[Relz] Bananasplit's Better Cities - Thread 36

Post » Sat Oct 09, 2010 7:12 pm

http://www.gamesas.com/index.php?/topic/1107113-relz-bananasplits-better-cities-thread-35/

"This is a translation of Bananasplit's awesome Better Cities mod, which aims at making all the cities in the game more beautiful.
All credit goes to Bananasplit for the creation of his mod, I merely translated some names and the new Guide to Skingrad."
SATU


As you know we took over the job started by Satu with Skingrad and Bravil. The following cities from Bananasplit's Better Cities were also translated:
- Imperial City Market
- Chorrol
- Anvil
- Leyawiin
Then we added Reckless' Better City Cheydinhal, Wolfslady's Better City Bruma & Better Arboretum, SilentResident's ImpeREAL, jf2ln Anvil Bay and Bravil Dock and finally OnWard Softworks (aka TheXanadu & TheLastVoice) 's Leyawiin Port.

All these files are in the same pack in http://www.tesnexus.com/downloads/file.php?id=16513.
Expect new Patches/Fixes/Enhancements every Now and Then

Find the http://www.scharesoft.de/joomla/forum/showthread.php?t=18464.
Find the http://tesall.ru/files/oblivion/betcities/.

_______________________________________________________
Technical Features:
Unique range of formID for each City/district:
Allow the merging of the esp while using TES4Gecko to never change any formID and thus banishing forever the need of clean saves between different version (started on version 4.3.0). This step was needed because of the Modularity of the mod. [Tool used: TES4Edit]
Modularity:
Each city and each IC District is offered in two ways: as a separate ESP on its own, or as part of two merged Full ESPs. This allows users to pick and choose which cities/Districts to use, so if they don't like one they can choose not to use it, or if a city or District conflicts with another mod they use, they can choose not to use it. Yet if you do want to use all cities, there's a single ESP for all, and if you want all IC Districts, there's a single ESP for all, which helps reduce the number of active ESPs in your load order if you do want every city and every District. We expand this concept into the City Defences ESPs - separate ESPs for each city, or a single Full ESP for all of them. And then again with the FPS patch ESPs as well! [Tool used: Brains!!!]
Unique worldspace in the Imperial City:
Allow to have a separate Map for the Imperial City and also to banish any conflict with any mod dealing with the Imperial Isle (Unique Landscape Imperial Isle and others) as the districts do not share their landscape edition with the Imperial Isle anymore. The drawback is that the Better Imperial City needs to be loaded last (or so) in your load order to ensure that no mod is resetting the IC to its initial worldspace. You also can't fast travel outside the city (Speed is Limited!) but you need to get out of the IC to be able to fast travel to other places outside the IC. [Tool used: TES4Edit]
Way of dealing with Doors:
We replace the doors by BC version of the same doors when we have to move them from their vanilla position. The vanilla doors are disabled and made non persistent so that their state wont be kept in your saved game and if you remove Better Cities, the vanilla doors will automatically be back at their right place without any issue. [Tool used: Brains!!!]
Customization:
Nearly each city/district has its own customization based on the users preferences on gore, FPS issue and compatibility with other mods. The customization comes in 2 different way: In Game Menu for those who use OBSE (which is recommended also to use Streamline and lower the FPS hit of Better Cities) and Manual where the user needs to enter some console commands to achieve the customization desired. [Tool used: OBSE and Brains]
BAIN & Scripted Installation:
The installation which comes in 3 archives (Mains files with the esp/esm, Main resources with the bsa archives and Update to the Resources if and when needed) is all scripted to facilitate an omod installation with Oblivion Mod Manager. In the same way, the archives are packaged to allow an easy BAIN Installation when Using Wrye Bash. [Tool Used: OBMM and Wrye Bash]
Cleaned ESP:
All our plugins are cleaned with TES4Edit to limit the conflicts with Oblivion Vanilla and Other mods. Of course this doesn't mean that others mods wont conflict with Better Cities but just that we took extreme precautions to limit those conflict as much as we could. Before reporting any conflict, make sure that Better Cities is loaded after the mod you think is conflicting. [Tool used: TES4Edit]
PiFFYed Meshes:
All our meshes are PyFFIed and further stripped of useless data to ensure an optimum performance in game. [Tool used: PyFFI]
BSA Archives:
All the main resources are then packaged into BSA archives (when this is possible) to allow an easy install/uninstall. The BSA are separated into different categories for customization purposes (B&M or vanilla Bravil textures for instance) and translation purposes (English Names on Textures and English Dialogs which can be replaced by their translated version for any other language). [OBMM BSA Creator]
An ESM (A Master):
Early on we found that some new resources were being used by more than one city. Without an ESM, this means duplication of base objects in each ESP - not very tidy! So we adopted a single ESM to contain base records for all cities and Districts to reference as needed. Dialogue also goes into the ESM, as some of our dialogue is voiced, but voice files are stored in the Data folder based upon the ESM or ESP they are used by - since BC is modular, this gets messy as the same dialogue used by Better Cities - Chorrol.esp is needed by Better Cities Full.esp. So to avoid duplication of MP3s, the dialogue was moved into the ESM, allowing the MP3s to be stored once for use by the ESM only. Also (!) we store ALL interiors in the ESM instead of in each city or District ESP which makes creation of AI packages simpler as they can safely reference interiors from multiple cities or Districts. At the same time, this allows for the possibility of other ESPs to use the BC interiors without needing to be dependent on the BC ESPs. This means more to modders than mod users of course! [Tools used: TES4Edit and Brains!!!]
Built-in compatibility with other popular mods:
(Where possible)
Better Cities is specially tweaked in some locations to enable compatibility with other conflicting mods, without the need for patches. Examples include Bravil for Lost Spires, Bruma for Heart of the Dead, and the Arboretum for Let the People Drink. Lost Spires moved the city walls and raised some land up beside the Chapel to place a new building. Better Cities also moves the city walls to match Lost Spires, and raises the land height, so that Lost Spires' new building fits in perfectly. Yet this area is NOT left empty if you don't use Lost Spires. Without Lost Spires, you'll find a burnt out house ruin on the same spot, so you won't realize the area is reserved for Lost Spires. We do this for other mods as well! [Tool used: Brains!!!]

