[Relz]Bananasplit's Better Cities - Thread 31

Post » Fri May 27, 2011 2:59 pm

Yes. It is the correct script.
Unless you would like to change the hand positions.
You will probably have to change the 180's on the OCC & OCLR REF's also, but am not sure. I don't use OCC or OCLR.
It's kind of obvious when the clocks are 180o off in game.

Just change the orange and I'll be good to go. Don't know about OCC or OCLR.

nevermind
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Tanya Parra
 
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Post » Fri May 27, 2011 11:46 am

Just had a quick install question. Should BC 4.4 be installed before the resource pack? Or does it matter? Thanks.
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REVLUTIN
 
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Post » Fri May 27, 2011 10:16 am

I just downloaded this, It's beautiful. I have a question:

I have been using Leyawiin Reborn Open Cities (was the only Open city I was using, cause I hated the default Leyawiin). Well I deactivated that in order to use this.. and I am pretty sure this alters the layout of Leyawiin (but I can't really tell cause I don't even remember what old Leyawiin looked like anymore). I had created a custom map to accommodate the altered Leyawiin, so I have a feeling that the Leyawiin for Better Cities is not the same as the one I had on my map, and potentially different than the default layout... SO, is there a map I can download anywhere that will reflect the current layout of Leyawiin in Better Cities?

Thanks for any help :)
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Stryke Force
 
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Post » Fri May 27, 2011 12:58 pm

Vorians, I apologize if you took what I wrote as an insult. No harm was meant. Script has been changed. Hopefully more to your liking this time.
You have done a good follow-up. Thank you for your time fixing the issue and improving upon it. You have made the cities better.

Now, about those 16 other detail-oriented issues...LOL :obliviongate:
Will get back to you on them at a later date.

Metallicow
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Janeth Valenzuela Castelo
 
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Post » Fri May 27, 2011 7:48 am

Just had a quick install question. Should BC 4.4 be installed before the resource pack? Or does it matter? Thanks.


Please read the Installation instructions, and install in the order as detailed there.

I just downloaded this, It's beautiful. I have a question:

I have been using Leyawiin Reborn Open Cities (was the only Open city I was using, cause I hated the default Leyawiin). Well I deactivated that in order to use this.. and I am pretty sure this alters the layout of Leyawiin (but I can't really tell cause I don't even remember what old Leyawiin looked like anymore). I had created a custom map to accommodate the altered Leyawiin, so I have a feeling that the Leyawiin for Better Cities is not the same as the one I had on my map, and potentially different than the default layout... SO, is there a map I can download anywhere that will reflect the current layout of Leyawiin in Better Cities?

Thanks for any help :)


BC Leyawiin city walls are the same as in the vanilla game. We add a harbour and docks along the east and south side outside the city walls, but otherwise the layout for a world map pretty much matches the original game.

Vorians, I apologize if you took what I wrote as an insult. No harm was meant. Script has been changed. Hopefully more to your liking this time.
You have done a good follow-up. Thank you for your time fixing the issue and improving upon it. You have made the cities better.

Now, about those 16 other detail-oriented issues...LOL :obliviongate:
Will get back to you on them at a later date.

Metallicow


While I do appreciate it when people report problems in the mod, and even provide info on how to fix it to save me some time, friendly wording is still important - (in this case, along with a note explaining that what has been posted is either the original script which needs fixing, or the original script having been fixed).
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vanuza
 
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Post » Fri May 27, 2011 10:53 am

Thank you :)
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Eliza Potter
 
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Post » Fri May 27, 2011 6:20 am

By the way, have you guys ever entertained the idea of overhauling Bliss and Crucible?
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Matt Fletcher
 
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Post » Fri May 27, 2011 2:59 pm

http://en.wikipedia.org/wiki/Columbo_(TV_series)

In between working on my current marge mod project, I've been tweaking some of my other mods, including my Abandoned House mod in Cheydinhal, which is currently hidden on TESNexus due to a bug I didn't have the time to fix. I will be re-releasing it soon, however, I notice that it conflicts pretty badly with better cities. How does one create a compatibility patch? Thank you :)
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Amy Masters
 
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Post » Fri May 27, 2011 2:32 pm

By the way, have you guys ever entertained the idea of overhauling Bliss and Crucible?


