[Relz] Bananasplit's Better Cities - Thread 37

Post » Thu May 19, 2011 3:52 pm

I suggest making the lower class area a childspace with walls around if that will help the FPS issue. I upgraded my pC to top-of-the-line just to play modded oblivion with a decent FPS, but its being brought to its knees again by BBC :ahhh:
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Ana Torrecilla Cabeza
 
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Post » Thu May 19, 2011 2:56 pm

1. I have big non-resolving for me problem with transition Waterfront - IC and IC - Waterfront too - I always find myself on win. pulpit. I think new WF even with FSP - patch is too much for my PC. Nota bene - other districts 30-60 FSP without any patches.
So, Could I use Waterfront.esp and FSP patch from 4.70 ver instead 4.80 ones ?

2. There is strange things with sunrise lights in Talos Plasa. I have some screen shots but cant put it here. Early morning sun rises goes through the walls.

3. Is there possibility to use merged BC with FSP patch dedicated to some IC district or cities, by cell importing and deactivating at Wrye B. for example ?

4. There is some mod - " The Imperial Waters " ( http://www.tesnexus.com/downloads/file.php?id=25804 ) made for BC , gives some waterfalls inside IC . Maybe it will be useful for you.
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Laura-Lee Gerwing
 
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Post » Thu May 19, 2011 1:57 pm

2. There is strange things with sunrise lights in Talos Plasa. I have some screen shots but cant put it here. Early morning sun rises goes through the walls.


I don't know about the other issues, and will let the BBC team respond to you.

On item #2 above, do you have NVidia GTX 4xx series videocard? We've had reports (myself included) who are having the "sunglare through walls" issue with these series of videocards. Could you confirm your videocard? Also, you will notices that sun will pass through walls all over, not just Talos Plaza, if the sun is low enough.
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^~LIL B0NE5~^
 
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Post » Thu May 19, 2011 10:31 pm

I don't know about the other issues, and will let the BBC team respond to you.

It has been responded on TESNexus where this question was also brought by him.
On item #2 above, do you have NVidia GTX 4xx series videocard? We've had reports (myself included) who are having the "sunglare through walls" issue with these series of videocards. Could you confirm your videocard? Also, you will notices that sun will pass through walls all over, not just Talos Plaza, if the sun is low enough.

That's a new one. Well nothing much we can do about that isn't it? I'm still using an "old" n295 GTX here so I never saw this issue...
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Marcus Jordan
 
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Post » Thu May 19, 2011 6:55 pm

1. Sorry for embarrassment again.
2.Anithinks right. It's my first GTX and the last, I think. Maybe older drivers are better

After all
it will be advisable to give merged-version-users better selection of FSP patches. What do you think?
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Hazel Sian ogden
 
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Post » Thu May 19, 2011 7:22 pm

1. Sorry for embarrassment again.
2.Anithinks right. It's my first GTX and the last, I think. Maybe older drivers are better

After all
it will be advisable to give merged-version-users better selection of FSP patches. What do you think?


You can create your own combination of BC FPS patches using TES4Gecko. There are too many possible combinations to make it reasonable to expect us to provide every possible combination.
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Zosia Cetnar
 
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Post » Thu May 19, 2011 8:59 am

You can create your own combination of BC FPS patches using TES4Gecko. There are too many possible combinations to make it reasonable to expect us to provide every possible combination.


No, I've never think about you to make n! patches ( n = all IC districts + all towns ). I think to change the references existing ones dedicated individual IC districts or towns to Better Cities Full.esp or Better Imperial City.esp.

For example:
I have to use separate version BC, all towns and all IC, because I need only one FSP patch (waterfront) and I don't want use Better Imperial City FPS Patch.esp . I would like use Better Cities IC Waterfront FPS Patch.esp and Better Imperial City.esp.
So I postulate to make IC Waterfront FPS Patch for Better Imperial City.esp.
P.S.
It's only example
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Emmie Cate
 
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Post » Fri May 20, 2011 12:35 am

No, I've never think about you to make n! patches ( n = all IC districts + all towns ). I think to change the references existing ones dedicated individual IC districts or towns to Better Cities Full.esp or Better Imperial City.esp.