_______________________________________________________
Requirements
Official Oblivion Patched with http://static.gamesas.com/Oblivion/Oblivion_v1.2.0416English.exe (or whichever version you need for your language.

_______________________________________________________
Video Preview
http://www.youtube.com/watch?v=A9Iu5Mu22sQ by mrcrusty. Thanks!!!
You can also http://www.tesnexus.com/downloads/file.php?id=14584 to get a better quality.

http://www.youtube.com/watch?v=4Ajw0xdSCOg
http://www.youtube.com/watch?v=bdz3nwPw7S8
http://www.youtube.com/watch?v=MSz3WoNrYTw
http://www.youtube.com/watch?v=Qh4wwpDXVjM
http://www.youtube.com/watch?v=0Q8DQkT2TPQ
http://www.youtube.com/watch?v=-zBpGMyIEnw
http://www.youtube.com/watch?v=41ryK572TkY
http://www.youtube.com/watch?v=zMarn0-gblQ
http://www.youtube.com/watch?v=7FlqGNQbsIw
http://www.youtube.com/watch?v=cGGmbXUbwIM
http://www.youtube.com/watch?v=GzCHYT1tR7E
http://www.youtube.com/watch?v=bNlqwF41bX4
http://www.youtube.com/watch?v=usNORqG7V-I
http://www.youtube.com/watch?v=WrFgnwf7ems

_______________________________________________________
Compatibility Patches & Fixes
Textures mods: No textures is altered by these mods so any mod changing the textures is compatible.
Unofficial Oblivion Patch: This mod is recommended with Better Cities because it fixes many things like for instance the giant scrying balls being handled as static without havoc which comes handy around Bruma, plus many other things that should have been addressed by Bethesda.

Already Compatible
http://www.tesnexus.com/downloads/file.php?id=11495 OK (Arrival at Leyawiin Harbour possible by Robert Evrae. This requires OBSE v14+)
http://www.tesnexus.com/downloads/file.php?id=19039 OK (created compatible by RGM)
http://www.tesnexus.com/downloads/file.php?id=12016: OK (special version of Bravil)
http://www.tesnexus.com/downloads/file.php?id=9858: OK (source Bluepie)
http://www.tesnexus.com/downloads/file.php?id=12249 (aka MMM, OOO, Fran & Warcry): OK (source Ismelda)
http://www.tesnexus.com/downloads/file.php?id=7825: OK (source Bluepie)
http://www.tesnexus.com/downloads/file.php?id=9724: OK (source Lyre)
http://www.tesnexus.com/downloads/file.php?id=13692: OK (version 1.3+)
http://www.tesnexus.com/downloads/file.php?id=15617: OK (source Greenwarden & IceMan80)
http://www.tesnexus.com/downloads/file.php?id=14829: OK (source SheerShaw)
http://www.tesnexus.com/downloads/file.php?id=7902: OK (source Bluepie)
http://www.tesnexus.com/downloads/file.php?id=11249: OK (source Bluepie)
http://www.tesnexus.com/downloads/file.php?id=6895 OK (Compatible esp created by Geniel)
http://www.tesnexus.com/downloads/file.php?id=17201 OK (Compatible esp created by Lametrie)
http://www.tesnexus.com/downloads/file.php?id=14425: OK (source Ismelda)
http://www.tesnexus.com/downloads/file.php?id=17644 OK (created compatible via quest by AlexKnight1978)
http://www.tesnexus.com/downloads/file.php?id=16316 OK (created compatible by Ervvyn with OBSE v0014a+ detection)
http://www.tesnexus.com/downloads/file.php?id=6846: OK (source Bluepie)
http://www.lostspires.com: OK
http://www.tesnexus.com/downloads/file.php?id=9655: OK (source Ismelda)
http://www.tesnexus.com/downloads/file.php?id=19628 OK (by Ismelda)
http://www.tesnexus.com/downloads/file.php?id=13303: OK integrated in Better Cities IC Market and Temple Districts.
http://www.tesnexus.com/downloads/file.php?id=19589: OK Integrated in Better Cities.
http://www.tesnexus.com/downloads/file.php?id=10256: OK Integrated in Better Cities IC.
http://www.tesnexus.com/downloads/file.php?id=14957: OK Integrated into Better Cities IC Market District.
http://www.tesnexus.com/downloads/file.php?id=3868: OK Integrated into Better Cities IC Talos Plaza.
http://www.tesnexus.com/downloads/file.php?id=3771: OK Integrated into Better Cities IC Palace.
http://www.tesnexus.com/downloads/file.php?id=4620: OK Integrated into Better Cities IC Temple District.
http://www.tesnexus.com/downloads/file.php?id=4650: OK Integrated into Better Cities IC Temple District.
http://www.tesnexus.com/downloads/file.php?id=4651: OK Integrated into Better Cities IC Temple District.
http://kvatch.net/forum/viewtopic.php?t=887: OK (Source BBC Team)
http://www.tesnexus.com/downloads/file.php?id=22226: OK (Source Ismelda)
http://www.tesnexus.com/downloads/file.php?id=6779: OK (Source Vorians)
http://www.tesnexus.com/downloads/file.php?id=11999: OK (Source Vorians)
http://theelderscrolls.info/?go=dlfile&fileid=349: OK (BG2408)
http://www.tesnexus.com/downloads/file.php?id=10223 OK since version 2.4
http://www.tesnexus.com/downloads/file.php?id=3172: OK Integrated into Better Cities