Never :)

http://en.wikipedia.org/wiki/Columbo_(TV_series)

In between working on my current marge mod project, I've been tweaking some of my other mods, including my Abandoned House mod in Cheydinhal, which is currently hidden on TESNexus due to a bug I didn't have the time to fix. I will be re-releasing it soon, however, I notice that it conflicts pretty badly with better cities. How does one create a compatibility patch? Thank you :)


Rather than create a patch, you could just create a second version of the mod, one version intended only for use with BC, one only for use without BC.

To create a patch, you first have to use a tool like Wrye Bash to ESMify the conflicting ESP (your Abandoned House mod) then run the CS and tick your mod (it'll be up amongst the ESMs) and BC Cheydinhal, but don't activate anything, so that you start a new ESP. Now ONLY make edits to objects which were placed by the original game, or objects placed by your own mod, do not attempt to move or change ANYTHING placed by BC (otherwise you'll create duplicates and things will get messy). Due to a bug in the Construction Set, you must edit something in the Tamriel worldspace before saving, otherwise the CS will crash on save, and all work will be lost.
ESPify your mod again before testing in-game, and always remember to ESMify it once more before returning to the patch ESP in the CS. If you ever forget to have the conflicting mod ESMified, you WILL break the patch if you save any changes in the CS.
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sarah
 
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Post » Fri May 27, 2011 9:11 am

Rather than create a patch, you could just create a second version of the mod, one version intended only for use with BC, one only for use without BC.

To create a patch, you first have to use a tool like Wrye Bash to ESMify the conflicting ESP (your Abandoned House mod) then run the CS and tick your mod (it'll be up amongst the ESMs) and BC Cheydinhal, but don't activate anything, so that you start a new ESP. Now ONLY make edits to objects which were placed by the original game, or objects placed by your own mod, do not attempt to move or change ANYTHING placed by BC (otherwise you'll create duplicates and things will get messy). Due to a bug in the Construction Set, you must edit something in the Tamriel worldspace before saving, otherwise the CS will crash on save, and all work will be lost.
ESPify your mod again before testing in-game, and always remember to ESMify it once more before returning to the patch ESP in the CS. If you ever forget to have the conflicting mod ESMified, you WILL break the patch if you save any changes in the CS.


I'm pretty sure it would be tough to avoid duplicates to begin with, as I had duplicates when I had it loaded along with the Better Cities. Thing is, it's not just a simple abandoned house mod. I completely replace the house and door mesh and do major landscaping. I just uploaded the new version, http://www.tesnexus.com/downloads/file.php?id=23803.
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Invasion's
 
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Post » Fri May 27, 2011 9:46 pm

I'm pretty sure it would be tough to avoid duplicates to begin with, as I had duplicates when I had it loaded along with the Better Cities. Thing is, it's not just a simple abandoned house mod. I completely replace the house and door mesh and do major landscaping. I just uploaded the new version, http://www.tesnexus.com/downloads/file.php?id=23803.


You don't quite fully understand me there :) I'm talking about moving something in the CS so that it looks right, but finding in-game that it's still where it was before you moved it, and now there's a duplicate in the location where you moved it to. This is what happens when one ESP attempts to move something from another ESP (when the other ESP hasn't been ESMified). Certainly there will be some objects which your own mod might duplicate already with BC, in which case you need to remove or reposition your version so that BC's version is the only one remaining.

You could also ESMify the BC ESP to avoid this problem, allowing you to edit everything you see in the CS, but if you do this, you'll need to create three versions, one for BC Cheydinhal ESP, one for BC Full ESP, and one for BC Full B&M ESP.
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Alycia Leann grace
 
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Post » Fri May 27, 2011 6:03 am

I am having a graphical issue. As soon as i walk into the Imperial City, there is a explanation point at the base of the steps. I was able to take a screenshot of it, but i can't get it to upload here. The weird thing is that i haven't had this problem with earlier versions. I recently re-installed Oblivion along with the most recent version of BC. Below i my load order. I am using QTP3R as my texture replacer. Any ideas what i am doing wrong? Thanks.

