl punitive.

Sorry but you can imagine that uploading the mod (twice because the first time failed) is even much more punitive because the upload speed is very slow where I live. Also a lot of people just don't understand the resources update and complain about missing meshes or textures.

Anyway this update was close to the previous one because I wanted to release the new version of the http://www.tesnexus.com/downloads/file.php?id=15286 and all the resources are in Better Cities. We now update once a month or once every 2 months. Uploading the full resources and downloading them once a month (if they are updated and sadly they always are) is not so punitive is it?
User avatar
ashleigh bryden
 
Posts: 3446
Joined: Thu Jun 29, 2006 5:43 am

Post » Thu Aug 19, 2010 12:13 am

When bringing up the Menu via the console and selecting Cheydinhal, there is a selection that says "no name" , is something missing?
User avatar
Alexander Horton
 
Posts: 3318
Joined: Thu Oct 11, 2007 9:19 pm

Post » Wed Aug 18, 2010 8:05 pm

Sorry but you can imagine that uploading the mod (twice because the first time failed) is even much more punitive because the upload speed is very slow where I live. Also a lot of people just don't understand the resources update and complain about missing meshes or textures.

Anyway this update was close to the previous one because I wanted to release the new version of the http://www.tesnexus.com/downloads/file.php?id=15286 and all the resources are in Better Cities. We now update once a month or once every 2 months. Uploading the full resources and downloading them once a month (if they are updated and sadly they always are) is not so punitive is it?


No I understand, but I thought I would ask.
User avatar
Nicola
 
Posts: 3365
Joined: Wed Jul 19, 2006 7:57 am

Post » Thu Aug 19, 2010 3:14 am

When bringing up the Menu via the console and selecting Cheydinhal, there is a selection that says "no name" , is something missing?


That'll be something accidentally left over after we removed some redundant options. Don't worry, you don't need what used to be there :)
User avatar
Darlene DIllow
 
Posts: 3403
Joined: Fri Oct 26, 2007 5:34 am

Post » Wed Aug 18, 2010 6:04 pm

Well, I installed the updated version after removing the bank of cyrodiil ESP, just went for a walk around the IC and no bank? I thought the bank had been merged into the new version, or has it been moved somewhere else?
User avatar
Benjamin Holz
 
Posts: 3408
Joined: Fri Oct 19, 2007 9:34 pm

Post » Wed Aug 18, 2010 11:20 pm

Well, I installed the updated version after removing the bank of cyrodiil ESP, just went for a walk around the IC and no bank? I thought the bank had been merged into the new version, or has it been moved somewhere else?


Can't find it either.
User avatar
Natalie Harvey
 
Posts: 3433
Joined: Fri Aug 18, 2006 12:15 pm

Post » Wed Aug 18, 2010 3:25 pm

Well, I installed the updated version after removing the bank of cyrodiil ESP, just went for a walk around the IC and no bank? I thought the bank had been merged into the new version, or has it been moved somewhere else?



Can't find it either.


Ismelda? Please hold out your hand, I have the cane ready...
User avatar
Helen Quill
 
Posts: 3334
Joined: Fri Oct 13, 2006 1:12 pm

Post » Thu Aug 19, 2010 1:02 am

Sorry, looks like I missed an update of the Market. I uploaded v4.6.1b which should have the Bank of Cyrodiil integrated as well as fixing the script issue reported earlier on Cheydinhal OBSE menu.
User avatar
Cassie Boyle
 
Posts: 3468
Joined: Sun Nov 05, 2006 9:33 am

Post » Thu Aug 19, 2010 12:36 am

I don't see the option to install City Defences in the BAIN package - the entire 02 City Defences options are missing - please confirm?

EDIT: Saw the release post a few posts above me. I guess the readme should be updated accordingly.