Minor Issues
http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=991: OK except for few floating signs (source Whitestrake)
http://www.tesnexus.com/downloads/file.php?id=14853: OK need to disable a wine barrel with the console (source Vorians)

Incompatible
http://www.tesnexus.com/downloads/file.php?id=14442: NO but Better Cities have their own City Defenses now.
http://www.tesnexus.com/downloads/file.php?id=11333: NO with IC Market only (source 2Cold Scorpio-RGc1)
http://www.leiawen.net/ceedee/BabSite/html/addons.html: NO with IC Market only (source wmj)
Artifacts of the Ancestors with Blood & Mud and thus with Blood & Mud Editions of Better Cities.

Users Fixes and Patches
http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=4513 http://www.tesnexus.com/downloads/file.php?id=17454: OK (Patch by Roxas116)

Patches & Fixes included
http://www.tesnexus.com/downloads/file.php?id=18203 OK (Patch by Ismelda)
http://www.tesnexus.com/downloads/file.php?id=14601: OK (BBC must be loaded after VHB to ensure highest compatibility) (Patch by Ismelda)
http://www.tesnexus.com/downloads/file.php?id=11778 OK (fix by Vorians)
http://www.tesnexus.com/downloads/file.php?id=14939 OK (patch by Ismelda)
http://www.tesnexus.com/downloads/file.php?id=19228 OK (patch by Vorians)
http://www.tesnexus.com/downloads/file.php?id=19058 OK (made compatible by Ismelda)
http://www.stephanewuttunee.net/tnr_tie.html: OK (by Ismelda)
http://www.tesnexus.com/downloads/file.php?id=3027: OK (Patch by Ismelda)
http://www.tesnexus.com/downloads/file.php?id=7155: OK (Fix by Ismelda)
http://www.tesnexus.com/downloads/file.php?id=11598: OK (Patch by BluePie)
http://www.tesnexus.com/downloads/file.php?id=7663: OK (fix by Bluepie)
http://www.tesnexus.com/downloads/file.php?id=8714: OK (Patch by Bluepie)
http://www.tesnexus.com/downloads/file.php?id=9357: OK (by Ismelda)
http://www.tesnexus.com/downloads/file.php?id=11189: OK (Patch by Vorians - get all Vorians http://www.tesnexus.com/downloads/file.php?id=13834).
http://www.tesnexus.com/downloads/file.php?id=5156: OK (Patch by Vorians) Load Better Cities after Thievery in the Imperial City and the patch after Better Cities.
http://www.tesnexus.com/downloads/file.php?id=3849: OK (Patch by Vorians)
http://www.tesnexus.com/downloads/file.php?id=9324: OK (Patch by Vorians)
http://www.tesnexus.com/downloads/file.php?id=25839: OK (Patch by Chaky)
http://www.tesnexus.com/downloads/file.php?id=24453: OK (Patch by Ismelda)

_______________________________________________________
FPS Tips:
Use http://www.gamesas.com/bgsforums/index.php?showtopic=795779
You can alter your Oblivion.ini file (After a Backup) to change these settings (http://www.gamesas.com/bgsforums/index.php?showtopic=794126&st=129#)
fLODFadeOutActorMultCity: Default value is 1. Change it to lower the distance you see NPCs in the city. Suggestion 0.4 - 0.8
fLODFadeOutItemMultCity: Default value is 1. Change it to lower the distance you see items in the city. Suggestion 0.4 - 0.8
fLODFadeOutObjectMultCity: Default value is 1. Change it to lower the distance you see objects in the city. Suggestion 0.4 - 0.8
(I use it at 0.8 for the 3 of them).
_______________________________________________________
Possible Issues & FAQ
You might encounter some items that are really out of place when you update your Better Cities.
I don't have any explanantion on why this happens but the only way to fix it is:
- Uncheck the Better Cities plugins (cities, fixes, patchs at additions).
- Save your game.
- Re-enable the better cities plugins and load the game.
All should be back to normal. If you do not want to loose any quest progress (there are some small quests in now), do not uncheck the master (Better Cities Resources.esm) as it holds all the quests.

