[Relz] Bananasplit's Better Cities - Thread 39

Post » Mon Apr 25, 2011 12:43 am

http://tinyurl.com/PollBBC

Help us decide to which direction going for our next releases on Better Cities by voting to this poll. We know everyone of you who is using Better Cities is registred to TESNexus, this is why the poll is there.


http://www.gamesas.com/index.php?/topic/1138558-relz-bananasplits-better-cities-thread-38/

"This is a translation of Bananasplit's awesome Better Cities mod, which aims at making all the cities in the game more beautiful.
All credit goes to Bananasplit for the creation of his mod, I merely translated some names and the new Guide to Skingrad."
SATU


As you know we took over the job started by Satu with Skingrad and Bravil. The following cities from Bananasplit's Better Cities were also translated:
- Imperial City Market
- Chorrol
- Anvil
- Leyawiin
Then we added Reckless' Better City Cheydinhal, Wolfslady's Better City Bruma & Better Arboretum, SilentResident's ImpeREAL, jf2ln Anvil Bay and Bravil Dock and finally OnWard Softworks (aka TheXanadu & TheLastVoice) 's Leyawiin Port.

All these files are in the same pack in http://www.tesnexus.com/downloads/file.php?id=16513.
Expect new Patches/Fixes/Enhancements every Now and Then

Find the http://www.scharesoft.de/joomla/forum/showthread.php?t=18464.
Find the http://www.4shared.com/dir/RjhXQDmA/Oblivion_Japanese_Translation_.html (from version 4.6.1c), with http://www.4shared.com/file/ouD6qoOE/BBC461c__v08.html