Oblivion.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
Mart's Monster Mod for OOO.esm
HorseCombatMaster.esm
Better Cities Resources.esm
MM_NoMoreAnnoyingMessages.esp
ReducedYouFoundMessages.esp
Compass-Disable_Both.esp
Shivering Isles - Activation Popup.esp
MoreArenaSpectators.esp
Real Lava 1.3.esp
Enhanced Water v2.0 HD.esp
Living Economy - Items.esp
Living Economy.esp
Cutthroat Merchants.esp
Oscuro's_Oblivion_Overhaul.esp
OOO-Water_Weeds.esp
OOO-Respawn_Two_Week.esp
Mart's Monster Mod for OOO.esp
Mart's Monster Mod - Additional Enemy NPC Vars.esp
Mart's Monster Mod - Bats Addon.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
Mart's Monster Mod - Zombies for Body Meshes.esp
Mart's Monster Mod - Resized Races.esp
Mart's Monster Mod - Less Rats.esp
Mart's Monster Mod - Safer Roads.esp
Mart's Monster Mod - No Bone Loot.esp
Mart's Monster Mod - No Carrion Rats.esp
Mart's Monster Mod - Spawn Rates - Reduced Reduced.esp
Mart's Monster Mod - Vindasel.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - Extra Wounding.esp
Level_Rates_Modified_x4.esp
DLCMehrunesRazor.esp
DLCFrostcrag.esp
DLCVileLair.esp
DLCSpellTomes.esp
DLCOrrery.esp
DLCThievesDen.esp
DLCHorseArmor.esp
DLCShiveringIsles.esp
DLCBattlehornCastle.esp
_Ren_BeautyPack_onlyhairs.esp
Blood&Mud.esp
xulTheHeath.esp
XulEntiusGorge.esp
xulBrenaRiverRavine.esp
xulChorrolHinterland.esp
xulPantherRiver.esp
xulLushWoodlands.esp
xulArriusCreek.esp
xulStendarrValley.esp
xulCloudtopMountains.esp
xuldarkforest.esp
xulFallenleafEverglade.esp
xulRollingHills_EV.esp
xulBeachesOfCyrodiilLostCoast.esp
xulBlackwoodForest.esp
xulCheydinhalFalls.esp
xulBravilBarrowfields.esp
xulColovianHighlands_EV.esp
xulAncientYews.esp
xulPatch_AY_AC.esp
Knights.esp
xulAncientRedwoods.esp
xulRiverEthe.esp
FineWeapons for OOO.esp
RustyItems for OOO.esp
RenGuardOverhaul.esp
RenGuardOverhaulShiveringIsles.esp
Duke Patricks - BASIC Script Effect Silencer.esp
Duke Patricks - Near Miss Magic And Arrow Shots Alert The Target.esp
Duke Patricks - Fresh Kills Now Alert The NPCs.esp
Deadly Reflex - Timed Block no other changes.esp
Mounted_Spellcasting Deadly Reflex Compatible.esp
DeadlyReflex - Combat Moves.esp
Better Cities .esp
Better Cities Full - B&M Edition.esp
BCCheydinhalFULLB&M-CheydinhalFalls patch.esp
BCBravilB&MFULL-Barrowfields patch.esp
BCChorrol-ChorrolHinterland fix.esp
moDem's City Life - BP Compat.esp
Better Imperial City.esp
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Emma Copeland
 
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Post » Fri May 27, 2011 7:01 pm

Yes DarNoor, you are neglecting to install the mod fully. Please read the installation instructions carefully, and ensure that you don't miss any steps.
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Music Show
 
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Post » Fri May 27, 2011 5:37 pm

I thought so. Thanks for the quick reply.
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gary lee
 
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Post » Fri May 27, 2011 7:35 pm

This might be BC related. It is probably bad done upgrade. http://yfrog.com/7hoblivion200912152220250j But I never was in this town before. So do I need to reinstall?
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Sarah Evason
 
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Post » Fri May 27, 2011 9:34 am

Hi people. Is this mod compatible with Open Cities?

How FPS demanding is this mod?
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Sophh
 
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Post » Fri May 27, 2011 1:26 pm

not compatible with open cities, and performance hungry when in cities. worth it though :D
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Arnold Wet
 
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Post » Fri May 27, 2011 5:26 am

This might be BC related. It is probably bad done upgrade. http://yfrog.com/7hoblivion200912152220250j But I never was in this town before. So do I need to reinstall?


The door being in the wrong location is a common issue with game saves not keeping up with the modded game. It's nothing to worry about though, as if you go elsewhere for a bit and then return to Cheydinhal, it should fix itself.

