[Relz] Bananasplit's Better Cities - Thread 39

Post » Sun Apr 24, 2011 9:33 pm

Sounds like you want hanging crud removed.

Open up a image program, save a transparent file, of goey green and sav it as transparent.dds

Change:
textures\dungeons\misc\HangCrud01.dds
to
textures\dungeons\misc\transparent.dds
In the nif.
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CHARLODDE
 
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Post » Mon Apr 25, 2011 8:27 am

^Cheers, just created a transparent texture for it. Works great. :smile:

Annoying stuff; much better without it.
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Nims
 
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Post » Mon Apr 25, 2011 4:36 am

^Yeah, I'm just wondering what of - if anyone happens to know I'd be grateful for the info.

I'm not sure it is BC related, but it seemed appropriate at the time to post in this thread.

I'm just going through the process of elimination to find what it is.



Edit: Looking in the cs, looks like some stuff calld "HangCrud01" and is part of the vanilla game (nothing to do with BC), with the mesh in dungeons/misc/hangcrud01.nif.

Doesn't look like there's anything else associated with it, so I'm assuming its meant to look like that?


Yes it's vanilla, and that's how it's meant to look. Never thought anyone would dislike that stuff!
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Nana Samboy
 
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Post » Mon Apr 25, 2011 8:24 am

Just coming back to Oblivion after three years away and getting a computer that can actually run it at speed. I wasn't running Better Cities back then...but if I'd known it existed I would have been: your work on this is just awesome!

I very much simply enjoy wandering around UL and BC and seeing what happens: both of these mods dramatically increase the immersion factor for me. You've even added the hedges on the Green Way!!!

In any case, though I've had to install the FPS patch and back off my settings for the IC Waterfront (it still occasionally freezes there), I just wanted to let you know how much your work is appreciated.

v/r
feld
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Joe Alvarado
 
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Post » Mon Apr 25, 2011 12:35 am

I spoke a little too soon it seems. No matter what I do, it seems that I CTD whenever I go to the IC Waterfront.

-I've got the whole Better Imperial City Mod installed, vice the individual sections. I've also got the FPS patch for Better Imperial Cities installed immediately after the Better Imperial City .esp
-reducing my graphics settings only seemed to change how long I can around the waterfront before crash onset. Most frequent orientation during crashes is looking back towards IC from the bridge between the waterfront and the lighthouse
-Streamline and OSR installed and apparently functioning normally...though it does seem like installing OSR actually made it less stable. That's probably because I do not yet understand all of its settings.

At this point, unless the wiser heads hear can think of something better, I think that the best thing to do would probably be to uninstall the whole Better Imperial City portion and install individual areas of IC instead while leaving the Waterfront out for now.

My only (very silly) question is: how do I uninstall the OMOD version and replace it with the sub-portions? (Edit: the readme simply says "deactivate the omod and start over" so I'm assuming that means turn off and re-install in OBMM)

Thanks in advance for any help that you can provide?
v/r
feld
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DAVId MArtInez
 
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Post » Mon Apr 25, 2011 3:32 am

I spoke a little too soon it seems. No matter what I do, it seems that I CTD whenever I go to the IC Waterfront.

-I've got the whole Better Imperial City Mod installed, vice the individual sections. I've also got the FPS patch for Better Imperial Cities installed immediately after the Better Imperial City .esp
-reducing my graphics settings only seemed to change how long I can around the waterfront before crash onset. Most frequent orientation during crashes is looking back towards IC from the bridge between the waterfront and the lighthouse
-Streamline and OSR installed and apparently functioning normally...though it does seem like installing OSR actually made it less stable. That's probably because I do not yet understand all of its settings.

At this point, unless the wiser heads hear can think of something better, I think that the best thing to do would probably be to uninstall the whole Better Imperial City portion and install individual areas of IC instead while leaving the Waterfront out for now.

