[Relz] Bananasplit's Better Cities - Thread 35

Post » Wed Aug 18, 2010 2:14 pm

Oh so there is a new Better Cities version with the patch included... Very nice. Thank you for the patch! :foodndrink:

But which patch should I use? The Better Imperial City - OMG Patch only?


Use Better Imperial City - OMG.esp if you use Better Imperial City.esp
Use Better Cities - OMG.esp if you use Better Cities IC Arcane University.esp
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Harry-James Payne
 
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Post » Thu Aug 19, 2010 12:13 am

Use Better Imperial City - OMG.esp if you use Better Imperial City.esp
Use Better Cities - OMG.esp if you use Better Cities IC Arcane University.esp


Yes, I found out in wyre, I was preparing to edit my post but you answered. Thank you!

Yey, they look great together now! :celebration:
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Robert
 
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Post » Wed Aug 18, 2010 9:32 pm

I've got a small request: When you start a new game, you get the message about setting shutters/gore/map markers for each city. Can you make it so that once those are set, they *stay* set for all time? I'm tired of having to reset them every time I start a new game, and I've already got a ton of messages popping up at each new start, which interferes with Start Choices. Thanks!
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Bloomer
 
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Post » Wed Aug 18, 2010 11:55 am

I've got a small request: When you start a new game, you get the message about setting shutters/gore/map markers for each city. Can you make it so that once those are set, they *stay* set for all time? I'm tired of having to reset them every time I start a new game, and I've already got a ton of messages popping up at each new start, which interferes with Start Choices. Thanks!

That message only happens if you start Better Cities from a clean save. Just keep the master activated all the time and you wont have this message anymore. There should be no need to do clean saves from Better Cities and if you think you need one, just do not deactivate the master which holds all the quests. Deactivating it will reset to the beginning all your progress in the quests included...

On the other hand if it is from a real new game, then it is only logical to have that message popping like any other mod which has configuration through an ingame menu. It only appears once and only if you have OBSE. It is not like it is popping at each loading. We can't do less than 1 time only...
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Ricky Meehan
 
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Post » Thu Aug 19, 2010 2:06 am

How does the patch for CUO work? Isn't it a different city overhaul?


EDIT: Ignore this, I found the answer.
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kitten maciver
 
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Post » Wed Aug 18, 2010 7:48 pm

How does the patch for CUO work? Isn't it a different city overhaul?


EDIT: Ignore this, I found the answer.


I'll answer anyway: It works just like every other compatibility patch, by repositioning things from both conflicting mods so that the conflicts no longer exist, while retaining as much as possible from both mods, allowing the two to complement and enhance each other and saving everyone from having to choose one or the other.
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Channing
 
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Post » Wed Aug 18, 2010 11:46 pm

I started getting this error from WB when building my bashed patch (using BC v6.0b)...

Load Error Mods
The following mods had load errors and were skipped while building the patch. Most likely this problem is due to a badly formatted mod. For more info, see Bashed Patch: Error Messages.

Better Cities - VHBloodlines.esp

The Bashed Patch Error message suggests loading with CS and resaving to correct possible format problems. When I tried to load in CS I got many error messages - so did not try and save it.

I tried the ESP from v6.0 and got the same message.

Using the ESP from BC v4.5.2a does NOT produce any errors.

Do you have any advice or guidance on this issue.

Many thanks
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Richard Thompson
 
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Post » Thu Aug 19, 2010 3:03 am

Yes, ignore it :)
I already discovered that and it will be fixed in our next release, however there is nothing in that patch which needs to go into the Bash Patch, so it doesn't matter that it's getting skipped.
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rolanda h
 
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Post » Thu Aug 19, 2010 3:02 am

As soon as I enabled CUO Chorrol and the patch (Better Cities Full B&M - CUO Chorrol Patch.esp) everyone of my saves instantly crashes when I try to load them.
Using the latest patch from tesnexus.

EDIT: Turns out its a problem with the CUO itself. Not sure why though.
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sally coker
 
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Post » Wed Aug 18, 2010 12:48 pm

As soon as I enabled CUO Chorrol and the patch (Better Cities Full B&M - CUO Chorrol Patch.esp) everyone of my saves instantly crashes when I try to load them.
Using the latest patch from tesnexus.

EDIT: Turns out its a problem with the CUO itself. Not sure why though.


Can't really help with that, sorry :) I wouldn't have thought there was anything in CUO Chorrol itself that would do such a thing. Are you using the latest version of the CURP ESMs, also available from the same site as CUO Chorrol? If you're using the latest CUO Chorrol but an outdated pair of ESMs, then the ESP might be trying to reference something not available. Also, did you try creating a new save in an unoccupied interior before installing CUO Chorrol? Sometimes that can help.
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Richus Dude
 
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Post » Wed Aug 18, 2010 3:04 pm

http://www.tesnexus.com/downloads/file.php?id=16513

The omod script didn't install properly the patch for Mr Siika Dwemer Subway so I had to fix that.