Also check our http://thenexusforums.com/index.php?showtopic=220413 for instant answers to most commonly asked questions.
_______________________________________________________
Bug Reports
Read the http://www.gamesas.com/bgsforums/index.php?showtopic=449239 pinned in this forum.
- Try to make Beta Comments (Tracking Down Problems With Specific Mods in the Oblivion Mods FAQ)
- Post a picture of the issue if possible (we spent more time modding than actually playing. We test the stuff we just created but we are humans and still can't miss things).
- When taking a screenshot, open your console and type in
  • SDT 33 (then enter)
  • TDT (then enter and close the console)

This will bring to the screen coordinates, cell name and so on which helps to locate where you are and where your bug was found.
Open the console and type TDT again to remove all the info from your screen.
_______________________________________________________
Projects of Interest about Cities:
http://www.gamesas.com/bgsforums/index.php?showtopic=796509
http://www.gamesas.com/bgsforums/index.php?showtopic=817511

_______________________________________________________
Alternative Mods:
http://www.tesnexus.com/downloads/file.php?id=19589 by SilentResident

_______________________________________________________
Free Doors and Used Free Doors:

http://ismeldalasombra.free.fr/2008/Oblivion/01/FD_ICMarketWestMap.jpg

Door 3 is reserved for the http://www.tesnexus.com/downloads/file.php?id=19058.
Door 4 is reserved for the http://www.tesnexus.com/downloads/file.php?id=3172.
Door 5 has an interior included in the ICMarket.
Door 6 is reserved for http://www.tesnexus.com/downloads/file.php?id=8714.
Doors 1 & 2 are free.

http://ismeldalasombra.free.fr/2008/Oblivion/01/FD_ICMarketEastMap.jpg

Door 10 is reserved for the http://www.tesnexus.com/downloads/file.php?id=14957.
Door 11 is reserved for the http://www.tesnexus.com/downloads/file.php?id=7155.
Door 13 is reserved for the http://tesnexus.com/downloads/file.php?id=13692.
Door 14 is reserved for the http://tesnexus.com/downloads/file.php?id=13303.
Doors 7, 8, 9 & 15 are free.

http://bettercities.free.fr/2009/02/BBCMarketUpperLevelMap.jpg

Doors 16 & 19 are free.

http://ismeldalasombra.free.fr/2008/Oblivion/01/FD_AnvilMap.jpg - http://bettercities.free.fr/Maps/BC_Anvil_Map.jpg

Door 1 & 5 have an interior included in Anvil.
Doors 2, 3 & 4 are free.

http://bettercities.free.fr/Maps/BC_Bravil_B&M_Map.jpg

No Free Doors

http://bettercities.free.fr/2008/11/FD_BravilNorth.jpg

No Free Doors

http://bettercities.free.fr/2008/11/FD_BravilSouth.jpg

No Free Doors

http://ismeldalasombra.free.fr/2008/Oblivion/01/FD_LeyawiinMap.jpg

Door 4 is reserved for http://www.tesnexus.com/downloads/file.php?id=8520
No Free Doors

http://ismeldalasombra.free.fr/2008/Oblivion/01/FD_LeyawiinDockMap.jpg

Doors 6 & 9 have interiors included in Leyawiin.
Doors 7 & 8 are free.

http://ismeldalasombra.free.fr/2008/Oblivion/01/FD_BrumaMap.jpg

No Free Doors

http://ismeldalasombra.free.fr/2008/Oblivion/01/FD_CheydinhalNorthMap.jpg
http://ismeldalasombra.free.fr/2008/Oblivion/01/FD_CheydinhalSouthMap.jpg

No Free Doors.

http://ismeldalasombra.free.fr/2008/Oblivion/01/FD_ChorrolMap.jpg

No Free Doors
Door 3 is reserved for http://www.tesnexus.com/downloads/file.php?id=24564

http://bettercities.free.fr/Maps/BC_Skingrad_Map.jpg

2 doors are free.


_______________________________________________________
Injected Records
Bananasplit's Better Cities Team will use a range of Injected ID into Oblivion.ESM which is from
0000FB00 to 0000FBFF
It is a range of 256 records which are free in Oblivion.ESM that we will use for toggle items to ensure compatibility with other mods without having to make patches or dependent files.
Please do not use any ID from this range in your own mods.

_______________________________________________________
For Translators:
My psd files of the shop signs are http://www.megaupload.com/?d=LCL06VKL
User avatar
Carlos Rojas
 
Posts: 3391
Joined: Thu Aug 16, 2007 11:19 am

Post » Sat Oct 09, 2010 3:45 pm

Thank you for adding my bank, by the way. ^____^ I am going to relaunch this game now, finally.


Happy gaming!
- Tomlong75210


Edit: I am using 2.2.2 as well, and I just generated a fresh set via that utility. Be back in a bit.
User avatar
Roanne Bardsley
 
Posts: 3414
Joined: Wed Nov 08, 2006 9:57 am

Post » Sat Oct 09, 2010 6:05 pm

Thank you for adding my bank, by the way. ^____^ I am going to relaunch this game now, finally.