My only (very silly) question is: how do I uninstall the OMOD version and replace it with the sub-portions? (Edit: the readme simply says "deactivate the omod and start over" so I'm assuming that means turn off and re-install in OBMM)

Thanks in advance for any help that you can provide?
v/r
feld


I'm guessing that "vice the individual sections" means "not..."
As the readme states, you deactivate the OMOD in OBMM to uninstall the OMOD version. Then activate again to reinstall. Are you using "Better Cities - VWD of the IC.esp"? If so, uninstall it, as it adds a lot of content behind the IC walls, which is precisely the direction you say you are looking in when it most often crashes. If you ran TES4LODGen after installing BC, run it again after removing the VWD ESP and/or after reinstalling BC.
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Ron
 
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Post » Sun Apr 24, 2011 9:59 pm

Not sure if this has been reported yet, but there is an issue with the imperial guard who tries to travel between the IC Waterfront and the top of the wall via the door at cell (5,11), position (23376, 45186, 288). Essentially the guard keeps trying to move through the door and keeps fading in/out perpetually until his package takes him somewhere else.

There was previously a similar issue with the gate in Dune in an older version of Elsweyr and Arthmoor at that time suggested there was an issue with AI pathing across subspaces, see: http://www.gamesas.com/index.php?/topic/1121501-elsweyr-dune-gate/page__p__16717630__fromsearch__1#entry16717630
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latrina
 
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Post » Mon Apr 25, 2011 6:20 am

Not sure if this has been reported yet, but there is an issue with the imperial guard who tries to travel between the IC Waterfront and the top of the wall via the door at cell (5,11), position (23376, 45186, 288). Essentially the guard keeps trying to move through the door and keeps fading in/out perpetually until his package takes him somewhere else.

There was previously a similar issue with the gate in Dune in an older version of Elsweyr and Arthmoor at that time suggested there was an issue with AI pathing across subspaces, see: http://www.gamesas.com/index.php?/topic/1121501-elsweyr-dune-gate/page__p__16717630__fromsearch__1#entry16717630

I saw that happen about 3 months and 2 BC versions ago, but haven't seen it since. Reload the game, go elsewhere, wait spawn time, and return. Problems might just go away as it did with me.
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Darlene Delk
 
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Post » Mon Apr 25, 2011 9:20 am

Vorians: Happily reporting that the Imperial Waterfront is no longer staggering as it was 2 versions ago. Guess your fixes since did the trick. Still get that odd high-speed NPCs and player speed in that area, possibly due to frame skipping with OSR?
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Irmacuba
 
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Post » Sun Apr 24, 2011 8:00 pm

Thanks for coming back to me, anithinks, it's good to hear, now I can go back to assuming that the Waterfront will work reasonably well for the majority, and only poorly for the minority. I still don't know for sure what the NPC speed thing is, is there an OSR thread? Perhaps others have reported that sort of thing there.
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ijohnnny
 
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Post » Sun Apr 24, 2011 9:06 pm

the water front is fickle for me. Sometimes when i leave the tunnel and enter the water front it will load fine and other times it will crash before I get the loading screen. Also happens when I walk into the cell. It seems to be 50/50 work crash for me.
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Judy Lynch
 
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Post » Mon Apr 25, 2011 1:41 am

Hi,

I've noticed there are compatibility patches with CUO Leyawiin and CUO Chorrol and I was wondering what about the rest of CUO city mods, like Cuo Bravil, Bruma and Kvatch Rising/Aftermath and also CUO Elder Council mod? Though, as far as last one goes, I've noticed ImpeREAL City was integrated and Elder Council runs normally with it so I guess it shouldn't have any problems with it.

Cheers!
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Jessica Stokes
 
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Post » Mon Apr 25, 2011 7:08 am

I saw that happen about 3 months and 2 BC versions ago, but haven't seen it since. Reload the game, go elsewhere, wait spawn time, and return. Problems might just go away as it did with me.


I'm using the current version of BC. Even waiting for a respawn or starting a new game, if you happen to be near that door at a time when a guard's schedule takes him there I think the issue will recur. As I said, the guard eventually will go elsewhere when his schedule takes him there anyway.
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cosmo valerga
 
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Post » Mon Apr 25, 2011 2:32 am

Hi,

I've noticed there are compatibility patches with CUO Leyawiin and CUO Chorrol and I was wondering what about the rest of CUO city mods, like Cuo Bravil, Bruma and Kvatch Rising/Aftermath and also CUO Elder Council mod? Though, as far as last one goes, I've noticed ImpeREAL City was integrated and Elder Council runs normally with it so I guess it shouldn't have any problems with it.