For example:
I have to use separate version BC, all towns and all IC, because I need only one FSP patch (waterfront) and I don't want use Better Imperial City FPS Patch.esp . I would like use Better Cities IC Waterfront FPS Patch.esp and Better Imperial City.esp.
So I postulate to make IC Waterfront FPS Patch for Better Imperial City.esp.
P.S.
It's only example

If the only problem is the master ESP in the curremnt FPS patches, then you could use TES5Gecko to rename the individual city master to Better Cities - have not chedcked this myself to see if it would work, but you might want to try it to address your specific configuration requirements.
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Queen of Spades
 
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Post » Thu May 19, 2011 8:07 pm

Thank you Surazal but now I'm complete dawn. My English communication level is worse as I hope . In "technical" point of view You are right of course , but...

This is appeal to BBC Team - Please give user possibility to use unified BC with separate FSP patches . Short talking - I postulate to create separate FSP patches referenced to unified plugs as master files.

This is idea for future realization of course
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Lisa Robb
 
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Post » Thu May 19, 2011 9:18 pm

No, I've never think about you to make n! patches ( n = all IC districts + all towns ). I think to change the references existing ones dedicated individual IC districts or towns to Better Cities Full.esp or Better Imperial City.esp.


But that's exactly what you're asking for.

For example:
I have to use separate version BC, all towns and all IC, because I need only one FSP patch (waterfront) and I don't want use Better Imperial City FPS Patch.esp . I would like use Better Cities IC Waterfront FPS Patch.esp and Better Imperial City.esp.
So I postulate to make IC Waterfront FPS Patch for Better Imperial City.esp.
P.S.
It's only example


You want us to provide the IC Waterfront FPS patch for the merged BC IC ESP. That's one more patch, and if we provide that one, what about the people who want just the Bruma FPS patch for the full merged ESP of BC with B&M? And then what about those who want just the Bruma FPS patch for the full merged ESP of BC without B&M? By making one request, if we accept it leads to the expectation that we'll cover all possible combinations.

Anyone can use TES4Gecko to create their own combination of FPS patches, and Wrye Bash is the tool to use to change Masters. Since you want to use just the Waterfront FPS patch with the merged BC IC ESP, you should use Wrye Bash to change the master for that FPS patch to the BC IC ESP. If you need help to use Wrye Bash, you can ask in the http://www.gamesas.com/index.php?/topic/1129495-relz-wrye-bash-thread-53/ thread.
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Jessica White
 
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Post » Thu May 19, 2011 5:01 pm

But that's exactly what you're asking for.



You want us to provide the IC Waterfront FPS patch for the merged BC IC ESP. That's one more patch, and if we provide that one, what about the people who want just the Bruma FPS patch for the full merged ESP of BC with B&M? And then what about those who want just the Bruma FPS patch for the full merged ESP of BC without B&M? By making one request, if we accept it leads to the expectation that we'll cover all possible combinations.

Anyone can use TES4Gecko to create their own combination of FPS patches, and Wrye Bash is the tool to use to change Masters. Since you want to use just the Waterfront FPS patch with the merged BC IC ESP, you should use Wrye Bash to change the master for that FPS patch to the BC IC ESP. If you need help to use Wrye Bash, you can ask in the http://www.gamesas.com/index.php?/topic/1129495-relz-wrye-bash-thread-53/ thread.


1. About warerfront fsp - It was example only and I don't ask You to make such patch for me . I'm strange but not so much.
2. Maybe You right , it will be 36 new patches ( but not 17! or B&M adding 2(17!))