Happy gaming!
- Tomlong75210


Edit: I am using 2.2.2 as well, and I just generated a fresh set via that utility. Be back in a bit.

Report on the Yellow issue:
v2.2.0 and 2.2.1 were scrambling the walls and still Bruma get an all yellow re-coloration. Something is doing something weird I tell you.
User avatar
Doniesha World
 
Posts: 3437
Joined: Sun Jan 07, 2007 5:12 pm

Post » Sat Oct 09, 2010 11:03 am

Report on the Yellow issue:
v2.2.0 and 2.2.1 were scrambling the walls and still Bruma get an all yellow re-coloration. Something is doing something weird I tell you.

I saw no yellow this time. I wonder if maybe I forgot to re-run it after an update to my load order. Nothing about my LO has changed with regard to the IC though... Maybe you just have to re-run it until it gets the data right, haha.
User avatar
Lindsay Dunn
 
Posts: 3247
Joined: Sun Sep 10, 2006 9:34 am

Post » Sat Oct 09, 2010 9:26 pm

I saw no yellow this time. I wonder if maybe I forgot to re-run it after an update to my load order. Nothing about my LO has changed with regard to the IC though... Maybe you just have to re-run it until it gets the data right, haha.

What kind of spell did you put on my computer? No more yellow for me either with a second run! I guess 2 are better than one.
User avatar
Damned_Queen
 
Posts: 3425
Joined: Fri Apr 20, 2007 5:18 pm

Post » Sat Oct 09, 2010 5:20 pm

What kind of spell did you put on my computer? No more yellow for me either with a second run! I guess 2 are better than one.

Did you delete the DistantLOD folder before rerunning TES4LODGen? I wonder if it is really overwriting everything when it runs...
User avatar
Quick Draw
 
Posts: 3423
Joined: Sun Sep 30, 2007 4:56 am

Post » Sun Oct 10, 2010 1:24 am

Did you delete the DistantLOD folder before rerunning TES4LODGen? I wonder if it is really overwriting everything when it runs...

I didn't delete the folder before the second rerun.
User avatar
KIng James
 
Posts: 3499
Joined: Wed Sep 26, 2007 2:54 pm

Post » Sat Oct 09, 2010 1:35 pm

I didn't delete the folder before the second rerun.

I guess it is just a matter of chance then, haha. Wow...
User avatar
SUck MYdIck
 
Posts: 3378
Joined: Fri Nov 30, 2007 6:43 am

Post » Sun Oct 10, 2010 1:23 am

I just installed Imperial City expanded to try it out and I can't get to the building in the market place to get to the lower level. The building is located in the same area as Mr_Siika's Dwemer Technology : The Dwemer Subway. There isn't any way down to it and also rocks are cover most of the door way.
User avatar
Jerry Cox
 
Posts: 3409
Joined: Wed Oct 10, 2007 1:21 pm

Post » Sat Oct 09, 2010 12:18 pm

I just installed Imperial City expanded to try it out and I can't get to the building in the market place to get to the lower level. The building is located in the same area as Mr_Siika's Dwemer Technology : The Dwemer Subway. There isn't any way down to it and also rocks are cover most of the door way.

Did you use the patch listed in the first post?
User avatar
Vahpie
 
Posts: 3447
Joined: Sat Aug 26, 2006 5:07 pm

Post » Sat Oct 09, 2010 5:34 pm

I just installed Imperial City expanded to try it out and I can't get to the building in the market place to get to the lower level. The building is located in the same area as Mr_Siika's Dwemer Technology : The Dwemer Subway. There isn't any way down to it and also rocks are cover most of the door way.


I don't see what this has to do with us, if two mods which aren't Better Cities conflict with each other :)
User avatar
Kevin Jay
 
Posts: 3431
Joined: Sun Apr 29, 2007 4:29 am

Post » Sun Oct 10, 2010 2:12 am

I don't see what this has to do with us, if two mods which aren't Better Cities conflict with each other :)

As stated in the first post

Already Compatible:
Imperial City Expanded: OK (version 1.3+)

Patches & Fixes included in the Extras:
IC Expanded: OK (fix by Ismelda)

That's why I posted here since it doesn't seem to be fixed.
User avatar
Nauty
 
Posts: 3410
Joined: Wed Jan 24, 2007 6:58 pm

Post » Sat Oct 09, 2010 2:29 pm

Woops misread your post before yes it says imperial city expanded is already compatible and there is a patch for better cities and dwemer technology so obviously the conflict is between dwemer technology and IC expanded which is not part of BC just compatible.
User avatar
Smokey
 
Posts: 3378
Joined: Mon May 07, 2007 11:35 pm

Post » Sat Oct 09, 2010 5:28 pm

I'm not using the subway I'm just stating that the subway and the IC expanded are located in the same area and I can't get down to the water where the door for IC expanded is located. It doesn't seen to be patched.
User avatar
~Sylvia~
 
Posts: 3474
Joined: Thu Dec 28, 2006 5:19 am

Post » Sat Oct 09, 2010 11:40 am

I have the latest Better Cities, and also have B&M, so I use the Better Cities B&M Full esp. It is installed last in Wrye Bash, and the load order is BOSSed too.