Cheers!


There are patches provided for every one of that modder's mods which require patches to be compatible with BC. This includes CUO Bravil, CUO Bruma, CUO Chorrol, CUO Leyawiin and Origin of the Mages Guild. No other mods by this author conflict with BC, so patches were not needed.
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cutiecute
 
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Post » Mon Apr 25, 2011 1:56 am

There are patches provided for every one of that modder's mods which require patches to be compatible with BC. This includes CUO Bravil, CUO Bruma, CUO Chorrol, CUO Leyawiin and Origin of the Mages Guild. No other mods by this author conflict with BC, so patches were not needed.


Thanks, that's all I wanted to know. I will give this beautiful mod a chance then.

Cheers!
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:)Colleenn
 
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Post » Sun Apr 24, 2011 6:25 pm

http://www.gamesas.com/index.php?/topic/1161970-relz-bananasplits-better-cities-thread-39/page__view__findpost__p__17173550


I too have a 50/50 crash in the Waterfront and in or outside the Tunnel.

But what is most annoying is I have a 3 on 4 chances to crash at the very beginning of the game, when I have clicked "done" on my char. menu. (with the alternative start mod).
The crash comes just after the "personnalize cities scrolls added to your inventory" shows up (and before the modify cities menu shows up).

I must start the game 4 times before getting it load correctly, and I searched through this forum and did not find anything about it. Sorry if I seem annoyed, I am not. I have past the last days to make all those mods, those GREAT mods, made by you my friends, and I still can't a stable version...

thank you!! have fun

**edit : I tried installing the unnofficial patch AND the weOCPS plugin, but nothing has changed...
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NIloufar Emporio
 
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Post » Mon Apr 25, 2011 10:41 am

I'm guessing that "vice the individual sections" means "not..."

Yes. That's what I meant exactly.
As the readme states, you deactivate the OMOD in OBMM to uninstall the OMOD version. Then activate again to reinstall.

Got it. Thank you for the confirmation. Apologies for essentially asking you to repeat yourself but I was unable to convince myself that uninstall was really that simple. I used to do it all manually. NO idea why I did that anymore.
Are you using "Better Cities - VWD of the IC.esp"? If so, uninstall it, as it adds a lot of content behind the IC walls, which is precisely the direction you say you are looking in when it most often crashes. If you ran TES4LODGen after installing BC, run it again after removing the VWD ESP and/or after reinstalling BC.

I was running Better Cities -VWD of the IC.esp until you pointed this out. Then I deactivated the mod and reloaded all of BC and Better Imperial City, while turning off VWD. I'll try and report back on the status of this reducing random crashiness.

Thank you again for your mod, your time, and your patience.

v/r
feld
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Casey
 
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Post » Mon Apr 25, 2011 6:28 am

I'm reasonably happy with my installation of Better Cities, but I was wondering if there was an option to toggle the map markers in the Imperial City? There are options included to turn them off in Bravil (?) but there seems to be not so much luck with the Imperial City. I was just wondering if there was an option to turn this off?
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Samantha Pattison
 
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Post » Sun Apr 24, 2011 7:51 pm

the water front is fickle for me. Sometimes when i leave the tunnel and enter the water front it will load fine and other times it will crash before I get the loading screen. Also happens when I walk into the cell. It seems to be 50/50 work crash for me.


If you are using "Better Cities - VWD of the IC.esp" then disable it. Run TES4LODGen after disabling that ESP if you have used TES4LODGen. Install the FPS patches if you aren't using them already.

I too have a 50/50 crash in the Waterfront and in or outside the Tunnel.

But what is most annoying is I have a 3 on 4 chances to crash at the very beginning of the game, when I have clicked "done" on my char. menu. (with the alternative start mod).
The crash comes just after the "personnalize cities scrolls added to your inventory" shows up (and before the modify cities menu shows up).

I must start the game 4 times before getting it load correctly, and I searched through this forum and did not find anything about it. Sorry if I seem annoyed, I am not. I have past the last days to make all those mods, those GREAT mods, made by you my friends, and I still can't a stable version...

thank you!! have fun

**edit : I tried installing the unnofficial patch AND the weOCPS plugin, but nothing has changed...


As I said to Tatts4Life, plus it's doubtful that BC is in any way related to your crashes at game start since this doesn't happen to everybody.