PS: What is this code to enable City Defences? I hope these aren't separate plugins for each city - that will overwhelm my load order witha ton of esps!!
User avatar
James Wilson
 
Posts: 3457
Joined: Mon Nov 12, 2007 12:51 pm

Post » Thu Aug 19, 2010 4:11 am

I don't see the option to install City Defences in the BAIN package - the entire 02 City Defences options are missing - please confirm?

EDIT: Saw the release post a few posts above me. I guess the readme should be updated accordingly.

PS: What is this code to enable City Defences? I hope these aren't separate plugins for each city - that will overwhelm my load order witha ton of esps!!

Just read what this update (4.6.1) is doing please. I forgot there was 3 install process and i removed the install procedure only in one.
User avatar
Olga Xx
 
Posts: 3437
Joined: Tue Jul 11, 2006 8:31 pm

Post » Thu Aug 19, 2010 12:49 am

Yey a new version with less esp's! :celebration: Thank you!

A question though, do I have to remove all the resources from the original bank mod? Or just the esp?
User avatar
W E I R D
 
Posts: 3496
Joined: Tue Mar 20, 2007 10:08 am

Post » Wed Aug 18, 2010 11:55 am

Yey a new version with less esp's! :celebration: Thank you!

A question though, do I have to remove all the resources from the original bank mod? Or just the esp?



Remove it all, it's all included in BC.
User avatar
Kristina Campbell
 
Posts: 3512
Joined: Sun Oct 15, 2006 7:08 am

Post » Wed Aug 18, 2010 11:52 am

Yey a new version with less esp's! :celebration: Thank you!

A question though, do I have to remove all the resources from the original bank mod? Or just the esp?


You don't have to, but they're now redundant as our BSAs contain them.
User avatar
Shelby Huffman
 
Posts: 3454
Joined: Wed Aug 08, 2007 11:06 am

Post » Wed Aug 18, 2010 10:05 pm

You don't have to, but they're now redundant as our BSAs contain them.

Alright, I will remove them, thank you for the clarification :)
User avatar
Dominic Vaughan
 
Posts: 3531
Joined: Mon May 14, 2007 1:47 pm

Post » Wed Aug 18, 2010 2:57 pm

You don't have to, but they're now redundant as our BSAs contain them.

Beautiful, thanks. I just grabbed the updated version.


Thanks BC team!
- Tomlong75210
User avatar
Ernesto Salinas
 
Posts: 3399
Joined: Sat Nov 03, 2007 2:19 pm

Post » Wed Aug 18, 2010 9:11 pm

Man I can't keep up witht his mod. Last time I looked here the newest update was Better Cities v4-6-0b I think. I'll have to get the newest one once I can get on my game computer.
User avatar
JR Cash
 
Posts: 3441
Joined: Tue Oct 02, 2007 12:59 pm

Post » Wed Aug 18, 2010 1:12 pm

Man I can't keep up witht his mod. Last time I looked here the newest update was Better Cities v4-6-0b I think. I'll have to get the newest one once I can get on my game computer.

Do not complain, on the first year we were releasing once a week :)
User avatar
Chris Johnston
 
Posts: 3392
Joined: Fri Jul 07, 2006 12:40 pm

Post » Wed Aug 18, 2010 9:43 pm

Question:
If I want City Defences Full.esp equivalent through console, I must type:
StartQuest followed by:
BANAnvilToggleCityDefences
BANBravilToggleCityDefences
BANBrumaToggleCityDefences
BANChorrolToggleCityDefences
BANLeyawiinToggleCityDefences
BANSkingradToggleCityDefences

How about Cheydinhall? my game says no such command. How do I activate Cheydinhall defences?

How about doors, if I want them in game do I also type
BANAnvilToggleWallDoors
BANBravilToggleWallDoors
BANBrumaToggleWallDoors
BANChorrolToggleWallDoors
BANLeyawiinToggleWallDoors?

When I finish all necessary commands and save, do I need to type again next time I play or game will remember what I want from the first time?

Thanks and sorry if I ask things that others understand immediately.
User avatar
Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

PreviousNext

Return to IV - Oblivion