So, I'm saying "pass" and thanking You for Your time. But ... If You still thinking about unified version only this job will go to You
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KU Fint
 
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Post » Thu May 19, 2011 10:53 am

I went for a walk through the waterfront on the latest version of BBC with not FPS patch to see just how crippling the change in FPS was. I have a lower end computer so I figured it would be unplayable. However, to my surprise, I found no noticeable change in performance (which had always been around 15-10 for me in that area anyway). It didn't seem anywhere near as cluttered as I was expecting either, the only extremely noticeable changes I could see were the addition of an elven ship and the presence of cranes, though I can't say that I had a particularly detailed look.
Well, at first I thought Woohoo! Great!, but the fact that I'm not seeing any change to the FPS at the waterfront while playing on a system with an ATI HD 3650 is a bit odd, isn't it...anyone have any guesses to how?
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Aaron Clark
 
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Post » Thu May 19, 2011 1:46 pm

I went for a walk through the waterfront on the latest version of BBC with not FPS patch to see just how crippling the change in FPS was. I have a lower end computer so I figured it would be unplayable. However, to my surprise, I found no noticeable change in performance (which had always been around 15-10 for me in that area anyway). It didn't seem anywhere near as cluttered as I was expecting either, the only extremely noticeable changes I could see were the addition of an elven ship and the presence of cranes, though I can't say that I had a particularly detailed look.
Well, at first I thought Woohoo! Great!, but the fact that I'm not seeing any change to the FPS at the waterfront while playing on a system with an ATI HD 3650 is a bit odd, isn't it...anyone have any guesses to how?


The Waterfront is a bit of a conundrum. For some, this location in vanilla is a massive FPS-killer, while for others it doesn't have any drop in FPS at all compared to other locations, even with mods adding to it. I might produce one or two test ESPs and ask those who find their FPS too low in the Waterfront when using BC to try them, assuming people would agree to help by using these test files and reporting back.
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Amysaurusrex
 
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Post » Thu May 19, 2011 5:05 pm

I would be up for testing this new esp for the waterfront. I get really low FPS compared to other places with my setup, but I would let you know that the FPS is at 25 (due to OSR's setting). But the stuttering is very very palpable in the waterfront.

I know that it is unfair to expect 40 fps everywhere, and I have my expectations in place. But I built this new rig with the latest and greatest just to play modded Oblivion, and if it stutters, I don't know who can play without stuttering. FYI: I am using NVidia GT480 with latest drivers, and the user above mentioned ATI - maybe that is the issue? FWIW, I think 15 FPS is a slideshow - so not really practical...if I can get 30 fps, I would be satisfied. Maybe making the inner slum a childspace can be considered if that helps?

Also, another issue to report for the new waterfront:

One Nirnroot near elven ship, added by latest BBC, is harvestable repeatedly. Also, it does not get removed (physically) once harvested, like vanilla nirnroots are...
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Sasha Brown
 
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Post » Thu May 19, 2011 11:32 am

Sorry if this has been answered before:

Is it normal that BAIN wizard installs IC Green Emperor Way.esp even for a Merged setup?

Thanks and props for the amazing work :-)
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Nancy RIP
 
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Post » Thu May 19, 2011 11:40 pm

Sorry if this has been answered before:

Is it normal that BAIN wizard installs IC Green Emperor Way.esp even for a Merged setup?

Thanks and props for the amazing work :-)

I got this too.
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stevie trent
 
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Post » Thu May 19, 2011 7:13 pm

I would be up for testing this new esp for the waterfront. I get really low FPS compared to other places with my setup, but I would let you know that the FPS is at 25 (due to OSR's setting). But the stuttering is very very palpable in the waterfront.

I know that it is unfair to expect 40 fps everywhere, and I have my expectations in place. But I built this new rig with the latest and greatest just to play modded Oblivion, and if it stutters, I don't know who can play without stuttering. FYI: I am using NVidia GT480 with latest drivers, and the user above mentioned ATI - maybe that is the issue? FWIW, I think 15 FPS is a slideshow - so not really practical...if I can get 30 fps, I would be satisfied. Maybe making the inner slum a childspace can be considered if that helps?

Also, another issue to report for the new waterfront:

One Nirnroot near elven ship, added by latest BBC, is harvestable repeatedly. Also, it does not get removed (physically) once harvested, like vanilla nirnroots are...


That'll be because that nirnroot is parented to another object so that it can be toggled off when using the compatibility patch for Skyrim Nords. I'll have to remove the parenting and relocate the nirnroot in BC so that it doesn't need patching.

