[Relz] Bananasplit's Better Cities - Thread 38

Post » Wed Mar 09, 2011 5:21 am

TarlofGar:

Are you using an nVidia card? If yes, see if it helps to install the nVidia Fog Fix (which if you use Wrye Bash, you can add to your Bashed Patch).

EvilMog:

You need both. Install order doesn't matter because everything is packed into BSAs.
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Mario Alcantar
 
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Post » Wed Mar 09, 2011 4:30 am

The second issue that I "think" may be related to BC is that all the containers (or, the ones I've tested) in BC seem to be flagged as "owned". That is, when you place the hand over the container, the hand is red. I don't ever recall that before. That is, I thought that I was always able to take anything from any of the containers. I don't think I'm running anything else that would cause that (the game before I had TIE and EE installed, but this is an entirely new install and I don't think either has ever touched the game. I do have COBL, but I don't think it does that. Maybe I should check. Also, I'm running FRANS (no items version), but I'm pretty sure it doesn't affect the containers. I tried looking for a BC ini file to see if that was an option that was switchable, but I don't see any BC ini.

I was reading about someone's experiences (quite similar) just the other day... and it *might* have been to do with the most recent version(s) of EE, actually. If it is, I believe you can hold down the semicolon key, then activate (generally the space bar), to nullify that, temporarily, case by case (so to speak ;)). Certainly, I use EE and BC, and I have to use this function, so that my very own goodies from Alternative Start aren't flagged as stolen!

But then, I could be misremembering.

Also, it's possible Better Cities does some amount of this as well.
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Eoh
 
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Post » Wed Mar 09, 2011 9:12 am

Possible graphics issue and question about containers

First off, let me say that I've been using BC for years. I can't play without it, great mod.

However, I'm seeing two issues with my current (just created) mod setup that I "think" may be BC related.

The first one is something I've never seen in all the years I've played Oblivion. Coming out of the sewers (so, finishing the beginning tutorial) I headed up the hill towards IC. Then, every so often as soon as I left the dock area, my screen would go blank. Here are the details.
1. By "blank" screen I mean that my entire screen was a flat light blue in color. My HUD was still visible, the sound was still working, but other than that, nothing except a blank screen.
2. If I went to first person, the graphics immediately pop back. If I go back to 3rd person, the graphics immediate disappear and all I see is the empty blue screen (HUD is visible and sound still working).
3. This only occurs looking towards the city. And, only at particular angles located at particular positions. So, I can go back and repeat the issue at the same place. When it happens, I can move/look slightly to one side, or move forward/backward, and the graphics pop back in and out of view.
4. It only occurs when I'm standing still or if I'm running. Doesn't seem to occur when I'm walking (or, it happens so fast I don't notice it).
5. It does not occur once I get close to the city (say, 10 yards) away. And, it does not occur inside the city.
6. When I installed BC, I select "no" when asked it I wanted to view IC when distant (or, something similar). I also said "no" when it asked if I wanted the FPS patches.
7. I do have the latest BC version.
8. I don't have any of the yellow "missing textures" icons/markings.

I have not gone to any other cities yet, or approached IC from a different direction. Other than that issue (which is very immersive breaking : ), the graphics are incredibly nice.

Here is my load order:
Spoiler
Active Mod Files:00  Oblivion.esm01  EnhancedWeather.esm  [Version 1.4.4]02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]03  Cobl Main.esm  [Version 1.72]04  Armamentarium.esm  [Version 1.35]05  Better Cities Resources.esm  [Version 4.8.4]06  CM Partners.esm07  Unofficial Oblivion Patch.esp  [Version 3.2.4]08  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]09  Oblivion Citadel Door Fix.esp0A  DLCShiveringIsles.esp0B  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0C  Natural_Habitat_by_Max_Tael.esp0D  EnhancedWeather.esp  [Version 1.4.4]0E  EnhancedWeather - Darker Nights, 80.esp  [Version Final]0F  Enhanced Weather - Across-The-Borders Mods Patch.esp  [Version Final]10  Natural_Water_by_Max_Tael.esp11  AmbientTownSounds.esp12  MIS Low Wind.esp13  Storms & Sound.esp14  WindowLightingSystem.esp15  ChaseCameraMod.esp16  DropLitTorchOBSE.esp  [Version 2.4]17  Enhanced Seasons.esp  [Version 1.3.1]18  MaleBodyReplacerV4.esp19  EVE_StockEquipmentReplacer.esp1A  Armamentium female.esp1B  Slof's Horses Base.esp1C  Command Mount.esp1D  HorseSpeedEqualsPlayerSpeed.esp1E  Francesco's More Wilderness Life.esp1F  Francesco's Optional Chance of Stronger Bosses.esp20  Francesco's Optional Chance of Stronger Enemies.esp21  Francesco's Optional New Adventurers.esp22  Francesco's Optional Chance of More Enemies.esp23  Cobl Glue.esp  [Version 1.72]24  Cobl Si.esp  [Version 1.63]25  Cobl Tweaks.esp  [Version 1.44]26  ArmamentariumLL.esp  [Version 1.35]27  ArmamentariumLLMagic.esp  [Version 1.35]28  EM_CompInnsleeping.esp  [Version 0.9]29  Blood&Mud.esp2A  Natural_Vegetation_by_Max_Tael.esp2B  Harvest [Flora].esp  [Version 3.0.0]2C  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]2D  EVE_ShiveringIslesEasterEggs.esp2E  GP_Lockpicks.esp  [Version 1.5]2F  Oblivifall - Ambiant Dungeon SFX.esp  [Version 1.2]30  Salmo the Baker, Cobl.esp  [Version 3.08]31  SkycaptainsBloodTime.esp32  RealSleepExtended.esp  [Version 2.5]33  ZumbsLockpickingMod - OBSE.esp34  BountyReductionOverTime_standard.esp  [Version 1.1]35  sycHearNoEvil.esp  [Version 1.0]36  Francesco's Slower skills x1.5.esp37  RealisticLeveling.esp38  EVE_KhajiitFix.esp39  CM Partners.esp3A  CM Partners NPC.esp3B  1em_Vilja.esp  [Version 3.1]3C  1em_Vilja_as_Custom_by_Xtudo.esp3D  [GFX]_Initial_Glow-all.esp3E  Better Cities .esp3F  Better Cities Full - B&M Edition.esp  [Version 4.8.4]40  Better Imperial City.esp  [Version 4.8.4]41  Better Cities - COBL.esp  [Version 2.1]42  Francesco's 7 days respawn time.esp


