[Relz] Bananasplit's Better Cities - Thread 37

Post » Wed May 18, 2011 4:13 pm

That's right, you don't need any resources from the original Bank of Cyrodiil mod, but you do for Clocks of Cyrodiil.

Will that ever change for the clocks in a future update?
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michael flanigan
 
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Post » Thu May 19, 2011 1:41 am

Could someone direct me to the correct location of the Better Cities Bank of Cyrodiil? I altered the script in the original and would like to do so for the new one but I'm having trouble locating the new script.
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Roberta Obrien
 
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Post » Wed May 18, 2011 10:12 am

Could someone direct me to the correct location of the Better Cities Bank of Cyrodiil? I altered the script in the original and would like to do so for the new one but I'm having trouble locating the new script.


The bank in-game is in exactly the same location.
When mods get integrated into BC, typically base records (including quests and scripts) get an Editor ID prefix of BAN, and then are usually the same name as in the original mod (though if the original mod had a prefix, this might have been removed). The majority of base records and all interior cells go into the ESM, so the script will be found in there.
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Taylor Thompson
 
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Post » Wed May 18, 2011 1:40 pm

I use TIE and am thinking of using all the BC apart from anvil, bravil and leyawin (mostly because all those extra docks, ships etc look like real fps killers). Will the TIE patch included mess up TIE changes in those particular cities as they'd still be vanilla?
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Manuela Ribeiro Pereira
 
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Post » Wed May 18, 2011 12:39 pm

No, the TIE patch from BC is not a compatibility patch, it is an integration patch. It adds the feature from TIE where trying to go where you shouldn't go in some vanilla interiors works in BC interiors too (such as trying to walk around behind the counter in a shop. With TIE, the shopkeeper can warn you to leave before calling the guards - as soon as you are back in front of the counter again, the shopkeeper is happy).
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Milagros Osorio
 
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Post » Wed May 18, 2011 4:53 pm

Question about the Old Prison in Chorrel. I was doing one of the dark brother hood quests where i had to go tot he undercroft. Well it directed me to go into the castle then through a trap door that took me to the old prison. The map marker was directing me to a wall that I couldn't go around. When I used free camera I noticed a door and another hall way beyond the rock wall. Is there a way to get to that door and hallway? I ended up finding the right way out up the ladder and over he chapel. I don't know why it wanted me to go through the castle at first.

EDIT: If you need a screenshot I'll get one later when i can get on my computer.
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Eduardo Rosas
 
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Post » Wed May 18, 2011 11:20 pm

No, the TIE patch from BC is not a compatibility patch, it is an integration patch. It adds the feature from TIE where trying to go where you shouldn't go in some vanilla interiors works in BC interiors too (such as trying to walk around behind the counter in a shop. With TIE, the shopkeeper can warn you to leave before calling the guards - as soon as you are back in front of the counter again, the shopkeeper is happy).


Thanks for the clarification, sounds like it should still be ok with the remaining vanilla cities.
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Julie Ann
 
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Post » Wed May 18, 2011 1:32 pm

Question about the Old Prison in Chorrel. I was doing one of the dark brother hood quests where i had to go tot he undercroft. Well it directed me to go into the castle then through a trap door that took me to the old prison. The map marker was directing me to a wall that I couldn't go around. When I used free camera I noticed a door and another hall way beyond the rock wall. Is there a way to get to that door and hallway? I ended up finding the right way out up the ladder and over he chapel. I don't know why it wanted me to go through the castle at first.

EDIT: If you need a screenshot I'll get one later when i can get on my computer.


Well I dont see a reason to go in the castle dungeon when the mission is in undercroft. I've played that quest with BC and I dont needed to go to Castle dungeon. I play with disabled compass and queast markers so that may be the case.
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Erin S
 
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Post » Thu May 19, 2011 1:13 am

Question about the Old Prison in Chorrel. I was doing one of the dark brother hood quests where i had to go tot he undercroft. Well it directed me to go into the castle then through a trap door that took me to the old prison. The map marker was directing me to a wall that I couldn't go around. When I used free camera I noticed a door and another hall way beyond the rock wall. Is there a way to get to that door and hallway? I ended up finding the right way out up the ladder and over he chapel. I don't know why it wanted me to go through the castle at first.

EDIT: If you need a screenshot I'll get one later when i can get on my computer.