_______________________________________________________
Technical Features:
Unique range of formID for each City/district:
Allow the merging of the esp while using TES4Gecko to never change any formID and thus banishing forever the need of clean saves between different version (started on version 4.3.0). This step was needed because of the Modularity of the mod. [Tool used: TES4Edit]
Modularity:
Each city and each IC District is offered in two ways: as a separate ESP on its own, or as part of two merged Full ESPs. This allows users to pick and choose which cities/Districts to use, so if they don't like one they can choose not to use it, or if a city or District conflicts with another mod they use, they can choose not to use it. Yet if you do want to use all cities, there's a single ESP for all, and if you want all IC Districts, there's a single ESP for all, which helps reduce the number of active ESPs in your load order if you do want every city and every District. We expand this concept into the City Defences ESPs - separate ESPs for each city, or a single Full ESP for all of them. And then again with the FPS patch ESPs as well! [Tool used: Brains!!!]
Unique worldspace in the Imperial City:
Allow to have a separate Map for the Imperial City and also to banish any conflict with any mod dealing with the Imperial Isle (Unique Landscape Imperial Isle and others) as the districts do not share their landscape edition with the Imperial Isle anymore. The drawback is that the Better Imperial City needs to be loaded last (or so) in your load order to ensure that no mod is resetting the IC to its initial worldspace. You also can't fast travel outside the city (Speed is Limited!) but you need to get out of the IC to be able to fast travel to other places outside the IC. [Tool used: TES4Edit]
Way of dealing with Doors:
We replace the doors by BC version of the same doors when we have to move them from their vanilla position. The vanilla doors are disabled and made non persistent so that their state wont be kept in your saved game and if you remove Better Cities, the vanilla doors will automatically be back at their right place without any issue. [Tool used: Brains!!!]
Customization:
Nearly each city/district has its own customization based on the users preferences on gore, FPS issue and compatibility with other mods. The customization comes in 2 different way: In Game Menu for those who use OBSE (which is recommended also to use Streamline and lower the FPS hit of Better Cities) and Manual where the user needs to enter some console commands to achieve the customization desired. [Tool used: OBSE and Brains]
BAIN & Scripted Installation:
The installation which comes in 3 archives (Mains files with the esp/esm, Main resources with the bsa archives and Update to the Resources if and when needed) is all scripted to facilitate an omod installation with Oblivion Mod Manager. In the same way, the archives are packaged to allow an easy BAIN Installation when Using Wrye Bash. [Tool Used: OBMM and Wrye Bash]
Cleaned ESP:
All our plugins are cleaned with TES4Edit to limit the conflicts with Oblivion Vanilla and Other mods. Of course this doesn't mean that others mods wont conflict with Better Cities but just that we took extreme precautions to limit those conflict as much as we could. Before reporting any conflict, make sure that Better Cities is loaded after the mod you think is conflicting. [Tool used: TES4Edit]
PiFFYed Meshes:
All our meshes are PyFFIed and further stripped of useless data to ensure an optimum performance in game. [Tool used: PyFFI]
BSA Archives:
All the main resources are then packaged into BSA archives (when this is possible) to allow an easy install/uninstall. The BSA are separated into different categories for customization purposes (B&M or vanilla Bravil textures for instance) and translation purposes (English Names on Textures and English Dialogs which can be replaced by their translated version for any other language). [OBMM BSA Creator]
An ESM (A Master):
Early on we found that some new resources were being used by more than one city. Without an ESM, this means duplication of base objects in each ESP - not very tidy! So we adopted a single ESM to contain base records for all cities and Districts to reference as needed. Dialogue also goes into the ESM, as some of our dialogue is voiced, but voice files are stored in the Data folder based upon the ESM or ESP they are used by - since BC is modular, this gets messy as the same dialogue used by Better Cities - Chorrol.esp is needed by Better Cities Full.esp. So to avoid duplication of MP3s, the dialogue was moved into the ESM, allowing the MP3s to be stored once for use by the ESM only. Also (!) we store ALL interiors in the ESM instead of in each city or District ESP which makes creation of AI packages simpler as they can safely reference interiors from multiple cities or Districts. At the same time, this allows for the possibility of other ESPs to use the BC interiors without needing to be dependent on the BC ESPs. This means more to modders than mod users of course! [Tools used: TES4Edit and Brains!!!]
Built-in compatibility with other popular mods:
(Where possible)
Better Cities is specially tweaked in some locations to enable compatibility with other conflicting mods, without the need for patches. Examples include Bravil for Lost Spires, Bruma for Heart of the Dead, and the Arboretum for Let the People Drink. Lost Spires moved the city walls and raised some land up beside the Chapel to place a new building. Better Cities also moves the city walls to match Lost Spires, and raises the land height, so that Lost Spires' new building fits in perfectly. Yet this area is NOT left empty if you don't use Lost Spires. Without Lost Spires, you'll find a burnt out house ruin on the same spot, so you won't realize the area is reserved for Lost Spires. We do this for other mods as well! [Tool used: Brains!!!]

_______________________________________________________
Requirements
Official Oblivion Patched with http://static.gamesas.com/Oblivion/Oblivion_v1.2.0416English.exe (or whichever version you need for your language.

_______________________________________________________
Video Preview
http://www.youtube.com/watch?v=A9Iu5Mu22sQ by mrcrusty. Thanks!!!
You can also http://www.tesnexus.com/downloads/file.php?id=14584 to get a better quality.

http://www.youtube.com/watch?v=4Ajw0xdSCOg
http://www.youtube.com/watch?v=bdz3nwPw7S8
http://www.youtube.com/watch?v=MSz3WoNrYTw
http://www.youtube.com/watch?v=Qh4wwpDXVjM
http://www.youtube.com/watch?v=0Q8DQkT2TPQ
http://www.youtube.com/watch?v=-zBpGMyIEnw
http://www.youtube.com/watch?v=41ryK572TkY
http://www.youtube.com/watch?v=zMarn0-gblQ
http://www.youtube.com/watch?v=7FlqGNQbsIw
http://www.youtube.com/watch?v=cGGmbXUbwIM
http://www.youtube.com/watch?v=GzCHYT1tR7E
http://www.youtube.com/watch?v=bNlqwF41bX4
http://www.youtube.com/watch?v=usNORqG7V-I
http://www.youtube.com/watch?v=WrFgnwf7ems

_______________________________________________________
Compatibility Patches & Fixes
Textures mods: No textures is altered by these mods so any mod changing the textures is compatible.
Unofficial Oblivion Patch: This mod is recommended with Better Cities because it fixes many things like for instance the giant scrying balls being handled as static without havoc which comes handy around Bruma, plus many other things that should have been addressed by Bethesda.