It doesn't show in the above list, but I also have Bomret's detailed textures and CorePC (sp?) Vibrant mod and patch.

The second issue that I "think" may be related to BC is that all the containers (or, the ones I've tested) in BC seem to be flagged as "owned". That is, when you place the hand over the container, the hand is red. I don't ever recall that before. That is, I thought that I was always able to take anything from any of the containers. I don't think I'm running anything else that would cause that (the game before I had TIE and EE installed, but this is an entirely new install and I don't think either has ever touched the game. I do have COBL, but I don't think it does that. Maybe I should check. Also, I'm running FRANS (no items version), but I'm pretty sure it doesn't affect the containers. I tried looking for a BC ini file to see if that was an option that was switchable, but I don't see any BC ini.

Anyway, if anyone has any ideas about the above issues, I'd sure like to hear them.

Thanks,

Tarl


First issue is not something anyone has ever mentioned before, I'm not sure how BC could be the cause. Further testing would be needed however, including - what happens when you try with BC NOT installed, but all your other mods still active?

Second issue... well what's the issue? Containers belong to someone you know, you can't just rummage through another person's belongings and expect to walk away with everything for free. All containers in BC interiors are marked as owned by the cell owner (if the cell is an unoccupied location then they won't be owned). Most if not all containers in the IC Market District are owned by the Imperial City faction, and have been for many BC versions. Containers in locations not related to BC are not edited by BC in any way, so if you're specifically talking about containers definitely within a BC-edited area, then yes most likely BC has set ownership to prevent easy money-making, otherwise no it isn't BC setting ownership.

TarlofGar:

Are you using an nVidia card? If yes, see if it helps to install the nVidia Fog Fix (which if you use Wrye Bash, you can add to your Bashed Patch).


The nVidia Fog Fix from Wrye Bash is only needed for interior cells where they do not have edits made to the cell's fog, exterior worldspaces won't benefit - BC is already entirely nVidia Fog-fixed anyway.

I was reading about someone's experiences (quite similar) just the other day... and it *might* have been to do with the most recent version(s) of EE, actually. If it is, I believe you can hold down the semicolon key, then activate (generally the space bar), to nullify that, temporarily, case by case (so to speak ;)). Certainly, I use EE and BC, and I have to use this function, so that my very own goodies from Alternative Start aren't flagged as stolen!

But then, I could be misremembering.

Also, it's possible Better Cities does some amount of this as well.


I still don't see what the issue is; if you want to steal another person's belongings, expect those belongings to be marked as stolen. It's how the game handles thieving, if you'd rather this didn't happen, you'll need find a mod which automatically removes the theft marker from all items in your inventory.
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Kayleigh Mcneil
 
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Post » Wed Mar 09, 2011 12:13 am

I still don't see what the issue is; if you want to steal another person's belongings, expect those belongings to be marked as stolen. It's how the game handles thieving, if you'd rather this didn't happen, you'll need find a mod which automatically removes the theft marker from all items in your inventory.

No, I don't see that as an issue either, don't get me wrong. But I have read posts by others who *do*. That's all.

Oh, and the bit that bothered me (until I found out about the semicolon workaround) was the other bit I posted, that is, the fact that everything that belongs to your character is marked as stolen (by EE, I think) - everything given by the Alternative Start mod (the most well known of them all), I mean.

So, stuff that doesn't belong to anyone else, iow.

As for stealing, I agree that it should be treated that way.


edit: In fact, I used to hate all the "freebies" everywhere (e.g., the IC). Ugh. :yucky: So... thanks, all you modders out there who've done something about that, however you might've gone about it. :foodndrink:
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adam holden
 
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Post » Tue Mar 08, 2011 11:55 pm

Ah yes, that does sound a little extreme from EE (whatever EE is) :)

Speaking of Alternate Start you've reminded me that I need to grab a mesher to edit a mesh for me. Who to contact.....
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Meghan Terry
 
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Post » Wed Mar 09, 2011 5:42 am

First issue is not something anyone has ever mentioned before, I'm not sure how BC could be the cause. Further testing would be needed however, including - what happens when you try with BC NOT installed, but all your other mods still active?

Second issue... well what's the issue? Containers belong to someone you know, you can't just rummage through another person's belongings and expect to walk away with everything for free. All containers in BC interiors are marked as owned by the cell owner (if the cell is an unoccupied location then they won't be owned). Most if not all containers in the IC Market District are owned by the Imperial City faction, and have been for many BC versions. Containers in locations not related to BC are not edited by BC in any way, so if you're specifically talking about containers definitely within a BC-edited area, then yes most likely BC has set ownership to prevent easy money-making, otherwise no it isn't BC setting ownership.