You went the wrong way. You turned left when you should have gone straight.

Well I dont see a reason to go in the castle dungeon when the mission is in undercroft. I've played that quest with BC and I dont needed to go to Castle dungeon. I play with disabled compass and queast markers so that may be the case.


With quest markers, the game does not always pick the true most direct route from A to B, sometimes it picks a route it thinks is the most direct. The Large Caves beneath the Old Prison link to the Castle interior, and to the Undercroft, so there is a route from castle to undercroft, if you can get through the locked door and passed the undead which reside in the passageways. Players following the compass quest markers could well be directed along this route.
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Emmi Coolahan
 
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Post » Wed May 18, 2011 9:23 pm

You went the wrong way. You turned left when you should have gone straight.

I don't know I guess. I was just trying to figure out how to get to the other door. I'll try it out some other time.



With quest markers, the game does not always pick the true most direct route from A to B, sometimes it picks a route it thinks is the most direct. The Large Caves beneath the Old Prison link to the Castle interior, and to the Undercroft, so there is a route from castle to undercroft, if you can get through the locked door and passed the undead which reside in the passageways. Players following the compass quest markers could well be directed along this route.

yeah it's happened to me a couple of times.
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Laura-Jayne Lee
 
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Post » Wed May 18, 2011 9:34 pm

I don't know I guess. I was just trying to figure out how to get to the other door. I'll try it out some other time.


Well I know, because I checked before posting :)
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Janette Segura
 
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Post » Wed May 18, 2011 5:37 pm

I wasn't disagreeing or anything. Just saying I guess i did take a wrong turn. I was just wondering if there was in fact a way to get over there. Now I know so I can check it out next time.
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Trent Theriot
 
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Post » Wed May 18, 2011 11:05 pm

Using:
Better_Cities_4-7-1-16513.7z
Better_Cities_Permanent_Resources-16513.7z
Better_Cities_Resources_4-7-0-16513.7z
Better Cities - Bravil Docks.bsa
Better Cities - Meshes.bsa
Better Cities - Shipyard.bsa
Better Cities - Sounds EV.bsa
Better Cities - Textures Complement.bsa
Better Cities - Textures EV.bsa
Better Cities - Textures.bsa
09 Better Cities Resources.esm
17 Better Cities .esp
24 ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp
A2 Better Cities Full.esp
A3 Better Cities - Thievery.esp
A4 Better Imperial City.esp
A5 Better Cities - COBL.esp [Version 2.1]
A6 Better Cities - No LEYAWIIN Flooding.esp

I'm seeing two WTF meshes in IC Market. Refscope says they belong to CoCyrodiil.
1. Activator Base:240015C6 Ref:24007637
2. Base:24002AEA Ref:240046F6
The original CoC mod is not loaded.
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Oyuki Manson Lavey
 
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Post » Thu May 19, 2011 3:14 am

Using:
Better_Cities_4-7-1-16513.7z
Better_Cities_Permanent_Resources-16513.7z
Better_Cities_Resources_4-7-0-16513.7z
Better Cities - Bravil Docks.bsa
Better Cities - Meshes.bsa
Better Cities - Shipyard.bsa
Better Cities - Sounds EV.bsa
Better Cities - Textures Complement.bsa
Better Cities - Textures EV.bsa
Better Cities - Textures.bsa
09 Better Cities Resources.esm
17 Better Cities .esp
24 ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp
A2 Better Cities Full.esp
A3 Better Cities - Thievery.esp
A4 Better Imperial City.esp
A5 Better Cities - COBL.esp [Version 2.1]
A6 Better Cities - No LEYAWIIN Flooding.esp

I'm seeing two WTF meshes in IC Market. Refscope says they belong to CoCyrodiil.
1. Activator Base:240015C6 Ref:24007637
2. Base:24002AEA Ref:240046F6
The original CoC mod is not loaded.


You need the original clocks of cyrodill mod loaded for the meshes and textures. Just deactivate the esp and use the esp from better cities.
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Lewis Morel
 
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Post » Wed May 18, 2011 7:56 pm

If using the BC Vaults of Cyrodiil.esp do I still need the original Vaults of Cyrodiil loaded?