Already Compatible
http://www.tesnexus.com/downloads/file.php?id=11495 OK (Arrival at Leyawiin Harbour possible by Robert Evrae. This requires OBSE v14+)
http://www.tesnexus.com/downloads/file.php?id=19039 OK (created compatible by RGM)
http://www.tesnexus.com/downloads/file.php?id=12016: OK (special version of Bravil)
http://www.tesnexus.com/downloads/file.php?id=9858: OK (source Bluepie)
http://www.tesnexus.com/downloads/file.php?id=12249 (aka MMM, OOO, Fran & Warcry): OK (source Ismelda)
http://www.tesnexus.com/downloads/file.php?id=7825: OK (source Bluepie)
http://www.tesnexus.com/downloads/file.php?id=9724: OK (source Lyre)
http://www.tesnexus.com/downloads/file.php?id=13692: OK (version 1.3+)
http://www.tesnexus.com/downloads/file.php?id=15617: OK (source Greenwarden & IceMan80)
http://www.tesnexus.com/downloads/file.php?id=14829: OK (source SheerShaw)
http://www.tesnexus.com/downloads/file.php?id=7902: OK (source Bluepie)
http://www.tesnexus.com/downloads/file.php?id=11249: OK (source Bluepie)
http://www.tesnexus.com/downloads/file.php?id=6895 OK (Compatible esp created by Geniel)
http://www.tesnexus.com/downloads/file.php?id=17201 OK (Compatible esp created by Lametrie)
http://www.tesnexus.com/downloads/file.php?id=14425: OK (source Ismelda)
http://www.tesnexus.com/downloads/file.php?id=17644 OK (created compatible via quest by AlexKnight1978)
http://www.tesnexus.com/downloads/file.php?id=16316 OK (created compatible by Ervvyn with OBSE v0014a+ detection)
http://www.tesnexus.com/downloads/file.php?id=6846: OK (source Bluepie)
http://www.lostspires.com: OK
http://www.tesnexus.com/downloads/file.php?id=9655: OK (source Ismelda)
http://www.tesnexus.com/downloads/file.php?id=19628 OK (by Ismelda)
http://www.tesnexus.com/downloads/file.php?id=13303: OK integrated in Better Cities IC Market and Temple Districts.
http://www.tesnexus.com/downloads/file.php?id=19589: OK Integrated in Better Cities.
http://www.tesnexus.com/downloads/file.php?id=10256: OK Integrated in Better Cities IC.
http://www.tesnexus.com/downloads/file.php?id=14957: OK Integrated into Better Cities IC Market District.
http://www.tesnexus.com/downloads/file.php?id=3868: OK Integrated into Better Cities IC Talos Plaza.
http://www.tesnexus.com/downloads/file.php?id=3771: OK Integrated into Better Cities IC Palace.
http://www.tesnexus.com/downloads/file.php?id=4620: OK Integrated into Better Cities IC Temple District.
http://www.tesnexus.com/downloads/file.php?id=4650: OK Integrated into Better Cities IC Temple District.
http://www.tesnexus.com/downloads/file.php?id=4651: OK Integrated into Better Cities IC Temple District.
http://kvatch.net/forum/viewtopic.php?t=887: OK (Source BBC Team)
http://www.tesnexus.com/downloads/file.php?id=22226: OK (Source Ismelda)
http://www.tesnexus.com/downloads/file.php?id=6779: OK (Source Vorians)
http://www.tesnexus.com/downloads/file.php?id=11999: OK (Source Vorians)
http://theelderscrolls.info/?go=dlfile&fileid=349: OK (BG2408)
http://www.tesnexus.com/downloads/file.php?id=10223 OK since version 2.4
http://www.tesnexus.com/downloads/file.php?id=3172: OK Integrated into Better Cities