Upon enetering Bravil, I see many "WTF MIssing Mesh" signs all over, as well as the entire chapel missing (just the doors visible). Also, the Red Mare door is visible, but the building is gone.

I am at work at the moement, so can't post LO or pictures, but will do later if still unresolved.

I have many mods that add textures for certain parts of Bravil (QTP3, UOP, AWLS, B&M, BC, BC_QTP3) - which one should be installed last? I have AWLS winning over all the others. Is that the way it should be?
User avatar
Alex Vincent
 
Posts: 3514
Joined: Thu Jun 28, 2007 9:31 pm

Post » Sat Oct 09, 2010 3:13 pm

I have the latest Better Cities, and also have B&M, so I use the Better Cities B&M Full esp. It is installed last in Wrye Bash, and the load order is BOSSed too.

Upon enetering Bravil, I see many "WTF MIssing Mesh" signs all over, as well as the entire chapel missing (just the doors visible). Also, the Red Mare door is visible, but the building is gone.

I am at work at the moement, so can't post LO or pictures, but will do later if still unresolved.

I have many mods that add textures for certain parts of Bravil (QTP3, UOP, AWLS, B&M, BC, BC_QTP3) - which one should be installed last? I have AWLS winning over all the others. Is that the way it should be?

That's fine. My BAIN Package List - http://tesivpositive.animolious.com/?page=my_bain_package_list <-- AWLS and BC do not overlap, data file-wise.
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Scott Clemmons
 
Posts: 3333
Joined: Sun Sep 16, 2007 5:35 pm

Post » Sat Oct 09, 2010 9:38 pm

I'm not using the subway I'm just stating that the subway and the IC expanded are located in the same area and I can't get down to the water where the door for IC expanded is located. It doesn't seen to be patched.

Uh I don't think you understand. Your problem has zero relevance to BC. IC expanded is not a part of BC at all so of course there isn't a patch, find IC expanded on the nexus and see of there is a patch for the subway.
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MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Sat Oct 09, 2010 3:43 pm

As stated in the first post

Already Compatible:
Imperial City Expanded: OK (version 1.3+)

Patches & Fixes included in the Extras:
IC Expanded: OK (fix by Ismelda)

That's why I posted here since it doesn't seem to be fixed.



I'm not using the subway I'm just stating that the subway and the IC expanded are located in the same area and I can't get down to the water where the door for IC expanded is located. It doesn't seen to be patched.


Then I don't understand what the Subway mod hs to do with any of this :confused:

Anyway, people really should read readmes for mods they install, since ICExpand tells you how to be compatible.
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Catherine N
 
Posts: 3407
Joined: Sat Jan 27, 2007 9:58 pm

Post » Sat Oct 09, 2010 11:50 pm

Then I don't understand what the Subway mod hs to do with any of this :confused:

Anyway, people really should read readmes for mods they install, since ICExpand tells you how to be compatible.

I'm sorry you are right I should of read the readme and I didn't. But in my defence i didn't because i had grabbed the omod version which I didn't know to look for a read me. I just double clicked the file to load it. I didn't know you can extract the files and find a readme. :sadvaultboy:
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Nichola Haynes
 
Posts: 3457
Joined: Tue Aug 01, 2006 4:54 pm

Post » Sat Oct 09, 2010 2:24 pm

I'm sorry you are right I should of read the readme and I didn't. But in my defence i didn't because i had grabbed the omod version which I didn't know to look for a read me. I just double clicked the file to load it. I didn't know you can extract the files and find a readme. :sadvaultboy:

Right-click on the OMOD and choose 'View ReadMe.'
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Francesca
 
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Post » Sat Oct 09, 2010 1:52 pm

Right-click on the OMOD and choose 'View ReadMe.'

thanks I'll remember for next time.
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rae.x
 
Posts: 3326
Joined: Wed Jun 14, 2006 2:13 pm

Post » Sat Oct 09, 2010 11:51 pm

Here is a picture of the http://bettercities.free.fr/Screens/BBC0305.jpg.
And this is where the http://bettercities.free.fr/Screens/BBC0304.jpg is (yes you need a bit of jumping as there is no direct access).

There is no conflict whatsoever between the 2 of them.
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Vicki Gunn
 
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Joined: Thu Nov 23, 2006 9:59 am

Post » Sat Oct 09, 2010 8:55 pm

I'm sorry you are right I should of read the readme and I didn't. But in my defence i didn't because i had grabbed the omod version which I didn't know to look for a read me. I just double clicked the file to load it. I didn't know you can extract the files and find a readme. :sadvaultboy:


No worries :) Most mods do have readmes, even if downloaded as OMODs, but if you didn't know how to find it, how could you read it?
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Matthew Warren
 