I'm reasonably happy with my installation of Better Cities, but I was wondering if there was an option to toggle the map markers in the Imperial City? There are options included to turn them off in Bravil (?) but there seems to be not so much luck with the Imperial City. I was just wondering if there was an option to turn this off?


No. Why would you want one?
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Ricky Rayner
 
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Post » Mon Apr 25, 2011 1:12 am

Yes, so I don't have to fast travel outside the city and then go inside.

It's mainly because it interrupts the music because it goes from Public to Explore, and I've got some [censored]in' tracks that I'm enjoying that always get interrupted. I don't know if it's possible to implement seeing as there are so many new map markers, but I'd like to go straight into the districts. The other reason is that I can't fast travel to the Waterfront directly since the Waterfront is 'outside', and you need to exit the city to get the full world map. Just because I'm horribly lazy and enjoy the feature. :P

I am really enjoying the mod otherwise - thanks so much for re-imagining the layout and making it interesting enough for a revisit! :)
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Robert Devlin
 
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Post » Mon Apr 25, 2011 3:17 am

Yes, so I don't have to fast travel outside the city and then go inside.

It's mainly because it interrupts the music because it goes from Public to Explore, and I've got some [censored]in' tracks that I'm enjoying that always get interrupted. I don't know if it's possible to implement seeing as there are so many new map markers, but I'd like to go straight into the districts. The other reason is that I can't fast travel to the Waterfront directly since the Waterfront is 'outside', and you need to exit the city to get the full world map. Just because I'm horribly lazy and enjoy the feature. :P

I am really enjoying the mod otherwise - thanks so much for re-imagining the layout and making it interesting enough for a revisit! :)


Disabling the map markers in the Imperial City would merely mean you could no longer fast travel within the IC at all, it wouldn't enable you to fast travel out of the IC from within or into the IC from without.
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sam
 
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Post » Mon Apr 25, 2011 7:48 am

If you are using "Better Cities - VWD of the IC.esp" then disable it. Run TES4LODGen after disabling that ESP if you have used TES4LODGen. Install the FPS patches if you aren't using them already.

I'll try it next time I get a chance. I can't remember if I've used TES4LODGen before or not.
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Mrs. Patton
 
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Post » Sun Apr 24, 2011 7:29 pm

OK, so I've run a test on the waterfront now, too.

Performance for the waterfront does seem better now with the FPS patch than before. Before the patch my FPS would start dipping below 10 and OSR would subsequently slow-mo the game to keep the framerates at floor, but now it seems like it no longer needs to. I had a nice wander through the shanty-town before heading to my brand new home so I could get my Luggage unpacked and distributed across a few more containers (it was getting so full that it was causing crashes due to how much stuff was in there).

All things considered, I'd say frame-rates are quite reasonable there, now. Also, unlike Anithinks, I did not run into any increased movement speed problems while walking through the town.
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Carlitos Avila
 
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Post » Mon Apr 25, 2011 5:24 am

What is that tool called... "Broain"? Where can i found one??!

Haha, great job whit this mod, maybe one day i can play again TESIV :D

I foget one thing, this is my PC
Video Card GTX470 1280MB
RAM 2GB 800mHz
Procesator Intel core 2 duo 2.66gHz

Can i use the mod well?
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Naazhe Perezz
 
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Post » Mon Apr 25, 2011 1:37 am

Disabling the map markers in the Imperial City would merely mean you could no longer fast travel within the IC at all, it wouldn't enable you to fast travel out of the IC from within or into the IC from without.

I don't think I'm using the right words. I mean, would it be possible to get rid the ('Imperial City Market Outer Gate', 'Imperial City Market to Arena Gate', 'Imperial City Market to Green Emperor Way', 'Imperial City Market to wheverever') map markers and just replace it with one 'Imperial City Market' map marker? Like it used to be in the vanilla Oblivion? Basically I'd like an option to toggle between BCC's new 50 marker options and the original 8.
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Harry-James Payne
 
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