Hi people. Is this mod compatible with Open Cities?

How FPS demanding is this mod?


BC is fully compatible with Open Cities, as both BC and OC are modular. Just never use files for the same city from both mods (don't use BC Bravil with OC Bravil, but can use BC Bravil with OC Chorrol.

BC does impact on FPS. If your PC already has rather low FPS without BC, then adding BC will cripple your game. But if your FPS is good without BC, you should be fine. We provide FPS patch ESPs to try to assist those who need them, and the readme recommends some mods which help improve FPS too.

You could try Open Better Cities if you're looking for a combination of BC and OC, but I no longer support OBC so won't be responding to requests for help if you have problems with the mod.
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Brian Newman
 
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Post » Fri May 27, 2011 9:09 pm

Every time I come back to oblivion and reinstall my mods, one of the first things I do is just walk around the cities, looking around and enjoying the view... for a long time
and that's mostly because of this mod, so I wanted to say thanks for creating this, one of the mods I can't go without
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louise tagg
 
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Post » Fri May 27, 2011 7:20 am

I noticed that distant Imperial City is causing me a STAGGERING performace hit. From 20FPS to 10 FPS just by looking at that direction.


I have understood Better Cities comes with its own LOD, so I suspect that has something to do with it.


Background, incase it?s any value:

I recently uninstalled old version of RAEVWD, deleted my distantLod folder, reinstalled RAEVWD and re-run tes4lodgen. I DID NOT install Imperial City related stuff from RAEVWD, it was the warning it had that game me information that Better Cities has it own lod.



In any case, could anyone direct me how can get rid of manually installed Better Cities "City LOD", and instead have those apparently smaller and more optimized LOD files running from RAEVWD, in their place?

Or maybe cities have Vanilla LOD? Can?t remember...in any case maybe it?s enough if I just know what to delete?

Thanks for any help! :)
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Javaun Thompson
 
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Post » Fri May 27, 2011 2:59 pm

[ Tool used: OBSE and Brains ]
What's the second tool ?
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Emma Louise Adams
 
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Post » Fri May 27, 2011 4:55 pm

I noticed that distant Imperial City is causing me a STAGGERING performace hit. From 20FPS to 10 FPS just by looking at that direction.

...


Ismelda mentioned a trick some time ago that seems to have pretty much completely sorted this problem, for me anyway. What you need to do have the Better Imperial City FPS Patch.esp enabled, but only while running TES4LODgen - disable when generating bashed patch and during normal play. In this way I can have RAEVWD and Better Cities running nicely at the same time, and no particularly horrendous FPS drops when looking at any of the cities.
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Jeff Tingler
 
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Post » Fri May 27, 2011 6:09 am

Ismelda mentioned a trick some time ago that seems to have pretty much completely sorted this problem, for me anyway. What you need to do have the Better Imperial City FPS Patch.esp enabled, but only while running TES4LODgen - disable when generating bashed patch and during normal play. In this way I can have RAEVWD and Better Cities running nicely at the same time, and no particularly horrendous FPS drops when looking at any of the cities.


Thanks so much, I figured this must have been sorted by now - I have a bit oldish version ATM, and I haven?t played practically at all and will naturally update to latest when I get to play again, more than anything else I wanted to know this can be solved before I reinstall Better Cities. :)
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helliehexx
 
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Post » Fri May 27, 2011 6:07 am

I noticed that distant Imperial City is causing me a STAGGERING performace hit. From 20FPS to 10 FPS just by looking at that direction.


What Winterlove said :)

What's the second tool ?


Squishy grey stuff.
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carrie roche
 
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Post » Fri May 27, 2011 3:50 pm

After installing the latest version of Better Cities, deleting the distantLOD folder and re-running it with both FPS patches activated, my FPS dropped 25% MORE. I deactivated those esps before entering the game - though I tried keeping them active as well, no difference. :(


Now my performance is horrendeus no matter where I look, but the cities make it even worse. Deleting the DistantLOD folder fixes it.

What is it that Better Cities adds LOD-wise that?s so heavy compared to everything else for example RAEVWD brings?


More importantly, please someone help me disable any Better Cities related LOD. I would be perfectly content with what I have before installing Better Cities - I just want the "City life" itself, I don?t care about extra LOD for the cities. :sad:
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Julie Serebrekoff
 
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