Minor Issues
http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=991: OK except for few floating signs (source Whitestrake)
http://www.tesnexus.com/downloads/file.php?id=14853: OK need to disable a wine barrel with the console (source Vorians)

Incompatible
http://www.tesnexus.com/downloads/file.php?id=14442: NO but Better Cities have their own City Defenses now.
http://www.tesnexus.com/downloads/file.php?id=11333: NO with IC Market only (source 2Cold Scorpio-RGc1)
http://www.leiawen.net/ceedee/BabSite/html/addons.html: NO with IC Market only (source wmj)
Artifacts of the Ancestors with Blood & Mud and thus with Blood & Mud Editions of Better Cities.

Users Fixes and Patches
http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=4513 http://www.tesnexus.com/downloads/file.php?id=17454: OK (Patch by Roxas116)

Patches & Fixes included
http://www.tesnexus.com/downloads/file.php?id=18203 OK (Patch by Ismelda)
http://www.tesnexus.com/downloads/file.php?id=14601: OK (BBC must be loaded after VHB to ensure highest compatibility) (Patch by Ismelda)
http://www.tesnexus.com/downloads/file.php?id=11778 OK (fix by Vorians)
http://www.tesnexus.com/downloads/file.php?id=14939 OK (patch by Ismelda)
http://www.tesnexus.com/downloads/file.php?id=19228 OK (patch by Vorians)
http://www.tesnexus.com/downloads/file.php?id=19058 OK (made compatible by Ismelda)
http://www.stephanewuttunee.net/tnr_tie.html: OK (by Ismelda)
http://www.tesnexus.com/downloads/file.php?id=3027: OK (Patch by Ismelda)
http://www.tesnexus.com/downloads/file.php?id=7155: OK (Fix by Ismelda)
http://www.tesnexus.com/downloads/file.php?id=11598: OK (Patch by BluePie)
http://www.tesnexus.com/downloads/file.php?id=7663: OK (fix by Bluepie)
http://www.tesnexus.com/downloads/file.php?id=8714: OK (Patch by Bluepie)
http://www.tesnexus.com/downloads/file.php?id=9357: OK (by Ismelda)
http://www.tesnexus.com/downloads/file.php?id=11189: OK (Patch by Vorians - get all Vorians http://www.tesnexus.com/downloads/file.php?id=13834).
http://www.tesnexus.com/downloads/file.php?id=5156: OK (Patch by Vorians) Load Better Cities after Thievery in the Imperial City and the patch after Better Cities.
http://www.tesnexus.com/downloads/file.php?id=3849: OK (Patch by Vorians)
http://www.tesnexus.com/downloads/file.php?id=9324: OK (Patch by Vorians)
http://www.tesnexus.com/downloads/file.php?id=25839: OK (Patch by Chaky)
http://www.tesnexus.com/downloads/file.php?id=24453: OK (Patch by Ismelda)

_______________________________________________________
FPS Tips:
Use http://www.gamesas.com/bgsforums/index.php?showtopic=795779
You can alter your Oblivion.ini file (After a Backup) to change these settings (http://www.gamesas.com/bgsforums/index.php?showtopic=794126&st=129#)
fLODFadeOutActorMultCity: Default value is 1. Change it to lower the distance you see NPCs in the city. Suggestion 0.4 - 0.8
fLODFadeOutItemMultCity: Default value is 1. Change it to lower the distance you see items in the city. Suggestion 0.4 - 0.8
fLODFadeOutObjectMultCity: Default value is 1. Change it to lower the distance you see objects in the city. Suggestion 0.4 - 0.8
(I use it at 0.8 for the 3 of them).
_______________________________________________________
Possible Issues & FAQ
You might encounter some items that are really out of place when you update your Better Cities.
I don't have any explanantion on why this happens but the only way to fix it is:
- Uncheck the Better Cities plugins (cities, fixes, patchs at additions).
- Save your game.
- Re-enable the better cities plugins and load the game.
All should be back to normal. If you do not want to loose any quest progress (there are some small quests in now), do not uncheck the master (Better Cities Resources.esm) as it holds all the quests.