Thanks
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Shelby McDonald
 
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Post » Thu May 19, 2011 2:39 am

You need the original clocks of cyrodill mod loaded for the meshes and textures. Just deactivate the esp and use the esp from better cities.
Opps, I guess I'm not getting enough sleep. I confused CoC with BoC. :facepalm:
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Campbell
 
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Post » Wed May 18, 2011 5:41 pm

If using the BC Vaults of Cyrodiil.esp do I still need the original Vaults of Cyrodiil loaded?

Thanks

From the Readme -
Replacers are to be used instead of the original mod’s ESP to resolve conflicts with Better Cities. You will need to download these mods separately to get their resource files as we only provide the ESP replacer.
As Vaults of Cyrodiil has no resources it is not necessary. :goodjob:
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Chris Ellis
 
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Post » Wed May 18, 2011 2:35 pm

My BBC config is listed in post #88.
I talked to someone at The Gold Horse Courier in Skingrad about a job as a courier? and they told me to see Cherilp Goldhorn at the IC Waterfont office. I spoke to him, but he doesn't offer me a job as a courier. As I read in a thread about Delivery Jobs, this was a problem in v1.0. But I assume BBC uses v1.11. I've tried to talk to him a couple of times with no luck. Is there a way I can run a script to make this happen?
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Elisha KIng
 
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Post » Thu May 19, 2011 1:44 am

My BBC config is listed in post #88.
I talked to someone at The Gold Horse Courier in Skingrad about a job as a courier? and they told me to see Cherilp Goldhorn at the IC Waterfont office. I spoke to him, but he doesn't offer me a job as a courier. As I read in a thread about Delivery Jobs, this was a problem in v1.0. But I assume BBC uses v1.11. I've tried to talk to him a couple of times with no luck. Is there a way I can run a script to make this happen?


Works fine for me.
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Natasha Callaghan
 
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Post » Wed May 18, 2011 4:20 pm

I am using the latest Better Cities - I too thought it was possible to join the Gold horse Courier - the proprietor of GHC (across from the Bloated Float) has no option to allow doing so. He offers Bank Services, but even with a high disposition, I can't get him to enroll me (there is no conversation option for GHC).
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Invasion's
 
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Post » Thu May 19, 2011 4:05 am