The nVidia Fog Fix from Wrye Bash is only needed for interior cells where they do not have edits made to the cell's fog, exterior worldspaces won't benefit - BC is already entirely nVidia Fog-fixed anyway.



I still don't see what the issue is; if you want to steal another person's belongings, expect those belongings to be marked as stolen. It's how the game handles thieving, if you'd rather this didn't happen, you'll need find a mod which automatically removes the theft marker from all items in your inventory.


Thanks for the replies. Sorry I'm a little late in getting back.

For the first issue, blank screen at times, I "think" I fixed it by turning off Bloom. At least, I turned Bloom off and went back to the area that was causing all the blank screens and everything worked perfectly. Of course, it could have been something else and turning off Bloom is just coincidence (but, I didn't make any other changes).

For the second issue, containers outside the stores (such as in the marketplace) being marked as "owned" (so, if you take anything from them, people yell at you). I'm not unhappy about that issue, it makes plenty of sense for it to be that way. I just like to know what is causing the changes in my game. Since I don't have EE (Enhanced Economy) installed (at any time) in my current game, I'll assume that BC is making the change (although, like I said, I never noticed it before and I've been using BC for some time). Hmmm. Could be I'm just getting old. Oh, wait. I AM getting old. Well, that solves that : )

Anyway, BC adds so much to the game that I'd probably install it even if it made the containers attack my PC. Can't do without the mod anymore.

Now I need to go vote in your "modular" poll. Hopefully it's still open. Although, as I said, no matter what you do to the mod, it's still going to be installed : )

Thanks,

Tarl
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Laura Samson
 
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Post » Wed Mar 09, 2011 6:38 am

So, Bloom bad. Must remember that in the future :)
Anything in the Market District exterior, I suggest you first assume it's from or edited by BC if you're unsure, as BC makes heavy edits to that District, so there's a good chance we did it. Actually in the Arcane University I was setting ownership on every pickable plant as there were so many added by BC, but Ismelda slapped me and told me to stop being silly, so the plants remain free for public picking.


As for the poll, it is still open, but we've gained enough votes to have a clear majority vote now. With 308 votes, 60.71% voted in favour of dropping modularity entirely, with a further 8.77% in favour of dropping modularity for the smaller cities but keeping modularity for the Imperial City (which is what we were planning to do if votes were in favour).

So a total of 69.48% of the votes is a clear vote to abandon modularity. Most likely what we will do is complete the optional Opening of all Better Cities (excluding the IC) and release that as a final modular version, which will continue to be available but will never be updated again. And after that, any future updates will not offer the smaller cities each in a separate ESP.
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LittleMiss
 
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Post » Wed Mar 09, 2011 12:06 am

Anything in the Market District exterior, I suggest you first assume it's from or edited by BC if you're unsure, as BC makes heavy edits to that District, so there's a good chance we did it. Actually in the Arcane University I was setting ownership on every pickable plant as there were so many added by BC, but Ismelda slapped me and told me to stop being silly, so the plants remain free for public picking.
To clarify a bit: Enhanced Economy (EE) has a feature that makes all un-owned containers in cities (and near farms) owned the moment the player looks at them (and clears the ownership again when he looks away), and this even affects mod-added containers - but comes with a key you can hold down to temporarily disable it.

It also does the same for plants close to farms, plants in the Arcane Univeristy, and plants in the Arboretum if Better Cities is installed. Note that setting ownership on plants doesn't really have any game effect. Harvesting it will not make the ingredient stolen or give you a bounty, so doing this in BC would have had no effect except to make the hand red when looking at the plant - but EE scripts this to give you a bounty if you harvest an owned plant when an NPC sees you.

This is of course a feature that can be turned off in EE's ini file.
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butterfly
 
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Post » Wed Mar 09, 2011 8:32 am

I didn't know that harvesting owned plants was not considered bad by the vanilla game. Oh well, good thing I was instructed not to continue with that! Though the red hand might have been enough to discourage some foragers.
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Samantha hulme
 
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Post » Wed Mar 09, 2011 12:37 pm

Sorry for the newbie question, It's been awhile since I've been on here and I'm getting around to updating outdated mods but on to my question. I'm updating to the newest version and have the permanent resources when installing the update i don't need to deactivate the reactivate the permanent resources do I? I'm not on my home computer and it's been a long time since i read the readme so I don't know if it's mentioned in there.
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Sami Blackburn
 
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Post » Wed Mar 09, 2011 1:27 am

That's right, you do NOT need to deactivate and then reactivate the permanent resources if you have already installed them with OBMM or BAIN.
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Tom Flanagan
 
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Post » Wed Mar 09, 2011 5:44 am

That's right, you do NOT need to deactivate and then reactivate the permanent resources if you have already installed them with OBMM or BAIN.

Cool just wanted to make sure. That makes things easier to update.
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laila hassan
 
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Post » Tue Mar 08, 2011 9:53 pm

So, I recently got a PC that can actually run BC at a decent framerate, and I have to say: Thank You.
Just, really, the vanilla cities have been put to shame.
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Star Dunkels Macmillan
 
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Post » Wed Mar 09, 2011 8:36 am

I believe this question has already been asked, but I could not find it in the last 2 threads..
The idea of a separate map for the IC is great, but is it possible to make the map fit more with the original in-game map or Elven Map Redux style? Right now the map looks a bit out of place compared to the other areas of the game
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Nathan Barker
 
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Post » Wed Mar 09, 2011 10:19 am

Absolutely it is possible. We just need a graphic artist who can restyle the map...
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Elisabete Gaspar
 
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Post » Wed Mar 09, 2011 12:25 am

Absolutely it is possible. We just need a graphic artist who can restyle the map...