Also check our http://thenexusforums.com/index.php?showtopic=220413 for instant answers to most commonly asked questions.
_______________________________________________________
Bug Reports
Read the http://www.gamesas.com/bgsforums/index.php?showtopic=449239 pinned in this forum.
- Try to make Beta Comments (Tracking Down Problems With Specific Mods in the Oblivion Mods FAQ)
- Post a picture of the issue if possible (we spent more time modding than actually playing. We test the stuff we just created but we are humans and still can't miss things).
- When taking a screenshot, open your console and type in
  • SDT 33 (then enter)
  • TDT (then enter and close the console)

This will bring to the screen coordinates, cell name and so on which helps to locate where you are and where your bug was found.
Open the console and type TDT again to remove all the info from your screen.
_______________________________________________________
Projects of Interest about Cities:
http://www.gamesas.com/bgsforums/index.php?showtopic=796509
http://www.gamesas.com/bgsforums/index.php?showtopic=817511

_______________________________________________________
Alternative Mods:
http://www.tesnexus.com/downloads/file.php?id=19589 by SilentResident

_______________________________________________________
Free Doors and Used Free Doors:

http://ismeldalasombra.free.fr/2008/Oblivion/01/FD_ICMarketWestMap.jpg

Door 3 is reserved for the http://www.tesnexus.com/downloads/file.php?id=19058.
Door 4 is reserved for the http://www.tesnexus.com/downloads/file.php?id=3172.
Door 5 has an interior included in the ICMarket.
Door 6 is reserved for http://www.tesnexus.com/downloads/file.php?id=8714.
Doors 1 & 2 are free.

http://ismeldalasombra.free.fr/2008/Oblivion/01/FD_ICMarketEastMap.jpg

Door 10 is reserved for the http://www.tesnexus.com/downloads/file.php?id=14957.
Door 11 is reserved for the http://www.tesnexus.com/downloads/file.php?id=7155.
Door 13 is reserved for the http://tesnexus.com/downloads/file.php?id=13692.
Door 14 is reserved for the http://tesnexus.com/downloads/file.php?id=13303.
Doors 7, 8, 9 & 15 are free.

http://bettercities.free.fr/2009/02/BBCMarketUpperLevelMap.jpg

Doors 16 & 19 are free.

http://ismeldalasombra.free.fr/2008/Oblivion/01/FD_AnvilMap.jpg - http://bettercities.free.fr/Maps/BC_Anvil_Map.jpg

Door 1 & 5 have an interior included in Anvil.
Doors 2, 3 & 4 are free.

http://bettercities.free.fr/Maps/BC_Bravil_B&M_Map.jpg

No Free Doors

http://bettercities.free.fr/2008/11/FD_BravilNorth.jpg

No Free Doors

http://bettercities.free.fr/2008/11/FD_BravilSouth.jpg

No Free Doors

http://ismeldalasombra.free.fr/2008/Oblivion/01/FD_LeyawiinMap.jpg

Door 4 is reserved for http://www.tesnexus.com/downloads/file.php?id=8520
No Free Doors

http://ismeldalasombra.free.fr/2008/Oblivion/01/FD_LeyawiinDockMap.jpg

Doors 6 & 9 have interiors included in Leyawiin.
Doors 7 & 8 are free.

http://ismeldalasombra.free.fr/2008/Oblivion/01/FD_BrumaMap.jpg

No Free Doors

http://ismeldalasombra.free.fr/2008/Oblivion/01/FD_CheydinhalNorthMap.jpg
http://ismeldalasombra.free.fr/2008/Oblivion/01/FD_CheydinhalSouthMap.jpg

No Free Doors.

http://ismeldalasombra.free.fr/2008/Oblivion/01/FD_ChorrolMap.jpg

No Free Doors
Door 3 is reserved for http://www.tesnexus.com/downloads/file.php?id=24564

http://bettercities.free.fr/Maps/BC_Skingrad_Map.jpg

2 doors are free.