Works fine for me.
Can you suggest some things to remove from my load order in order to test?
Spoiler
Active Mod Files:00  Oblivion.esm01  Jog_X_Mod.esm02  You Are Here.esm03  All Natural Base.esm  [Version 1.0]04  Cobl Main.esm  [Version 1.72]05  Ulrim's Horses.esm06  TamrielTravellers.esm  [Version 1.39c]07  Armamentarium.esm  [Version 1.35]08  Artifacts.esm  [Version 1.1]09  Better Cities Resources.esm0A  Progress.esm  [Version 2.2]0B  CLS-Craftybits.esm0C  CM Partners.esm0D  DIM Elves Of Lineage II Retex.esm0E  Oblivifall Master File.esm  [Version 1.0]0F  sg869sLibrary.esm10  sg869sAsianLibrary.esm**  Essential_Merchants.esp11  Skillbookssave.esp12  Unofficial Oblivion Patch.esp  [Version 3.3]13  Oblivion Citadel Door Fix.esp14  DLCShiveringIsles.esp15  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]16  SM Plugin Refurbish - SI.esp  [Version 1.30]17  Better Cities .esp18  All Natural.esp  [Version 1.0]19  All Natural - SI.esp  [Version 1.0]1A  Immersive Interiors.esp  [Version 0.7]++  No wind.esp++  phinix-waterfix.esp++  Symphony of Violence.esp1B  AmbientTownSounds.esp1C  MIS Low Wind.esp1D  MIS New Sounds Optional Part.esp1E  All Natural - Real Lights.esp  [Version 1.0]1F  WindowLightingSystem.esp20  300_Lore_Dialogue_Updated.esp21  AliveWaters.esp22  Book Jackets Oblivion.esp23  ChaseCameraMod.esp24  FlyingCameraMod.esp  [Version 1.3]25  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp26  CLS-Sailboats-COBL.esp27  Display Stats.esp  [Version 1.2.2]28  diversegrasses.esp29  ImprovedSigns.esp++  Item interchange - Extraction.esp  [Version 0.76]2A  Luchaire's Neck Seam Concealer.esp2B  More_Animals.esp2C  P1DseeYouSleep.esp2D  RAEVWD Cities.esp  [Version 1.8]2E  RAEVWD Imperial City.esp  [Version 1.8]2F  Harvest[Containers].esp30  Harvest[Containers] - Player Home Add-on.esp31  Enhanced Economy.esp  [Version 4.3]32  PTRoamingNPCs.esp33  Map Marker Overhaul.esp  [Version 3.5.3]34  HouseMapMarkers.esp35  FastEquipping.esp36  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  MaleBodyReplacerV4.esp**  EVE_StockEquipmentReplacer.esp37  Adonnays Elven Weaponry.esp38  Binoculars.esp39  Crossbows of Cyrodiil.esp3A  Growlfs Hot Clothes.esp3B  TTB.esp3C  Thieves Arsenal.esp3D  Rope Ladders v1.esp3E  Armamentium female.esp3F  Slof's Horses Base.esp40  kuerteeHorseCommands.esp41  MELF_HorseSanity.esp42  Cobl Glue.esp  [Version 1.72]43  Cobl Si.esp  [Version 1.63]++  Cobl Tweaks.esp  [Version 1.44]44  Alluring Potion Bottles v3.esp++  ArmamentariumLL.esp  [Version 1.35]++  ArmamentariumLLMagic.esp  [Version 1.35]45  ArmamentariumArtifacts.esp  [Version 1.35]++  ArmamentariumLLArmaVendor.esp  [Version 1.35]46  FarmAnimalsofCyrodiil.esp  [Version 1.4]47  TamrielTravellers.esp  [Version 1.39c]++  TamrielTravellersFactionAll.esp  [Version 1.39c]48  TamrielTravellersItemsCobl.esp  [Version 1.39c]49  Oblivifall - Something's Not Right.esp  [Version 1.0]4A  adTH-druidsdomain.esp4B  advlt_BookStore.esp4C  adTreeHome.esp4D  AleswellHomeQuest.esp4E  Artifacts.esp  [Version 1.1]4F  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]50  Brothers Trade Goods.esp51  Bonds Firebird V01.esp52  Clamshell_Cottage_v1.5_COBL.esp53  FishermansCottage.esp54  EiAmod.esp  [Version 1.1]++  EiAmod_ShiveringIsles.esp55  MountainShackR121.esp56  Players with Jobs.esp57  Sewer_Mansion.esp58  Side's Sailing Ships.esp++  Side's Sailing Ships (COBL).esp59  StopDarkBrotherhood.esp5A  thievery.esp5B  thievery - EE patch.esp  [Version 4.2]5C  To Feed an Empire - Wickmere Farm.esp5D  WhiteRoseRiverFarm.esp5E  24HrArenaAliveV2.esp++  Ulrim's Horses - Vanilla.esp5F  Knights.esp60  Knights - Unofficial Patch.esp  [Version 1.0.10]**  EVE_KnightsoftheNine.esp++  SM Plugin Refurbish - Knights.esp  [Version 1.06]++  Ulrim's Horses - Knights patch.esp++  KotN Wayshrine Fix.esp61  AFK_Weye.esp  [Version 2.1.COBL]62  Shadowcrest_Vineyard_COBL.esp63  road+bridges.esp  [Version 4.5.8]64  NRB4+Vineyard Patch.esp65  Faregyl.esp  [Version 1.0.10]66  Millstone_Farm_COBL.esp67  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]68  AutoBookPlacer.esp69  TimeWizard.esp6A  DropLitTorchOBSE.esp  [Version 2.4]6B  Dungeon Actors Have Torches 1.6 DT.esp6C  Exterior Actors Have Torches 1.3 DT.esp6D  gardening.esp6E  SleepRestAnyTime.esp6F  Kyoma's Journal Mod.esp  [Version 