The room location:
Enter the castle main hall, go up the stairs to the left door for the private quarters (needs key) - on the left, there is a room for Chanel (the castle mage), and a little ahead on the left side is a corridor with an entrance to the west tower. Once inside - there are 2 exits (1 door to arch tower, 1 trap door hatch to west tower below). Take the door to the arch tower. Once inside, again another room with 2 exits - one door to arch tower, and one trap door to arch tower. If you go through the door (not the trap door hatch), you fall into the abyss.
Wish I could've taken a screen shot, but I hope the description helps you zoom in on the right one.
No no, I know the location in the tower. But I have no clue where you end up when you pass through the door, some middle-of-nowhere void... Anyway it's fixed for our next release.
I am in the process of installing BC.
In the 4-6-1c there is a patch for UL Skingrad Outskirts. But there is also a separate one under optional files on the nexus. While it does say "use instead of version in the BC v4.6.0d archive" it has a more recent upload date. To add to the confusion they also have different names. BOSS does not report anything wrong if both are installed. :confused:
So which should I use?
Oops, I fell through this door you see, and ended up in a strange void. When I came back I was temporarily at a different point in time and so referred to an outdated version of BC. As Ismelda said, the correct version to use is the one separately provided on the Nexus page, and you should NOT use the file from the BC archive whose version is 4.6.1d or older.
I don't know if this is a bug or not but the small shops inside tents on the waterfront are never open.
I think they are all eye candy only. But I might be wrong. We'll investigate.
Any which has a door has an interior. Most of these merchants sell their wares while outside their tents however.
Found another small issue with a land tear with vvardenfell imports that isn't fixed in the patch; it's right in front of the vvardenfell imports building.
Really? I've never noticed that. Check whether you have another mod editing that land (loaded after BC) as BC should be editing the land in front, beneath, around and behind the VvImp building. The patch itself does not make any land edits.