_______________________________________________________
Injected Records
Bananasplit's Better Cities Team will use a range of Injected ID into Oblivion.ESM which is from
0000FB00 to 0000FBFF
It is a range of 256 records which are free in Oblivion.ESM that we will use for toggle items to ensure compatibility with other mods without having to make patches or dependent files.
Please do not use any ID from this range in your own mods.

_______________________________________________________
For Translators:
My psd files of the shop signs are http://www.megaupload.com/?d=LCL06VKL
User avatar
Kat Stewart
 
Posts: 3355
Joined: Sun Feb 04, 2007 12:30 am

Post » Mon Apr 25, 2011 1:51 am

Version 4.9.0 of Better Cities has just been released!

The main addition for this release is Leyawiin, finally including an option to toggle it Open. Only Bravil still remains without an Open option now.
Our compatibility patches for mods conflicting with BC Leyawiin have been updated to also work with OBC Leyawiin, and the patch for CUO Leyawiin no longer comes in three versions, making it easier to pick the right (and only) one.
The Leyawiin Flood Removal ESP (which is not needed if you choose to toggle Leyawiin Open) has been fixed, once again the boardwalks will be disabled along with the water being lowered.

IMPORTANT!!!!!! You MUST make a clean save before updating to v4.9.0 (clean save means going to an interior preferably not in one of the cities, saving, quitting, disabling all of our ESPs but leaving our ESM active, loading that save, saving again into a new save slot, quitting, and then installing the new version) - this is because we had to reset the Form ID Range for each ESP to prevent overlaps in the merge. (EDIT: you don't need to disable the Replacer ESPs we provide for other mods, only the ESPs with "Better Cities" in the filename)

Almost as important!! Anyone who uses the mod http://www.tesnexus.com/downloads/file.php?id=19058 should head over to Nexus and download v3a, as it has been updated due to me relocating the shop's BC-compatible entrance to another part of the IC Market District.

A more detailed changelog follows:

Changelog:
v4.9.0:
-Leyawiin can now be toggled to be an Open City
-Patches related to Leyawiin have been updated - CUO Leyawiin and The Lost Spires
-The Lost Spires patch is now required for this mod to work correctly with Better Cities (previously it was only needed when using the Open version of Cheydinhal)
-CUO Leyawiin patch has been made independent from Leyawiin esp (so only one patch file exists now)
-The Market has seen a move in one of its buildings to accommodate vanilla quests. One Stop Armor (optional separate download required if you use that mod and update to v4.9.0) entrance should be moved with the tower in question.
-Fixed the Paranoia quest in Skingrad and its open version
-Reset of the ID range of the different cities.
-Update of the UL Patches: Chorrol Hinterland, Skingrad Outskirts
-Update of Skingrad Patches
-Update of the FPS patches for the other cities than the IC
-Leyawiin Flood Removal patch repaired
-NPCs relating to Delivery Job quest south of Anvil relocated to remove conflict with UL Cliffs of Anvil
-Modification of the readme
User avatar
T. tacks Rims
 
Posts: 3447
Joined: Wed Oct 10, 2007 10:35 am

Post » Sun Apr 24, 2011 10:39 pm

"Soon to change to a new Era" - intriguing...
Ye random topic description, or do we have a 4th Era expansion upon us? ;)
User avatar
Chad Holloway
 
Posts: 3388
Joined: Wed Nov 21, 2007 5:21 am

Post » Sun Apr 24, 2011 8:50 pm

"Soon to change to a new Era" - intriguing...
Ye random topic description, or do we have a 4th Era expansion upon us? ;)

It is not random at all. It pertains to Better Cities and its evolution.
User avatar
Len swann
 
Posts: 3466
Joined: Mon Jun 18, 2007 5:02 pm

Post » Mon Apr 25, 2011 10:30 am

IMPORTANT!!!!!! You MUST make a clean save before updating to v4.9.0 (clean save means going to an interior preferably not in one of the cities, saving, quitting, disabling all of our ESPs but leaving our ESM active, loading that save, saving again into a new save slot, quitting, and then installing the new version) - this is because we had to reset the Form ID Range for each ESP to prevent overlaps in the merge.