In the same time I added all the newest patches we uploaded as optional files and removed them from there.

Enjoy!
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Laura Tempel
 
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Post » Wed Aug 18, 2010 10:54 pm

http://www.tesnexus.com/downloads/file.php?id=16513

The omod script didn't install properly the patch for Mr Siika Dwemer Subway so I had to fix that.

In the same time I added all the newest patches we uploaded as optional files and removed them from there.

Enjoy!

I'm all ready running v4.6.0b if I update to d do I need the A&B resource packages also or can I use the ones I all ready have?

Also when snowdale was released before 4.6 came out I had to move Snowdale to load before BC since there was a problem inside the Bruma walls. Now that I'm running the newest BC do I still need to move snowdale if I run BOSS again or did the 4.6 update fix the problem?
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Alex Blacke
 
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Post » Wed Aug 18, 2010 5:02 pm

I'm all ready running v4.6.0b if I update to d do I need the A&B resource packages also or can I use the ones I all ready have?

Also when snowdale was released before 4.6 came out I had to move Snowdale to load before BC since there was a problem inside the Bruma walls. Now that I'm running the newest BC do I still need to move snowdale if I run BOSS again or did the 4.6 update fix the problem?

I only changed the esp and a script problem in the omod (the changelog says it all). So no you don't need to get the resources again.

UL mods should always be loaded before Better Cities. Nothing changed about that. BOSS just isn't updated with the latest esp around yet. Nothing was changed in the main esp but just the patches so any issue you had before still there.
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AnDres MeZa
 
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Post » Wed Aug 18, 2010 7:51 pm

Can't really help with that, sorry :) I wouldn't have thought there was anything in CUO Chorrol itself that would do such a thing. Are you using the latest version of the CURP ESMs, also available from the same site as CUO Chorrol? If you're using the latest CUO Chorrol but an outdated pair of ESMs, then the ESP might be trying to reference something not available. Also, did you try creating a new save in an unoccupied interior before installing CUO Chorrol? Sometimes that can help.


Using the latest CURP. OMG, Elder Council, and Kvatch rising all work fine. I'll try a new save.
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Ashley Clifft
 
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Post » Wed Aug 18, 2010 12:06 pm

I only changed the esp and a script problem in the omod (the changelog says it all). So no you don't need to get the resources again.

UL mods should always be loaded before Better Cities. Nothing changed about that. BOSS just isn't updated with the latest esp around yet. Nothing was changed in the main esp but just the patches so any issue you had before still there.

awesome thanks for answering my questions.
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Liv Brown
 
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Post » Wed Aug 18, 2010 4:09 pm

I only changed the esp and a script problem in the omod (the changelog says it all). So no you don't need to get the resources again.UL mods should always be loaded before Better Cities. Nothing changed about that. BOSS just isn't updated with the latest esp around yet. Nothing was changed in the main esp but just the patches so any issue you had before still there.


BOSS is up-to-date. Sounds more like Tatts4Life doesn't have the latest BOSS masterlist. ULs always belong above BC in load orders, so that BC overrides the ULs, and then (where necessary) the UL/BC patches override both. However BC Bruma doesn't need a patch for Snowdale.

Using the latest CURP. OMG, Elder Council, and Kvatch rising all work fine. I'll try a new save.


So CUO Chorrol doesn't always work with existing saves? Awkward. It might be editing a vanilla record which another mod in your game has also edited, and the new CUO edit attempt could be conflicting and causing the crash.
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Fiori Pra
 
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Post » Wed Aug 18, 2010 12:46 pm

The Elder Council works fine with Better Cities? or should I wait for another patch?
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Jennie Skeletons
 
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Post » Thu Aug 19, 2010 12:18 am

BOSS is up-to-date. Sounds more like View PostTatts4Life doesn't have the latest BOSS masterlist. ULs always belong above BC in load orders, so that BC overrides the ULs, and then (where necessary) the UL/BC patches override both. However BC Bruma doesn't need a patch for Snowdale.

You're right I didn't have the latest update. I wondered how BOSS would be able to recognize a new mod. Stupid me I didn't think about looking for updates for BOSS.
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kat no x
 
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Post » Wed Aug 18, 2010 2:51 pm

The Elder Council works fine with Better Cities? or should I wait for another patch?