And, may I add, with my Dynamic Map mod, you don't even have to alter the Better Cities esm file. Just plop the map of your choice in the Textures\Menus\DynamicMap folder and add it to Dynamic Map's ini file :)
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Heather beauchamp
 
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Post » Wed Mar 09, 2011 1:17 am

I dont know I should write this here, but:

Spoiler
Special Mod DetectionFCOM detected.OOO detected.Better Cities detected.Recognised And Re-ordered Mod FilesOblivion.esm    * Note: Masterlist Revision: 2171All Natural Base.esm [Version 1.0]Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]    * Bash Tag suggestion(s): {{BASH:Invent, Delev, Relev, Actors.AIData,Actors.Stats, Stats}}Francesco's Optional New Items Add-On.esm [Version 4.5bSI]Oscuro's_Oblivion_Overhaul.esm [Version 1.34 Beta 5]    * Bash Tag suggestion(s): {{BASH:Actors.Spells,Graphics,Invent,Scripts,Stats,Relations}}Mart's Monster Mod.esm [Version 3.7b3p3]    * Bash Tag suggestion(s): {{BASH:Actors.AIData,Actors.AIPackages,Actors.Spells,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}FCOM_Convergence.esm [Version 0.9.9a7]    * Bash Tag suggestion(s): {{BASH:Delev,Factions,Relations,Relev}}Better Cities Resources.esm [Version 4.8.4]HorseCombatMaster.esmUnofficial Oblivion Patch.esp [Version 3.2.0]    * Note: Use Standalone MOBS if using Frans or OMOBS if using FCOM\OOO. Both versions can be found here: http://www.tesnexus.com/downloads/file.php?id=28537    * Note: Recommend installing UOP Supplemental for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710    * Bash Tag suggestion(s): {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Music,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove the C.Water tag (only exist in older version).DLCShiveringIsles.espUnofficial Shivering Isles Patch.esp [Version 1.4.0]    * Note: Remember to use the 'MOBS' version when using Francesco's and FCOM.    * Note: Newest MOBS and non-MOBS versions have the same name.    * Note: Alternatively, consider using the standalone MOBS/OMOBS mods together with the non-MOBS patch.    * Bash Tag suggestion(s): {{BASH:Actors.AIData,Actors.AIPackages,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Delev,Factions,Invent,Names,Relev,Scripts,Stats,Relations}}Better Cities .esp    * Note: Dummy file to load Better Cities .BSAFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Chance of More Enemies.espFrancesco's Optional Leveled Guards.esp    * Requires: Shivering Isles expansion.    * Bash Tag suggestion(s): {{BASH:Actors.ACBS,Actors.Stats}}FCOM_Francescos.esp [Version 0.9.9]    * Requires: Francesco's Leveled Creatures-Items 4.5b.FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]    * Requires: Francesco's Leveled Creatures-Items 4.5b.    * Requires: Francesco's supplementary addon package.FCOM_FrancescosNamedBosses.esp [Version 0.9.9]    * Requires: Francesco's Leveled Creatures-Items 4.5b.All Natural.esp [Version 1.1]    * Note: Required for All Natural. Make sure this is active and not just imported into your Bashed Patch.    * Bash Tag suggestion(s): {{BASH:C.Climate}}All Natural - SI.esp [Version 1.0]    * Note: Required for All Natural SI support. Make sure this is active and not just imported into your Bashed Patch.    * Bash Tag suggestion(s): {{BASH:C.Climate}}All Natural - Real Lights.esp [Version 1.1]    * Bash Tag suggestion(s): {{BASH:Graphics,Scripts}}    * Note: Do not use with original Real Lights mod.ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp    * Note: Deactivate CLocksOfCyrodiil.espDarNifiedUI Config Addon.esp [Version 19]    * Requires: OBSE v19+, Pluggy v125b+ or ConScribe v9.0+ and DarNified UI or DarkUI'd DarN.DropLitTorchOBSE.esp [Version 2.4]Bob's Armory Oblivion.esp [Version 1.1]    * Requires: 'FCOM_BobsArmory.esp'.FCOM_BobsArmory.esp [Version 0.9.9]    * Requires: 'Bob's Armory Oblivion.esp'.    * Bash Tag suggestion(s): {{BASH:Relev,Delev}}Oscuro's_Oblivion_Overhaul.esp [Version 1.34 Beta 5]    * Bash Tag suggestion(s): {{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.Spells,Actors.Stats,Delev,Factions,Graphics,Invent,Names,R.ChangeSpells,Relations,Relev,Scripts,Stats}}OOO-Water_Weeds.esp [Version 1.33]OOO-DLT_Remover.esp [Version 1.33]OMOBS.esp [Version 1.0]    * Bash Tag suggestion(s): {{BASH:NoMerge,Stats}}OMOBS_SI.esp [Version 1.0]    * Bash Tag suggestion(s): {{BASH:NoMerge,Stats}}OMOBS Optional Combat Settings.esp [Version 1.0]FCOM_Convergence.esp [Version 0.9.9]    * Bash Tag suggestion(s): {{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackagesForceAdd,Actors.CombatStyle,Actors.DeathItem,Actors.Spells,Actors.SpellsForceAdd,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}FCOM_RealSwords.esp [Version 0.9.9]    * Bash Tag suggestion(s): {{BASH:Delev,Relev}}Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]    * Note: Use either 'More Wilderness Life' or 'More Wilderness Life No Gates' but not both.Mart's Monster Mod - No Pests.esp [Version 3.7b3p3]Mart's Monster Mod - No Swarms.esp [Version 3.7b3p3]Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]Mart's Monster Mod - No Carrion Rats.esp [Version 3.7b3p3]Mart's Monster Mod - No Blood.esp [Version 3.7b3p3]Mart's Monster Mod - No Giants.esp [Version 3.7b3p3]Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3]Mart's Monster Mod - No Slimes.esp [Version 3.7b3p3]Mart's Monster Mod - No Fiends.esp [Version 3.7b3p3]Mart's Monster Mod - No Werewolves.esp [Version 3.7b3p3]Mart's Monster Mod - No Lanterns.esp [Version 3.7b3p3]Mart's Monster Mod - No Adventurers.esp [Version 3.7b3p3]Mart's Monster Mod - No Beholdens.esp [Version 3.7b3p3]Mart's Monster Mod - No Uberhulks.esp [Version 3.7b3p3]Mart's Monster Mod - No Skeep.esp [Version 3.7b3p3]Mart's Monster Mod - No Balrogs.esp [Version 3.7b3p3]Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3]Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b3p3]Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]    * Bash Tag suggestion(s): {{BASH:Invent,Scripts,Stats}}Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3]Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]    * Bash Tag suggestion(s): {{BASH:Actors.AIPackages,Graphics,Scripts}}    * Incompatible with: Slof's Horses or Slof's Extra Horses or use Wrye Bash Bashed PatchMart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3]    * Requires: MMM and MMM Gems & Gem Dust    * Bash Tag suggestion(s): {{BASH:Delev}}Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]    * Bash Tag suggestion(s): {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}OOO-WaterFish.esp [Version 1.34 Beta 5]00RBScribeSupplies Intensive.esp    * Note: Use only one 00RBScribeSupplies mod at a time.00RBScribeSupplies02, read summary.esp    * Note: Use only one 00RBScribeSupplies mod at a time.JolardHome.esp [Version 4.7.0]Kvatch Rebuilt Weather Patch.espSlof's Oblivion Goth Shop.esp [Version 4.8.4]VaultsofCyrodiilBC.espKnights.esp    * Bash Tag suggestion(s): {{BASH:Actors.AIPackages,Factions}}The Mystery of the Dulan cult.esp    * Requires: 'FCOM_DulanCult.esp'.xuldarkforest.esp [Version 1.0.5]xulStendarrValley.esp [Version 1.2.2]xulTheHeath.espXulEntiusGorge.espxulFallenleafEverglade.esp [Version 1.3.1]xulColovianHighlands_EV.esp [Version 1.2.1]xulChorrolHinterland.esp [Version 1.2.2]xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]    * Note: Make sure version is 1.6.3 or later.xulBravilBarrowfields.esp [Version 1.3.2]xulLushWoodlands.esp [Version 1.3.1]xulAncientYews.esp [Version 1.4.3]xulAncientRedwoods.esp [Version 1.6]xulCloudtopMountains.esp [Version 1.0.3]xulArriusCreek.esp [Version 1.1.3]    * Bash Tag suggestion(s): {{BASH:C.Water}}xulPatch_AY_AC.esp [Version 1.1]xulPantherRiver.esp [Version 1.1.1]xulRiverEthe.esp [Version 1.0.2]xulBrenaRiverRavine.esp [Version 1.1]xulImperialIsle.esp [Version 1.6.6]xulBlackwoodForest.esp [Version 1.1.0]xulCheydinhalFalls.esp [Version 1.0.1]xulAspenWood.esp [Version 1.0.2]xulSkingradOutskirts.esp [Version 1.0.1]xulSnowdale.esp [Version 1.0.2]xulCliffsOfAnvil.esp [Version 1.0]Harvest [Flora].esp [Version 3.0.0]    * Bash Tag suggestion(s): {{BASH:Graphics,Scripts}}    * Note: Make sure you have v3.0.1 or later, which removes a CTD bug with the Harrada root.Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]Short Grass V3.espDeadly Reflex 6 - Timed block and 150% damage.esp    * Note: Use no more than one Timed Block plugin.Mounted_Spellcasting_Deadly_Reflex_Compatible.espDRSplatter.esp    * Requires: OBGEv2.OOO-Level_Stock.esp [Version 1.33]ActorsInEmotions.esp [Version 1.0]SP1stPLegs.espBetter Cities Full.esp [Version 4.8.4]Better Cities Full - B&M Edition.esp [Version 4.8.4]Better Cities SKINGRAD.esp [Version 4.8.4]Better Cities BRAVIL.esp [Version 4.8.4]Better Cities BRAVIL - Blood & Mud.esp [Version 4.8.4]Better Cities - Unique Landscape Barrowfields.esp [Version 4.7.0]Better Cities ANVIL.esp [Version 4.8.4]Better Cities CHORROL.esp [Version 4.8.4]Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 4.8.4]    * Bash Tag suggestion(s): {{BASH:C.Water}}Better Cities CHEYDINHAL.esp [Version 4.8.4]Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 4.8.1]    * Bash Tag suggestion(s): {{BASH:C.Water}}Better Cities LEYAWIIN.esp [Version 4.8.4]Better Cities BRUMA.esp [Version 4.8.4]Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 4.8.1]    * Bash Tag suggestion(s): {{BASH:C.Water}}Better Cities - TIE Restricted Area.espTrailsOfCyrodiil-BC patch.esp [Version 4.7.0]Better Cities Full - B&M Edition FPS Patch.esp [Version 4.8.4]    * Note: Only use if using Better Cities Full - B&M Edition.espBetter Cities IC Arboretum.esp [Version 4.8.4]Better Cities IC Arcane University.esp [Version 4.8.4]Better Cities IC Arena.esp [Version 4.8.4]Better Cities IC Elven Gardens.esp [Version 4.8.4]Better Cities IC Green Emperor Way.esp [Version 4.8.4]Better Cities IC Market.esp [Version 4.8.4]Better Cities IC Prison.esp [Version 4.8.4]Better Cities IC Talos Plaza.esp [Version 4.8.4]Better Cities IC Temple.esp [Version 4.8.4]Better Cities IC Waterfront.esp [Version 4.8.4]Better Imperial City.esp [Version 4.8.4]Better Imperial City FPS Patch.esp [Version 4.8.1]    * Note: Only use if using Better Imperial City.espBetter Cities - Unique Landscape Imperial Isle.esp [Version 4.8.1]Better Cities Full FPS Patch.esp [Version 4.8.4]Better Cities Skingrad FPS Patch.esp [Version 4.7.0]    * Note: Only use if using the separate Better Cities .espsBetter Cities Leyawiin FPS Patch.esp [Version 4.7.0]    * Note: Only use if using the separate Better Cities .espsBetter Cities Chorrol FPS Patch.esp [Version 4.8.4]    * Note: Only use if using the separate Better Cities .espsBetter Cities Cheydinhal FPS Patch.esp [Version 4.7.0]    * Note: Only use if using the separate Better Cities .espsBetter Cities Bruma FPS Patch.esp [Version 4.8.0]    * Note: Only use if using the separate Better Cities .espsBetter Cities Bravil - Blood & Mud FPS Patch.esp [Version 4.7.0]    * Note: Only use if using the separate Better Cities .esps    * Note: Only use if using Blood & Mud version of Better Cities.Better Cities Anvil FPS Patch.esp [Version 4.8.0]    * Note: Only use if using the separate Better Cities .espsBetter Cities IC Tunnel FPS Patch.esp [Version 4.7.0]Better Cities IC Temple FPS Patch.esp [Version 4.7.0]    * Note: Only use if using the separate Better Cities .espsBetter Cities IC Talos Plaza FPS Patch.esp [Version 4.7.0]    * Note: Only use if using the separate Better Cities .espsBetter Cities IC Prison FPS Patch.esp [Version 4.7.0]    * Note: Only use if using the separate Better Cities .espsBetter Cities IC Market FPS Patch.esp    * Note: Only use if using the separate Better Cities .espsBetter Cities IC Elven Gardens FPS Patch.esp [Version 4.7.0]    * Note: Only use if using the separate Better Cities .espsBetter Cities IC Arcane University FPS Patch.esp [Version 4.7.0]    * Note: Only use if using the separate Better Cities .espsBetter Cities IC Arboretum FPS Patch.esp [Version 4.7.0]    * Note: Only use if using the separate Better Cities .espsBetter Cities IC Waterfront FPS Patch.esp [Version 4.7.0]Better Cities - No LEYAWIIN Flooding.esp [Version 4.7.0]Better Cities - Oblivion Collectible Cards.esp [Version 4.8.4]Better Cities - Halcyon Island.esp [Version 4.7.0]Visually Enchanted Fire 3.esp    * Bash Tag suggestion(s): {{BASH:Graphics,Deactivate}}Visually Enchanted Frost 3.esp    * Bash Tag suggestion(s): {{BASH:Graphics,Deactivate}}Visually Enchanted Shock 3.esp [Version 1.0]    * Bash Tag suggestion(s): {{BASH:Graphics,Deactivate}}DeadlyReflex 6 - Combat Moves.esp    * Bash Tag suggestion(s): {{BASH:Graphics}}    * Requires: NifSE (http://www.tesnexus.com/downloads/file.php?id=21292)    * Requires: Drop Lit Torches OBSE (http://www.tesnexus.com/downloads/file.php?id=16282)All Natural - Indoor Weather Filter For Mods.esp [Version 1.1]    * Bash Tag suggestion(s): {{BASH:Filter,C.Climate,Deactivate}}Bashed Patch, 0.esp [Version 2011-01-15 20:30:55]Unrecogised Mod FilesReorder these by hand using your favourite mod ordering utility.Done.