I've never done a clean save and haven't had any problems before. I'm using Wrye Bash along OBMM to activate my mods. I take it I go into Wrye Bash to deactivate the esp's then after doing the clean save go into OBMM and deactivate the old version then reactivate the newer one right?
User avatar
bimsy
 
Posts: 3541
Joined: Wed Oct 11, 2006 3:04 pm

Post » Sun Apr 24, 2011 7:21 pm

"Soon to change to a new Era" - intriguing...
Ye random topic description, or do we have a 4th Era expansion upon us? ;)


Sorry, no 4th era expansion.

I've never done a clean save and haven't had any problems before. I'm using Wrye Bash along OBMM to activate my mods. I take it I go into Wrye Bash to deactivate the esp's then after doing the clean save go into OBMM and deactivate the old version then reactivate the newer one right?


For about a year and a half of BC updates, you haven't needed to make clean saves been upgrades. It's just because of the resetting of our ID ranges in each ESP that it is needed for this release. Yes, what you suggest would work perfectly, though you can also use OBMM to untick ESPs on the left side of the window, so either program can be used for that step.
User avatar
Monika Krzyzak
 
Posts: 3471
Joined: Fri Oct 13, 2006 11:29 pm

Post » Sun Apr 24, 2011 10:48 pm

It is not random at all. It pertains to Better Cities and its evolution.


Do I have to also download both files Better Cities Permanent Resources and Better Cities Resources 4-8-1 to get Better Cities running OK?

Thanks!
Henrique
User avatar
CHangohh BOyy
 
Posts: 3462
Joined: Mon Aug 20, 2007 12:12 pm

Post » Mon Apr 25, 2011 9:53 am

For about a year and a half of BC updates, you haven't needed to make clean saves been upgrades. It's just because of the resetting of our ID ranges in each ESP that it is needed for this release. Yes, what you suggest would work perfectly, though you can also use OBMM to untick ESPs on the left side of the window, so either program can be used for that step.

:facepalm: you're right I forgot.
User avatar
REVLUTIN
 
Posts: 3498
Joined: Tue Dec 26, 2006 8:44 pm

Post » Mon Apr 25, 2011 9:21 am

Do I have to also download both files Better Cities Permanent Resources and Better Cities Resources 4-8-1 to get Better Cities running OK?

Thanks!
Henrique


If you're installing for the first time, you need to download every single file labelled as REQUIRED as all files labelled REQUIRED are required for the mod to work correctly. The readme also tells you which files you need, please read the readme, especially the Installation section.
User avatar
Chloe Botham
 
Posts: 3537
Joined: Wed Aug 30, 2006 12:11 am

Post » Mon Apr 25, 2011 2:56 am

IMPORTANT!!!!!! You MUST make a clean save before updating to v4.9.0 (clean save means going to an interior preferably not in one of the cities, saving, quitting, disabling all of our ESPs but leaving our ESM active

Apperantly this includes All of the Replacers as well, is there a way to save progress from mods using Replacer ESPs??
( I'm using Dulan Cult replacer, should I Reinstall the origonal ESP from that mod??)

And Thanks for your time on this.. :tops:
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Tyler F
 
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Post » Mon Apr 25, 2011 4:41 am

Ah no, that does NOT include the replacers. When I said "our ESPs" I meant the ones with "Better Cities" included in the filename. I don't consider the replacers as belonging to us, they still belong to the original mod authors.
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bimsy
 
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Post » Mon Apr 25, 2011 3:40 am

lol...just when i started to install the old version too haha...
so for the new update can i just overwrite all files or do i need to manually go in and delete everything then extract the new ones?
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Bad News Rogers
 
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Post » Sun Apr 24, 2011 9:16 pm