Posts: 3463
Joined: Fri Oct 19, 2007 11:37 pm

Post » Sat Oct 09, 2010 11:21 pm

Um, when I enter the IC Market District I get a bunch of weird errors and this notice telling me to move "Better Imperial City.esp" lower down the list. However not even running BOSS would help. This is my current load order.
Spoiler
Active Mod Files:00  Oblivion.esm01  underdark.esm02  GTAesgaard_2.esm03  Cybiades.esm  [Version 2.0]04  Windfall.esm05  ScreenEffects.esm06  All Natural Base.esm  [Version 0.9.9.5]07  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]08  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]09  Cobl Main.esm  [Version 1.73]0A  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]0B  Mart's Monster Mod.esm  [Version 3.7b3p3]0C  VASE - core.esm0D  Enhanced Daedric Invasion.esm0E  CyrodiilUpgradeResourcePack.esm0F  TamrielTravellers.esm  [Version 1.39c]10  FCOM_Convergence.esm  [Version 0.9.9a7]11  Armamentarium.esm  [Version 1.35]12  Artifacts.esm  [Version 1.1]13  Better Cities Resources.esm14  CURP_Controller.esm15  CM Partners.esm16  TRoN.esp17  Unofficial Oblivion Patch.esp  [Version 3.2.10]18  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]19  Oblivion Citadel Door Fix.esp1A  DLCShiveringIsles.esp1B  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]++  Shivering OOO.esp1C  Better Cities .esp1D  Francesco's Optional Chance of Stronger Bosses.esp1E  Francesco's Optional Chance of Stronger Enemies.esp1F  Francesco's Optional Chance of More Enemies.esp20  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]21  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]22  All Natural - Real Lights.esp  [Version 0.9.9.5]23  All Natural.esp  [Version 0.9.9.5]24  All Natural - SI.esp  [Version 0.9.9.5]25  Enhanced Water v2.0 HDMI.esp++  Symphony of Violence.esp26  PCSoundHaerDalis.esp  [Version 2.6]27  WindowLightingSystem.esp28  Book Jackets Oblivion.esp29  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp++  Item interchange - Extraction.esp  [Version 0.78]2A  New Potions by Tealpanda.esp2B  Enhanced Economy.esp  [Version 4.2.1]2C  Crowded Roads Revisited.esp  [Version 1.1]2D  Map Marker Overhaul.esp  [Version 3.5.2]2E  Map Marker Overhaul - SI additions.esp  [Version 3.5]2F  AncientTowers.esp30  KDCircletsOOOOptimized - NPC Equip.esp  [Version 1.2]++  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]31  Cobl Glue.esp  [Version 1.73]32  Cobl Si.esp  [Version 1.63]33  Bob's Armory Oblivion.esp34  FCOM_BobsArmory.esp  [Version 0.9.9]35  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]36  Oblivion WarCry EV.esp  [Version 1.08a]37  FCOM_WarCry.esp  [Version 0.9.9]38  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-Water_Weeds.esp  [Version 1.33]**  OMOBS.esp  [Version 1.0]**  OMOBS_SI.esp  [Version 1.0]39  OMOBS Optional Combat Settings.esp  [Version 1.0]++  ArmamentariumLLVendors.esp  [Version 1.35]3A  ArmamentariumArtifacts.esp  [Version 1.35]3B  OOO 1.32-Cobl.esp  [Version 1.72]3C  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]3D  FCOM_Convergence.esp  [Version 0.9.9]3E  FCOM_RealSwords.esp  [Version 0.9.9]3F  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]40  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]41  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]42  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]43  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]44  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]45  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]46  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]47  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  VASE - Cyrodiil for MMM.esp++  VASE - Vanilla SI.esp++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]++  TamrielTravellerAdvscript.esp  [Version 1.40Alpha]++  TamrielTravellersFactionAll.esp  [Version 1.39c]48  TamrielTravellers4OOO.esp  [Version 1.39c]49  TamrielTravellersItemsCobl.esp  [Version 1.39c]4A  ShiveringIsleTravellers.esp  [Version 1.39c]++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]**  FCOM_Archery.esp  [Version 0.9.9]4B  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]4C  FCOM_MoreRandomItems.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]4D  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.73]4E  Ivellon.esp  [Version 1.8]4F  AdenseEpicDungeon.esp50  Artifacts.esp  [Version 1.1]++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]51  BladeSong.esp52  Castle_Dunkerlore_V1.esp53  (DC) County Sutch - New Haven.esp54  GB_Oblivion Tournament.esp55  GTAesgaard.esp56  GTAesgaard_2.esp57  Gates To Aesgaard 2 Delayer.esp  [Version 1.0]58  Kragenir's Death Quest.esp59  KDQ - Rural Line Additions.esp5A  KvatchRising.esp5B  GlenvarCastle.esp5C  LordKain_Adash_World.esp5D  Malevolent.esp5E  The Ayleid Steps.esp  [Version 3.4]5F  The Crimson Queen.esp  [Version 2.0]60  TheElderCouncil.esp61  TEC_4ERA_Dialog_Filter.esp62  VHBloodlines 1.2.esp  [Version 1.4]63  Apachii_Goddess_Store.esp64  Windfall.esp65  Knights.esp66  Cybiades.esp  [Version 2.1]67  CybiadesDungeon.esp  [Version 2.1]68  TOTF.esp++  TOTF Delayer.esp69  RTT.esp6A  RTT-Weye Relocation Patch.esp  [Version 2.0.1]6B  The Lost Spires.esp6C  Mighty Umbra.esp6D  Blood&Mud.esp6E  Blood&Mud - EE patch.esp  [Version 4.2]6F  Lost Paladins of the Divines.esp70  Origin of the Mages Guild.esp  [Version 7.3]71  The Mystery of the Dulan cult.esp72  TheNecromancer.esp73  HoarfrostCastle.esp74  AFK_Weye.esp  [Version 2.1.COBL]75  MannimarcoRevisited.esp76  MannimarcoRevisitedOOO.esp  [Version 0.1]++  FCOM_MightyUmbra.esp  [Version 0.9.9]77  FCOM_Blood&Mud.