3.2.1]++  more books teach.esp70  MovableBodies.esp71  Oblivifall - Ambiant Dungeon SFX.esp  [Version 1.2]72  Oblivifall - Let's Talk!.esp  [Version 1.1]73  Oblivifall - New Classes.esp  [Version 1.2]74  PersuasionOverhaul.esp75  Speedy Disrobe OBSE.esp  [Version 1.3]76  StackableEquipment.esp77  Toggleable Quantity Prompt.esp  [Version 3.2.0]78  CLS-Craftybits.esp79  Immersive Mining.esp7A  Quest Award Leveller.esp++  Quest Award Leveller - Knights of the Nine.esp7B  Q - Carrying Capacity x20 v1.0.esp7C  RealisticForceMedium.esp7D  RealisticMagicForceLow.esp7E  Irresistible_Allure_Spell-1920.esp7F  KT_DetectHostility.esp80  RefScope.esp81  SetBody.esp82  MidasSpells.esp83  RshAlchemy.esp84  RshAlchemyRecipes.esp85  Cheydinhal for Thieves.esp86  attack and hide easier v2.0.esp87  Stealth Entrances v1.esp88  RenGuardOverhaul.esp89  sycHearNoEvil.esp  [Version 1.0]8A  Enhanced Grabbing.esp  [Version 0.5]8B  SM Hand Combat.esp  [Version 1.0]8C  nGCD.esp8D  nGCD Oghma Infinium.esp++  nGCD Skeleton Key.esp8E  ExperienceTraining (nGCD).esp8F  ProgressGSD.esp  [Version 2.0]90  ProgressMBSP.esp  [Version 2.0]91  ProgressSBSP.esp  [Version 1.0]92  ProgressRBSP.esp  [Version 1.0]93  ProgressRacial.esp94  ProgressArmorer.esp  [Version 1.0]++  Item interchange - Placement.esp  [Version 0.76]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.76]++  EVE_KhajiitFix.esp**  Asian Race.esp95  Nec Mystic High Elf-Remake.esp  [Version 1.0]96  Nec Mystic Dark Elf-Remake.esp  [Version 1.0]97  CuteElf11.esp  [Version 1.3.5]98  CuteElf11 Blue Portal Bug-Fix Patch.esp99  Elves Of Lineage II.esp9A  IDKRRR_C_race.esp9B  Energy - Beautiful Elves.esp9C  Chocolate Elves.esp9D  CM Partners.esp9E  Nec-Elf_Kaleah.esp  [Version 1.0]9F  bgBalancingEVCore.esp  [Version 10.52EV-D]++  TamrielTravellers Cosmetics Cobl or RBP.espA0  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]A1  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]A2  bgMagicEVPaperChase.esp  [Version 1.68EV]A3  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]A4  bgBalancingEVOptionalNPCDiversity, Beautification.esp  [Version 10.0EV-D]A5  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]++  bgBalancingEVOptionalSeamReducerHighElfFix.esp  [Version 10.0EV-D]A6  bgIntegrationEV.esp  [Version 0.993]A7  Better Cities Full.espA8  Better Cities - Brew House.espA9  Better Cities - Thievery.espAA  Better Imperial City.espAB  Better Cities - COBL.esp  [Version 2.1]AC  Better Cities - No LEYAWIIN Flooding.esp**  [GFX]_Initial_Glow-all.espAD  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]AE  bgMagicLightningbolt.espAF  Vacuity.esp  [Version 0.2]B0  Viconia.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.0]B1  Bashed Patch, 0.espB2  FormID Finder4.espB3  kuerteeActorDetails.espB4  Oblivion Graphics Extender Support.esp  [Version 0.2]B5  Streamline 3.1.espB6  FlyingCameraModINI.espB7  My Pitchable_Tent_Remix_NP.esp  [Version 1.0]

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Jimmie Allen
 
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Post » Wed May 18, 2011 9:18 pm

Could you load it up in TES4 Edit, and look for Conflicts??? :unsure:
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NAkeshIa BENNETT
 
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Post » Wed May 18, 2011 8:35 pm

Could you load it up in TES4 Edit, and look for Conflicts??? :unsure:
Which esp should I be trying to anolyze (contains Delivery Job scripts)?
17 Better Cities .esp
A2 Better Cities Full.esp
A4 Better Imperial City.esp
A5 Better Cities - COBL.esp [Version 2.1]
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Hayley O'Gara
 
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Post » Wed May 18, 2011 8:26 pm

Which esp should I be trying to anolyze (contains Delivery Job scripts)?
17 Better Cities .esp
A2 Better Cities Full.esp
A4 Better Imperial City.esp
A5 Better Cities - COBL.esp [Version 2.1]

I would guess the ESM. :unsure:
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Philip Rua
 
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Post » Wed May 18, 2011 3:18 pm

Load your whole load list, then look for the conflicts with the locations, or NPC...
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Deon Knight
 
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