15fps is most certainly not a slideshow. 12fps is the beginnings of one, but 15fps is still playable. Anyway, thanks for offering to assist, now that I know someone is willing to help with some testings, I'm willing to investigate possible solutions. Sometime later this week I will create a couple of ESPs for you to use. These ESPs will NOT be meant for proper gameplay, purely for experimenting with, so you won't want to save your game when they're active.

Sorry if this has been answered before:

Is it normal that BAIN wizard installs IC Green Emperor Way.esp even for a Merged setup?

Thanks and props for the amazing work :-)


Please don't cross-post the same issue both here and on the Nexus comments thread. Pick one location, and stick with it. Otherwise we might get confused! BAIN is an Ismelda thing, she'll have to answer to all BAIN queries.
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Judy Lynch
 
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Post » Thu May 19, 2011 11:35 am

Please don't cross-post the same issue both here and on the Nexus comments thread. Pick one location, and stick with it. Otherwise we might get confused! BAIN is an Ismelda thing, she'll have to answer to all BAIN queries.


Thanks for the warning... Didn't know that :)

Anyway this is Ismelda's reply on Nexus, Psymon and others may be interested: @jedi21ita: That file keeps reintroducing itself in the FPS patches folder. It should not be used of course. Just untick it before installing...
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jessica sonny
 
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Post » Fri May 20, 2011 12:21 am

Having compatibility issues between The Lost Spires and Better Cities. There appears to be more than one issue such as a wall appearing in front of the Archeology Guild at times, most of the time it is not there. However in Leyawiin, there seems to be an issue with The Lost Spires modifying the ground there. I spent a few hours messing with everything and it IS The Lost Spires is the culprit in the picture. The reason it took me so long to identify from my hundreds of mods is that both BBC and TLS claim to be compatible with each other.

http://i55.tinypic.com/2i05d1d.jpg
http://i53.tinypic.com/s30wa8.jpg

Also randomly I'd really like to see Midas Magic patch.
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Isabel Ruiz
 
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Post » Thu May 19, 2011 1:27 pm

Having compatibility issues between The Lost Spires and Better Cities. There appears to be more than one issue such as a wall appearing in front of the Archeology Guild at times, most of the time it is not there. However in Leyawiin, there seems to be an issue with The Lost Spires modifying the ground there. I spent a few hours messing with everything and it IS The Lost Spires is the culprit in the picture. The reason it took me so long to identify from my hundreds of mods is that both BBC and TLS claim to be compatible with each other.

http://i55.tinypic.com/2i05d1d.jpg
http://i53.tinypic.com/s30wa8.jpg

Also randomly I'd really like to see Midas Magic patch.

If you have the correct load order, then there is no issue between Better cities and LS an Midas Magic either...

Load order is simply, Better Cities last.
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Brandi Norton
 
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Post » Thu May 19, 2011 1:58 pm

I don’t know if this was asked before but does Better Cities rebuild IC Temple district after the end of the main quest?
If not, is it possible to do it in one of the future versions of BC?
You could maybe just integrate one of the existing mods that do that ( like this one for example http://www.tesnexus.com/downloads/file.php?id=35517 )
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LuBiE LoU
 
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Post » Thu May 19, 2011 5:37 pm

No BC doesn't do that. Not everyone would want the Temple District rebuilt after its destruction, so much better to leave that to other mods for those who do want it.
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Calum Campbell
 
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Post » Thu May 19, 2011 12:08 pm

I have a question about a house I want to make for myself in the Market District. I use the modular version for Imperial City (BC waterfront makes my old computer cry). So when making my house should I make Better Cities IC Market.esp a master along with the Better Cities Resources.esm?
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Kat Ives
 
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Post » Thu May 19, 2011 10:23 pm

No. If you want to create a mod which uses some of our resources, you only need to have our ESM as a master. If you don't want to use any of our resources, but just want to be compatible, then you don't need to have our ESM as master either, you simply need to place your house in a location which doesn't overlap with anything from BC IC Market District.
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Allison C
 
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Post » Thu May 19, 2011 5:29 pm

Vorians: I sent you a PM with some test results for the waterfront area. Interesting findings!
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lilmissparty
 
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