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9]++  FCOM_Ruin.esp  [Version 0.9.9]78  FCOM_OMG.esp  [Version 0.9.9]79  FCOM_DulanCult.esp  [Version 0.9.9]7A  Enhanced Daedric Invasion.esp++  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]7B  ElsweyrAnequina.esp7C  road+bridges.esp  [Version 4.5.7]7D  HeartOftheDead.esp  [Version 6.2]7E  CUO_Chorrol.esp7F  CUO_Leyawiin.esp80  Castle_Wolfspike.esp81  bartholm.esp82  bartholm - EE patch.esp  [Version 4.2]83  Better Cities - House price patch.esp  [Version 1.0]84  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]85  clean mjy castle free v.2.esp86  P1DkeyChain.esp  [Version 5.00]87  Salmo the Baker, Cobl.esp  [Version 3.08]88  Alternative Start by Robert Evrae.esp89  RealSleepExtended.esp  [Version 2.4.2]8A  MidasSpells.esp8B  Oblivion XP.esp  [Version 4.1.5]++  Francesco's Slower skills x1.5.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.78]8C  Moonshadow Elves - Sc.esp8D  1em_Vilja.esp  [Version 2.2]++  1em_Vilja_as_Moonshadow_Elf_MU.esp8E  Companion Neeshka.esp8F  Saerileth.esp90  RhiannaII-essential.esp91  bgBalancingEVCore.esp  [Version 10.52EV-D]++  TamrielTravellers Cosmetics Cobl or RBP.esp92  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]93  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]94  bgMagicEVPaperChase.esp  [Version 1.68EV]95  bgMagicAlchemy.esp  [Version 1.57]96  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]97  SupremeMagicka.esp  [Version 0.90]98  SM_ShiveringIsles.esp  [Version 0.86]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]99  SM_EnchantStaff.esp  [Version 0.80]++  SM_UnlockSpells.esp  [Version 0.70]++  SM_NoSpellLights.esp  [Version 0.70]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]++  bgMagicEV_Conjuration_for_Supreme_Magicka.esp  [Version 1.5]++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]++  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]**  bgBalancingEVOptionalNPCDiversity, Vanilla.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]9A  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]**  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]9B  bgIntegrationEV.esp  [Version 0.993]9C  Better Cities - Full City Defences.esp9D  Better Cities Full - B&M Edition.esp9E  Better Cities - Ruined Tail's Tale.esp9F  Better Cities Full B&M - CUO Chorrol Patch.espA0  Better Cities - Tears of the Fiend.espA1  Better Cities Full B&M - CUO Leyawiin Patch.espA2  Better Cities - VHBloodlines.espA3  Better Imperial City.espA4  Better Imperial City - OMG.espA5  Better Cities - COBL.esp  [Version 2.1]A6  TheOubliette.esp**  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]A7  bgMagicLightningbolt.esp**  Enhanced Economy - Soulgems.esp  [Version 4.2.1]++  OOO-Magic_Script_Effect_Fix.esp  [Version 1.33]A8  StokerWolff.espA9  UnderdarkSaga.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]AA  Cobl Silent Equip Misc.esp  [Version 01]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9.5]AB  Bashed Patch, 0.espAC  FormID Finder4.espAD  Streamline 3.1.espAE  GoldenCrest.espAF  Vaernlor Manor.espB0  Status Bars.esp  [Version 1.1]B1  Alluring Potion Bottles v3.espB2  Pats Business Mod BC.esp

User avatar
Stay-C
 
Posts: 3514
Joined: Sun Jul 16, 2006 2:04 am

Post » Sun Oct 10, 2010 12:20 am

Um, when I enter the IC Market District I get a bunch of weird errors and this notice telling me to move "Better Imperial City.esp" lower down the list. However not even running BOSS would help. This is my current load order.
...
AB Bashed Patch, 0.esp
AC FormID Finder4.esp
AD Streamline 3.1.esp
AE GoldenCrest.esp
AF Vaernlor Manor.esp
B0 Status Bars.esp [Version 1.1]
B1 Alluring Potion Bottles v3.esp
B2 Pats Business Mod BC.esp

You have a lot of mods loading after the Bashed Patch (and after Better Imperial City), of which at least one (and probably more) clearly edits the Imperial City, so the problem will not go away until you do as adviced, and move those mods up above the Better Imperial City esp. Running BOSS will not help you with mods that are not recognized by BOSS.
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Add Me
 
Posts: 3486
Joined: Thu Jul 05, 2007 8:21 am

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