I have some weird settings, I am dumb and can't install mods. When i try to start up Oblivion is crashes immediately.
Can someone please help me which what settings I shouls have turned on and off?

Thanks a lot.
User avatar
Tanya
 
Posts: 3358
Joined: Fri Feb 16, 2007 6:01 am

Post » Wed Mar 09, 2011 10:19 am

I dont know I should write this here, but:


I have some weird settings, I am dumb and can't install mods. When i try to start up Oblivion is crashes immediately.
Can someone please help me which what settings I shouls have turned on and off?

Thanks a lot.


You could start by installing BC properly. Read the readme, don't just throw every single ESP into your Data folder, you've got massive duplication of files there.
Once BC is installed correctly, you'll probably have no more problems, but if you still can't get the game to run, please use Wrye Bash to create your load order list rather than BOSS, as it's easier to read.
User avatar
Javier Borjas
 
Posts: 3392
Joined: Tue Nov 13, 2007 6:34 pm

Post » Tue Mar 08, 2011 11:56 pm

I need help =(

I tried to upgrade Better cities version 4.7 to 4.8, but now the mod won't work.
I downloaded the latest stuff from Tesnexus but not the pernament resources though, I already have that. Since it's no longer updated, I don't need to download it again right?

Anyways I created the necessary OMODs for the archives. First I disabled the OMODs of versions 4.7. I launched the game and created a new save game. Then I activated the OMODs for version 4.8, but when I tried to load my save, the game crashed on me!
So, trying to undo the problem, I deativated the OMODs for versions 4.8 and reactivated the OMODs for versions 4.7, but the save won't load when I have the mods active.

The game will only load if I have the OMOD of v 4.7 active, with the ESPs unchecked.


What to do next?
User avatar
Andres Lechuga
 
Posts: 3406
Joined: Sun Aug 12, 2007 8:47 pm

Post » Wed Mar 09, 2011 12:50 am

I need help =(

I tried to upgrade Better cities version 4.7 to 4.8, but now the mod won't work.
I downloaded the latest stuff from Tesnexus but not the pernament resources though, I already have that. Since it's no longer updated, I don't need to download it again right?

Anyways I created the necessary OMODs for the archives. First I disabled the OMODs of versions 4.7. I launched the game and created a new save game. Then I activated the OMODs for version 4.8, but when I tried to load my save, the game crashed on me!
So, trying to undo the problem, I deativated the OMODs for versions 4.8 and reactivated the OMODs for versions 4.7, but the save won't load when I have the mods active.

The game will only load if I have the OMOD of v 4.7 active, with the ESPs unchecked.


What to do next?


If the ESPs are unchecked, then the OMOD being active or inactive is irrelevant. First, don't try to make a clean save, it should be fine to simply install the new version over the old version when moving from 4.7 to 4.8.
Second, you've almost certainly done the same thing Vinnst did, and installed a BC patch ESP which you don't need and cannot use. Make absolutely certain that you only install the files you actually need.
Don't install a BC FPS patch for a part of BC you aren't using.
Don't install a BC FPS patch for a single District or city from BC if you are using the merged Full ESPs - instead, install the merged Full FPS patch. And similarly, don't install a merged Full FPS patch if you use the separate District or city ESPs.
Don't install one of our compatibility patches for another mod if you are not using that other mod.
Don't install one of our compatibility replacer ESPs if you have not already installed the resources from the original mod.
Don't try to use BC Bravil: Blood & Mud (single or merged) if you don't already have the mod Blood & Mud installed.
Don't forget to enable "Better Cities .esp"

If you're certain you did the installation correctly and you are using the merged Full ESPs, try using the separate ESPs instead, see what that does - however, if you do do this, you should use a clean save (you don't need to disable our ESM, just our ESPs)
User avatar
Luna Lovegood
 
Posts: 3325
Joined: Thu Sep 14, 2006 6:45 pm

Post » Wed Mar 09, 2011 2:05 am

I've created a http://www.thenexusforums.com/index.php?/topic/220413-faq-frequently-asked-questions/page__st__10#entry2628016 in our FAQ thread over on Nexus, which explains what every file in our main archive is/does/needs. The intent is that if anyone wants to know what a specific ESP from our archive does, they use Find on that post to jump to that file's entry, but anyone who just wants to read a massive wall of text can have a look too.

Please do NOT post anything in our FAQ thread, it is meant ONLY for Ismelda and I to use. Anything you have to say in relation to the FAQ thread can be posted either here or in the Nexus' normal Comments thread.
User avatar
luis ortiz
 
Posts: 3355
Joined: Sun Oct 07, 2007 8:21 pm

Post » Wed Mar 09, 2011 1:06 am

I have to say that this and UL are my 1 and 2 must have mods when it comes to Oblivion.
User avatar
Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

Post » Wed Mar 09, 2011 3:36 am

So, downloaded this. It truly is beautiful, minus all the yellow missing mesh signs. I picked up 4-8-4 installed/activated that, and then installed/activated the final resource file. All of my mods are in the right order I believe, they are according to BOSS and what I think is right (obviously not much credibility there since everything I run breaks at first. haha) And so I was wondering if I could get some advice
Spoiler
Special Mod Detection
FCOM not detected.
OOO detected.
Better Cities detected.


Recognised And Re-ordered Mod Files
Oblivion.esm

Note: Masterlist Revision: 2187
Oscuro's_Oblivion_Overhaul.esm [Version 1.33]
Bash Tag suggestion(s): {{BASH:Actors.Spells,Graphics,Invent,Scripts,Stats,Relations}}
Better Cities Resources.esm [Version 4.8.4]

EyeCandy - Content.esm

Unofficial Oblivion Patch.esp [Version 3.2.0]
Note: Use Standalone MOBS if using Frans or OMOBS if using FCOM\OOO. Both versions can be found here: http://www.tesnexus.com/downloads/file.php?id=28537
Note: Recommend installing UOP Supplemental for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710
Bash Tag suggestion(s): {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Music,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove the C.Water tag (only exist in older version).
DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp [Version 1.4.0]
Note: Remember to use the 'MOBS' version when using Francesco's and FCOM.
Note: Newest MOBS and non-MOBS versions have the same name.
Note: Alternatively, consider using the standalone MOBS/OMOBS mods together with the non-MOBS patch.
Bash Tag suggestion(s): {{BASH:Actors.AIData,Actors.AIPackages,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Delev,Factions,Invent,Names,Relev,Scripts,Stats,Relations}}
Better Cities .esp
Note: Dummy file to load Better Cities .BSA
Living Economy.esp [Version 3.62]
Note: Don't use 'Living Economy' and 'Living Economy - SI' together. Pick one.
Living Economy - Items.esp [Version 3.62]