What we didn't patch works without the need of any patch from this modder.
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Penny Wills
 
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Post » Wed Aug 18, 2010 11:28 pm

In BBC 4.6.0b Better Cities-OMG patch was dependent on Better Cities IC Arcane University.esp and even if I want the full (B&M) version of the mod I was forced to use the relevant esps from separate foder and FPS patches folder.
Otherwise game refused to load.
Is the new version dependent on Arcane University again?
If yes, can you please mace compatibility patvh for OMG depending on Better Cites Imperial City merged version only, please?

Another thing:
I have noticed that the compatibility patch for the Sentient Weapon (I play Sentient Weapon II v.1.3) when merged within Bashed patch, creates serious problem -
although the BSA for SW II is in Data folder, in-game the weapons are missing meshes and when checked with Form ID Finder, it says missing are meshes with names non-existing in the Sentient Weapon mod.
Can you please fix/update the Sentient Weapon compatibility patch so that it creates no problem?

Third thing:
Salmo The baker - COBL.esp coming from COBL works fine if BBC is not installed but with BBCities installed Salmo's bakery is almost always closed and even when it's open, Salmo sells nothing...
Can you please check the esp from COBL and create a minuscle patch so that I can buy a fresh roll instead of eating in pubs and inns... there are types with dubious reputation there... young girls cannot eat in their presence (without killing them :D)
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Craig Martin
 
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Post » Wed Aug 18, 2010 2:13 pm

In BBC 4.6.0b Better Cities-OMG patch was dependent on Better Cities IC Arcane University.esp and even if I want the full (B&M) version of the mod I was forced to use the relevant esps from separate foder and FPS patches folder.
Otherwise game refused to load.
Is the new version dependent on Arcane University again?
If yes, can you please mace compatibility patvh for OMG depending on Better Cites Imperial City merged version only, please?

There are 2 patches for OMG: Better Cities - OMG.esp which is dependent on Better Cities IC Arcane University.esp and Better Imperial City - OMG.esp which is dependent on Better Imperial City. There is no need to patch Better Cities B&M or not because it doesn't affect Better Cities but only the IC. I think I already told you that.

Another thing:
I have noticed that the compatibility patch for the Sentient Weapon (I play Sentient Weapon II v.1.3) when merged within Bashed patch, creates serious problem -
although the BSA for SW II is in Data folder, in-game the weapons are missing meshes and when checked with Form ID Finder, it says missing are meshes with names non-existing in the Sentient Weapon mod.
Can you please fix/update the Sentient Weapon compatibility patch so that it creates no problem?

Ok the mod has been updated and we made a replacer. That could be a serious issue and we need to look into it.

Third thing:
Salmo The baker - COBL.esp coming from COBL works fine if BBC is not installed but with BBCities installed Salmo's bakery is almost always closed and even when it's open, Salmo sells nothing...
Can you please check the esp from COBL and create a minuscle patch so that I can buy a fresh roll instead of eating in pubs and inns... there are types with dubious reputation there... young girls cannot eat in their presence (without killing them :D)

I don't see how this could be related to Better Cities. I mean we obviously do not affect the bakery so how could this be a problem with us? I see no reason why the bakery should work without better cities and not with it. Need to investigate.
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Hairul Hafis
 
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Post » Thu Aug 19, 2010 2:09 am

What we didn't patch works without the need of any patch from this modder.

Alright, very good to know, thank you :)
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quinnnn
 
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Post » Wed Aug 18, 2010 11:21 pm

Another thing:
I have noticed that the compatibility patch for the Sentient Weapon (I play Sentient Weapon II v.1.3) when merged within Bashed patch, creates serious problem -
although the BSA for SW II is in Data folder, in-game the weapons are missing meshes and when checked with Form ID Finder, it says missing are meshes with names non-existing in the Sentient Weapon mod.
Can you please fix/update the Sentient Weapon compatibility patch so that it creates no problem?

After close anolysis, this new version of the Sentient Weapon does not require any patch to be compatible with Better Cities. So you don't need the replacer either. Just use the v1.3 and you'll be ok. The replacer will be removed from next version of Better Cities.

Edit Note: The omod script wasn't even installing the Sentient Weapon replacer. I guess this means it was only a leftover from the Sentient Weapon I and that since it has been upgraded to Sentient Weapon II it was completely compatible.
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matt
 
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Post » Thu Aug 19, 2010 4:11 am

There are 2 patches for OMG: Better Cities - OMG.esp which is dependent on Better Cities IC Arcane University.esp and Better Imperial City - OMG.esp which is dependent on Better Imperial City. There is no need to patch Better Cities B&M or not because it doesn't affect Better Cities but only the IC. I think I already told you that.

So, can I use only Better Imperial City - OMG.esp then?
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Greg Cavaliere
 
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Post » Wed Aug 18, 2010 9:24 pm

So, can I use only Better Imperial City - OMG.esp then?

Of course :) That is if you are using Better Imperial City of course.
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liz barnes
 
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