You can just overwrite, unless you had been using the CUO Leyawiin patch previously, in which case check that you don't end up with two copies - there used to be three versions of the same patch, now there is only one, so if you picked a specific one last time its filename may be different from the single remaining one now.
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Ross Thomas
 
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Post » Mon Apr 25, 2011 7:54 am

One other question about clean saving since I've never had to do it for any mod before. I did a quest that deals with finding a book in a book store that was added by BC. Would doing a clean save reset that or does doing a clean save still keep all items gained from BC?
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mollypop
 
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Post » Sun Apr 24, 2011 11:38 pm

As long as you keep our ESM active when making the clean save (only disable our ESPs) you will keep any quest progress and all items acquired from BC. This is why I said not to disable our ESM when making the clean save.
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D IV
 
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Post » Sun Apr 24, 2011 6:50 pm

As long as you keep our ESM active when making the clean save (only disable our ESPs) you will keep any quest progress and all items acquired from BC. This is why I said not to disable our ESM when making the clean save.

awesome thanks for answering.
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willow
 
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Post » Mon Apr 25, 2011 7:35 am

yay the new patch is awesome everything works flawlessly now

only problem though, anyone here experiencing a huge drop in fps while in the imperial city market district? it seems that my fps drops only occur while im in the market district...:/
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FABIAN RUIZ
 
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Post » Mon Apr 25, 2011 10:16 am

The FPS drop is because you are using the mod Better Cities. Try disabling that mod to restore the FPS.
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Verity Hurding
 
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Post » Mon Apr 25, 2011 12:18 am

I was going to suggest this, but I didn't know an update was already on the works.

My suggestion:

All houses that are player-ownable should have cell ownership set such (at least the one in Anvil near the docks and tavern is not). It helps mods like http://www.gamesas.com/index.php?/topic/1098744-relz-useful-houses/page__st__40__gopid__17061759#entry17061759 determine that it is indeed a player house, and give benefits accordingly. But TheNiceOne has created a workaround with an ini fil that can have player-ownable house locations added. Maybe I'll just go that route once I figure it out.
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Gemma Woods Illustration
 
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Post » Mon Apr 25, 2011 12:04 am

We always have an update in the works :)
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jadie kell
 
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Post » Mon Apr 25, 2011 6:57 am

yay the new patch is awesome everything works flawlessly now

only problem though, anyone here experiencing a huge drop in fps while in the imperial city market district? it seems that my fps drops only occur while im in the market district...:/


Disable barrels and statues, at least in the previous version, worked for me. Also try the FPS IC patch (depending on what IC esp you have loaded), that has also helped. My only drop is when facing the center in IC and there are lot of NPCs, but that is with any mod that adds NPCs. I can still get 10-12 FPS in that situation which is a minor trade-off for the visuals and extras I get with BC.
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Nicole Kraus
 
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Post » Mon Apr 25, 2011 10:02 am

I need help I tried doing the clean save and my game would hang up at the load screen before I even get to the menu.
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cosmo valerga
 
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Post » Mon Apr 25, 2011 6:43 am

hey can you guys suggest any good new landscape mods for oblivion that goes well with open cities? for example stirk, county sutch and elswyer are the ones i have right now. any other mods similar that i should add?
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Samantha Wood
 
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Post » Mon Apr 25, 2011 2:42 am

I need help I tried doing the clean save and my game would hang up at the load screen before I even get to the menu.

nevermind I figured it out. It's a simple thing that I seem to forget whenever I update a mod. I seem to forget to rebuild my bash patch every time.
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Multi Multi
 
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Post » Sun Apr 24, 2011 7:24 pm

I'm about to add Better Cities and I already use AWLS. I read that the Citied Alive at Night mod is complementary to AWLS, but will it be any use when I also start using Better Cities, especially if I toggle the cities to be open? I'm thininking that if the Better Cities that support it are toggled open, then AWLS will already do the same as Cities Alive At night, though maybe it might be good for non-opened cities?
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Russell Davies
 
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