EyeCandy Compilation.esp
Bash Tag suggestion(s): {{BASH:Body-M,Body-F,NpcFaces,Hair,Eyes}}
EVE_StockEquipmentReplacer.esp
Bash Tag suggestion(s): {{BASH:Graphics,NoMerge}}
Note: For Vanilla, do not use with OOO/MMM/FCOM, use that version instead.
Retma Dresses.esp

Tyrael Armor.esp

Oscuro's_Oblivion_Overhaul.esp [Version 1.33]
Bash Tag suggestion(s): {{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.Spells,Actors.Stats,Delev,Factions,Graphics,Invent,Names,R.ChangeSpells,Relations,Relev,Scripts,Stats}}
OOO-Water_Weeds.esp [Version 1.33]

Abriael_Human.esp

Scribe Supplies.esp
Note: Not Better Cities compatible. Already included in Better Cities IC Market District.
Note: Or use the replacer esp in from the BC package (same name).
VaultsofCyrodiilBC.esp

Knights.esp
Bash Tag suggestion(s): {{BASH:Actors.AIPackages,Factions}}
EVE_KnightsoftheNine.esp
Bash Tag suggestion(s): {{BASH:Graphics,NoMerge}}
xuldarkforest.esp [Version 1.0.5]

xulStendarrValley.esp [Version 1.2.2]

xulTheHeath.esp

XulEntiusGorge.esp

xulFallenleafEverglade.esp [Version 1.3.1]

xulColovianHighlands_EV.esp [Version 1.2.1]

xulChorrolHinterland.esp [Version 1.2.2]

xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]
Note: Make sure version is 1.6.3 or later.
xulBravilBarrowfields.esp [Version 1.3.2]

xulLushWoodlands.esp [Version 1.3.1]

xulAncientYews.esp [Version 1.4.3]

xulAncientRedwoods.esp [Version 1.6]

xulCloudtopMountains.esp [Version 1.0.3]

xulArriusCreek.esp [Version 1.1.3]
Bash Tag suggestion(s): {{BASH:C.Water}}
xulPatch_AY_AC.esp [Version 1.1]

xulRollingHills_EV.esp [Version 1.3.3]
Note: Only use one UL Rolling Hills esp
xulPantherRiver.esp [Version 1.1.1]

xulRiverEthe.esp [Version 1.0.2]

xulBrenaRiverRavine.esp [Version 1.1]

xulImperialIsle.esp [Version 1.6.6]

xulBlackwoodForest.esp [Version 1.1.0]

xulCheydinhalFalls.esp [Version 1.0.1]

xulAspenWood.esp [Version 1.0.2]

xulSkingradOutskirts.esp [Version 1.0.1]

xulSnowdale.esp [Version 1.0.2]

xulCliffsOfAnvil.esp [Version 1.0]

Harvest [Flora].esp [Version 3.0.0]
Bash Tag suggestion(s): {{BASH:Graphics,Scripts}}
Note: Make sure you have v3.0.1 or later, which removes a CTD bug with the Harrada root.
Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]

EVE_ShiveringIslesEasterEggs.esp

Alternative Start by Robert Evrae.esp
Bash Tag suggestion(s): {{BASH:Relations,Invent}}
EVE_KhajiitFix.esp
Bash Tag suggestion(s): {{BASH:Body-F}}
Beautiful People.esp
Bash Tag suggestion(s): {{BASH:NpcFaces,Hair,Eyes,Graphics}}
Colourwheels sixy Tifa.esp
Bash Tag suggestion(s): {{BASH:NpcFaces}}
Better Cities Full.esp [Version 4.8.4]

Better Cities - Unique Landscape Barrowfields.esp [Version 4.7.0]

Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 4.8.4]
Bash Tag suggestion(s): {{BASH:C.Water}}
Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 4.8.1]
Bash Tag suggestion(s): {{BASH:C.Water}}
Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 4.8.1]
Bash Tag suggestion(s): {{BASH:C.Water}}
Better Cities - VWD of the IC.esp [Version 4.7.0]

Better Imperial City.esp [Version 4.8.4]

Better Imperial City FPS Patch.esp [Version 4.8.1]
Note: Only use if using Better Imperial City.esp
Better Cities - Unique Landscape Imperial Isle.esp [Version 4.8.1]

Better Cities Full FPS Patch.esp [Version 4.8.4]

Better Cities - No LEYAWIIN Flooding.esp [Version 4.7.0]



Unrecogised Mod Files
Reorder these by hand using your favourite mod ordering utility.



Done.


So, that's my current load order. I think if it turns out that's correct I'll just remove the mods tomorrow, redownload/reinstall them.... Im so stoked to use the better cities, It's exactly what I want, thriving alive cities......
User avatar
Batricia Alele
 
Posts: 3360
Joined: Mon Jan 22, 2007 8:12 am

Post » Wed Mar 09, 2011 6:59 am




You forgot the other resources package.
User avatar
Lynette Wilson
 
Posts: 3424
Joined: Fri Jul 14, 2006 4:20 pm

Post » Wed Mar 09, 2011 12:18 am

looking at tesnexus I guess I missed Better cities 4-8-1 resources. I think I had thought it was out of date. Thank you I'll download that and install it tonight.
User avatar
Laura Mclean
 
Posts: 3471
Joined: Mon Oct 30, 2006 12:15 pm

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